This commit is contained in:
@@ -1,17 +1,20 @@
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use asset_loader::create_asset_loader;
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use bevy::{
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ecs::relationship::RelatedSpawnerCommands,
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gltf::{GltfMesh, GltfNode},
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prelude::*,
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};
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use serde::{Deserialize, Serialize};
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use shared::identifiers::ResourceIdentifier;
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use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier};
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use crate::{
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buildings::{
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conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
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resource_gathering::ResourceGatheringBuildingInfo,
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basic_building::BasicBuildingInfo, conduit_building::ResourceConduitInfo,
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factory_building::FactoryBuildingInfo, resource_gathering::ResourceGatheringBuildingInfo,
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tech_building::TechBuildingInfo,
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},
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footprint::BuildingFootprint,
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prelude::Building,
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};
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#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
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@@ -32,7 +35,7 @@ pub struct BuildingAsset
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pub health: u32,
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pub building_type: BuildingType,
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// pub components: Option<Vec<ComponentDefination>>,
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pub components: Option<Vec<ComponentDefination>>,
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}
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impl BuildingAsset
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@@ -48,87 +51,101 @@ impl BuildingAsset
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nodes: &Assets<GltfNode>,
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) -> Option<Entity>
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{
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todo!("Update building spawning");
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// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
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// if let Some(node) = nodes.get(base_node.id()) {
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// if let Some(mesh_handle) = &node.mesh {
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// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
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// let (mesh, mat) = gltf_mesh.unpack();
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// let mut entity = commands.spawn((
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// Mesh3d(mesh),
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// MeshMaterial3d(mat),
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// Transform::from_translation(pos).with_rotation(rot),
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// Building,
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// ));
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// entity.with_children(|b| {
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// for child in &node.children {
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// let child_node = nodes.get(child.id());
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// if child_node.is_none() {
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// continue;
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// }
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// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
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// }
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// });
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// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
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// component.apply(&mut entity);
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// }
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// return Some(entity.id());
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// }
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// }
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// }
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// return None;
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let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
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if let Some(node) = nodes.get(base_node.id()) {
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if let Some(mesh_handle) = &node.mesh {
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if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
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if let Some(primitive) = gltf_mesh.primitives.first() {
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let mesh = primitive.mesh.clone();
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let mat = primitive
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.material
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.clone()
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.expect(format!("Mesh '{}' does not have a meterial", primitive.name.as_str()).as_str());
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let mut entity = commands.spawn((
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Mesh3d(mesh),
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MeshMaterial3d(mat),
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Transform::from_translation(pos).with_rotation(rot),
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Building,
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));
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entity.with_children(|b| {
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for child in &node.children {
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let child_node = nodes.get(child.id());
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if child_node.is_none() {
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continue;
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}
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self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
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}
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});
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if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
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component.apply(&mut entity);
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}
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return Some(entity.id());
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}
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}
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}
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}
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return None;
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}
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// fn process_node(
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// &self,
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// node: &GltfNode,
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// meshes: &Assets<GltfMesh>,
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// nodes: &Assets<GltfNode>,
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// commands: &mut ChildBuilder,
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// parent: &String,
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// ) -> Option<Entity> {
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// let path = format!("{0}/{1}", parent, node.name);
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// if let Some(mesh) = &node.mesh {
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// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
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// let (mesh, mat) = gltf_mesh.unpack();
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// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
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// entity.with_children(|b| {
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// for child in &node.children {
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// let child_node = nodes.get(child.id());
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// if child_node.is_none() {
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// continue;
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// }
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// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
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// }
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// });
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// if let Some(component) = self.get_component_def(&path) {
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// component.apply(&mut entity);
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// }
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// return Some(entity.id());
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// }
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// }
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// return None;
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// }
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fn process_node(
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&self,
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node: &GltfNode,
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meshes: &Assets<GltfMesh>,
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nodes: &Assets<GltfNode>,
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commands: &mut RelatedSpawnerCommands<ChildOf>,
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parent: &String,
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) -> Option<Entity>
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{
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let path = format!("{0}/{1}", parent, node.name);
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if let Some(mesh) = &node.mesh {
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if let Some(gltf_mesh) = meshes.get(mesh.id()) {
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if let Some(primitive) = gltf_mesh.primitives.first() {
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let mesh = primitive.mesh.clone();
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let mat = primitive
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.material
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.clone()
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.expect(format!("Mesh '{}' does not have a meterial", primitive.name.as_str()).as_str());
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let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
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entity.with_children(|b| {
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for child in &node.children {
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let child_node = nodes.get(child.id());
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if child_node.is_none() {
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continue;
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}
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self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
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}
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});
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if let Some(component) = self.get_component_def(&path) {
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component.apply(&mut entity);
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}
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return Some(entity.id());
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}
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}
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}
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return None;
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}
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// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
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// if let Some(components) = &self.components {
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// for c in components {
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// if c.path.ends_with(path) {
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// return Some(c);
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// }
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// }
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// }
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// return None;
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// }
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fn get_component_def(&self, path: &String) -> Option<&ComponentDefination>
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{
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if let Some(components) = &self.components {
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for c in components {
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if c.path.ends_with(path) {
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return Some(c);
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}
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}
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}
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return None;
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}
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}
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#[derive(Serialize, Deserialize, Debug, TypePath)]
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pub enum BuildingType
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{
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Basic,
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Basic(BasicBuildingInfo),
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Gathering(ResourceGatheringBuildingInfo),
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FactoryBuildingInfo(FactoryBuildingInfo),
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ResourceConduit(ResourceConduitInfo),
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Tech(TechBuildingInfo),
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}
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create_asset_loader!(
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@@ -1,3 +1,6 @@
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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pub struct BasicBuildingInfo {}
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pub struct BasicBuildingInfo
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{
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health: u32,
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}
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