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5ad54ca844
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misc
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2024-09-17 09:19:27 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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f7a3a56a0a
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Added generation of images based on the map
Tweaks to consistency with DIRECTIONS and HEX_CORNERS
Misc debug visualizations
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2024-08-04 21:45:23 -04:00 |
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bde25435ec
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Buildings Processing
Tile/Chunk updates events
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2024-08-03 18:48:47 -04:00 |
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f337b78bee
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Spawn Building
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2024-08-03 12:40:45 -04:00 |
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805f50e40f
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building queue
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2024-06-28 20:28:57 -04:00 |
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f491739ee8
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terrain modification
improved responsiveness of terrain edits
added hexselect methods
add create crater function
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2024-05-30 22:28:22 -04:00 |
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4e9a35adc6
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Tracing and Performance improvements
tracing
chunk rebuild testing
speed up world gen by moving collider creation to thread pool
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2024-05-07 23:26:13 -04:00 |
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58a9f62dca
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chunk rebuilder system
refactoring
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2024-05-06 22:26:30 -04:00 |
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cd4c9f2acf
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various fixes to map size calculations
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2024-05-05 11:18:44 -04:00 |
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7b6cae39b7
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rts camera
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2024-05-05 00:39:27 -04:00 |
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7732d5ebda
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update inspector
added general render distance system
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2024-05-01 20:48:44 -04:00 |
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df76dc7169
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updated asset loader
prep for adding biomes
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2024-04-18 22:09:50 -04:00 |
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45d4e8cfa0
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fixed hex coords, added tile walls
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2024-03-31 01:37:25 -04:00 |
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b7853beb88
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everything is broken
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2024-03-30 21:32:12 -04:00 |
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402b8eb93c
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misc
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2024-03-28 09:41:25 -04:00 |
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c4da9ab87a
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hex coords
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2024-03-27 22:02:15 -04:00 |
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5c9b5efbf8
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camera
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2024-03-27 00:17:23 -04:00 |
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ad1c3e5370
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mesh generation
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2024-03-26 19:30:28 -04:00 |
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