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9800d1fd74
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Update building_asset.rs
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2024-11-26 09:30:24 -05:00 |
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358b88e7fe
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gltf prefabs
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2024-11-24 00:05:07 -05:00 |
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953650e394
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prefab loading
Building prefab loading
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2024-11-18 22:35:18 -05:00 |
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4cfe2d9079
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Merge branch 'lunex'
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2024-11-15 21:58:17 -05:00 |
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55e9b5d845
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building
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2024-11-15 21:56:55 -05:00 |
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b14f2ef99f
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building
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2024-11-15 21:53:45 -05:00 |
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ea271c25d0
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preparation of building asset structure
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2024-11-14 22:52:54 -05:00 |
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c315c206f4
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Cleanup
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2024-11-06 22:42:01 -05:00 |
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5e7ab32138
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pathfinding wip
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2024-10-04 22:49:49 -04:00 |
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b156a33a54
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units testing
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2024-09-10 20:41:33 -04:00 |
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77fa421bb2
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units wip
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2024-08-27 23:04:03 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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bde25435ec
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Buildings Processing
Tile/Chunk updates events
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2024-08-03 18:48:47 -04:00 |
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f337b78bee
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Spawn Building
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2024-08-03 12:40:45 -04:00 |
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3f174d4e2f
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fully implement bevy asset loader
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2024-07-31 22:54:55 -04:00 |
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deb778d6af
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messing arround with asset loader
Need to figure out dynamic assets
Need to switch to ron files
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2024-07-23 21:04:47 -04:00 |
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f52b44d0dd
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buildings wip
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2024-07-15 21:30:07 -04:00 |
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0294ce6d24
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Mirgrate to bevy 0.14.0
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2024-07-09 01:14:45 -04:00 |
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8e92df8008
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fixed blending
Implementing noise blending
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2024-07-07 00:00:34 -04:00 |
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b175a2f1fd
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Improved biomes
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2024-06-30 16:09:56 -04:00 |
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942f199f69
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Update building_database.rs
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2024-06-29 19:36:25 -04:00 |
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668bd13d1e
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buildings db
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2024-06-29 19:34:50 -04:00 |
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7ff3638eff
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buildings
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2024-06-29 19:00:29 -04:00 |
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805f50e40f
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building queue
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2024-06-28 20:28:57 -04:00 |
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daa2f0bcc9
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Update buildings_database.rs
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2024-06-25 09:30:24 -04:00 |
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8cecad83c2
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misc
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2024-06-10 21:28:04 -04:00 |
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05f9fa3143
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use bevy states
despawn plugin
buiding plugin
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2024-06-05 22:00:00 -04:00 |
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c31c2fb908
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organization and buidings db
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2024-06-04 09:18:31 -04:00 |
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