Resource Loading, Tile Mapper, and Biome Painter implementation

This commit is contained in:
2024-04-19 23:04:29 -04:00
parent b1dc3b9aef
commit d40c35e891
8 changed files with 74 additions and 19 deletions

View File

@@ -35,7 +35,7 @@ pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed:
return Chunk {
heights: result,
moisture: result.clone(),
tempurature: result.clone(),
temperature: result.clone(),
chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
};
}