preparation of building asset structure
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@@ -1,9 +1,15 @@
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use bevy::prelude::Resource;
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use bevy::reflect::Reflect;
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use serde::{Deserialize, Serialize};
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use world_generation::hex_utils::HexCoord;
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub struct ResourceIdentifier {
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pub id: u32,
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pub qty: u32,
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}
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub struct UnitIdentifier(u32);
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub struct TileIdentifier(u32);
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