messing arround with asset loader

Need to figure out dynamic assets
Need to switch to ron files
This commit is contained in:
2024-07-23 21:04:47 -04:00
parent 370dc552b3
commit deb778d6af
9 changed files with 64 additions and 65 deletions

View File

@@ -2,9 +2,9 @@ use bevy::prelude::*;
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum MenuState {
Loading,
Startup,
MainMenu,
Loading,
InGame,
Paused,
}
@@ -18,7 +18,6 @@ pub enum GameplayState {
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum AssetLoadState {
StartLoading,
Loading,
FinalizeAssets,
LoadComplete,