preparation for improved biome generation
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@@ -6,6 +6,7 @@ use bevy::{
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};
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use serde::{Deserialize, Serialize};
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use crate::prelude::GeneratorLayer;
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use crate::tile_manager::TileAsset;
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pub struct TileMapper;
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@@ -16,6 +17,7 @@ pub struct TileMapperAsset {
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pub tiles: Vec<Handle<TileAsset>>,
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pub tiles_path: Vec<String>,
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pub thresholds: Vec<f32>,
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pub generator_layers: Vec<GeneratorLayer>
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}
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impl TileMapperAsset {
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