updated asset loader
prep for adding biomes
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@@ -1,6 +1,6 @@
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use asset_loader::create_asset_loader;
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use bevy::{
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asset::{Asset, AssetLoader, AsyncReadExt},
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asset::{Asset, Handle},
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ecs::system::Resource,
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reflect::TypePath,
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};
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@@ -29,12 +29,12 @@ pub struct TileAsset {
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#[serde(skip)]
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pub id: usize,
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pub name: String,
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#[serde(skip)]
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pub texture_id: u32,
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#[serde(skip)]
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pub texture: String,
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pub side_texture_id: u32,
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#[serde(skip)]
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pub side_texture_id: u32,
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pub side_texture: String,
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}
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create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"]);
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create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile.json"],);
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