rts camera

center camera
spawn basic water
fix generator config
set camera bounds
This commit is contained in:
2024-05-02 22:11:40 -04:00
parent b2622f2126
commit ed94f77323
5 changed files with 127 additions and 36 deletions

View File

@@ -1,9 +1,10 @@
use crate::prelude::PhosCamera;
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::input::mouse::MouseMotion;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
use bevy::prelude::*;
use bevy::window::CursorGrabMode;
use prelude::{CameraBounds, PhosCameraTargets};
pub mod prelude;
@@ -11,8 +12,12 @@ pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup)
.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_systems(PreStartup, setup);
app.add_systems(Update, (rts_camera_system, apply_camera_height).chain());
app.add_systems(PostUpdate, limit_camera_bounds);
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_plugins(TemporalAntiAliasPlugin);
}
@@ -22,13 +27,16 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_at(Vec3::new(1000., 0., 1000.), Vec3::Y),
transform: Transform::from_xyz(0., 30., 0.)
.with_rotation(Quat::from_axis_angle(Vec3::Y, (-90 as f32).to_radians())),
..default()
},
PhosCamera {
speed: 100.,
zoom_speed: 20.,
..default()
},
PhosCameraTargets::default(),
))
.insert(ScreenSpaceAmbientOcclusionBundle::default())
.insert(TemporalAntiAliasBundle::default());
@@ -119,17 +127,18 @@ fn grab_mouse(mut windows: Query<&mut Window>, mouse: Res<ButtonInput<MouseButto
}
fn rts_camera_system(
mut cam_query: Query<(&mut Transform, &PhosCamera)>,
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
mut wheel: EventReader<MouseWheel>,
) {
let (mut cam, cam_cfg) = cam_query.single_mut();
let (mut cam, cam_cfg, mut cam_targets) = cam_query.single_mut();
let mut cam_move = Vec3::ZERO;
if key.pressed(KeyCode::KeyA) {
cam_move.x = -1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = 1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = -1.;
}
if key.pressed(KeyCode::KeyW) {
@@ -138,5 +147,30 @@ fn rts_camera_system(
cam_move.z = -1.;
}
cam.translation += cam_move.normalize() * cam_cfg.speed * time.delta_seconds();
let fwd = cam.forward();
let fwd_quat = Quat::from_rotation_arc(Vec3::Z, fwd.into());
cam_move = fwd_quat.mul_vec3(cam_move.normalize_or_zero()) * cam_cfg.speed * time.delta_seconds();
for e in wheel.read() {
match e.unit {
MouseScrollUnit::Line => cam_targets.height -= e.y * 20.,
MouseScrollUnit::Pixel => cam_targets.height -= e.y,
}
}
cam_targets.height = cam_targets.height.clamp(cam_cfg.min_height, cam_cfg.max_height);
cam.translation += cam_move;
}
fn apply_camera_height(mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>, time: Res<Time>) {
let (mut cam_t, cam_cfg, targets) = cam_query.single_mut();
let movement = (cam_t.translation.y - targets.height) * time.delta_seconds();
cam_t.translation.y -= movement;
}
fn limit_camera_bounds(mut cam_query: Query<(&mut Transform, &CameraBounds)>) {
}

View File

@@ -1,14 +1,44 @@
use bevy::prelude::*;
#[derive(Component, Default)]
#[derive(Component)]
pub struct PhosCamera {
pub min_height: f32,
pub max_height: f32,
pub speed: f32,
pub zoom_speed: f32,
pub min_angle: f32,
pub max_angle: f32,
}
impl Default for PhosCamera {
fn default() -> Self {
Self {
min_height: 10.,
max_height: 100.,
speed: 20.,
zoom_speed: 20.,
min_angle: 10.,
max_angle: 80.,
}
}
}
#[derive(Component, Default)]
pub struct PhosCameraTargets {
pub height: f32,
}
#[derive(Component, Default)]
pub struct CameraBounds {
pub min: Vec2,
pub max: Vec2,
}
impl CameraBounds {
pub fn from_size(size: UVec2) -> Self {
return Self {
min: Vec2::ZERO,
max: size.as_vec2(),
};
}
}

View File

@@ -1,7 +1,7 @@
use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use camera_system::prelude::PhosCamera;
use camera_system::prelude::{CameraBounds, PhosCamera};
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use world_generation::{
biome_painter::*,
@@ -29,7 +29,8 @@ impl Plugin for MapInitPlugin {
ResourceInspectorPlugin::<GenerationConfig>::default(),
));
app.add_systems(Startup, (load_textures, load_tiles, create_map));
app.add_systems(Startup, (load_textures, load_tiles));
app.add_systems(PostStartup, create_map);
app.add_systems(Update, finalize_texture);
app.add_systems(PostUpdate, (despawn_map, spawn_map).chain());
@@ -87,13 +88,13 @@ fn finalize_texture(
map.regenerate = true;
}
fn create_map(mut commands: Commands, mut cam: Query<&mut Transform, With<PhosCamera>>) {
fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>) {
let config = GenerationConfig {
layers: vec![
GeneratorLayer {
base_roughness: 2.14,
roughness: 0.87,
strength: 2.93,
strength: 8.3,
min_value: -0.2,
persistence: 0.77,
is_rigid: false,
@@ -117,7 +118,7 @@ fn create_map(mut commands: Commands, mut cam: Query<&mut Transform, With<PhosCa
GeneratorLayer {
base_roughness: 2.6,
roughness: 4.,
strength: 4.3,
strength: 3.1,
min_value: 0.,
persistence: 1.57,
is_rigid: true,
@@ -148,7 +149,7 @@ fn create_map(mut commands: Commands, mut cam: Query<&mut Transform, With<PhosCa
weight: 1.,
weight_multi: 4.57,
layers: 3,
first_layer_mask: true,
first_layer_mask: false,
},
],
noise_scale: 450.,
@@ -161,12 +162,14 @@ fn create_map(mut commands: Commands, mut cam: Query<&mut Transform, With<PhosCa
commands.insert_resource(heightmap);
// let mut cam_t = cam.single_mut();
// cam_t.translation = Vec3::new(
// tile_to_world_distance(config.size.x as i32 / 2),
// cam_t.translation.y,
// tile_to_world_distance(config.size.y as i32 / 2),
// );
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = Vec3::new(
tile_to_world_distance((config.size.x as i32 * Chunk::SIZE as i32) / 2),
cam_t.translation.y,
tile_to_world_distance((config.size.y as i32 * Chunk::SIZE as i32) / 2),
);
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
commands.insert_resource(config);
}
@@ -174,7 +177,8 @@ fn create_map(mut commands: Commands, mut cam: Query<&mut Transform, With<PhosCa
fn spawn_map(
heightmap: Res<Map>,
mut commands: Commands,
mut materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut standard_materials: ResMut<Assets<StandardMaterial>>,
mut meshes: ResMut<Assets<Mesh>>,
atlas: Res<ChunkAtlas>,
mut map: ResMut<PhosMap>,
@@ -188,7 +192,7 @@ fn spawn_map(
}
let b_painter = biome_painters.get(painter.0.clone());
map.regenerate = false;
let chunk_material = materials.add(ExtendedMaterial {
let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(),
extension: ChunkMaterial {
array_texture: atlas.handle.clone(),
@@ -228,6 +232,17 @@ fn spawn_map(
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES),
));
}
commands.spawn((PbrBundle {
transform: Transform::from_translation(heightmap.get_center()),
mesh: meshes.add(Plane3d::default().mesh().size(heightmap.get_world_width(), heightmap.get_world_height())),
material: standard_materials.add(StandardMaterial {
base_color: Color::AQUAMARINE.with_a(0.5),
alpha_mode: AlphaMode::Blend,
..default()
}),
..default()
},));
}
fn despawn_map(