37 Commits

Author SHA1 Message Date
94b85c9cf7 update to bevy 0.16.0
Need to wait for asset_loader upate full release
Need to refactor Prefab system to use the new relationships
2025-04-29 14:35:19 -04:00
cb95db862c ui testing 2025-04-21 09:58:33 -04:00
5b4e96177c Updated to Bevy 0.15.1 2025-01-13 21:44:42 -05:00
8e2dc04a6f misc 2025-01-07 09:18:28 -05:00
327e4b2739 ui layout testing 2025-01-04 14:28:54 -05:00
74450bdcd3 added raw assets 2024-12-06 21:09:02 -05:00
2ad50f7ac8 correctly setup bevy_lunex 2d/3d composite 2024-12-01 17:36:39 -05:00
9800d1fd74 Update building_asset.rs 2024-11-26 09:30:24 -05:00
358b88e7fe gltf prefabs 2024-11-24 00:05:07 -05:00
953650e394 prefab loading
Building prefab loading
2024-11-18 22:35:18 -05:00
4cfe2d9079 Merge branch 'lunex' 2024-11-15 21:58:17 -05:00
55e9b5d845 building 2024-11-15 21:56:55 -05:00
b14f2ef99f building 2024-11-15 21:53:45 -05:00
ea271c25d0 preparation of building asset structure 2024-11-14 22:52:54 -05:00
6caeb6c579 Update render_distance_system.rs 2024-11-11 21:15:28 -05:00
fe98627186 misc 2024-11-11 20:46:21 -05:00
576ea96e9b Merge branch 'master' into lunex 2024-11-11 18:45:43 -05:00
ba7b3abc25 cleanup 2024-11-10 21:35:51 -05:00
4271167752 packed testing 2024-11-09 22:21:24 -05:00
00468aa18d ui 2024-11-06 22:51:35 -05:00
c5a3d1c401 lunex testing 2024-11-06 22:42:25 -05:00
c315c206f4 Cleanup 2024-11-06 22:42:01 -05:00
7a30ebc19a camera fixes and cleanup 2024-11-04 20:26:33 -05:00
3e12fcadbc fixes to camera orbit 2024-10-29 20:52:53 -04:00
9120c70b80 Update assets 2024-10-22 20:49:45 -04:00
f2ff8f7bc4 update water waves 2024-10-22 20:36:56 -04:00
b3c44c5351 Update Assets 2024-10-21 21:17:00 -04:00
f6f20d8c1b Experimients with long range waves 2024-10-21 21:16:33 -04:00
9dd0191ca2 Update assets 2024-10-20 20:35:45 -04:00
1e981dd1ff fixes for water shoreline 2024-10-20 17:22:16 -04:00
280b21298b Update assets 2024-10-19 22:10:34 -04:00
1d17d0917e Testing new water rendering 2024-10-19 22:03:27 -04:00
cc3e43da16 experimenting with water surface mesh 2024-10-19 01:33:03 -04:00
b61dacf5e2 resource asset 2024-10-16 13:26:32 -04:00
3531f9f68f optimize path finding 2024-10-12 12:48:14 -04:00
06ffb2bd3e added path finding 2024-10-05 13:29:42 -04:00
5e7ab32138 pathfinding wip 2024-10-04 22:49:49 -04:00
69 changed files with 4284 additions and 1686 deletions

17
.vscode/launch.json vendored
View File

@@ -14,12 +14,17 @@
"args": [],
"cwd": "${workspaceRoot}/game/main",
"preLaunchTask": "Build",
// "environment": [
// {
// "name": "RUST_BACKTRACE",
// "value": "1"
// }
// ]
"environment": [
// {
// "name": "RUST_BACKTRACE",
// "value": "1"
// },
{
//Set Asset Folder
"name": "CARGO_MANIFEST_DIR",
"value": "${workspaceRoot}\\game\\main"
}
]
}
]
}

3728
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -5,7 +5,7 @@ members = [
"game/buildings",
"game/shared",
"engine/world_generation",
"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data"]
"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
# Enable a small amount of optimization in debug mode
[profile.dev]

View File

@@ -3,10 +3,11 @@ name = "asset_loader"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.0"
bevy = "0.16.0"
ron = "0.8.1"

View File

@@ -1,69 +1 @@
pub mod macros {
#[macro_export]
macro_rules! create_asset_loader {
(
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>();
}
}
#[derive(Default)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
type Asset = $asset_type;
type Settings = ();
type Error = String;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {
return Err(read_result.err().unwrap().to_string());
}
let serialized: Result<Self::Asset, _> =
ron::de::from_bytes::<Self::Asset>(&bytes);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
let mut asset = serialized.unwrap();
$(
asset.$handle_name = load_context.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
}
)?
return Ok(asset);
}
fn extensions(&self) -> &[&str] {
$extensions
}
}
};
}
}
pub mod macros;

View File

@@ -0,0 +1,65 @@
#[macro_export]
macro_rules! create_asset_loader {
(
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>();
}
}
#[derive(Default)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
type Asset = $asset_type;
type Settings = ();
type Error = String;
async fn load(
&self,
reader: & mut dyn bevy::asset::io::Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {
return Err(read_result.err().unwrap().to_string());
}
let serialized: Result<Self::Asset, _> =
ron::de::from_bytes::<Self::Asset>(&bytes);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
let mut asset = serialized.unwrap();
$(
asset.$handle_name = load_context.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
}
)?
return Ok(asset);
}
fn extensions(&self) -> &[&str] {
$extensions
}
}
};
}

View File

@@ -0,0 +1,13 @@
[package]
name = "asset_loader_proc"
version = "0.1.0"
edition = "2021"
[lib]
proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.16.0"
ron = "0.8.1"

View File

@@ -0,0 +1 @@

View File

@@ -6,14 +6,14 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.0"
bevy = "0.16.0"
noise = "0.9.0"
serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115"
asset_loader = { path = "../asset_loader" }
rayon = "1.10.0"
bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.21.0", features = [
bevy-inspector-egui = "0.28.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -16,6 +16,21 @@ pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const WATER_HEX_CORNERS: [Vec3; 12] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
@@ -26,9 +41,9 @@ pub const HEX_NORMALS: [Vec3; 6] = [
];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

View File

@@ -94,6 +94,148 @@ fn create_tile(
}
}
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
let mut verts = Vec::with_capacity(vertex_count);
let mut uvs = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
if height > sealevel {
continue;
}
let off_pos = Vec3::new(x as f32, sealevel, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_grid_pos(x, z);
let (n, neighbor_has_land) = chunk.get_neighbors_with_water_info(&coord);
create_tile_water_surface(
tile_pos,
chunk.distance_to_land[idx],
&n,
neighbor_has_land,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
);
}
}
let mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
)
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
.with_inserted_indices(Indices::U32(indices));
return mesh;
}
fn create_tile_water_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
neighbor_has_land: bool,
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
if !neighbor_has_land {
crate_tile_water_inner_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
return;
}
crate_tile_water_shore_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
}
fn crate_tile_water_inner_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
//todo: share verts
let idx = verts.len() as u32;
for i in 0..6 {
let p = pos + HEX_CORNERS[i];
verts.push(p);
let n1 = if let Some(v) = neighbors[i].1 { v } else { dist_to_land };
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1 {
v
} else {
dist_to_land
};
let d = (n1 + n2 + dist_to_land) / 3.0;
uvs.push(Vec2::new(0.0, d.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
}
for i in 0..3 {
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
indices.push(((off + 2) % 6) + idx);
}
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 4);
}
fn crate_tile_water_shore_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
let idx = verts.len() as u32;
//todo: only use triangle fan when on shoreline
verts.push(pos);
uvs.push(Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
for i in 0..12 {
let p = pos + WATER_HEX_CORNERS[i];
verts.push(p);
let ni = i / 2;
let n = neighbors[ni];
let nn = neighbors[(ni + 5) % 6];
let mut uv = Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0));
if nn.0 > pos.y || n.0 > pos.y {
uv.x = 1.0;
}
if ni * 2 != i {
if n.0 <= pos.y {
uv.x = 0.0;
}
let d = if let Some(v) = n.1 { v } else { dist_to_land };
uv.y = ((d + dist_to_land) / 2.0).remap(0., 4., 1.0, 0.0);
} else {
let d = if let Some(v) = n.1 { v } else { dist_to_land };
let d2 = if let Some(v) = nn.1 { v } else { dist_to_land };
uv.y = ((d + d2 + dist_to_land) / 3.0).remap(0., 4., 1.0, 0.0);
}
indices.push(idx);
indices.push(idx + 1 + i as u32);
indices.push(idx + 1 + ((i as u32 + 1) % 12));
uvs.push(uv);
normals.push(Vec3::Y);
}
}
fn create_tile_wall(
pos: Vec3,
dir: usize,

View File

@@ -1,9 +1,5 @@
use crate::hex_utils::HexCoord;
use crate::map::biome_map::{self, BiomeChunk, BiomeMap};
use crate::hex_utils::{offset3d_to_world, HexCoord};
use crate::prelude::*;
use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::{
prelude::*,
render::{
@@ -12,15 +8,7 @@ use bevy::{
},
};
pub fn generate_packed_chunk_mesh(
chunk: &Chunk,
map: &Map,
biome_chunk: &BiomeChunk,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut packed_data = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
@@ -28,16 +16,10 @@ pub fn generate_packed_chunk_mesh(
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE];
let data = biome_chunk.data[x + z * Chunk::SIZE];
let coord =
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord);
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let coord = HexCoord::from_grid_pos(x, z);
let n = chunk.get_neighbors(&coord);
create_packed_tile(
UVec2::new(x as u32, z as u32),
@@ -46,8 +28,8 @@ pub fn generate_packed_chunk_mesh(
&mut packed_data,
&mut indices,
&mut heights,
tile.texture_id,
tile.side_texture_id,
chunk.textures[idx][0],
chunk.textures[idx][1],
);
}
}
@@ -65,7 +47,7 @@ pub fn generate_packed_chunk_mesh(
fn create_packed_tile(
offset: UVec2,
height: f32,
neighbors: &[Option<f32>; 6],
neighbors: &[f32; 6],
packed_data: &mut Vec<u32>,
indices: &mut Vec<u32>,
heights: &mut Vec<f32>,
@@ -85,23 +67,18 @@ fn create_packed_tile(
}
for i in 0..neighbors.len() {
let cur_n = neighbors[i];
match cur_n {
Some(n_height) => {
if n_height < height {
create_packed_tile_wall(
offset,
height,
n_height,
i,
packed_data,
indices,
heights,
side_texture_index,
);
}
}
_ => {}
let n_height = neighbors[i];
if n_height < height {
create_packed_tile_wall(
offset,
height,
n_height,
i,
packed_data,
indices,
heights,
side_texture_index,
);
}
}
}

View File

@@ -8,7 +8,7 @@ use rayon::iter::{IntoParallelIterator, ParallelIterator};
use crate::biome_painter::BiomePainter;
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
use crate::{map, prelude::*};
use crate::prelude::*;
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) {
let biomes = generate_biomes(cfg, seed, painter);
@@ -39,7 +39,7 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
chunks,
height: cfg.size.y as usize,
width: cfg.size.x as usize,
sea_level: cfg.sea_level as f32,
sealevel: cfg.sea_level as f32,
min_level: min,
max_level: max,
biome_count: painter.biomes.len(),

View File

@@ -1,4 +1,3 @@
use num::{PrimInt, Saturating};
use std::fmt::Display;
use crate::prelude::Chunk;
@@ -56,11 +55,11 @@ pub fn tile_to_world_distance(dist: u32) -> f32 {
return dist as f32 * (2. * INNER_RADIUS);
}
pub fn get_tile_count(radius: usize) -> usize {
pub fn get_tile_count_in_range(radius: usize) -> usize {
return 1 + 3 * (radius + 1) * radius;
}
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize)]
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize, Hash)]
pub struct HexCoord {
pub hex: IVec3,
}
@@ -240,7 +239,7 @@ impl HexCoord {
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count(radius));
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
if include_center {
result.push(*self);
@@ -267,7 +266,7 @@ impl HexCoord {
width: usize,
) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count(radius));
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
if include_center {
if self.is_in_bounds(height, width) {
@@ -296,10 +295,10 @@ impl HexCoord {
let mut p = self.scale(4, radius);
if radius == 1 {
result.push(*self);
return result;
}
// if radius == 1 {
// result.push(*self);
// return result;
// }
for i in 0..6 {
for _j in 0..radius {

View File

@@ -1,7 +1,6 @@
use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*;
use super::biome_map::BiomeData;
#[derive(Clone)]
pub struct Chunk {

View File

@@ -1,5 +1,4 @@
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use bevy_inspector_egui::InspectorOptions;
use serde::{Deserialize, Serialize};

View File

@@ -3,7 +3,6 @@ use bevy::prelude::*;
use crate::hex_utils::*;
use super::{
biome_map::{BiomeData, BiomeMap},
chunk::Chunk,
mesh_chunk::MeshChunkData,
};
@@ -13,13 +12,25 @@ pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
pub sealevel: f32,
pub min_level: f32,
pub max_level: f32,
pub biome_count: usize,
}
impl Map {
pub fn get_tile_count(&self) -> usize {
return self.get_tile_width() * self.get_tile_height();
}
pub fn get_tile_width(&self) -> usize {
return self.width * Chunk::SIZE;
}
pub fn get_tile_height(&self) -> usize {
return self.height * Chunk::SIZE;
}
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered();
@@ -27,11 +38,50 @@ impl Map {
return MeshChunkData {
min_height: self.min_level,
sealevel: self.sealevel,
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
};
}
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA] {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Land Dist Data").entered();
let mut dists = [0.0; Chunk::AREA];
let cx = chunk_offset.x as usize * Chunk::SIZE;
let cz = chunk_offset.y as usize * Chunk::SIZE;
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let coord = HexCoord::from_grid_pos(x + cx, z + cz);
let index = coord.to_chunk_local_index();
if !self.is_in_bounds(&coord) {
warn!("Coord is not in bounds!?");
}
//Current tile is land tile
if self.sample_height(&coord) > self.sealevel {
dists[index] = 0.0;
continue;
}
//Find closest land tile
if let Some(d) = self.hex_select_first(&coord, range, false, |_t, h, r| {
if h > self.sealevel {
return Some(r as f32);
}
return None;
}) {
dists[index] = d;
} else {
dists[index] = range as f32;
}
}
}
return dists;
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
@@ -83,52 +133,19 @@ impl Map {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_id[pos.to_chunk_local_index()];
}
/*
pub fn get_biome_noise(&self, pos: &HexCoord) -> &BiomeData {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return &chunk.biome_data[pos.to_chunk_local_index()];
}
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].moisture;
}
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].temperature;
}
pub fn get_continentality(&self, pos: &HexCoord) -> f32 {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_data[pos.to_chunk_local_index()].continentality;
}
*/
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
return Vec3::new(w / 2., self.sealevel, h / 2.);
}
pub fn get_center_with_height(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
let mut pos = Vec3::new(w / 2., self.sealevel, h / 2.);
pos.y = self.sample_height(&HexCoord::from_world_pos(pos));
return pos;
}
pub fn get_world_width(&self) -> f32 {
@@ -168,9 +185,9 @@ impl Map {
assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center {
Vec::with_capacity(get_tile_count(radius) + 1)
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
} else {
Vec::with_capacity(get_tile_count(radius))
Vec::with_capacity(get_tile_count_in_range(radius))
};
if include_center {
let h = self.sample_height(&center);
@@ -193,6 +210,80 @@ impl Map {
return result;
}
pub fn hex_select_first<OP, Ret>(
&self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Option<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height(&center);
let r = (op)(center, h, 0);
if r.is_some() {
return r;
}
}
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some() {
return r;
}
}
}
}
}
return None;
}
pub fn ring_select_first<OP, Ret>(
&self,
center: &HexCoord,
start_radius: usize,
end_radius: usize,
op: OP,
) -> Option<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
{
assert!(start_radius != 0, "Start radius cannot be zero");
assert!(
start_radius > end_radius,
"Start radius cannot be lower than end radius"
);
for k in start_radius..(end_radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some() {
return r;
}
}
}
}
}
return None;
}
pub fn hex_select_mut<OP, Ret>(
&mut self,
center: &HexCoord,
@@ -206,9 +297,9 @@ impl Map {
assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center {
Vec::with_capacity(get_tile_count(radius) + 1)
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
} else {
Vec::with_capacity(get_tile_count(radius))
Vec::with_capacity(get_tile_count_in_range(radius))
};
if include_center {
let h = self.sample_height_mut(&center);

View File

@@ -1,16 +1,12 @@
use std::ops::Add;
use bevy::{math::VectorSpace, prelude::*};
use bevy::{asset::AssetLoader, math::VectorSpace, prelude::*};
use image::ImageBuffer;
use rayon::prelude::*;
use crate::{biome_painter::BiomePainter, hex_utils::HexCoord};
use crate::hex_utils::HexCoord;
use super::{
biome_map::{self, BiomeMap},
chunk::Chunk,
map::Map,
};
use super::{biome_map::BiomeMap, chunk::Chunk, map::Map};
pub fn render_image(
size: UVec2,
@@ -40,7 +36,7 @@ pub fn update_image(
let idx = (y * w + x) as usize;
let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(&color1, color2, t);
let col = LinearRgba::lerp(color1, color2, t);
*pixel = to_pixel(&col);
});
}
@@ -68,7 +64,7 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sea_level {
if height < map.sealevel {
color.hue = 217.0;
}
@@ -95,10 +91,10 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
d /= smooth;
if d > 0.0 {
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d).into();
color = LinearRgba::lerp(color.into(), c2, d).into();
} else {
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
}
}
}

View File

@@ -1,3 +1,7 @@
use std::collections::VecDeque;
use bevy::math::IVec2;
use crate::hex_utils::HexCoord;
use super::chunk::Chunk;
@@ -6,6 +10,8 @@ pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub min_height: f32,
pub sealevel: f32,
pub distance_to_land: [f32; Chunk::AREA],
}
impl MeshChunkData {
@@ -22,4 +28,58 @@ impl MeshChunkData {
return data;
}
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
let mut has_land = false;
let mut data = [(self.min_height, None); 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
continue;
}
let idx = n.to_index(Chunk::SIZE);
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
if data[i].0 > self.sealevel {
has_land = true;
}
}
return (data, has_land);
}
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height {
for x in 0..width {
let chunk = &mut data[z * height + x];
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
}
}
}
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
let idx = coord.to_chunk_local_index();
let h = self.heights[idx];
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
if h > self.sealevel {
open.push_back((coord, h, 0));
}
}
}
}
fn fill_chunk_borders(
&mut self,
chunks: &Vec<MeshChunkData>,
offset: IVec2,
open: &mut VecDeque<(HexCoord, f32, usize)>,
closed: &mut Vec<(HexCoord, f32)>,
) {
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
todo!("Fill closed list with bordering tiles")
}
}

View File

@@ -1,5 +1,5 @@
use asset_loader::create_asset_loader;
use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
use bevy::{asset::Asset, reflect::TypePath};
use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)]
pub struct TileManager {

View File

@@ -6,15 +6,15 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.0"
bevy = "0.16.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
bevy_rapier3d = "0.29.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -1,9 +1,19 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier, prefab_defination::*};
use crate::footprint::BuildingFootprint;
use crate::{
buildings::{
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
prelude::Building,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
@@ -12,11 +22,108 @@ pub struct BuildingAsset {
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub prefab: Handle<Gltf>,
pub base_mesh_path: String,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset {
pub fn spawn(
&self,
pos: Vec3,
rot: Quat,
gltf: &Gltf,
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity> {
let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
if let Some(node) = nodes.get(base_node.id()) {
if let Some(mesh_handle) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(mesh),
MeshMaterial3d(mat),
Transform::from_translation(pos).with_rotation(rot),
Building,
));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
}
});
if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
}
return None;
}
fn process_node(
&self,
node: &GltfNode,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
commands: &mut ChildBuilder,
parent: &String,
) -> Option<Entity> {
let path = format!("{0}/{1}", parent, node.name);
if let Some(mesh) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
}
});
if let Some(component) = self.get_component_def(&path) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
return None;
}
fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
if let Some(components) = &self.components {
for c in components {
if c.path.ends_with(path) {
return Some(c);
}
}
}
return None;
}
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType {
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
ResourceConduit(ResourceConduitInfo),
}
create_asset_loader!(

View File

@@ -1,4 +1,3 @@
use std::path::Display;
use bevy::prelude::Resource;
use shared::building::BuildingIdentifier;

View File

@@ -1,6 +1,11 @@
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy::{
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode},
prelude::*,
window::PrimaryWindow,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
@@ -87,7 +92,6 @@ fn hq_placement(
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
if let Some(contact) = tile_under_cursor.0 {
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
@@ -106,12 +110,9 @@ fn hq_placement(
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Mesh3d(indicator.0.clone()),
MeshMaterial3d(indicator.1.clone()),
Transform::from_translation(p),
Despawn,
));
}
@@ -122,6 +123,9 @@ fn process_build_queue(
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
gltf_assets: Res<Assets<Gltf>>,
gltf_meshes: Res<Assets<GltfMesh>>,
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
@@ -130,16 +134,21 @@ fn process_build_queue(
if let Some(building) = building_assets.get(handle.id()) {
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
let e = building.spawn(
item.pos.to_world(h),
Quat::IDENTITY,
gltf,
&mut commands,
&gltf_meshes,
&gltf_nodes,
);
if let Some(b) = e {
building_map.add_building(BuildingEntry::new(item.pos, b));
}
} else {
warn!("Failed to spawn building");
}
}
}
queue.queue.clear();

View File

@@ -0,0 +1,3 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

View File

@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceConduitInfo {
pub range: usize,
pub connection_range: usize,
}

View File

@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

View File

@@ -0,0 +1,5 @@
pub mod basic_building;
pub mod conduit_building;
pub mod factory_building;
pub mod resource_gathering;
pub mod tech_building;

View File

@@ -0,0 +1,8 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

View File

@@ -0,0 +1,9 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

View File

@@ -4,4 +4,5 @@ pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
mod buildings;
pub use building_plugin::*;

View File

@@ -7,12 +7,12 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.14.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.3.0"
bevy = { version = "0.16.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.28.1"
# iyes_perf_ui = "0.3.0"
noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.27.0", features = [
bevy_rapier3d = { version = "0.29.0", features = [
"simd-stable",
"parallel",
"debug-render-3d",
@@ -21,12 +21,19 @@ rayon = "1.10.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
# bevy_lunex = "0.2.4"
[features]
tracing = ["bevy/trace_tracy", "world_generation/tracing", "buildings/tracing"]
tracing = [
"bevy/trace_tracy",
"world_generation/tracing",
"buildings/tracing",
"units/tracing",
"shared/tracing",
]

View File

@@ -13,6 +13,10 @@ where
for path in fs::read_dir(from).unwrap() {
let path = path.unwrap().path();
println!("{path:?}");
if path.starts_with("assets/raw_assets") {
continue;
}
let to = to.clone().join(path.file_name().unwrap());
if path.is_file() {

View File

@@ -1,12 +1,13 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::window::CursorGrabMode;
use shared::states::MenuState;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use shared::sets::GameplaySet;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
use super::components::*;
@@ -15,148 +16,132 @@ pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin {
fn build(&self, app: &mut App) {
app.register_type::<PhosCamera>();
app.register_type::<PhosOrbitCamera>();
app.add_systems(PreStartup, setup);
app.add_systems(Update, rts_camera_system.run_if(in_state(MenuState::InGame)));
app.add_systems(PostUpdate, limit_camera_bounds.run_if(in_state(MenuState::InGame)));
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
app.add_plugins(TemporalAntiAliasPlugin);
}
}
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
fn init_bounds(
mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
heightmap: Res<Map>,
) {
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();
commands
.entity(cam_entity)
.insert(CameraBounds::from_size(heightmap.get_world_size()))
.insert(PhosOrbitCamera {
target: heightmap.get_center_with_height(),
..Default::default()
});
}
fn setup(mut commands: Commands) {
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
PhosCamera::default(),
MainCamera,
DepthPrepass,
PhosCameraTargets::default(),
PhosOrbitCamera::default(),
TemporalAntiAliasing::default(),
))
.insert(TemporalAntiAliasBundle::default());
.insert(Msaa::Off);
// .insert(RenderLayers::layer(0))
*msaa = Msaa::Off;
}
fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>,
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let (cam, mut transform) = cam_query.single_mut();
let mut move_vec = Vec3::ZERO;
if keyboard_input.pressed(KeyCode::KeyA) {
move_vec += Vec3::NEG_X;
}
if keyboard_input.pressed(KeyCode::KeyD) {
move_vec += Vec3::X;
}
if keyboard_input.pressed(KeyCode::KeyW) {
move_vec += Vec3::NEG_Z;
}
if keyboard_input.pressed(KeyCode::KeyS) {
move_vec += Vec3::Z;
}
let rot = transform.rotation;
move_vec = (rot * move_vec.normalize_or_zero()) * cam.speed * time.delta_seconds();
if keyboard_input.pressed(KeyCode::ShiftLeft) {
move_vec += Vec3::from(transform.down());
}
if keyboard_input.pressed(KeyCode::Space) {
move_vec += Vec3::from(transform.up());
}
transform.translation += move_vec.normalize_or_zero() * cam.speed * time.delta_seconds();
// *msaa = Msaa::Off;
}
fn update_camera_mouse(
mut cam_query: Query<&mut Transform, With<PhosCamera>>,
mut mouse_move: EventReader<MouseMotion>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let mut transform = cam_query.single_mut();
for ev in mouse_move.read() {
let (mut yaw, mut pitch, _) = transform.rotation.to_euler(EulerRot::YXZ);
match window.cursor.grab_mode {
CursorGrabMode::None => (),
_ => {
// Using smallest of height or width ensures equal vertical and horizontal sensitivity
pitch -= ev.delta.y.to_radians() * time.delta_seconds() * 5.;
yaw -= ev.delta.x.to_radians() * time.delta_seconds() * 5.;
}
}
pitch = pitch.clamp(-1.54, 1.54);
// Order is important to prevent unintended roll
transform.rotation = Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
}
}
fn grab_mouse(mut windows: Query<&mut Window>, mouse: Res<ButtonInput<MouseButton>>, key: Res<ButtonInput<KeyCode>>) {
let mut window = windows.single_mut();
if mouse.just_pressed(MouseButton::Middle) {
window.cursor.visible = false;
window.cursor.grab_mode = CursorGrabMode::Locked;
}
if key.just_pressed(KeyCode::Escape) {
window.cursor.visible = true;
window.cursor.grab_mode = CursorGrabMode::None;
}
}
fn rts_camera_system(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>,
fn orbit_camera_upate(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
mut wheel: EventReader<MouseWheel>,
mut mouse_motion: EventReader<MouseMotion>,
mouse: Res<ButtonInput<MouseButton>>,
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
heightmap: Res<Map>,
map: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos,
) {
let (mut cam, cam_cfg, mut cam_targets) = cam_query.single_mut();
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
let mut window = window_query.single_mut();
let target = orbit.target;
let mut cam_pos = target;
//Apply Camera Dist
cam_pos -= orbit.forward * orbit.distance;
if mouse.pressed(MouseButton::Middle) {
let mut orbit_move = Vec2::ZERO;
for e in mouse_motion.read() {
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false;
} else {
window.cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
let mut cam_move = Vec3::ZERO;
let mut cam_pos = cam.translation;
if key.pressed(KeyCode::KeyA) {
cam_move.x = -1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = 1.;
} else if key.pressed(KeyCode::KeyD) {
cam_move.x = -1.;
}
if key.pressed(KeyCode::KeyW) {
cam_move.z = -1.;
} else if key.pressed(KeyCode::KeyS) {
cam_move.z = 1.;
} else if key.pressed(KeyCode::KeyS) {
cam_move.z = -1.;
}
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
cam_cfg.speed * 2.
config.speed * 2.0
} else {
cam_cfg.speed
config.speed
};
cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
cam_pos += cam_move;
if cam_move != Vec3::ZERO {
cam_move = cam_move.normalize();
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
#[cfg(debug_assertions)]
{
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
orbit.target.z = orbit.target.z.clamp(bounds.min.y, bounds.max.y);
}
let mut scroll = 0.0;
for e in wheel.read() {
@@ -166,56 +151,20 @@ fn rts_camera_system(
}
}
let ground_height = sample_ground(cam.translation, &heightmap);
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
cam_targets.height -= scroll;
if cam_targets.height > cam_cfg.max_height {
cam_targets.height = cam_cfg.max_height;
}
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;
// if cam_pos.y <= ground_below_cam {
// cam_pos.y = ground_below_cam;
// }
let min_height = ground_height + cam_cfg.min_height;
// if cam_pos.y < target.y {
// cam_pos.y = target.y;
// }
if min_height != cam_targets.last_height {
cam_targets.last_height = min_height;
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
}
if scroll != 0. {
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
if cam_targets.height < min_height {
cam_targets.height = min_height;
}
}
let desired_height = if cam_targets.height < min_height {
min_height
} else {
cam_targets.height
};
if cam_targets.anim_time < 1. {
cam_targets.anim_time += time.delta_seconds() * cam_cfg.zoom_speed;
cam_targets.anim_time = cam_targets.anim_time.min(1.);
}
cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time);
if cam_pos.y < min_height {
cam_pos.y = min_height;
}
let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.);
if cam_targets.rotate_time < 1. {
cam_targets.rotate_time += time.delta_seconds();
cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
}
let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
let mut rot = cam.rotation.to_euler(EulerRot::XYZ);
rot.0 = -angle;
cam.rotation = Quat::from_euler(EulerRot::XYZ, rot.0, rot.1, rot.2);
// let rot = Quat::from_axis_angle(Vec3::X, -angle);
// cam.rotation = rot;
cam.translation = cam_pos;
transform.translation = cam_pos;
transform.look_at(target, Vec3::Y);
}
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
@@ -224,7 +173,7 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
heightmap.sample_height(&tile_under)
} else {
heightmap.sea_level
heightmap.sealevel
};
for n in neighbors {
@@ -234,19 +183,8 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
}
}
}
if ground_height < heightmap.sea_level {
ground_height = heightmap.sea_level;
if ground_height < heightmap.sealevel {
ground_height = heightmap.sealevel;
}
return ground_height;
}
fn limit_camera_bounds(mut cam_query: Query<(&mut Transform, &CameraBounds)>) {
let (mut tranform, bounds) = cam_query.single_mut();
let mut pos = tranform.translation;
pos.x = pos.x.clamp(bounds.min.x, bounds.max.x);
pos.z = pos.z.clamp(bounds.min.y, bounds.max.y);
tranform.translation = pos;
}

View File

@@ -1,4 +1,5 @@
use bevy::prelude::*;
use bevy::{math::Direction3d, prelude::*};
use rayon::str;
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
#[derive(Component, Reflect)]
@@ -8,6 +9,7 @@ pub struct PhosCamera {
pub max_height: f32,
pub speed: f32,
pub zoom_speed: f32,
pub pan_speed: Vec2,
pub min_angle: f32,
pub max_angle: f32,
}
@@ -18,30 +20,26 @@ impl Default for PhosCamera {
min_height: 10.,
max_height: 420.,
speed: 100.,
zoom_speed: 0.3,
pan_speed: Vec2::new(0.8, 0.5),
zoom_speed: 20.,
min_angle: (20. as f32).to_radians(),
max_angle: 1.,
}
}
}
#[derive(Component)]
pub struct PhosCameraTargets {
pub height: f32,
#[derive(Component, Reflect)]
pub struct PhosOrbitCamera {
pub target: Vec3,
pub distance: f32,
pub forward: Vec3,
pub last_height: f32,
pub anim_time: f32,
pub rotate_time: f32,
}
impl Default for PhosCameraTargets {
impl Default for PhosOrbitCamera {
fn default() -> Self {
Self {
height: Default::default(),
forward: Vec3::NEG_Z,
last_height: Default::default(),
anim_time: Default::default(),
rotate_time: Default::default(),
target: Default::default(),
distance: 40.0,
forward: Vec3::new(0.0, -0.5, 0.5).normalize(),
}
}
}
@@ -53,14 +51,11 @@ pub struct CameraBounds {
}
impl CameraBounds {
pub fn from_size(size: UVec2) -> Self {
pub fn from_size(world_size: Vec2) -> Self {
let padding = Chunk::WORLD_SIZE;
return Self {
min: Vec2::ZERO - padding,
max: Vec2::new(
(size.x as usize * Chunk::SIZE) as f32 * SHORT_DIAGONAL,
(size.y * Chunk::SIZE as u32) as f32 * 1.5,
) + padding,
max: world_size + padding,
};
}
}

View File

@@ -1,6 +1,8 @@
use std::env;
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;
@@ -10,6 +12,7 @@ mod map_rendering;
mod phos;
mod prelude;
mod shader_extensions;
mod ui;
mod utlis;
fn main() {

View File

@@ -33,6 +33,7 @@ fn chunk_rebuilder(
heightmap: Res<Map>,
) {
let pool = AsyncComputeTaskPool::get();
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query {
#[cfg(feature = "tracing")]
@@ -46,7 +47,8 @@ fn chunk_rebuilder(
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Task").entered();
let mut queue = CommandQueue::default();
let (mesh, collider_data, _, _) = prepare_chunk_mesh(&chunk_data, chunk_offset, chunk_index);
let (mesh, water_mesh, collider_data, _, _) =
prepare_chunk_mesh(&chunk_data, chunk_data.sealevel, chunk_offset, chunk_index, map_size);
#[cfg(feature = "tracing")]
let trimesh_span = info_span!("Chunk Trimesh").entered();
let c = Collider::trimesh_with_flags(
@@ -71,14 +73,14 @@ fn chunk_rebuilder(
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
meshes.insert(mesh_handle.id(), mesh);
}
}
}

View File

@@ -3,12 +3,11 @@ use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::texture::ImageFormat,
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use image::DynamicImage;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{
@@ -16,29 +15,22 @@ use world_generation::{
biome_painter::*,
heightmap::generate_heightmap,
hex_utils::{offset_to_index, SHORT_DIAGONAL},
map::{
biome_map::{self, BiomeMap},
map_utils::{render_biome_noise_map, render_map},
},
map::biome_map::BiomeMap,
prelude::*,
tile_manager::*,
tile_mapper::*,
};
use crate::{
camera_system::components::*,
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
shader_extensions::{
chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings},
},
utlis::{
chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
render_distance_system::RenderDistanceVisibility,
},
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
};
use super::{chunk_rebuild::ChunkRebuildPlugin, terraforming_test::TerraFormingTestPlugin};
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility};
pub struct MapInitPlugin;
@@ -53,7 +45,6 @@ impl Plugin for MapInitPlugin {
app.add_plugins(BiomeAssetPlugin);
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
app.add_plugins(ResourceInspectorPlugin::<WaterInspect>::default());
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins((
@@ -94,12 +85,7 @@ impl Plugin for MapInitPlugin {
}
}
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
struct WaterInspect(Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>);
fn setup_materials(
mut commands: Commands,
mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) {
@@ -120,7 +106,6 @@ fn setup_materials(
..default()
},
});
commands.insert_resource(WaterInspect(water_material.clone()));
phos_assets.water_material = water_material;
}
@@ -159,7 +144,6 @@ fn finalize_texture(
fn create_heightmap(
mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
@@ -215,10 +199,6 @@ fn create_heightmap(
};
let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter);
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
commands.insert_resource(heightmap);
commands.insert_resource(biome_map);
commands.insert_resource(config);
@@ -240,16 +220,26 @@ fn spawn_map(
) {
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
//Prepare Mesh Data
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap
.chunks
.par_iter()
.map(|chunk: &Chunk| {
let index = offset_to_index(chunk.chunk_offset, heightmap.width);
return prepare_chunk_mesh_with_collider(&heightmap.get_chunk_mesh_data(index), chunk.chunk_offset, index);
return prepare_chunk_mesh_with_collider(
&heightmap.get_chunk_mesh_data(index),
heightmap.sealevel,
chunk.chunk_offset,
index,
map_size,
);
})
.collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
//Spawn Chunks
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -258,37 +248,33 @@ fn spawn_map(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
);
for (mesh, collider, pos, index) in chunk_meshes {
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
// let mesh_handle = meshes.a
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
));
registry.chunks.push(chunk.id());
let chunk = commands
.spawn((
Mesh3d(meshes.add(chunk_mesh)),
MeshMaterial3d(atlas.chunk_material_handle.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
))
.id();
let water = commands
.spawn((
Mesh3d(meshes.add(water_mesh)),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),
))
.id();
registry.chunks.push(chunk);
registry.waters.push(water);
}
}
commands.spawn((
MaterialMeshBundle {
transform: Transform::from_translation(heightmap.get_center()),
mesh: meshes.add(
Plane3d::default()
.mesh()
.size(heightmap.get_world_width(), heightmap.get_world_height()),
),
material: atlas.water_material.clone(),
..default()
},
NotShadowCaster,
));
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame {

View File

@@ -2,3 +2,4 @@ pub mod chunk_rebuild;
pub mod map_init;
pub mod prelude;
pub mod terraforming_test;
pub mod render_distance_system;

View File

@@ -1,4 +1,5 @@
use bevy::prelude::*;
use shared::tags::MainCamera;
use crate::camera_system::components::PhosCamera;
@@ -9,9 +10,6 @@ impl Plugin for RenderDistancePlugin {
app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default());
#[cfg(debug_assertions)]
app.insert_resource(RenderDistanceSettings::new(f32::MAX));
}
}
@@ -55,7 +53,7 @@ impl Default for RenderDistanceVisibility {
fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera_query: Query<&Transform, With<PhosCamera>>,
camera_query: Query<&Transform, With<MainCamera>>,
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();

View File

@@ -1,7 +1,8 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
@@ -13,7 +14,8 @@ use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
// use iyes_perf_ui::prelude::*;
use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
@@ -37,6 +39,8 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin,
RenderDistancePlugin,
BuildingPugin,
BuildUIPlugin,
SimpleAnimationPlugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
@@ -57,8 +61,8 @@ impl Plugin for PhosGamePlugin {
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin);
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
// .add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
@@ -74,52 +78,51 @@ impl Plugin for PhosGamePlugin {
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfig {
CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.],
..default()
},
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
));
let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.),
@@ -142,12 +145,9 @@ fn spawn_sphere(
if keyboard_input.just_pressed(KeyCode::KeyF) {
let cam_transform = cam.single();
commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(Sphere::new(0.3)),
material: mat.0.clone(),
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Mesh3d(meshes.add(Sphere::new(0.3))),
MeshMaterial3d(mat.0.clone()),
Transform::from_translation(cam_transform.translation),
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),

View File

@@ -30,12 +30,14 @@ impl PhosChunk {
#[derive(Resource, Default)]
pub struct PhosChunkRegistry {
pub chunks: Vec<Entity>,
pub waters: Vec<Entity>,
}
impl PhosChunkRegistry {
pub fn new(size: usize) -> Self {
return Self {
chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size),
};
}
}

View File

@@ -1,8 +1,10 @@
use bevy::asset::{Asset, Handle};
use bevy::pbr::MaterialExtension;
use bevy::image::Image;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath;
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::render::texture::Image;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct ChunkMaterial {
@@ -15,25 +17,50 @@ impl MaterialExtension for ChunkMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/world/chunk.wgsl".into()
}
}
// fn vertex_shader() -> ShaderRef {
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct PackedChunkMaterial {
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl Material for PackedChunkMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/world/chunk.wgsl".into()
}
fn vertex_shader() -> ShaderRef {
"shaders/world/chunk_packed.wgsl".into()
}
fn prepass_vertex_shader() -> ShaderRef {
"shaders/world/chunk_packed.wgsl".into()
}
// fn deferred_vertex_shader() -> ShaderRef {
// "shaders/world/chunk_packed.wgsl".into()
// }
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod {
// return OpaqueRendererMethod::Auto;
// }
fn specialize(
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
layout: &MeshVertexBufferLayoutRef,
_key: bevy::pbr::MaterialPipelineKey<Self>,
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
let vertex_layout = layout.0.get_layout(&[
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
])?;
descriptor.vertex.buffers = vec![vertex_layout];
Ok(())
}
}

View File

@@ -0,0 +1,38 @@
use bevy::{
prelude::*,
render::{camera::RenderTarget, view::RenderLayers},
};
use shared::{states::AssetLoadState, tags::MainCamera};
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands) {
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
}
fn spawn_ui(mut commands: Commands) {
commands
.spawn((Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::End,
..default()
},))
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(500.),
..Default::default()
},
BackgroundColor(LinearRgba::GREEN.into()),
));
});
}

1
game/main/src/ui/mod.rs Normal file
View File

@@ -0,0 +1 @@
pub mod build_ui;

View File

@@ -3,14 +3,18 @@ use bevy::log::*;
use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, Vec3},
math::{IVec2, UVec2, Vec3},
render::mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainter,
generators::{chunk_colliders::generate_chunk_collider, mesh_generator::generate_chunk_mesh},
generators::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
packed_mesh_generator::generate_packed_chunk_mesh,
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
tile_manager::TileAsset,
@@ -50,16 +54,20 @@ pub fn paint_chunk(
pub fn prepare_chunk_mesh(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let mesh = generate_chunk_mesh(chunk);
let chunk_mesh = generate_chunk_mesh(chunk);
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
let col_data = generate_chunk_collider(chunk);
return (
mesh,
chunk_mesh,
water_mesh,
col_data,
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
chunk_index,
@@ -68,15 +76,18 @@ pub fn prepare_chunk_mesh(
pub fn prepare_chunk_mesh_with_collider(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
) -> (Mesh, Collider, Vec3, usize) {
let (mesh, (col_verts, col_indicies), pos, index) = prepare_chunk_mesh(chunk, chunk_offset, chunk_index);
map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) {
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
}
return (mesh, collider, pos, index);
return (chunk_mesh, water_mesh, collider, pos, index);
}

View File

@@ -1,17 +1,14 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_inspector_egui::bevy_egui::{systems::InputEvents, EguiContexts};
use bevy_inspector_egui::egui;
use bevy_rapier3d::prelude::*;
use shared::resources::TileUnderCursor;
use bevy::{gizmos::gizmos, prelude::*};
use shared::states::GameplayState;
use shared::tags::MainCamera;
use shared::{resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{
consts::HEX_CORNERS,
hex_utils::{HexCoord, INNER_RADIUS},
consts::{HEX_CORNERS, WATER_HEX_CORNERS},
prelude::Map,
states::GeneratorState,
};
use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
pub struct DebugPlugin;
impl Plugin for DebugPlugin {
@@ -32,6 +29,7 @@ impl Plugin for DebugPlugin {
.run_if(in_state(DebugState::Verbose)),
);
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([
@@ -70,31 +68,33 @@ fn regenerate_map(
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
let nbors = map.get_neighbors(&contact.tile);
let contact_tile_pos = contact.tile.to_world(map.sample_height(&contact.tile));
// for i in 0..6 {
// if let Some(s) = nbors[i] {
// let coord = contact.tile.get_neighbor(i);
// let p = coord.to_world(s);
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), Color::WHITE);
// }
// let p = HEX_CORNERS[i] + contact_tile_pos;
// gizmos.arrow(p, p + Vec3::Y * (i as f32 + 1.0), LinearRgba::rgb(1.0, 0.0, 0.5));
// }
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
//gizmos.sphere(contact_point, Quat::IDENTITY, 0.1, LinearRgba::rgb(1., 0., 0.5));
// show_water_corners(contact.tile.to_world(height + 1.0), &mut gizmos);
}
}
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
for i in 0..WATER_HEX_CORNERS.len() {
let p = pos + WATER_HEX_CORNERS[i];
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
gizmos.line(p, p2, LinearRgba::RED);
}
}
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {}

View File

@@ -14,11 +14,11 @@ impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(
Update,
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
);
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
// app.add_systems(
// Update,
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
// );
}
}
@@ -69,7 +69,7 @@ fn asset_reloaded(
let mut rebuild = false;
for event in asset_events.read() {
match event {
AssetEvent::Modified {..}=> rebuild = true,
AssetEvent::Modified { .. } => rebuild = true,
_ => (),
}
}

View File

@@ -1,5 +1,4 @@
pub mod chunk_utils;
pub mod render_distance_system;
pub mod debug_plugin;
pub mod editor_plugin;
pub mod tile_selection_plugin;

View File

@@ -1,5 +1,8 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use bevy_rapier3d::{
plugin::{RapierContext, ReadDefaultRapierContext},
prelude::QueryFilter,
};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
@@ -20,17 +23,22 @@ impl Plugin for TileSelectionPlugin {
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
rapier_context: ReadDefaultRapierContext,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win = window.single();
let win_r = window.get_single();
if win_r.is_err() {
return;
}
let win = win_r.unwrap();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};

20
game/resources/Cargo.toml Normal file
View File

@@ -0,0 +1,20 @@
[package]
name = "resources"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.16.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }
[features]
tracing = []

16
game/resources/src/lib.rs Normal file
View File

@@ -0,0 +1,16 @@
pub mod resource_asset;
pub fn add(left: usize, right: usize) -> usize {
left + right
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = add(2, 2);
assert_eq!(result, 4);
}
}

View File

@@ -0,0 +1,49 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use shared::Tier;
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct ResourceAsset {
pub identifier: String,
pub name: String,
pub description: String,
pub sprite_id: usize,
pub tier: Tier,
}
create_asset_loader!(
ResourceAssetPlugin,
ResourceAssetLoader,
ResourceAsset,
&["res", "res.ron"],
;?
);
#[derive(Resource, AssetCollection)]
pub struct ResourceDatabase {
#[asset(key = "resources", collection(typed))]
pub units: Vec<Handle<ResourceAsset>>,
}
impl ResourceDatabase {
pub fn create_lookup(&self, assets: &Assets<ResourceAsset>) -> ResourceLookup {
let mut identifiers = Vec::with_capacity(self.units.len());
for handle in &self.units {
if let Some(asset) = assets.get(handle.id()) {
identifiers.push(asset.identifier.clone());
}
}
return ResourceLookup {
handles: self.units.clone(),
identifiers,
};
}
}
#[derive(Resource)]
pub struct ResourceLookup {
pub handles: Vec<Handle<ResourceAsset>>,
pub identifiers: Vec<String>,
}

View File

@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.0"
bevy = "0.16.0"
serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }

View File

@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::prefab_defination::RotationAnimation;
pub struct SimpleAnimationPlugin;
impl Plugin for SimpleAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, rotate);
}
}
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
for (mut transform, rot) in query.iter_mut() {
let cur_rot = transform.rotation;
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
}
}

View File

@@ -1,6 +1,7 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier {

View File

@@ -0,0 +1,20 @@
use bevy::{
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
};
use serde::{Deserialize, Serialize};
use crate::prefab_defination::AnimationComponent;
#[derive(Serialize, Deserialize, Debug)]
pub struct ComponentDefination {
pub path: String,
pub animations: Vec<AnimationComponent>,
}
impl ComponentDefination {
pub fn apply(&self, commands: &mut EntityCommands){
for c in &self.animations {
c.apply(commands);
}
}
}

View File

@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_seconds();
let d = at.0 - time.elapsed_secs();
commands
.entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));

View File

@@ -1,9 +1,15 @@
use bevy::prelude::Resource;
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct ResourceIdentifier {
pub id: u32,
pub qty: u32,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct UnitIdentifier(u32);
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct TileIdentifier(u32);

View File

@@ -1,8 +1,37 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod building;
pub mod despawn;
pub mod events;
pub mod identifiers;
pub mod resources;
pub mod sets;
pub mod states;
pub mod tags;
pub mod events;
pub mod sets;
pub mod resources;
pub mod prefab_defination;
pub mod component_defination;
pub mod animation_plugin;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier {
Zero,
One,
Two,
Three,
Superior,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum StatusEffect {
UnitRange(f32),
UnitAttack(f32),
UnitHealth(f32),
StructureRange(f32),
StructureAttack(f32),
StructureHealth(f32),
BuildSpeedMulti(f32),
BuildCostMulti(f32),
ConsumptionMulti(f32),
ProductionMulti(f32),
}

View File

@@ -0,0 +1,79 @@
use bevy::{
ecs::system::{EntityCommand, EntityCommands},
gltf::{Gltf, GltfMesh},
math::{Quat, Vec3},
prelude::*,
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct PrefabDefination {
pub path: String,
pub pos: Vec3,
pub rot: Vec3,
pub children: Option<Vec<PrefabDefination>>,
pub animations: Option<Vec<AnimationComponent>>,
}
impl PrefabDefination {
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (m, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(m),
MeshMaterial3d(mat),
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
bevy::math::EulerRot::XYZ,
self.rot.x,
self.rot.y,
self.rot.z,
)),
));
if let Some(children) = &self.children {
entity.with_children(|b| {
for child in children {
child.spawn_recursive(gltf, b, meshes);
}
});
}
}
}
}
pub trait UnpackGltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
}
impl UnpackGltfMesh for GltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let p = &self.primitives[0];
let mut mat: Handle<StandardMaterial> = default();
if let Some(mesh_material) = &p.material {
mat = mesh_material.clone();
}
return (p.mesh.clone(), mat);
}
}
#[derive(Serialize, Deserialize, Debug)]
pub enum AnimationComponent {
Rotation(RotationAnimation),
Slider,
}
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
pub struct RotationAnimation {
pub axis: Vec3,
pub speed: f32,
}
impl AnimationComponent {
pub fn apply(&self, commands: &mut EntityCommands) {
match self {
AnimationComponent::Rotation(comp) => {
commands.insert(comp.clone());
}
AnimationComponent::Slider => todo!(),
};
}
}

View File

@@ -4,19 +4,21 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.0"
bevy = "0.16.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
bevy_rapier3d = "0.29.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
"standard_dynamic_assets",
"3d",
] }
quadtree_rs = "0.1.3"
pathfinding = "4.11.0"
ordered-float = "4.3.0"
[features]
tracing = []
tracing = ["bevy/trace_tracy"]

View File

@@ -1,5 +1,6 @@
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Component, Debug)]
pub struct Unit;
@@ -19,10 +20,12 @@ pub enum UnitDomain {
}
#[derive(Component, Debug)]
pub struct Target(pub Vec3);
pub struct Target(pub HexCoord);
#[derive(Component, Debug)]
pub struct Path(pub Vec<Vec3>, pub usize);
#[derive(Component, Debug)]
pub struct PathTask(pub Task<CommandQueue>);
pub struct PathTask(pub Task<Option<CommandQueue>>);
#[derive(Component, Debug)]
pub struct PathTaskPending(pub usize);

View File

@@ -1,5 +1,10 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod assets;
pub mod components;
pub mod nav_data;
pub mod resources;
#[cfg(debug_assertions)]
pub mod units_debug_plugin;
pub mod units_plugin;

100
game/units/src/nav_data.rs Normal file
View File

@@ -0,0 +1,100 @@
use bevy::prelude::*;
use ordered_float::OrderedFloat;
use world_generation::{hex_utils::HexCoord, prelude::Map};
#[derive(Clone, Resource)]
pub struct NavData {
pub tiles: Vec<NavTile>,
pub map_height: usize,
pub map_width: usize,
}
impl NavData {
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)> {
let mut neighbors = Vec::with_capacity(6);
let cur_height = self.get_height(coord);
for i in 0..6 {
let n = coord.get_neighbor(i);
if !self.is_in_bounds(&n) {
continue;
}
let n_height = self.get_height(&n);
neighbors.push((n, OrderedFloat((cur_height - n_height).abs().powi(2))));
}
return neighbors;
}
pub fn get(&self, coord: &HexCoord) -> &NavTile {
return &self.tiles[coord.to_index(self.map_width)];
}
pub fn get_height(&self, coord: &HexCoord) -> f32 {
return self.tiles[coord.to_index(self.map_width)].height;
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.map_height, self.map_width);
}
pub fn build(map: &Map) -> NavData {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Build Nav Data").entered();
let mut tiles = Vec::with_capacity(map.get_tile_count());
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
tiles.push(tile);
}
}
return NavData {
tiles,
map_width: w,
map_height: h,
};
}
pub fn update(&mut self, map: &Map) {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Update Nav Data").entered();
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
self.tiles[y * w + x] = tile;
}
}
}
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32) {
let tile = &mut self.tiles[coord.to_index(self.map_width)];
tile.move_cost = move_cost;
tile.height = height;
}
}
#[derive(Clone)]
pub struct NavTile {
pub height: f32,
pub move_cost: f32,
pub coord: HexCoord,
}
impl NavTile {
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32> {
return (self.coord.distance(to) as f32).into();
}
}

View File

@@ -0,0 +1,4 @@
use bevy::prelude::*;
#[derive(Resource, Debug, Default)]
pub struct PathBatchId(pub usize);

View File

@@ -1,10 +1,7 @@
use std::f32::consts::E;
use bevy::prelude::*;
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::{heightmap, prelude::Map};
use crate::components::{LandUnit, Target, Unit};
use crate::components::{LandUnit, Path, Target, Unit};
pub struct UnitsDebugPlugin;
@@ -13,6 +10,7 @@ impl Plugin for UnitsDebugPlugin {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
app.add_systems(FixedUpdate, (visualize_paths).in_set(GameplaySet));
}
}
@@ -36,11 +34,7 @@ fn spawn_test_unit(
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())),
Unit,
LandUnit,
));
@@ -60,7 +54,25 @@ fn set_unit_target(
for e in units.iter() {
info!("Setting Target");
let mut e = commands.entity(e);
e.insert(Target(contact.surface));
e.insert(Target(contact.tile));
}
}
}
fn visualize_paths(units: Query<&Path, With<Unit>>, mut gizmos: Gizmos) {
for path in units.iter() {
if path.1 > path.0.len() {
continue;
}
for node in 1..path.0.len() {
let from = path.0[node];
let to = path.0[node - 1];
let color = if node > path.1 {
LinearRgba::rgb(1.0, 0.5, 0.0)
} else {
LinearRgba::rgb(1.0, 0.5, 1.5)
};
gizmos.line(from + Vec3::Y * 0.1, to + Vec3::Y * 0.1, color);
}
}
}

View File

@@ -1,34 +1,54 @@
use bevy::{
ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, transform::commands, utils::futures,
window::PrimaryWindow,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use world_generation::{hex_utils::HexCoord, prelude::Map};
use std::collections::HashMap;
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
use pathfinding::prelude::astar;
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
#[cfg(debug_assertions)]
use crate::units_debug_plugin::UnitsDebugPlugin;
use crate::{
assets::{unit_asset::UnitAssetPlugin, unit_database::UnitDatabase},
components::{Path, PathTask, Target, Unit},
units_debug_plugin::UnitsDebugPlugin,
assets::unit_asset::UnitAssetPlugin,
components::{Path, PathTask, PathTaskPending, Target, Unit},
nav_data::NavData,
resources::PathBatchId,
};
pub struct UnitsPlugin;
impl Plugin for UnitsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PathBatchId>();
app.add_plugins(UnitAssetPlugin);
#[cfg(debug_assertions)]
app.add_plugins(UnitsDebugPlugin);
// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
app.add_systems(PostUpdate, build_navdata.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, units_control.in_set(GameplaySet));
app.add_systems(Update, move_unit.in_set(GameplaySet));
app.add_systems(FixedPreUpdate, (calculate_path, resolve_path_task).in_set(GameplaySet));
app.add_systems(Update, (move_unit, update_navdata).in_set(GameplaySet));
app.add_systems(
FixedPreUpdate,
(dispatch_path_requests, resolve_path_task).in_set(GameplaySet),
);
}
}
fn build_navdata(mut commands: Commands, map: Res<Map>) {
let nav_data = NavData::build(&map);
commands.insert_resource(nav_data);
}
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
nav_data.update_tile(coord, *new_height, 1.0);
}
_ => (),
}
}
}
@@ -51,7 +71,7 @@ fn move_unit(
path.1 += 1;
continue;
}
let vel = d.normalize() * 10.0 * time.delta_seconds();
let vel = d.normalize() * 10.0 * time.delta_secs();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {
@@ -60,35 +80,155 @@ fn move_unit(
}
}
fn calculate_path(
units: Query<(&Transform, &Target, Entity), (With<Unit>, Without<PathTask>)>,
fn dispatch_path_requests(
units: Query<(&Transform, &Target, Entity), With<Unit>>,
map: Res<Map>,
nav_data: Res<NavData>,
mut batch_id: ResMut<PathBatchId>,
mut commands: Commands,
) {
let pool = AsyncComputeTaskPool::get();
if units.is_empty() {
return;
}
let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
#[cfg(feature = "tracing")]
let _group_span = info_span!("Grouping").entered();
for (transform, target, entity) in units.iter() {
let from = transform.translation;
let to = target.0;
let req = PathRequest {
entity,
from: HexCoord::from_world_pos(transform.translation),
};
if let Some(group) = groups.get_mut(&target.0) {
group.push(req);
} else {
groups.insert(target.0, vec![req]);
}
}
#[cfg(feature = "tracing")]
drop(_group_span);
let task = pool.spawn(async move {
let pool = AsyncComputeTaskPool::get();
for (target, units) in groups {
let id = batch_id.0;
batch_id.0 += 1;
for req in &units {
commands
.entity(req.entity)
.insert(PathTaskPending(id))
.remove::<Target>();
}
let destinations = get_end_points(&target, units.len(), &map);
let req = BatchPathRequest::new(units, destinations);
#[cfg(feature = "tracing")]
let _clone_span = info_span!("Nav Data Clone").entered();
let local_nav_data = nav_data.clone();
#[cfg(feature = "tracing")]
drop(_clone_span);
let batch_task = pool.spawn(async move {
let mut i = 0;
let mut queue = CommandQueue::default();
for entitiy_req in req.entities {
let dst = req.destination[i];
i += 1;
#[cfg(feature = "tracing")]
let _path_span = info_span!("Path Finding").entered();
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data) {
queue.push(move |world: &mut World| {
let mut unit_e = world.entity_mut(entitiy_req.entity);
queue.push(move |world: &mut World| {
//todo: calculate path
world.entity_mut(entity).insert(Path(vec![from, to], 0));
});
return queue;
if let Some(pending_task) = unit_e.get::<PathTaskPending>() {
if pending_task.0 == id {
unit_e.insert(path);
unit_e.remove::<PathTaskPending>();
}
}
});
}
}
if queue.is_empty() {
return None;
}
return Some(queue);
});
commands.entity(entity).insert(PathTask(task)).remove::<Target>();
commands.spawn(PathTask(batch_task));
}
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity), With<Unit>>, mut commands: Commands) {
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
let mut result = Vec::with_capacity(count);
if count == 1 {
return vec![*coord];
}
result.push(*coord);
let mut r = 1;
while result.len() < count {
let tiles = HexCoord::select_ring(coord, r);
let needed = count - result.len();
if needed >= tiles.len() {
for t in tiles {
if map.is_in_bounds(&t) {
result.push(t);
}
}
} else {
for i in 0..needed {
let t = tiles[i];
if map.is_in_bounds(&t) {
result.push(t);
}
}
}
r += 1;
}
return result;
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands) {
for (mut task, entity) in tasks.iter_mut() {
if let Some(mut c) = futures::check_ready(&mut task.0) {
commands.append(&mut c);
commands.entity(entity).remove::<PathTask>();
if let Some(c) = futures::check_ready(&mut task.0) {
if let Some(mut queue) = c {
commands.append(&mut queue);
}
commands.entity(entity).despawn();
}
}
}
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path> {
let path = astar(
from,
|n| nav.get_neighbors(n),
|n| nav.get(n).calculate_heuristic(to),
|n| n == to,
);
if let Some((nodes, _cost)) = path {
let result: Vec<_> = nodes.iter().map(|f| f.to_world(nav.get_height(f))).collect();
return Some(Path(result, 1));
}
return None;
}
struct PathRequest {
pub entity: Entity,
pub from: HexCoord,
}
struct BatchPathRequest {
pub entities: Vec<PathRequest>,
pub destination: Vec<HexCoord>,
}
impl BatchPathRequest {
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self {
return Self {
destination: dst,
entities,
};
}
}