terrain modification
improved responsiveness of terrain edits added hexselect methods add create crater function
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@@ -30,7 +30,7 @@ pub struct ChunkRebuildQueue {
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fn chunk_rebuilder(
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mut commands: Commands,
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chunk_query: Query<(Entity, &PhosChunk), With<RebuildChunk>>,
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chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
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heightmap: Res<Map>,
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) {
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let pool = AsyncComputeTaskPool::get();
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@@ -7,8 +7,6 @@ use crate::{
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prelude::{PhosChunkRegistry, RebuildChunk},
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};
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use super::chunk_rebuild::ChunkRebuildQueue;
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pub struct TerraFormingTestPlugin;
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impl Plugin for TerraFormingTestPlugin {
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@@ -25,12 +23,11 @@ fn deform(
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rapier_context: Res<RapierContext>,
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mut heightmap: ResMut<Map>,
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chunks: Res<PhosChunkRegistry>,
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time: Res<Time>,
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) {
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let mut multi = 0.;
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if mouse.pressed(MouseButton::Left) {
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if mouse.just_pressed(MouseButton::Left) {
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multi = 1.;
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} else if mouse.pressed(MouseButton::Right) {
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} else if mouse.just_pressed(MouseButton::Right) {
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multi = -1.;
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}
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@@ -38,6 +35,8 @@ fn deform(
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return;
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}
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#[cfg(feature = "tracing")]
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let span = info_span!("Deform Mesh").entered();
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let win = window.single();
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let (cam_transform, camera) = cam_query.single();
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let Some(cursor_pos) = win.cursor_position() else {
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@@ -59,19 +58,10 @@ fn deform(
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if let Some((e, dist)) = collision {
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let contact_point = cam_ray.get_point(dist);
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let contact_coord = HexCoord::from_world_pos(contact_point);
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let cur_height = heightmap.sample_height(&contact_coord);
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heightmap.set_height(&contact_coord, cur_height + 1. * time.delta_seconds() * multi);
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let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
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commands.entity(e).insert(RebuildChunk);
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if contact_coord.is_on_chunk_edge() {
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let neighbors = contact_coord.get_neighbors();
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neighbors
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.iter()
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.map(|c| c.to_chunk_index(heightmap.width))
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.filter(|c| c != &cur_chunk)
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.for_each(|c| {
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commands.entity(chunks.chunks[c]).insert(RebuildChunk);
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});
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let modified_chunks = heightmap.create_crater(&contact_coord, 5, 5. * multi);
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for c in modified_chunks {
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commands.entity(chunks.chunks[c]).insert(RebuildChunk);
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}
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commands.entity(e).insert(RebuildChunk);
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}
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}
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