misc
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@@ -3,6 +3,7 @@ use bevy::core_pipeline::prepass::DepthPrepass;
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy::window::{CursorGrabMode, PrimaryWindow};
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use bevy::window::{CursorGrabMode, PrimaryWindow};
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use bevy_lunex::prelude::MainUi;
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use shared::sets::GameplaySet;
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use shared::sets::GameplaySet;
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use shared::tags::MainCamera;
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use shared::tags::MainCamera;
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use world_generation::hex_utils::HexCoord;
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use world_generation::hex_utils::HexCoord;
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@@ -59,6 +60,7 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
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MainCamera,
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MainCamera,
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DepthPrepass,
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DepthPrepass,
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PhosOrbitCamera::default(),
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PhosOrbitCamera::default(),
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MainUi,
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))
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))
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.insert(TemporalAntiAliasBundle::default());
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.insert(TemporalAntiAliasBundle::default());
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@@ -14,7 +14,6 @@ mod prelude;
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mod shader_extensions;
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mod shader_extensions;
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mod ui;
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mod ui;
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mod utlis;
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mod utlis;
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mod ui;
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fn main() {
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fn main() {
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App::new()
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App::new()
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@@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use shared::tags::MainCamera;
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use crate::camera_system::components::PhosCamera;
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use crate::camera_system::components::PhosCamera;
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@@ -52,7 +53,7 @@ impl Default for RenderDistanceVisibility {
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fn render_distance_system(
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fn render_distance_system(
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mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
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mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
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camera_query: Query<&Transform, With<PhosCamera>>,
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camera_query: Query<&Transform, With<MainCamera>>,
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settings: Res<RenderDistanceSettings>,
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settings: Res<RenderDistanceSettings>,
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) {
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) {
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let camera = camera_query.single();
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let camera = camera_query.single();
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