save tile texture id into map

This commit is contained in:
2024-05-27 13:05:38 -04:00
parent 710eb80bf0
commit dcf6fc5972
8 changed files with 76 additions and 61 deletions

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@@ -7,7 +7,7 @@ use serde::{Deserialize, Serialize};
use crate::tile_mapper::TileMapperAsset;
#[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
pub struct BiomePainterAsset {
#[serde(skip)]
pub biomes: Vec<Handle<TileMapperAsset>>,