preparation of building asset structure
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@@ -2,6 +2,7 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
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use bevy::core_pipeline::prepass::DepthPrepass;
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::prelude::*;
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use bevy::render::view::RenderLayers;
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use bevy::window::{CursorGrabMode, PrimaryWindow};
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use bevy_lunex::prelude::MainUi;
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use shared::sets::GameplaySet;
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@@ -62,7 +63,8 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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PhosOrbitCamera::default(),
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MainUi,
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))
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.insert(TemporalAntiAliasBundle::default());
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.insert(TemporalAntiAliasBundle::default())
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.insert(RenderLayers::layer(0));
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*msaa = Msaa::Off;
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}
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