preparation of building asset structure

This commit is contained in:
2024-11-14 22:52:54 -05:00
parent fe98627186
commit ea271c25d0
13 changed files with 102 additions and 11 deletions

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@@ -3,7 +3,13 @@ use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
use crate::footprint::BuildingFootprint;
use crate::{
buildings::{
basic_building::BasicBuildingInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
@@ -17,8 +23,25 @@ pub struct BuildingAsset {
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
pub animations: Vec<AnimationComponent>,
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType {
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum AnimationComponent {
Rotation,
Slider,
}
create_asset_loader!(
BuildingAssetPlugin,
BuildingAssetLoader,

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@@ -0,0 +1,4 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

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@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

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@@ -0,0 +1,4 @@
pub mod resource_gathering;
pub mod basic_building;
pub mod factory_building;
pub mod tech_building;

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@@ -0,0 +1,8 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

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@@ -0,0 +1,9 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

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@@ -4,4 +4,5 @@ pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
mod buildings;
pub use building_plugin::*;