experimenting with water surface mesh

This commit is contained in:
2024-10-19 01:33:03 -04:00
parent b61dacf5e2
commit cc3e43da16
17 changed files with 263 additions and 124 deletions

View File

@@ -13,7 +13,7 @@ pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
pub sealevel: f32,
pub min_level: f32,
pub max_level: f32,
pub biome_count: usize,
@@ -39,6 +39,7 @@ impl Map {
return MeshChunkData {
min_height: self.min_level,
sealevel: self.sealevel,
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
};
@@ -140,7 +141,7 @@ impl Map {
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
return Vec3::new(w / 2., self.sealevel, h / 2.);
}
pub fn get_world_width(&self) -> f32 {

View File

@@ -68,7 +68,7 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sea_level {
if height < map.sealevel {
color.hue = 217.0;
}

View File

@@ -6,6 +6,7 @@ pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub min_height: f32,
pub sealevel: f32,
}
impl MeshChunkData {
@@ -22,4 +23,18 @@ impl MeshChunkData {
return data;
}
pub fn get_neighbors_map_bounded(&self, coord: &HexCoord, width: usize, height: usize) -> [f32; 6] {
let mut data = [self.min_height; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE * width, Chunk::SIZE * height) {
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
}
return data;
}
}