experimenting with water surface mesh
This commit is contained in:
10
Cargo.lock
generated
10
Cargo.lock
generated
@@ -264,6 +264,16 @@ dependencies = [
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"serde_json",
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]
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[[package]]
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name = "asset_loader_proc"
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version = "0.1.0"
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dependencies = [
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"bevy",
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"ron",
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"serde",
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"serde_json",
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]
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[[package]]
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name = "async-broadcast"
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version = "0.5.1"
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@@ -5,7 +5,7 @@ members = [
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"game/buildings",
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"game/shared",
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"engine/world_generation",
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"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources"]
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"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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@@ -3,6 +3,7 @@ name = "asset_loader"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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@@ -1,69 +1 @@
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pub mod macros {
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#[macro_export]
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macro_rules! create_asset_loader {
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(
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$plugin_name: ident,
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$loader_name: ident,
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$asset_type: ident,
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$extensions: expr,
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$($string_name: ident -> $handle_name: ident)* ;
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$($string_array_name: ident -> $handle_array_name: ident)* ?
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) => {
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use bevy::prelude::*;
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use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
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use bevy::utils::BoxedFuture;
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pub struct $plugin_name;
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impl Plugin for $plugin_name {
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fn build(&self, app: &mut App) {
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app.init_asset::<$asset_type>()
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.init_asset_loader::<$loader_name>();
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}
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}
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#[derive(Default)]
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pub struct $loader_name;
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impl AssetLoader for $loader_name {
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type Asset = $asset_type;
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type Settings = ();
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type Error = String;
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async fn load<'a>(
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&'a self,
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reader: &'a mut Reader<'_>,
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_settings: &'a Self::Settings,
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load_context: &'a mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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let mut bytes = Vec::new();
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let read_result = reader.read_to_end(&mut bytes).await;
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if read_result.is_err() {
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return Err(read_result.err().unwrap().to_string());
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}
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let serialized: Result<Self::Asset, _> =
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ron::de::from_bytes::<Self::Asset>(&bytes);
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if serialized.is_err() {
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return Err(serialized.err().unwrap().to_string());
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}
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let mut asset = serialized.unwrap();
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$(
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asset.$handle_name = load_context.load(&asset.$string_name);
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)*
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$(
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for i in 0..asset.$string_array_name.len(){
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asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
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}
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)?
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return Ok(asset);
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}
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fn extensions(&self) -> &[&str] {
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$extensions
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}
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}
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};
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}
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}
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pub mod macros;
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66
engine/asset_loader/src/macros.rs
Normal file
66
engine/asset_loader/src/macros.rs
Normal file
@@ -0,0 +1,66 @@
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#[macro_export]
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macro_rules! create_asset_loader {
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(
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$plugin_name: ident,
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$loader_name: ident,
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$asset_type: ident,
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$extensions: expr,
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$($string_name: ident -> $handle_name: ident)* ;
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$($string_array_name: ident -> $handle_array_name: ident)* ?
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) => {
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use bevy::prelude::*;
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use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
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use bevy::utils::BoxedFuture;
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pub struct $plugin_name;
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impl Plugin for $plugin_name {
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fn build(&self, app: &mut App) {
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app.init_asset::<$asset_type>()
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.init_asset_loader::<$loader_name>();
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}
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}
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#[derive(Default)]
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pub struct $loader_name;
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impl AssetLoader for $loader_name {
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type Asset = $asset_type;
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type Settings = ();
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type Error = String;
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async fn load<'a>(
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&'a self,
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reader: &'a mut Reader<'_>,
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_settings: &'a Self::Settings,
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load_context: &'a mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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let mut bytes = Vec::new();
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let read_result = reader.read_to_end(&mut bytes).await;
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if read_result.is_err() {
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return Err(read_result.err().unwrap().to_string());
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}
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let serialized: Result<Self::Asset, _> =
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ron::de::from_bytes::<Self::Asset>(&bytes);
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if serialized.is_err() {
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return Err(serialized.err().unwrap().to_string());
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}
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let mut asset = serialized.unwrap();
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$(
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asset.$handle_name = load_context.load(&asset.$string_name);
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)*
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$(
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for i in 0..asset.$string_array_name.len(){
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asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
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}
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)?
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return Ok(asset);
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}
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fn extensions(&self) -> &[&str] {
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$extensions
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}
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}
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};
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}
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13
engine/asset_loader_proc/Cargo.toml
Normal file
13
engine/asset_loader_proc/Cargo.toml
Normal file
@@ -0,0 +1,13 @@
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[package]
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name = "asset_loader_proc"
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version = "0.1.0"
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edition = "2021"
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[lib]
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proc-macro = true
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[dependencies]
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serde = "1.0.204"
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serde_json = "1.0.120"
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bevy = "0.14.2"
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ron = "0.8.1"
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1
engine/asset_loader_proc/src/lib.rs
Normal file
1
engine/asset_loader_proc/src/lib.rs
Normal file
@@ -0,0 +1 @@
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@@ -2,6 +2,7 @@ use crate::hex_utils::HexCoord;
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use crate::{hex_utils::offset3d_to_world, prelude::*};
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#[cfg(feature = "tracing")]
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use bevy::log::*;
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use bevy::math::VectorSpace;
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use bevy::{
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prelude::*,
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render::{
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@@ -94,6 +95,74 @@ fn create_tile(
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}
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}
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pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh {
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#[cfg(feature = "tracing")]
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let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
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let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
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let mut verts = Vec::with_capacity(vertex_count);
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let mut uvs = Vec::with_capacity(vertex_count);
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let mut indices = Vec::with_capacity(vertex_count);
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let mut normals = Vec::with_capacity(vertex_count);
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let idx = x + z * Chunk::SIZE;
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let height = chunk.heights[idx];
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if height > sealevel {
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continue;
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}
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let off_pos = Vec3::new(x as f32, sealevel, z as f32);
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let tile_pos = offset3d_to_world(off_pos);
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let coord = HexCoord::from_grid_pos(x, z);
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let n = chunk.get_neighbors(&coord);
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create_tile_water_surface(tile_pos, &n, &mut verts, &mut uvs, &mut indices, &mut normals);
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}
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}
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let mesh = Mesh::new(
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PrimitiveTopology::TriangleList,
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RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
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)
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.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
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.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
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.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
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.with_inserted_indices(Indices::U32(indices));
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return mesh;
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}
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fn create_tile_water_surface(
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pos: Vec3,
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neighbors: &[f32; 6],
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verts: &mut Vec<Vec3>,
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uvs: &mut Vec<Vec2>,
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indices: &mut Vec<u32>,
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normals: &mut Vec<Vec3>,
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) {
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let idx = verts.len() as u32;
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//todo: only use triangle fan when on shoreline
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verts.push(pos);
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uvs.push(Vec2::ZERO);
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normals.push(Vec3::Y);
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for i in 0..6 {
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let p = pos + HEX_CORNERS[i];
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verts.push(p);
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let mut uv = Vec2::ZERO;
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let n = neighbors[i];
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let nn = neighbors[(i + 5) % 6];
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if nn > pos.y || n > pos.y {
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uv = Vec2::ONE;
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}
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indices.push(idx);
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indices.push(idx + 1 + i as u32);
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indices.push(idx + 1 + ((i as u32 + 1) % 6));
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uvs.push(uv);
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normals.push(Vec3::Y);
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}
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}
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fn create_tile_wall(
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pos: Vec3,
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dir: usize,
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@@ -39,7 +39,7 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
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chunks,
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height: cfg.size.y as usize,
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width: cfg.size.x as usize,
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sea_level: cfg.sea_level as f32,
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sealevel: cfg.sea_level as f32,
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min_level: min,
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max_level: max,
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biome_count: painter.biomes.len(),
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@@ -13,7 +13,7 @@ pub struct Map {
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pub chunks: Vec<Chunk>,
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pub height: usize,
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pub width: usize,
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pub sea_level: f32,
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pub sealevel: f32,
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pub min_level: f32,
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pub max_level: f32,
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pub biome_count: usize,
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@@ -39,6 +39,7 @@ impl Map {
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return MeshChunkData {
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min_height: self.min_level,
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sealevel: self.sealevel,
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heights: chunk.heights.clone(),
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textures: chunk.textures.clone(),
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};
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@@ -140,7 +141,7 @@ impl Map {
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pub fn get_center(&self) -> Vec3 {
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let w = self.get_world_width();
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let h = self.get_world_height();
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return Vec3::new(w / 2., self.sea_level, h / 2.);
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return Vec3::new(w / 2., self.sealevel, h / 2.);
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}
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pub fn get_world_width(&self) -> f32 {
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@@ -68,7 +68,7 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
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let height = map.sample_height(&coord);
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let mut color = Hsla::hsl(138.0, 1.0, 0.4);
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if height < map.sea_level {
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if height < map.sealevel {
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color.hue = 217.0;
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}
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@@ -6,6 +6,7 @@ pub struct MeshChunkData {
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pub heights: [f32; Chunk::AREA],
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pub textures: [[u32; 2]; Chunk::AREA],
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pub min_height: f32,
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pub sealevel: f32,
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}
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impl MeshChunkData {
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@@ -22,4 +23,18 @@ impl MeshChunkData {
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return data;
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}
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pub fn get_neighbors_map_bounded(&self, coord: &HexCoord, width: usize, height: usize) -> [f32; 6] {
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let mut data = [self.min_height; 6];
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let n_tiles = coord.get_neighbors();
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for i in 0..6 {
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let n = n_tiles[i];
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if !n.is_in_bounds(Chunk::SIZE * width, Chunk::SIZE * height) {
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continue;
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}
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data[i] = self.heights[n.to_index(Chunk::SIZE)];
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}
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return data;
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}
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}
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@@ -224,7 +224,7 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
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let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
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heightmap.sample_height(&tile_under)
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} else {
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heightmap.sea_level
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heightmap.sealevel
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};
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for n in neighbors {
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@@ -234,8 +234,8 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
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}
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}
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}
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if ground_height < heightmap.sea_level {
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ground_height = heightmap.sea_level;
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if ground_height < heightmap.sealevel {
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ground_height = heightmap.sealevel;
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}
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return ground_height;
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}
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@@ -33,6 +33,7 @@ fn chunk_rebuilder(
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heightmap: Res<Map>,
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) {
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let pool = AsyncComputeTaskPool::get();
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let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
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for (chunk_entity, idx) in &chunk_query {
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#[cfg(feature = "tracing")]
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@@ -46,7 +47,8 @@ fn chunk_rebuilder(
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#[cfg(feature = "tracing")]
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let _spawn_span = info_span!("Rebuild Task").entered();
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let mut queue = CommandQueue::default();
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let (mesh, collider_data, _, _) = prepare_chunk_mesh(&chunk_data, chunk_offset, chunk_index);
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let (mesh, water_mesh, collider_data, _, _) =
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prepare_chunk_mesh(&chunk_data, chunk_data.sealevel, chunk_offset, chunk_index, map_size);
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#[cfg(feature = "tracing")]
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let trimesh_span = info_span!("Chunk Trimesh").entered();
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let c = Collider::trimesh_with_flags(
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@@ -32,12 +32,13 @@ use crate::{
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chunk_material::ChunkMaterial,
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water_material::{WaterMaterial, WaterSettings},
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},
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utlis::{
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chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
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},
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utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
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};
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use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility, terraforming_test::TerraFormingTestPlugin};
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use super::{
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chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility,
|
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terraforming_test::TerraFormingTestPlugin,
|
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};
|
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pub struct MapInitPlugin;
|
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|
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@@ -52,7 +53,6 @@ impl Plugin for MapInitPlugin {
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app.add_plugins(BiomeAssetPlugin);
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app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
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app.add_plugins(ResourceInspectorPlugin::<WaterInspect>::default());
|
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app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
|
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app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
|
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app.add_plugins((
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@@ -93,12 +93,7 @@ impl Plugin for MapInitPlugin {
|
||||
}
|
||||
}
|
||||
|
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#[derive(Resource, Reflect, Default)]
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#[reflect(Resource)]
|
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struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
|
||||
|
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fn setup_materials(
|
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mut commands: Commands,
|
||||
mut phos_assets: ResMut<PhosAssets>,
|
||||
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
|
||||
) {
|
||||
@@ -119,7 +114,6 @@ fn setup_materials(
|
||||
..default()
|
||||
},
|
||||
});
|
||||
commands.insert_resource(WaterInspect(water_material.clone()));
|
||||
phos_assets.water_material = water_material;
|
||||
}
|
||||
|
||||
@@ -239,12 +233,19 @@ fn spawn_map(
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||||
) {
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paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
||||
|
||||
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||
let chunk_meshes: Vec<_> = heightmap
|
||||
.chunks
|
||||
.par_iter()
|
||||
.map(|chunk: &Chunk| {
|
||||
let index = offset_to_index(chunk.chunk_offset, heightmap.width);
|
||||
return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
|
||||
return prepare_chunk_mesh_with_collider(
|
||||
&heightmap.get_chunk_mesh_data(index),
|
||||
heightmap.sealevel,
|
||||
chunk.chunk_offset,
|
||||
index,
|
||||
map_size,
|
||||
);
|
||||
})
|
||||
.collect();
|
||||
|
||||
@@ -257,36 +258,52 @@ fn spawn_map(
|
||||
0.,
|
||||
(Chunk::SIZE / 2) as f32 * 1.5,
|
||||
);
|
||||
for (mesh, collider, pos, index) in chunk_meshes {
|
||||
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
|
||||
// let mesh_handle = meshes.a
|
||||
let chunk = commands.spawn((
|
||||
MaterialMeshBundle {
|
||||
mesh: meshes.add(mesh),
|
||||
material: atlas.chunk_material_handle.clone(),
|
||||
transform: Transform::from_translation(pos),
|
||||
..default()
|
||||
},
|
||||
PhosChunk::new(index),
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
collider,
|
||||
));
|
||||
registry.chunks.push(chunk.id());
|
||||
let chunk = commands
|
||||
.spawn((
|
||||
MaterialMeshBundle {
|
||||
mesh: meshes.add(chunk_mesh),
|
||||
material: atlas.chunk_material_handle.clone(),
|
||||
transform: Transform::from_translation(pos),
|
||||
..default()
|
||||
},
|
||||
PhosChunk::new(index),
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
collider,
|
||||
))
|
||||
.id();
|
||||
let water = commands
|
||||
.spawn((
|
||||
MaterialMeshBundle {
|
||||
mesh: meshes.add(water_mesh),
|
||||
material: atlas.water_material.clone(),
|
||||
transform: Transform::from_translation(pos),
|
||||
..default()
|
||||
},
|
||||
PhosChunk::new(index),
|
||||
NotShadowCaster,
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
))
|
||||
.id();
|
||||
registry.chunks.push(chunk);
|
||||
registry.waters.push(water);
|
||||
}
|
||||
}
|
||||
|
||||
commands.spawn((
|
||||
MaterialMeshBundle {
|
||||
transform: Transform::from_translation(heightmap.get_center()),
|
||||
mesh: meshes.add(
|
||||
Plane3d::default()
|
||||
.mesh()
|
||||
.size(heightmap.get_world_width(), heightmap.get_world_height()),
|
||||
),
|
||||
material: atlas.water_material.clone(),
|
||||
..default()
|
||||
},
|
||||
NotShadowCaster,
|
||||
));
|
||||
// commands.spawn((
|
||||
// MaterialMeshBundle {
|
||||
// transform: Transform::from_translation(heightmap.get_center()),
|
||||
// mesh: meshes.add(
|
||||
// Plane3d::default()
|
||||
// .mesh()
|
||||
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
|
||||
// ),
|
||||
// material: atlas.water_material.clone(),
|
||||
// ..default()
|
||||
// },
|
||||
// NotShadowCaster,
|
||||
// ));
|
||||
|
||||
commands.insert_resource(registry);
|
||||
generator_state.set(GeneratorState::Idle);
|
||||
|
||||
@@ -30,12 +30,14 @@ impl PhosChunk {
|
||||
#[derive(Resource, Default)]
|
||||
pub struct PhosChunkRegistry {
|
||||
pub chunks: Vec<Entity>,
|
||||
pub waters: Vec<Entity>,
|
||||
}
|
||||
|
||||
impl PhosChunkRegistry {
|
||||
pub fn new(size: usize) -> Self {
|
||||
return Self {
|
||||
chunks: Vec::with_capacity(size),
|
||||
waters: Vec::with_capacity(size),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,14 +3,17 @@ use bevy::log::*;
|
||||
use bevy::{
|
||||
asset::Assets,
|
||||
ecs::system::Res,
|
||||
math::{IVec2, Vec3},
|
||||
math::{IVec2, UVec2, Vec3},
|
||||
render::mesh::Mesh,
|
||||
};
|
||||
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
|
||||
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
|
||||
use world_generation::{
|
||||
biome_painter::BiomePainter,
|
||||
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
|
||||
generators::{
|
||||
chunk_colliders::generate_chunk_collider,
|
||||
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||
},
|
||||
hex_utils::offset_to_world,
|
||||
prelude::{Chunk, Map, MeshChunkData},
|
||||
tile_manager::TileAsset,
|
||||
@@ -50,16 +53,20 @@ pub fn paint_chunk(
|
||||
|
||||
pub fn prepare_chunk_mesh(
|
||||
chunk: &MeshChunkData,
|
||||
sealevel: f32,
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
) -> (Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||
#[cfg(feature = "tracing")]
|
||||
let _gen_mesh = info_span!("Generate Chunk").entered();
|
||||
let mesh = generate_chunk_mesh(chunk);
|
||||
let chunk_mesh = generate_chunk_mesh(chunk);
|
||||
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
|
||||
let col_data = generate_chunk_collider(chunk);
|
||||
|
||||
return (
|
||||
mesh,
|
||||
chunk_mesh,
|
||||
water_mesh,
|
||||
col_data,
|
||||
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
|
||||
chunk_index,
|
||||
@@ -68,15 +75,18 @@ pub fn prepare_chunk_mesh(
|
||||
|
||||
pub fn prepare_chunk_mesh_with_collider(
|
||||
chunk: &MeshChunkData,
|
||||
sealevel: f32,
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
) -> (Mesh, Collider, Vec3, usize) {
|
||||
let (mesh, (col_verts, col_indicies), pos, index) = prepare_chunk_mesh(chunk, chunk_offset, chunk_index);
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize) {
|
||||
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
|
||||
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
|
||||
let collider: Collider;
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _collider_span = info_span!("Create Collider Trimesh").entered();
|
||||
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
|
||||
}
|
||||
return (mesh, collider, pos, index);
|
||||
return (chunk_mesh, water_mesh, collider, pos, index);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user