messing arround with asset loader

Need to figure out dynamic assets
Need to switch to ron files
This commit is contained in:
2024-07-23 21:04:47 -04:00
parent 370dc552b3
commit deb778d6af
9 changed files with 64 additions and 65 deletions

View File

@@ -1,44 +1,10 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{asset::Asset, reflect::TypePath, render::render_resource::encase::rts_array::Length};
use serde::{Deserialize, Serialize};
use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData};
#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)]
pub struct BiomePainterAsset {
#[serde(skip)]
pub biomes: Vec<Handle<BiomeAsset>>,
pub biomes_path: Vec<String>,
}
impl BiomePainterAsset {
pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> AssetId<BiomeAsset> {
assert!(self.biomes.length() != 0, "There are no biomes");
let mut biome = self.biomes.first().unwrap().id();
let mut dist = f32::INFINITY;
for b in &self.biomes {
let asset = assets.get(b.id()).unwrap();
let d = asset.distance(data.into());
if d < dist {
biome = b.id();
dist = d;
}
}
return biome;
}
pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
let mut biomes = Vec::with_capacity(self.biomes.len());
for b in &self.biomes {
let asset = assets.get(b.id()).unwrap();
biomes.push(asset.clone());
}
return BiomePainter { biomes };
}
}
#[derive(Resource)]
pub struct BiomePainter {
pub biomes: Vec<BiomeAsset>,
@@ -78,13 +44,13 @@ impl BiomePainter {
}
}
create_asset_loader!(
BiomePainterPlugin,
BiomePainterLoader,
BiomePainterAsset,
BiomePainterLoadState,
&["bimoes.json"],
;
biomes_path -> biomes
?
);
// create_asset_loader!(
// BiomePainterPlugin,
// BiomePainterLoader,
// BiomePainterAsset,
// BiomePainterLoadState,
// &["bimoes.json"],
// ;
// biomes_path -> biomes
// ?
// );