migration to dynamic asset loading
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@@ -19,14 +19,6 @@ pub struct PhosGamePlugin;
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impl Plugin for PhosGamePlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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PhosCameraPlugin,
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MapInitPlugin,
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RenderDistancePlugin,
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// BuildingPugin,
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DespawnPuglin,
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));
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app.insert_state(AssetLoadState::Loading);
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app.insert_state(MenuState::Loading);
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app.insert_state(GameplayState::Waiting);
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@@ -35,6 +27,14 @@ impl Plugin for PhosGamePlugin {
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LoadingState::new(AssetLoadState::Loading).continue_to_state(AssetLoadState::FinalizeAssets),
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);
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app.add_plugins((
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PhosCameraPlugin,
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MapInitPlugin,
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RenderDistancePlugin,
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// BuildingPugin,
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DespawnPuglin,
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));
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//Systems - Startup
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app.add_systems(Startup, init_game);
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