preparation of building asset structure
This commit is contained in:
@@ -3,7 +3,13 @@ use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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use crate::footprint::BuildingFootprint;
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use crate::{
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buildings::{
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basic_building::BasicBuildingInfo, factory_building::FactoryBuildingInfo,
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resource_gathering::ResourceGatheringBuildingInfo,
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},
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footprint::BuildingFootprint,
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};
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#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
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pub struct BuildingAsset {
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@@ -17,8 +23,25 @@ pub struct BuildingAsset {
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pub cost: Vec<ResourceIdentifier>,
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pub consumption: Vec<ResourceIdentifier>,
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pub production: Vec<ResourceIdentifier>,
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pub health: u32,
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pub building_type: BuildingType,
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pub animations: Vec<AnimationComponent>,
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}
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#[derive(Serialize, Deserialize, Debug, TypePath)]
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pub enum BuildingType {
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Basic,
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Gathering(ResourceGatheringBuildingInfo),
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FactoryBuildingInfo(FactoryBuildingInfo),
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}
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub enum AnimationComponent {
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Rotation,
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Slider,
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}
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create_asset_loader!(
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BuildingAssetPlugin,
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BuildingAssetLoader,
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4
game/buildings/src/buildings/basic_building.rs
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4
game/buildings/src/buildings/basic_building.rs
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@@ -0,0 +1,4 @@
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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#[derive(Serialize, Deserialize, Debug)]
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pub struct BasicBuildingInfo {}
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6
game/buildings/src/buildings/factory_building.rs
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6
game/buildings/src/buildings/factory_building.rs
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@@ -0,0 +1,6 @@
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct FactoryBuildingInfo {
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pub units_to_build: Vec<()>
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}
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4
game/buildings/src/buildings/mod.rs
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4
game/buildings/src/buildings/mod.rs
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@@ -0,0 +1,4 @@
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pub mod resource_gathering;
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pub mod basic_building;
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pub mod factory_building;
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pub mod tech_building;
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8
game/buildings/src/buildings/resource_gathering.rs
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8
game/buildings/src/buildings/resource_gathering.rs
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@@ -0,0 +1,8 @@
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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#[derive(Serialize, Deserialize, Debug)]
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pub struct ResourceGatheringBuildingInfo {
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pub resources_to_gather: Vec<ResourceIdentifier>,
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pub gather_range: usize,
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}
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9
game/buildings/src/buildings/tech_building.rs
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9
game/buildings/src/buildings/tech_building.rs
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@@ -0,0 +1,9 @@
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use serde::{Deserialize, Serialize};
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use shared::{building::BuildingIdentifier, StatusEffect};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct TechBuildingInfo {
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pub effect_range: usize,
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pub buildings_to_unlock: Vec<BuildingIdentifier>,
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pub buffs: Vec<StatusEffect>,
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}
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@@ -4,4 +4,5 @@ pub mod building_plugin;
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pub mod buildings_map;
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pub mod footprint;
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pub mod prelude;
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mod buildings;
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pub use building_plugin::*;
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@@ -2,6 +2,7 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
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use bevy::core_pipeline::prepass::DepthPrepass;
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::prelude::*;
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use bevy::render::view::RenderLayers;
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use bevy::window::{CursorGrabMode, PrimaryWindow};
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use bevy_lunex::prelude::MainUi;
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use shared::sets::GameplaySet;
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@@ -62,7 +63,8 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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PhosOrbitCamera::default(),
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MainUi,
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))
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.insert(TemporalAntiAliasBundle::default());
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.insert(TemporalAntiAliasBundle::default())
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.insert(RenderLayers::layer(0));
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*msaa = Msaa::Off;
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}
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@@ -1,4 +1,4 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, render::view::RenderLayers};
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use bevy_lunex::prelude::*;
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use shared::tags::MainCamera;
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@@ -6,16 +6,23 @@ pub struct BuildUiPlugin;
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impl Plugin for BuildUiPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(UiDefaultPlugins)
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.add_plugins(UiDebugPlugin::<MainUi>::new());
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// app.add_plugins(UiDefaultPlugins)
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// .add_plugins(UiDebugPlugin::<MainUi>::new());
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app.add_systems(PostStartup, setup_ui);
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}
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}
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fn setup_ui(mut commands: Commands, cam: Query<Entity, With<MainCamera>>, assets: Res<AssetServer>) {
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let c = cam.single();
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commands.entity(c).insert(MainUi);
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fn setup_ui(mut commands: Commands, assets: Res<AssetServer>) {
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commands
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.spawn((
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Camera2dBundle {
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transform: Transform::from_xyz(0.0, 0.0, 1000.0),
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..default()
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},
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MainUi,
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))
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.insert(RenderLayers::layer(1));
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commands
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.spawn((
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@@ -25,6 +32,7 @@ fn setup_ui(mut commands: Commands, cam: Query<Entity, With<MainCamera>>, assets
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},
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Name::new("Build UI"),
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SourceFromCamera,
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RenderLayers::layer(1),
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))
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.with_children(|ui| {
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ui.spawn((
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@@ -33,12 +41,14 @@ fn setup_ui(mut commands: Commands, cam: Query<Entity, With<MainCamera>>, assets
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.pos1(Ab(20.0))
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.pos2(Rl(100.0) - Ab(20.0))
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.pack::<Base>(),
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RenderLayers::layer(1),
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));
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ui.spawn((
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UiLink::<MainUi>::path("Root/Rect"),
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UiLayout::solid().size((Ab(1920.0), Ab(1080.0))).pack::<Base>(),
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UiImage2dBundle::from(assets.load("textures/world/test2.png")),
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RenderLayers::layer(1),
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));
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});
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}
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@@ -1,6 +1,7 @@
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use bevy::reflect::Reflect;
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use serde::{Deserialize, Serialize};
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#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct BuildingIdentifier(pub usize);
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impl From<i32> for BuildingIdentifier {
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@@ -1,9 +1,15 @@
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use bevy::prelude::Resource;
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use bevy::reflect::Reflect;
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use serde::{Deserialize, Serialize};
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use world_generation::hex_utils::HexCoord;
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub struct ResourceIdentifier {
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pub id: u32,
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pub qty: u32,
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}
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub struct UnitIdentifier(u32);
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub struct TileIdentifier(u32);
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@@ -1,3 +1,4 @@
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use bevy::reflect::Reflect;
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use serde::{Deserialize, Serialize};
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pub mod building;
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@@ -17,3 +18,17 @@ pub enum Tier {
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Three,
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Superior,
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}
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#[derive(Serialize, Deserialize, Debug, Reflect)]
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pub enum StatusEffect {
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UnitRange(f32),
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UnitAttack(f32),
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UnitHealth(f32),
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StructureRange(f32),
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StructureAttack(f32),
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StructureHealth(f32),
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BuildSpeedMulti(f32),
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BuildCostMulti(f32),
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ConsumptionMulti(f32),
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ProductionMulti(f32),
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}
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@@ -1,3 +1,5 @@
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use bevy::reflect::Reflect;
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use serde::{Deserialize, Serialize};
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pub mod assets;
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pub mod components;
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