height map generator
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9
engine/world_generation/Cargo.toml
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9
engine/world_generation/Cargo.toml
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[package]
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name = "world_generation"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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noise = "0.9.0"
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149
engine/world_generation/src/lib.rs
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149
engine/world_generation/src/lib.rs
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use noise::{NoiseFn, SuperSimplex};
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pub struct GenerationConfig {
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pub noise_scale: f64,
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pub sea_level: f64,
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pub layers: Vec<GeneratorLayer>,
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}
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pub struct GeneratorLayer {
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pub strength: f64,
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pub min_value: f64,
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pub base_roughness: f64,
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pub roughness: f64,
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pub persistence: f64,
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pub is_rigid: bool,
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pub weight: f64,
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pub weight_multi: f64,
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pub layers: usize,
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pub first_layer_mask: bool,
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}
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pub struct Chunk {
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pub points: Vec<f32>,
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pub size: usize,
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}
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pub struct Map {
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pub chunks: Vec<Chunk>,
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pub height: usize,
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pub width: usize,
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}
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pub fn generate_heightmap(
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height: usize,
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width: usize,
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cfg: &GenerationConfig,
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seed: u32,
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) -> Map {
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let mut chunks: Vec<Chunk> = Vec::with_capacity(height * width);
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for z in 0..height {
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for x in 0..width {
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chunks.push(generate_chunk(x as f64, z as f64, 32, cfg, seed));
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}
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}
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return Map {
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chunks: chunks,
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height: height,
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width: width,
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};
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}
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pub fn generate_chunk(
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chunk_x: f64,
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chunk_z: f64,
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size: usize,
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cfg: &GenerationConfig,
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seed: u32,
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) -> Chunk {
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let mut result: Vec<f32> = Vec::with_capacity(size * size);
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let noise = SuperSimplex::new(seed);
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for z in 0..size {
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for x in 0..size {
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result.push(sample_point(
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x as f64 + chunk_x * size as f64,
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z as f64 + chunk_z * size as f64,
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&cfg,
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&noise,
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));
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}
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}
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return Chunk {
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points: result,
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size: size,
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};
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}
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fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &SuperSimplex) -> f32 {
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let x_s = x / cfg.noise_scale;
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let z_s = z / cfg.noise_scale;
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let mut elevation: f64 = 0.;
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let mut first_layer: f64 = 0.;
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for i in 0..cfg.layers.len() {
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let value: f64;
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let layer = &cfg.layers[i];
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if layer.is_rigid {
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value = sample_rigid(x_s, z_s, layer, noise);
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} else {
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value = sample_simple(x_s, z_s, layer, noise);
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}
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if i == 0 {
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first_layer = value;
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}
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if layer.first_layer_mask {
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elevation += mask(first_layer, value, cfg.sea_level);
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} else {
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elevation += value;
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}
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}
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return elevation as f32;
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}
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fn mask(mask: f64, value: f64, sea_level: f64) -> f64 {
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let m = (mask - sea_level).max(0.);
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return value * m;
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}
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fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &SuperSimplex) -> f64 {
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let mut freq: f64 = cfg.base_roughness;
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let mut amp: f64 = 1.;
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let mut value = 0.;
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for _ in 0..cfg.layers {
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let v = noise.get([x * freq, z * freq]);
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value += (v + 1.) * 0.5 * amp;
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freq *= cfg.roughness;
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amp *= cfg.persistence;
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}
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value -= cfg.min_value;
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return value * cfg.strength;
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}
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fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &SuperSimplex) -> f64 {
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let mut freq: f64 = cfg.base_roughness;
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let mut amp: f64 = 1.;
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let mut value = 0.;
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let mut weight = 1.;
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for _ in 0..cfg.layers {
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let mut v = 1. - noise.get([x * freq, z * freq]).abs();
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v *= v;
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v *= weight;
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weight = v * cfg.weight_multi;
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weight = weight.clamp(0., 1.);
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value += v * amp;
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freq *= cfg.roughness;
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amp *= cfg.persistence;
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}
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value -= cfg.min_value;
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return value * cfg.strength;
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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// #[test]
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// fn it_works() {
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// let result = add(2, 2);
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// assert_eq!(result, 4);
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// }
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}
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6
engine/world_generation/src/mesh_generator.rs
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6
engine/world_generation/src/mesh_generator.rs
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@@ -0,0 +1,6 @@
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mod lib;
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use lib::Chunk;
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pub fn generate_chunk_mesh(chunk: &Chunk){
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}
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