preparation of building asset structure
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@@ -3,7 +3,13 @@ use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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use crate::footprint::BuildingFootprint;
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use crate::{
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buildings::{
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basic_building::BasicBuildingInfo, factory_building::FactoryBuildingInfo,
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resource_gathering::ResourceGatheringBuildingInfo,
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},
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footprint::BuildingFootprint,
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};
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#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
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pub struct BuildingAsset {
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@@ -17,8 +23,25 @@ pub struct BuildingAsset {
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pub cost: Vec<ResourceIdentifier>,
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pub consumption: Vec<ResourceIdentifier>,
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pub production: Vec<ResourceIdentifier>,
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pub health: u32,
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pub building_type: BuildingType,
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pub animations: Vec<AnimationComponent>,
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}
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#[derive(Serialize, Deserialize, Debug, TypePath)]
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pub enum BuildingType {
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Basic,
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Gathering(ResourceGatheringBuildingInfo),
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FactoryBuildingInfo(FactoryBuildingInfo),
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}
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub enum AnimationComponent {
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Rotation,
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Slider,
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}
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create_asset_loader!(
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BuildingAssetPlugin,
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BuildingAssetLoader,
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4
game/buildings/src/buildings/basic_building.rs
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4
game/buildings/src/buildings/basic_building.rs
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@@ -0,0 +1,4 @@
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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#[derive(Serialize, Deserialize, Debug)]
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pub struct BasicBuildingInfo {}
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6
game/buildings/src/buildings/factory_building.rs
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6
game/buildings/src/buildings/factory_building.rs
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@@ -0,0 +1,6 @@
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct FactoryBuildingInfo {
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pub units_to_build: Vec<()>
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}
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4
game/buildings/src/buildings/mod.rs
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4
game/buildings/src/buildings/mod.rs
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@@ -0,0 +1,4 @@
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pub mod resource_gathering;
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pub mod basic_building;
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pub mod factory_building;
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pub mod tech_building;
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8
game/buildings/src/buildings/resource_gathering.rs
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8
game/buildings/src/buildings/resource_gathering.rs
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@@ -0,0 +1,8 @@
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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#[derive(Serialize, Deserialize, Debug)]
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pub struct ResourceGatheringBuildingInfo {
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pub resources_to_gather: Vec<ResourceIdentifier>,
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pub gather_range: usize,
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}
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9
game/buildings/src/buildings/tech_building.rs
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9
game/buildings/src/buildings/tech_building.rs
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@@ -0,0 +1,9 @@
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use serde::{Deserialize, Serialize};
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use shared::{building::BuildingIdentifier, StatusEffect};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct TechBuildingInfo {
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pub effect_range: usize,
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pub buildings_to_unlock: Vec<BuildingIdentifier>,
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pub buffs: Vec<StatusEffect>,
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}
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@@ -4,4 +4,5 @@ pub mod building_plugin;
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pub mod buildings_map;
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pub mod footprint;
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pub mod prelude;
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mod buildings;
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pub use building_plugin::*;
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