experimenting with water surface mesh

This commit is contained in:
2024-10-19 01:33:03 -04:00
parent b61dacf5e2
commit cc3e43da16
17 changed files with 263 additions and 124 deletions

View File

@@ -3,14 +3,17 @@ use bevy::log::*;
use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, Vec3},
math::{IVec2, UVec2, Vec3},
render::mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainter,
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
generators::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
tile_manager::TileAsset,
@@ -50,16 +53,20 @@ pub fn paint_chunk(
pub fn prepare_chunk_mesh(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let mesh = generate_chunk_mesh(chunk);
let chunk_mesh = generate_chunk_mesh(chunk);
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
let col_data = generate_chunk_collider(chunk);
return (
mesh,
chunk_mesh,
water_mesh,
col_data,
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
chunk_index,
@@ -68,15 +75,18 @@ pub fn prepare_chunk_mesh(
pub fn prepare_chunk_mesh_with_collider(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, Collider, Vec3, usize) {
let (mesh, (col_verts, col_indicies), pos, index) = prepare_chunk_mesh(chunk, chunk_offset, chunk_index);
map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) {
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
}
return (mesh, collider, pos, index);
return (chunk_mesh, water_mesh, collider, pos, index);
}