temp(WIP) and moisture generation
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@@ -194,7 +194,7 @@ fn spawn_map(
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tile_mapper: Res<Assets<TileMapperAsset>>,
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) {
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if !map.ready || !map.regenerate {
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return;
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return;
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}
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let mapper_opt = tile_mapper.iter().next();
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if mapper_opt.is_none() {
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