experimenting with water surface mesh

This commit is contained in:
2024-10-19 01:33:03 -04:00
parent b61dacf5e2
commit cc3e43da16
17 changed files with 263 additions and 124 deletions

View File

@@ -224,7 +224,7 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
heightmap.sample_height(&tile_under)
} else {
heightmap.sea_level
heightmap.sealevel
};
for n in neighbors {
@@ -234,8 +234,8 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
}
}
}
if ground_height < heightmap.sea_level {
ground_height = heightmap.sea_level;
if ground_height < heightmap.sealevel {
ground_height = heightmap.sealevel;
}
return ground_height;
}

View File

@@ -33,6 +33,7 @@ fn chunk_rebuilder(
heightmap: Res<Map>,
) {
let pool = AsyncComputeTaskPool::get();
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query {
#[cfg(feature = "tracing")]
@@ -46,7 +47,8 @@ fn chunk_rebuilder(
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Task").entered();
let mut queue = CommandQueue::default();
let (mesh, collider_data, _, _) = prepare_chunk_mesh(&chunk_data, chunk_offset, chunk_index);
let (mesh, water_mesh, collider_data, _, _) =
prepare_chunk_mesh(&chunk_data, chunk_data.sealevel, chunk_offset, chunk_index, map_size);
#[cfg(feature = "tracing")]
let trimesh_span = info_span!("Chunk Trimesh").entered();
let c = Collider::trimesh_with_flags(

View File

@@ -32,12 +32,13 @@ use crate::{
chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings},
},
utlis::{
chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
},
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
};
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility, terraforming_test::TerraFormingTestPlugin};
use super::{
chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility,
terraforming_test::TerraFormingTestPlugin,
};
pub struct MapInitPlugin;
@@ -52,7 +53,6 @@ impl Plugin for MapInitPlugin {
app.add_plugins(BiomeAssetPlugin);
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
app.add_plugins(ResourceInspectorPlugin::<WaterInspect>::default());
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins((
@@ -93,12 +93,7 @@ impl Plugin for MapInitPlugin {
}
}
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
fn setup_materials(
mut commands: Commands,
mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) {
@@ -119,7 +114,6 @@ fn setup_materials(
..default()
},
});
commands.insert_resource(WaterInspect(water_material.clone()));
phos_assets.water_material = water_material;
}
@@ -239,12 +233,19 @@ fn spawn_map(
) {
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap
.chunks
.par_iter()
.map(|chunk: &Chunk| {
let index = offset_to_index(chunk.chunk_offset, heightmap.width);
return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
return prepare_chunk_mesh_with_collider(
&heightmap.get_chunk_mesh_data(index),
heightmap.sealevel,
chunk.chunk_offset,
index,
map_size,
);
})
.collect();
@@ -257,36 +258,52 @@ fn spawn_map(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
);
for (mesh, collider, pos, index) in chunk_meshes {
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
// let mesh_handle = meshes.a
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
));
registry.chunks.push(chunk.id());
let chunk = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(chunk_mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
))
.id();
let water = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(water_mesh),
material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),
))
.id();
registry.chunks.push(chunk);
registry.waters.push(water);
}
}
commands.spawn((
MaterialMeshBundle {
transform: Transform::from_translation(heightmap.get_center()),
mesh: meshes.add(
Plane3d::default()
.mesh()
.size(heightmap.get_world_width(), heightmap.get_world_height()),
),
material: atlas.water_material.clone(),
..default()
},
NotShadowCaster,
));
// commands.spawn((
// MaterialMeshBundle {
// transform: Transform::from_translation(heightmap.get_center()),
// mesh: meshes.add(
// Plane3d::default()
// .mesh()
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
// ),
// material: atlas.water_material.clone(),
// ..default()
// },
// NotShadowCaster,
// ));
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);

View File

@@ -30,12 +30,14 @@ impl PhosChunk {
#[derive(Resource, Default)]
pub struct PhosChunkRegistry {
pub chunks: Vec<Entity>,
pub waters: Vec<Entity>,
}
impl PhosChunkRegistry {
pub fn new(size: usize) -> Self {
return Self {
chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size),
};
}
}

View File

@@ -3,14 +3,17 @@ use bevy::log::*;
use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, Vec3},
math::{IVec2, UVec2, Vec3},
render::mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainter,
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
generators::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
tile_manager::TileAsset,
@@ -50,16 +53,20 @@ pub fn paint_chunk(
pub fn prepare_chunk_mesh(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let mesh = generate_chunk_mesh(chunk);
let chunk_mesh = generate_chunk_mesh(chunk);
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
let col_data = generate_chunk_collider(chunk);
return (
mesh,
chunk_mesh,
water_mesh,
col_data,
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
chunk_index,
@@ -68,15 +75,18 @@ pub fn prepare_chunk_mesh(
pub fn prepare_chunk_mesh_with_collider(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, Collider, Vec3, usize) {
let (mesh, (col_verts, col_indicies), pos, index) = prepare_chunk_mesh(chunk, chunk_offset, chunk_index);
map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) {
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
}
return (mesh, collider, pos, index);
return (chunk_mesh, water_mesh, collider, pos, index);
}