save tile texture id into map
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@@ -24,7 +24,7 @@ impl TileManager {
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}
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}
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#[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
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#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
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pub struct TileAsset {
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#[serde(skip)]
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pub id: usize,
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