update to bevy 0.18
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@@ -53,10 +53,9 @@ impl Default for RenderDistanceVisibility {
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fn render_distance_system(
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mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
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camera_query: Query<&Transform, With<MainCamera>>,
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camera: Single<&Transform, With<MainCamera>>,
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settings: Res<RenderDistanceSettings>,
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) {
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let camera = camera_query.single();
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let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
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for (t, mut vis, r) in objects.iter_mut() {
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let dist = (cam_pos - (t.translation + r.offset)).length();
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