messing arround with asset loader
Need to figure out dynamic assets Need to switch to ron files
This commit is contained in:
@@ -2,9 +2,9 @@ use bevy::prelude::*;
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum MenuState {
|
||||
Loading,
|
||||
Startup,
|
||||
MainMenu,
|
||||
Loading,
|
||||
InGame,
|
||||
Paused,
|
||||
}
|
||||
@@ -18,7 +18,6 @@ pub enum GameplayState {
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum AssetLoadState {
|
||||
StartLoading,
|
||||
Loading,
|
||||
FinalizeAssets,
|
||||
LoadComplete,
|
||||
|
||||
Reference in New Issue
Block a user