migration to dynamic asset loading
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@@ -9,7 +9,7 @@ use crate::shader_extensions::water_material::WaterMaterial;
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#[derive(AssetCollection, Resource, Default)]
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pub struct ChunkAtlas {
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#[asset(path = "textures/world/Terra.png")]
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#[asset(key = "chunk_atlas")]
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pub handle: Handle<Image>,
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pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
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pub water_material: Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>,
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