Commit Graph

20 Commits

Author SHA1 Message Date
0c81742f11 improved water shader 2024-09-08 01:42:13 -04:00
d58570f646 misc 2024-09-02 23:44:35 -04:00
2d1fb78ab8 collision fixes
generator changes
2024-09-02 20:53:11 -04:00
9613e3ae0d misc fixes 2024-09-02 19:53:13 -04:00
343778a883 map visualization 2024-09-02 13:06:35 -04:00
77fa421bb2 units wip 2024-08-27 23:04:03 -04:00
a8409e5720 finally realized that bevy uses right handed coords 2024-08-06 20:49:47 -04:00
911cf8d5c3 render map image 2024-08-05 20:52:25 -04:00
f7a3a56a0a Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
2024-08-04 21:45:23 -04:00
bde25435ec Buildings Processing
Tile/Chunk updates events
2024-08-03 18:48:47 -04:00
0294ce6d24 Mirgrate to bevy 0.14.0 2024-07-09 01:14:45 -04:00
ba2dcf7129 Biome blending
Dithering to biome edges
2024-07-07 10:51:02 -04:00
97f2497940 New modular biomes system and updated world generator 2024-07-06 20:41:50 -04:00
e6e969f053 biome sampling 2024-07-04 13:11:54 -04:00
c31c2fb908 organization and buidings db 2024-06-04 09:18:31 -04:00
164283e152 optimize chunk meshing data 2024-05-29 21:29:56 -04:00
dcf6fc5972 save tile texture id into map 2024-05-27 13:05:38 -04:00
bafdf016b9 attempt to generate collider on background thread 2024-05-18 22:46:58 -04:00
7b6cae39b7 rts camera 2024-05-05 00:39:27 -04:00
7732d5ebda update inspector
added general render distance system
2024-05-01 20:48:44 -04:00