Resource Loading, Tile Mapper, and Biome Painter implementation
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@@ -35,7 +35,7 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
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return Chunk {
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heights: result,
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moisture: result.clone(),
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tempurature: result.clone(),
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temperature: result.clone(),
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chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
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};
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}
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