Update mesh_generator.rs
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@@ -105,7 +105,6 @@ pub fn generate_chunk_mesh(
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return mesh;
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return mesh;
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}
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}
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const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
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fn create_tile(
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fn create_tile(
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pos: Vec3,
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pos: Vec3,
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neighbors: &[Option<f32>; 6],
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neighbors: &[Option<f32>; 6],
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