Commit Graph

148 Commits

Author SHA1 Message Date
358b88e7fe gltf prefabs 2024-11-24 00:05:07 -05:00
953650e394 prefab loading
Building prefab loading
2024-11-18 22:35:18 -05:00
4cfe2d9079 Merge branch 'lunex' 2024-11-15 21:58:17 -05:00
55e9b5d845 building 2024-11-15 21:56:55 -05:00
b14f2ef99f building 2024-11-15 21:53:45 -05:00
ea271c25d0 preparation of building asset structure 2024-11-14 22:52:54 -05:00
6caeb6c579 Update render_distance_system.rs 2024-11-11 21:15:28 -05:00
fe98627186 misc 2024-11-11 20:46:21 -05:00
576ea96e9b Merge branch 'master' into lunex 2024-11-11 18:45:43 -05:00
ba7b3abc25 cleanup 2024-11-10 21:35:51 -05:00
4271167752 packed testing 2024-11-09 22:21:24 -05:00
00468aa18d ui 2024-11-06 22:51:35 -05:00
c5a3d1c401 lunex testing 2024-11-06 22:42:25 -05:00
c315c206f4 Cleanup 2024-11-06 22:42:01 -05:00
7a30ebc19a camera fixes and cleanup 2024-11-04 20:26:33 -05:00
3e12fcadbc fixes to camera orbit 2024-10-29 20:52:53 -04:00
9120c70b80 Update assets 2024-10-22 20:49:45 -04:00
f2ff8f7bc4 update water waves 2024-10-22 20:36:56 -04:00
b3c44c5351 Update Assets 2024-10-21 21:17:00 -04:00
f6f20d8c1b Experimients with long range waves 2024-10-21 21:16:33 -04:00
9dd0191ca2 Update assets 2024-10-20 20:35:45 -04:00
1e981dd1ff fixes for water shoreline 2024-10-20 17:22:16 -04:00
280b21298b Update assets 2024-10-19 22:10:34 -04:00
1d17d0917e Testing new water rendering 2024-10-19 22:03:27 -04:00
cc3e43da16 experimenting with water surface mesh 2024-10-19 01:33:03 -04:00
b61dacf5e2 resource asset 2024-10-16 13:26:32 -04:00
3531f9f68f optimize path finding 2024-10-12 12:48:14 -04:00
06ffb2bd3e added path finding 2024-10-05 13:29:42 -04:00
5e7ab32138 pathfinding wip 2024-10-04 22:49:49 -04:00
5adfbd5de5 path finding task setup
spacial set wip
2024-09-30 22:14:57 -04:00
47c0732f23 Update units_spacial_set.rs 2024-09-25 19:51:41 -04:00
5ad54ca844 misc 2024-09-17 09:19:27 -04:00
b156a33a54 units testing 2024-09-10 20:41:33 -04:00
805fb3feb6 release build fixes 2024-09-10 10:00:01 -04:00
0c81742f11 improved water shader 2024-09-08 01:42:13 -04:00
d58570f646 misc 2024-09-02 23:44:35 -04:00
2d1fb78ab8 collision fixes
generator changes
2024-09-02 20:53:11 -04:00
9613e3ae0d misc fixes 2024-09-02 19:53:13 -04:00
f98173d00a Update Assets 2024-09-02 18:13:27 -04:00
343778a883 map visualization 2024-09-02 13:06:35 -04:00
1dc6329252 generator tweaks
data fixes
wip biome map visualization
2024-09-01 22:49:48 -04:00
77fa421bb2 units wip 2024-08-27 23:04:03 -04:00
25b6ad1099 Update rust.yml 2024-08-08 15:58:47 -04:00
b96b0c5c66 added unit tests to mesh generation 2024-08-06 21:29:10 -04:00
a8409e5720 finally realized that bevy uses right handed coords 2024-08-06 20:49:47 -04:00
911cf8d5c3 render map image 2024-08-05 20:52:25 -04:00
f7a3a56a0a Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
2024-08-04 21:45:23 -04:00
bde25435ec Buildings Processing
Tile/Chunk updates events
2024-08-03 18:48:47 -04:00
59090fd3fb Update assets 2024-08-03 12:41:32 -04:00
f337b78bee Spawn Building 2024-08-03 12:40:45 -04:00