various fixes to map size calculations
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@@ -1,4 +1,8 @@
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use bevy::prelude::*;
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use world_generation::{
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hex_utils::{tile_to_world_distance, SHORT_DIAGONAL},
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prelude::Chunk,
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};
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#[derive(Component, Reflect)]
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#[reflect(Component)]
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@@ -15,8 +19,8 @@ impl Default for PhosCamera {
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fn default() -> Self {
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Self {
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min_height: 10.,
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max_height: 100.,
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speed: 20.,
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max_height: 120.,
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speed: 30.,
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zoom_speed: 0.3,
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min_angle: (20. as f32).to_radians(),
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max_angle: 1.,
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@@ -24,14 +28,27 @@ impl Default for PhosCamera {
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}
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}
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#[derive(Component, Default)]
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#[derive(Component)]
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pub struct PhosCameraTargets {
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pub height: f32,
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pub forward: Vec3,
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pub last_height: f32,
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pub anim_time: f32,
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pub rotate_time: f32,
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}
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impl Default for PhosCameraTargets {
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fn default() -> Self {
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Self {
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height: Default::default(),
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forward: Vec3::Z,
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last_height: Default::default(),
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anim_time: Default::default(),
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rotate_time: Default::default(),
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}
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}
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}
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#[derive(Component, Default)]
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pub struct CameraBounds {
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pub min: Vec2,
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@@ -40,9 +57,13 @@ pub struct CameraBounds {
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impl CameraBounds {
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pub fn from_size(size: UVec2) -> Self {
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let padding = Chunk::WORLD_SIZE;
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return Self {
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min: Vec2::ZERO,
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max: size.as_vec2(),
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min: Vec2::ZERO - padding,
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max: Vec2::new(
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(size.x as usize * Chunk::SIZE) as f32 * SHORT_DIAGONAL,
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(size.y * Chunk::SIZE as u32) as f32 * 1.5,
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) + padding,
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};
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}
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}
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