update to bevy 0.18

This commit is contained in:
2026-02-26 15:57:42 -05:00
parent 94b85c9cf7
commit e8735b83b3
35 changed files with 3143 additions and 3277 deletions

View File

@@ -53,10 +53,9 @@ impl Default for RenderDistanceVisibility {
fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera_query: Query<&Transform, With<MainCamera>>,
camera: Single<&Transform, With<MainCamera>>,
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() {
let dist = (cam_pos - (t.translation + r.offset)).length();