experimenting with water surface mesh

This commit is contained in:
2024-10-19 01:33:03 -04:00
parent b61dacf5e2
commit cc3e43da16
17 changed files with 263 additions and 124 deletions

View File

@@ -32,12 +32,13 @@ use crate::{
chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings},
},
utlis::{
chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
},
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
};
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility, terraforming_test::TerraFormingTestPlugin};
use super::{
chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility,
terraforming_test::TerraFormingTestPlugin,
};
pub struct MapInitPlugin;
@@ -52,7 +53,6 @@ impl Plugin for MapInitPlugin {
app.add_plugins(BiomeAssetPlugin);
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
app.add_plugins(ResourceInspectorPlugin::<WaterInspect>::default());
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins((
@@ -93,12 +93,7 @@ impl Plugin for MapInitPlugin {
}
}
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
fn setup_materials(
mut commands: Commands,
mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) {
@@ -119,7 +114,6 @@ fn setup_materials(
..default()
},
});
commands.insert_resource(WaterInspect(water_material.clone()));
phos_assets.water_material = water_material;
}
@@ -239,12 +233,19 @@ fn spawn_map(
) {
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap
.chunks
.par_iter()
.map(|chunk: &Chunk| {
let index = offset_to_index(chunk.chunk_offset, heightmap.width);
return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
return prepare_chunk_mesh_with_collider(
&heightmap.get_chunk_mesh_data(index),
heightmap.sealevel,
chunk.chunk_offset,
index,
map_size,
);
})
.collect();
@@ -257,36 +258,52 @@ fn spawn_map(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
);
for (mesh, collider, pos, index) in chunk_meshes {
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
// let mesh_handle = meshes.a
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
));
registry.chunks.push(chunk.id());
let chunk = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(chunk_mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
))
.id();
let water = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(water_mesh),
material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),
))
.id();
registry.chunks.push(chunk);
registry.waters.push(water);
}
}
commands.spawn((
MaterialMeshBundle {
transform: Transform::from_translation(heightmap.get_center()),
mesh: meshes.add(
Plane3d::default()
.mesh()
.size(heightmap.get_world_width(), heightmap.get_world_height()),
),
material: atlas.water_material.clone(),
..default()
},
NotShadowCaster,
));
// commands.spawn((
// MaterialMeshBundle {
// transform: Transform::from_translation(heightmap.get_center()),
// mesh: meshes.add(
// Plane3d::default()
// .mesh()
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
// ),
// material: atlas.water_material.clone(),
// ..default()
// },
// NotShadowCaster,
// ));
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);