save tile texture id into map
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@@ -7,7 +7,7 @@ use serde::{Deserialize, Serialize};
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use crate::tile_mapper::TileMapperAsset;
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#[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
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#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
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pub struct BiomePainterAsset {
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#[serde(skip)]
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pub biomes: Vec<Handle<TileMapperAsset>>,
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