buildings wip

This commit is contained in:
2024-07-15 21:30:07 -04:00
parent 898acc2822
commit f52b44d0dd
8 changed files with 46 additions and 26 deletions

View File

@@ -12,7 +12,7 @@ pub struct BuildingAsset {
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<()>,
pub prefab: Handle<Scene>,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,

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@@ -5,7 +5,9 @@ use serde::{Deserialize, Serialize};
use super::building_asset::BuildingAsset;
#[derive(Resource)]
pub struct BuildingDatabase(Handle<BuildingDatabaseAsset>);
pub struct BuildingDatabase{
pub handle: Handle<BuildingDatabaseAsset>
}
#[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
pub struct BuildingDatabaseAsset {

View File

@@ -1,18 +1,29 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{despawn::Despawn, states::GameplayState, tags::MainCamera};
use shared::{
despawn::Despawn,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, map::map::Map};
use crate::build_queue::{BuildQueue, QueueEntry};
use crate::{
assets::{
building_asset::BuildingAssetPlugin,
building_database::{BuildingDatabase, BuildingDatabasePlugin},
},
build_queue::{BuildQueue, QueueEntry},
};
pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin).add_plugins(BuildingDatabasePlugin);
app.add_systems(Startup, init);
//app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
app.add_systems(Startup, init.run_if(in_state(AssetLoadState::StartLoading)));
app.add_systems(Update, hq_placement.run_if(in_state(GameplayState::PlaceHQ)));
app.add_systems(PreUpdate, process_build_queue.run_if(in_state(GameplayState::Playing)));
}
@@ -21,11 +32,19 @@ impl Plugin for BuildingPugin {
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
fn init(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
asset_server: Res<AssetServer>,
) {
let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE);
commands.insert_resource(IndicatorCube(mesh_handle, mat_handle));
let db = asset_server.load("buildings/buildings.db.json");
commands.insert_resource(BuildingDatabase { handle: db });
}
fn hq_placement(