cleanup states
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@@ -67,27 +67,17 @@ impl Plugin for MapInitPlugin {
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.load_collection::<BiomePainterAsset>(),
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);
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app.add_systems(Startup, load_textures.run_if(in_state(AssetLoadState::FinalizeAssets)));
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app.add_systems(
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Update,
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create_heightmap.run_if(in_state(GeneratorState::GenerateHeightmap)),
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);
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// app.add_systems(
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// Update,
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// check_asset_load.run_if(in_state(AssetLoadState::FinalizeAssets)),
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// );
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app.add_systems(
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Update,
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(finalize_texture, finalize_biome_painter).run_if(in_state(AssetLoadState::FinalizeAssets)),
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);
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app.add_systems(
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Update,
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finalize_biome_painter
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.run_if(in_state(AssetLoadState::FinalizeAssets))
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.run_if(in_state(AssetLoadState::LoadComplete)),
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(finalize_texture, setup_materials, finalize_biome_painter)
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.run_if(in_state(AssetLoadState::FinalizeAssets)),
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);
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app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
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app.add_systems(
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Update,
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@@ -104,9 +94,9 @@ impl Plugin for MapInitPlugin {
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#[reflect(Resource)]
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struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
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fn load_textures(
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fn setup_materials(
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mut commands: Commands,
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mut atlas: ResMut<PhosAssets>,
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mut phos_assets: ResMut<PhosAssets>,
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mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
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) {
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let water_material = water_materials.add(ExtendedMaterial {
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@@ -125,7 +115,7 @@ fn load_textures(
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},
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});
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commands.insert_resource(WaterInspect(water_material.clone()));
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atlas.water_material = water_material;
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phos_assets.water_material = water_material;
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}
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fn finalize_biome_painter(
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@@ -137,7 +127,6 @@ fn finalize_biome_painter(
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let biome_painter = biome_painter.build(&biomes);
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commands.insert_resource(biome_painter);
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next_generator_state.set(GeneratorState::GenerateHeightmap);
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println!("Finalize Biome");
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}
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fn finalize_texture(
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@@ -146,7 +135,6 @@ fn finalize_texture(
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mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
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mut next_load_state: ResMut<NextState<AssetLoadState>>,
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) {
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println!("Finalize Tex");
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let image = images.get_mut(atlas.handle.id()).unwrap();
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let array_layers = image.height() / image.width();
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