preparation of building asset structure

This commit is contained in:
2024-11-14 22:52:54 -05:00
parent fe98627186
commit ea271c25d0
13 changed files with 102 additions and 11 deletions

View File

@@ -2,6 +2,7 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::render::view::RenderLayers;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use bevy_lunex::prelude::MainUi;
use shared::sets::GameplaySet;
@@ -62,7 +63,8 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
PhosOrbitCamera::default(),
MainUi,
))
.insert(TemporalAntiAliasBundle::default());
.insert(TemporalAntiAliasBundle::default())
.insert(RenderLayers::layer(0));
*msaa = Msaa::Off;
}