update to bevy 0.18
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@@ -4,7 +4,7 @@ use bevy::{
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asset::Assets,
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ecs::system::Res,
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math::{IVec2, UVec2, Vec3},
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render::mesh::Mesh,
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mesh::Mesh,
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};
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use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
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use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
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@@ -87,7 +87,8 @@ pub fn prepare_chunk_mesh_with_collider(
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{
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#[cfg(feature = "tracing")]
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let _collider_span = info_span!("Create Collider Trimesh").entered();
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collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
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collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES)
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.expect("Failed to generate chunk collision mesh");
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}
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return (chunk_mesh, water_mesh, collider, pos, index);
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}
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