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5b4e96177c
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Updated to Bevy 0.15.1
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2025-01-13 21:44:42 -05:00 |
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8e2dc04a6f
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misc
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2025-01-07 09:18:28 -05:00 |
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2ad50f7ac8
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correctly setup bevy_lunex 2d/3d composite
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2024-12-01 17:36:39 -05:00 |
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4cfe2d9079
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Merge branch 'lunex'
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2024-11-15 21:58:17 -05:00 |
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b14f2ef99f
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building
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2024-11-15 21:53:45 -05:00 |
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ea271c25d0
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preparation of building asset structure
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2024-11-14 22:52:54 -05:00 |
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fe98627186
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misc
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2024-11-11 20:46:21 -05:00 |
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7a30ebc19a
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camera fixes and cleanup
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2024-11-04 20:26:33 -05:00 |
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3e12fcadbc
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fixes to camera orbit
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2024-10-29 20:52:53 -04:00 |
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cc3e43da16
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experimenting with water surface mesh
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2024-10-19 01:33:03 -04:00 |
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a8409e5720
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finally realized that bevy uses right handed coords
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2024-08-06 20:49:47 -04:00 |
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3f174d4e2f
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fully implement bevy asset loader
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2024-07-31 22:54:55 -04:00 |
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97f2497940
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New modular biomes system and updated world generator
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2024-07-06 20:41:50 -04:00 |
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7ff3638eff
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buildings
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2024-06-29 19:00:29 -04:00 |
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75da43c8f0
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water shader
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2024-06-16 16:30:58 -04:00 |
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05f9fa3143
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use bevy states
despawn plugin
buiding plugin
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2024-06-05 22:00:00 -04:00 |
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bafdf016b9
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attempt to generate collider on background thread
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2024-05-18 22:46:58 -04:00 |
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cd4c9f2acf
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various fixes to map size calculations
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2024-05-05 11:18:44 -04:00 |
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7b6cae39b7
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rts camera
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2024-05-05 00:39:27 -04:00 |
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