1 Commits

Author SHA1 Message Date
33fa18fe97 test 2024-11-07 23:47:38 -05:00
65 changed files with 2379 additions and 4289 deletions

4883
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -2,14 +2,10 @@
resolver = "2" resolver = "2"
members = [ members = [
"game/main", "game/main",
"game/shared",
"game/buildings", "game/buildings",
"game/units", "game/shared",
"game/resources",
"engine/world_generation", "engine/world_generation",
"engine/asset_loader", "engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
"engine/data",
]
# Enable a small amount of optimization in debug mode # Enable a small amount of optimization in debug mode
[profile.dev] [profile.dev]

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@@ -7,7 +7,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
serde = "1.0.228" serde = "1.0.204"
serde_json = "1.0.149" serde_json = "1.0.120"
bevy = "0.18.0" bevy = "0.14.2"
ron = "0.12.0" ron = "0.8.1"

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@@ -9,7 +9,8 @@ macro_rules! create_asset_loader {
$($string_array_name: ident -> $handle_array_name: ident)* ? $($string_array_name: ident -> $handle_array_name: ident)* ?
) => { ) => {
use bevy::prelude::*; use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, LoadState, AsyncReadExt, io::Reader}; use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
pub struct $plugin_name; pub struct $plugin_name;
impl Plugin for $plugin_name { impl Plugin for $plugin_name {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
@@ -18,7 +19,7 @@ macro_rules! create_asset_loader {
} }
} }
#[derive(Default, TypePath)] #[derive(Default)]
pub struct $loader_name; pub struct $loader_name;
impl AssetLoader for $loader_name { impl AssetLoader for $loader_name {
@@ -28,11 +29,11 @@ macro_rules! create_asset_loader {
type Error = String; type Error = String;
async fn load( async fn load<'a>(
&self, &'a self,
reader: &mut dyn bevy::asset::io::Reader, reader: &'a mut Reader<'_>,
settings: &Self::Settings, _settings: &'a Self::Settings,
load_context: &mut bevy::asset::LoadContext<'_>, load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> { ) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new(); let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await; let read_result = reader.read_to_end(&mut bytes).await;

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@@ -0,0 +1,13 @@
[package]
name = "asset_loader_proc"
version = "0.1.0"
edition = "2021"
[lib]
proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
ron = "0.8.1"

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@@ -0,0 +1 @@

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@@ -6,19 +6,19 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.2"
noise = "0.9.0" noise = "0.9.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.149" serde_json = "1.0.115"
asset_loader = { path = "../asset_loader" } asset_loader = { path = "../asset_loader" }
rayon = "1.11.0" rayon = "1.10.0"
bevy-inspector-egui = "0.36.0" bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
ron = "0.12.0" ron = "0.8.1"
image = "0.25.9" image = "0.25.2"
num = "0.4.3" num = "0.4.3"
[features] [features]

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@@ -1,4 +1,7 @@
use bevy::{mesh::MeshVertexAttribute, prelude::*, render::render_resource::VertexFormat}; use bevy::{
prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS}; use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
@@ -38,9 +41,9 @@ pub const HEX_NORMALS: [Vec3; 6] = [
]; ];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute = pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32); MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute = pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32); MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute = pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32); MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

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@@ -1,10 +1,14 @@
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use crate::{hex_utils::offset3d_to_world, prelude::*}; use crate::{hex_utils::offset3d_to_world, prelude::*};
use bevy::asset::RenderAssetUsages;
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::mesh::{Indices, PrimitiveTopology}; use bevy::{
use bevy::prelude::*; prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
};
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh { pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
@@ -35,6 +39,7 @@ pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
// &mut tex, // &mut tex,
chunk.textures[idx][0], chunk.textures[idx][0],
chunk.textures[idx][1], chunk.textures[idx][1],
chunk.overlay_textures[idx],
); );
} }
} }
@@ -59,10 +64,14 @@ fn create_tile(
normals: &mut Vec<Vec3>, normals: &mut Vec<Vec3>,
texture_index: u32, texture_index: u32,
side_texture_index: u32, side_texture_index: u32,
side_overlay_texture_index: Option<u32>,
) { ) {
let uv_offset = Vec2::splat(0.5); let uv_offset = Vec2::splat(0.5);
let tex_off = Vec2::new(texture_index as f32, 0.); let tex_off = Vec2::new(texture_index as f32, 0.);
let side_tex_off = Vec2::new(side_texture_index as f32, 0.); let side_tex_off = Vec2::new(
pack_texture_data(side_texture_index, side_overlay_texture_index) as f32,
0.,
);
let idx = verts.len() as u32; let idx = verts.len() as u32;
for i in 0..6 { for i in 0..6 {
@@ -274,6 +283,13 @@ fn create_tile_wall(
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off); uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
} }
fn pack_texture_data(texture: u32, overlay: Option<u32>) -> u32 {
if let Some(ovr) = overlay {
return texture + (ovr << 5);
}
return texture + (texture << 5);
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
@@ -316,7 +332,17 @@ mod tests {
//4 side faces //4 side faces
let nbors = [2.0, 2.0, 0.0, 0.0, 0.0, 0.0]; let nbors = [2.0, 2.0, 0.0, 0.0, 0.0, 0.0];
create_tile(Vec3::Y, &nbors, &mut verts, &mut uvs, &mut indices, &mut normals, 3, 7); create_tile(
Vec3::Y,
&nbors,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
3,
7,
None,
);
assert!(verts.len() == (6 + 4 * 4), "Number of verts don't match"); assert!(verts.len() == (6 + 4 * 4), "Number of verts don't match");
assert!(uvs.len() == (6 + 4 * 4), "Number of uvs don't match"); assert!(uvs.len() == (6 + 4 * 4), "Number of uvs don't match");

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@@ -1,12 +1,26 @@
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use crate::map::biome_map::BiomeChunk;
use crate::prelude::*; use crate::prelude::*;
use bevy::asset::RenderAssetUsages; use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::{ use bevy::{
mesh::{Indices, PrimitiveTopology},
prelude::*, prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
}; };
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh { pub fn generate_packed_chunk_mesh(
chunk: &Chunk,
map: &Map,
biome_chunk: &BiomeChunk,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6; let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut packed_data = Vec::with_capacity(vertex_count); let mut packed_data = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count); let mut indices = Vec::with_capacity(vertex_count);
@@ -14,10 +28,16 @@ pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let idx = x + z * Chunk::SIZE; let height = chunk.heights[x + z * Chunk::SIZE];
let height = chunk.heights[idx]; let data = biome_chunk.data[x + z * Chunk::SIZE];
let coord = HexCoord::from_grid_pos(x, z); let coord =
let n = chunk.get_neighbors(&coord); HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord);
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
create_packed_tile( create_packed_tile(
UVec2::new(x as u32, z as u32), UVec2::new(x as u32, z as u32),
@@ -26,8 +46,8 @@ pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
&mut packed_data, &mut packed_data,
&mut indices, &mut indices,
&mut heights, &mut heights,
chunk.textures[idx][0], tile.texture_id,
chunk.textures[idx][1], tile.side_texture_id,
); );
} }
} }
@@ -45,7 +65,7 @@ pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
fn create_packed_tile( fn create_packed_tile(
offset: UVec2, offset: UVec2,
height: f32, height: f32,
neighbors: &[f32; 6], neighbors: &[Option<f32>; 6],
packed_data: &mut Vec<u32>, packed_data: &mut Vec<u32>,
indices: &mut Vec<u32>, indices: &mut Vec<u32>,
heights: &mut Vec<f32>, heights: &mut Vec<f32>,
@@ -65,7 +85,9 @@ fn create_packed_tile(
} }
for i in 0..neighbors.len() { for i in 0..neighbors.len() {
let n_height = neighbors[i]; let cur_n = neighbors[i];
match cur_n {
Some(n_height) => {
if n_height < height { if n_height < height {
create_packed_tile_wall( create_packed_tile_wall(
offset, offset,
@@ -79,6 +101,9 @@ fn create_packed_tile(
); );
} }
} }
_ => {}
}
}
} }
fn create_packed_tile_wall( fn create_packed_tile_wall(

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@@ -1,11 +1,11 @@
use crate::hex_utils::SHORT_DIAGONAL; use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*; use bevy::prelude::*;
#[derive(Clone)] #[derive(Clone)]
pub struct Chunk { pub struct Chunk {
pub heights: [f32; Chunk::AREA], pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA], pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
// pub biome_data: [BiomeData; Chunk::AREA], // pub biome_data: [BiomeData; Chunk::AREA],
pub biome_id: [usize; Chunk::AREA], pub biome_id: [usize; Chunk::AREA],
pub chunk_offset: IVec2, pub chunk_offset: IVec2,
@@ -18,6 +18,7 @@ impl Default for Chunk {
Self { Self {
heights: [0.; Chunk::AREA], heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA], textures: [[0; 2]; Chunk::AREA],
overlay_textures: [None; Chunk::AREA],
// biome_data: [BiomeData::default(); Chunk::AREA], // biome_data: [BiomeData::default(); Chunk::AREA],
biome_id: [0; Chunk::AREA], biome_id: [0; Chunk::AREA],
chunk_offset: Default::default(), chunk_offset: Default::default(),

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@@ -2,10 +2,7 @@ use bevy::prelude::*;
use crate::hex_utils::*; use crate::hex_utils::*;
use super::{ use super::{chunk::Chunk, mesh_chunk::MeshChunkData};
chunk::Chunk,
mesh_chunk::MeshChunkData,
};
#[derive(Resource, Clone)] #[derive(Resource, Clone)]
pub struct Map { pub struct Map {
@@ -41,6 +38,7 @@ impl Map {
sealevel: self.sealevel, sealevel: self.sealevel,
heights: chunk.heights.clone(), heights: chunk.heights.clone(),
textures: chunk.textures.clone(), textures: chunk.textures.clone(),
overlay_textures: chunk.overlay_textures.clone(),
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4), distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
}; };
} }

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@@ -6,15 +6,18 @@ use rayon::prelude::*;
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use super::{biome_map::BiomeMap, chunk::Chunk, map::Map}; use super::{
biome_map::BiomeMap,
chunk::Chunk,
map::Map,
};
pub fn render_image( pub fn render_image(
size: UVec2, size: UVec2,
data: &Vec<f32>, data: &Vec<f32>,
color1: LinearRgba, color1: LinearRgba,
color2: LinearRgba, color2: LinearRgba,
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> ) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32); let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
update_image(size, data, color1, color2, &mut image); update_image(size, data, color1, color2, &mut image);
@@ -27,8 +30,7 @@ pub fn update_image(
color1: LinearRgba, color1: LinearRgba,
color2: LinearRgba, color2: LinearRgba,
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) ) {
{
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0); let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0); let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
@@ -38,13 +40,12 @@ pub fn update_image(
let idx = (y * w + x) as usize; let idx = (y * w + x) as usize;
let v = data[idx]; let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0); let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(color1, color2, t); let col = LinearRgba::lerp(&color1, color2, t);
*pixel = to_pixel(&col); *pixel = to_pixel(&col);
}); });
} }
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
{
return image::Rgba([ return image::Rgba([
(col.red * 255.0) as u8, (col.red * 255.0) as u8,
(col.green * 255.0) as u8, (col.green * 255.0) as u8,
@@ -52,8 +53,7 @@ fn to_pixel(col: &LinearRgba) -> image::Rgba<u8>
255, 255,
]); ]);
} }
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32, map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32, map.height as u32 * Chunk::SIZE as u32,
@@ -61,21 +61,18 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8
update_map(map, smooth, &mut image); update_map(map, smooth, &mut image);
return image; return image;
} }
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let right = coord.get_neighbor(1); let right = coord.get_neighbor(1);
let height = map.sample_height(&coord); let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4); let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sealevel if height < map.sealevel {
{
color.hue = 217.0; color.hue = 217.0;
} }
if map.is_in_bounds(&right) if map.is_in_bounds(&right) {
{
let h2 = map.sample_height(&right); let h2 = map.sample_height(&right);
color = get_height_color_blend(color, height, h2, smooth); color = get_height_color_blend(color, height, h2, smooth);
} }
@@ -84,35 +81,24 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
}); });
} }
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
{
let mut color = base_color; let mut color = base_color;
let mut d = height2 - height; let mut d = height2 - height;
if smooth == 0.0 || d.abs() > smooth if smooth == 0.0 || d.abs() > smooth {
{ if d > 0.0 {
if d > 0.0
{
color.lightness += 0.1; color.lightness += 0.1;
} } else if d < 0.0 {
else if d < 0.0
{
color.lightness -= 0.1; color.lightness -= 0.1;
} }
} } else {
else if d.abs() <= smooth {
{
if d.abs() <= smooth
{
d /= smooth; d /= smooth;
if d > 0.0 if d > 0.0 {
{
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into(); let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(color.into(), c2, d).into(); color = LinearRgba::lerp(&color.into(), c2, d).into();
} } else {
else
{
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into(); let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into(); color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
} }
} }
} }
@@ -120,15 +106,13 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
return color; return color;
} }
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new(map.width as u32, map.height as u32); let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
update_biome_noise_map(map, multi, &mut image); update_biome_noise_map(map, multi, &mut image);
return image; return image;
} }
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let tile = map.get_biome_data(x as usize, y as usize); let tile = map.get_biome_data(x as usize, y as usize);
@@ -141,8 +125,7 @@ pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuff
}); });
} }
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
{
let mut image = ImageBuffer::new( let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32, map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32, map.height as u32 * Chunk::SIZE as u32,
@@ -151,22 +134,19 @@ pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::R
return image; return image;
} }
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
{
let map_biome_count = map.biome_count as f32; let map_biome_count = map.biome_count as f32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| { image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize); let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap(); let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
let right = coord.get_neighbor(1); let right = coord.get_neighbor(1);
let mut color = Oklaba::BLACK; let mut color = Oklaba::BLACK;
for i in 0..biome_blend.len() for i in 0..biome_blend.len() {
{
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into(); let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
c *= biome_blend[i]; c *= biome_blend[i];
color = Oklaba::add(c, color.into()).into(); color = Oklaba::add(c, color.into()).into();
} }
if map.is_in_bounds(&right) if map.is_in_bounds(&right) {
{
let h1 = map.sample_height(&coord); let h1 = map.sample_height(&coord);
let h2 = map.sample_height(&right); let h2 = map.sample_height(&right);
color = get_height_color_blend(color.into(), h1, h2, 0.5).into(); color = get_height_color_blend(color.into(), h1, h2, 0.5).into();

View File

@@ -6,26 +6,22 @@ use crate::hex_utils::HexCoord;
use super::chunk::Chunk; use super::chunk::Chunk;
pub struct MeshChunkData pub struct MeshChunkData {
{
pub heights: [f32; Chunk::AREA], pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA], pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
pub min_height: f32, pub min_height: f32,
pub sealevel: f32, pub sealevel: f32,
pub distance_to_land: [f32; Chunk::AREA], pub distance_to_land: [f32; Chunk::AREA],
} }
impl MeshChunkData impl MeshChunkData {
{ pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6]
{
let mut data = [self.min_height; 6]; let mut data = [self.min_height; 6];
let n_tiles = coord.get_neighbors(); let n_tiles = coord.get_neighbors();
for i in 0..6 for i in 0..6 {
{
let n = n_tiles[i]; let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
{
continue; continue;
} }
data[i] = self.heights[n.to_index(Chunk::SIZE)]; data[i] = self.heights[n.to_index(Chunk::SIZE)];
@@ -34,70 +30,56 @@ impl MeshChunkData
return data; return data;
} }
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
{
let mut has_land = false; let mut has_land = false;
let mut data = [(self.min_height, None); 6]; let mut data = [(self.min_height, None); 6];
let n_tiles = coord.get_neighbors(); let n_tiles = coord.get_neighbors();
for i in 0..6 for i in 0..6 {
{
let n = n_tiles[i]; let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
{
continue; continue;
} }
let idx = n.to_index(Chunk::SIZE); let idx = n.to_index(Chunk::SIZE);
data[i] = (self.heights[idx], Some(self.distance_to_land[idx])); data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
if data[i].0 > self.sealevel if data[i].0 > self.sealevel {
{
has_land = true; has_land = true;
} }
} }
return (data, has_land); return (data, has_land);
} }
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, _range: usize) pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
{
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new(); let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
// let mut closed: Vec<(HexCoord, f32)> = Vec::new(); let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height for z in 0..height {
{ for x in 0..width {
for x in 0..width
{
let chunk = &mut data[z * height + x]; let chunk = &mut data[z * height + x];
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open); chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
} }
} }
} }
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
{ for z in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE for x in 0..Chunk::SIZE {
{
for x in 0..Chunk::SIZE
{
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z); let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
let idx = coord.to_chunk_local_index(); let idx = coord.to_chunk_local_index();
let h = self.heights[idx]; let h = self.heights[idx];
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 }; self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
if h > self.sealevel if h > self.sealevel {
{
open.push_back((coord, h, 0)); open.push_back((coord, h, 0));
} }
} }
} }
} }
#[allow(dead_code)]
#[allow(unused)]
fn fill_chunk_borders( fn fill_chunk_borders(
&mut self, &mut self,
chunks: &Vec<MeshChunkData>, chunks: &Vec<MeshChunkData>,
offset: IVec2, offset: IVec2,
open: &mut VecDeque<(HexCoord, f32, usize)>, open: &mut VecDeque<(HexCoord, f32, usize)>,
closed: &mut Vec<(HexCoord, f32)>, closed: &mut Vec<(HexCoord, f32)>,
) ) {
{
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open); self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
todo!("Fill closed list with bordering tiles") todo!("Fill closed list with bordering tiles")
} }

View File

@@ -1,5 +1,5 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::{asset::Asset, reflect::TypePath}; use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)] #[derive(Resource, Debug)]
pub struct TileManager { pub struct TileManager {
@@ -29,6 +29,7 @@ pub struct TileAsset {
#[serde(skip)] #[serde(skip)]
pub texture: String, pub texture: String,
pub side_texture_id: u32, pub side_texture_id: u32,
pub side_overlay_id: Option<u32>,
#[serde(skip)] #[serde(skip)]
pub side_texture: String, pub side_texture: String,
} }

View File

@@ -6,15 +6,15 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.2"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" } shared = { path = "../shared" }
bevy_rapier3d = "0.33.0" bevy_rapier3d = "0.27.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" } asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.149" serde_json = "1.0.120"
ron = "0.12.0" ron = "0.8.1"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }

View File

@@ -1,134 +1,22 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::{ use bevy::prelude::*;
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier; use shared::identifiers::ResourceIdentifier;
use crate::{ use crate::footprint::BuildingFootprint;
buildings::{
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)] #[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset pub struct BuildingAsset {
{
pub name: String, pub name: String,
pub description: String, pub description: String,
pub footprint: BuildingFootprint, pub footprint: BuildingFootprint,
pub prefab_path: String, pub prefab_path: String,
#[serde(skip)] #[serde(skip)]
pub prefab: Handle<Gltf>, pub prefab: Handle<Scene>,
pub base_mesh_path: String,
pub cost: Vec<ResourceIdentifier>, pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>, pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>, pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
// pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset
{
#[allow(unused)]
pub fn spawn(
&self,
pos: Vec3,
rot: Quat,
gltf: &Gltf,
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity>
{
todo!("Update building spawning");
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
// if let Some(node) = nodes.get(base_node.id()) {
// if let Some(mesh_handle) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((
// Mesh3d(mesh),
// MeshMaterial3d(mat),
// Transform::from_translation(pos).with_rotation(rot),
// Building,
// ));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
// }
// });
// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// }
// return None;
}
// fn process_node(
// &self,
// node: &GltfNode,
// meshes: &Assets<GltfMesh>,
// nodes: &Assets<GltfNode>,
// commands: &mut ChildBuilder,
// parent: &String,
// ) -> Option<Entity> {
// let path = format!("{0}/{1}", parent, node.name);
// if let Some(mesh) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
// }
// });
// if let Some(component) = self.get_component_def(&path) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// return None;
// }
// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
// if let Some(components) = &self.components {
// for c in components {
// if c.path.ends_with(path) {
// return Some(c);
// }
// }
// }
// return None;
// }
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType
{
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
ResourceConduit(ResourceConduitInfo),
} }
create_asset_loader!( create_asset_loader!(

View File

@@ -1,19 +1,21 @@
use bevy::{ use std::f32::consts::E;
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode}, use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
prelude::*,
};
use bevy_asset_loader::loading_state::{ use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig}, config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt, LoadingStateAppExt,
}; };
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{ use shared::{
despawn::Despawn, despawn::Despawn,
events::TileModifiedEvent, events::TileModifiedEvent,
resources::TileUnderCursor, resources::TileUnderCursor,
states::{AssetLoadState, GameplayState}, states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
}; };
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
use crate::{ use crate::{
assets::{ assets::{
@@ -27,10 +29,8 @@ use crate::{
pub struct BuildingPugin; pub struct BuildingPugin;
impl Plugin for BuildingPugin impl Plugin for BuildingPugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_resource(BuildQueue::default()); app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin); app.add_plugins(BuildingAssetPlugin);
@@ -41,7 +41,7 @@ impl Plugin for BuildingPugin
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading))); app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems( app.add_systems(
Update, Update,
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and(in_state(GeneratorState::Idle))), hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
); );
app.add_systems( app.add_systems(
PreUpdate, PreUpdate,
@@ -57,15 +57,12 @@ impl Plugin for BuildingPugin
} }
} }
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
{
commands.insert_resource(BuildingMap::new(cfg.size)); commands.insert_resource(BuildingMap::new(cfg.size));
} }
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
{ for e in buildings.iter() {
for e in buildings.iter()
{
commands.entity(e).despawn(); commands.entity(e).despawn();
} }
commands.insert_resource(BuildingMap::new(cfg.size)); commands.insert_resource(BuildingMap::new(cfg.size));
@@ -74,8 +71,7 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
#[derive(Resource)] #[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>); struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
{
let cube = Cuboid::from_size(Vec3::splat(1.)); let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube); let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE); let mat_handle = materials.add(Color::WHITE);
@@ -90,15 +86,13 @@ fn hq_placement(
indicator: Res<IndicatorCube>, indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>, mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>, mut next_state: ResMut<NextState<GameplayState>>,
) ) {
{
if let Some(contact) = tile_under_cursor.0 if let Some(contact) = tile_under_cursor.0 {
{
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h)); let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator); show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) if mouse.just_pressed(MouseButton::Left) {
{
build_queue.queue.push(QueueEntry { build_queue.queue.push(QueueEntry {
building: 0.into(), building: 0.into(),
pos: contact.tile, pos: contact.tile,
@@ -109,14 +103,15 @@ fn hq_placement(
} }
} }
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
{ for p in positions {
for p in positions
{
commands.spawn(( commands.spawn((
Mesh3d(indicator.0.clone()), PbrBundle {
MeshMaterial3d(indicator.1.clone()), mesh: indicator.0.clone(),
Transform::from_translation(p), material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Despawn, Despawn,
)); ));
} }
@@ -127,65 +122,44 @@ fn process_build_queue(
mut commands: Commands, mut commands: Commands,
db: Res<BuildingDatabase>, db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>, building_assets: Res<Assets<BuildingAsset>>,
gltf_assets: Res<Assets<Gltf>>,
gltf_meshes: Res<Assets<GltfMesh>>,
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>, mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>, heightmap: Res<Map>,
) ) {
{ for item in &queue.queue {
for item in &queue.queue
{
let handle = &db.buildings[item.building.0]; let handle = &db.buildings[item.building.0];
if let Some(building) = building_assets.get(handle.id()) if let Some(building) = building_assets.get(handle.id()) {
{
let h = heightmap.sample_height(&item.pos); let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos); println!("Spawning {} at {}", building.name, item.pos);
if let Some(gltf) = gltf_assets.get(building.prefab.id()) let e = commands.spawn((
{ SceneBundle {
let e = building.spawn( scene: building.prefab.clone(),
item.pos.to_world(h), transform: Transform::from_translation(item.pos.to_world(h)),
Quat::IDENTITY, ..Default::default()
gltf, },
&mut commands, Building,
&gltf_meshes, ));
&gltf_nodes,
); building_map.add_building(BuildingEntry::new(item.pos, e.id()));
if let Some(b) = e
{
building_map.add_building(BuildingEntry::new(item.pos, b));
}
}
else
{
warn!("Failed to spawn building");
}
} }
} }
queue.queue.clear(); queue.queue.clear();
} }
fn update_building_heights( fn update_building_heights(
mut tile_updates: MessageReader<TileModifiedEvent>, mut tile_updates: EventReader<TileModifiedEvent>,
building_map: Res<BuildingMap>, building_map: Res<BuildingMap>,
mut commands: Commands, mut commands: Commands,
) ) {
{ for event in tile_updates.read() {
for event in tile_updates.read() match event {
{ TileModifiedEvent::HeightChanged(coord, new_height) => {
match event if let Some(building) = building_map.get_building(coord) {
{
TileModifiedEvent::HeightChanged(coord, new_height) =>
{
if let Some(building) = building_map.get_building(coord)
{
let mut queue = CommandQueue::default(); let mut queue = CommandQueue::default();
let e = building.entity.clone(); let e = building.entity.clone();
let h = *new_height; let h = *new_height;
queue.push(move |world: &mut World| { queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e); let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() if let Some(mut transform) = emut.get_mut::<Transform>() {
{
transform.translation.y = h; transform.translation.y = h;
} }
}); });

View File

@@ -1,3 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

View File

@@ -1,6 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceConduitInfo {
pub range: usize,
pub connection_range: usize,
}

View File

@@ -1,6 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

View File

@@ -1,5 +0,0 @@
pub mod basic_building;
pub mod conduit_building;
pub mod factory_building;
pub mod resource_gathering;
pub mod tech_building;

View File

@@ -1,8 +0,0 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

View File

@@ -1,9 +0,0 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

View File

@@ -4,5 +4,4 @@ pub mod building_plugin;
pub mod buildings_map; pub mod buildings_map;
pub mod footprint; pub mod footprint;
pub mod prelude; pub mod prelude;
mod buildings;
pub use building_plugin::*; pub use building_plugin::*;

View File

@@ -7,27 +7,26 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = { version = "0.18.0", features = ["file_watcher"] } bevy = { version = "0.14.2", features = ["file_watcher"] }
bevy-inspector-egui = "0.36.0" bevy-inspector-egui = "0.25.0"
# iyes_perf_ui = "0.3.0" iyes_perf_ui = "0.3.0"
noise = "0.9.0" noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.33.0", features = [ bevy_rapier3d = { version = "0.27.0", features = [
"simd-stable", "simd-stable",
"parallel", "parallel",
"debug-render-3d", "debug-render-3d",
] } ] }
rayon = "1.11.0" rayon = "1.10.0"
buildings = { path = "../buildings" } buildings = { path = "../buildings" }
units = { path = "../units" } units = { path = "../units" }
shared = { path = "../shared" } shared = { path = "../shared" }
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
ron = "0.12.0" ron = "0.8.1"
image = "0.25.9" image = "0.25.2"
# bevy_lunex = "0.2.4"
[features] [features]
tracing = [ tracing = [

View File

@@ -13,10 +13,6 @@ where
for path in fs::read_dir(from).unwrap() { for path in fs::read_dir(from).unwrap() {
let path = path.unwrap().path(); let path = path.unwrap().path();
println!("{path:?}");
if path.starts_with("assets/raw_assets") {
continue;
}
let to = to.clone().join(path.file_name().unwrap()); let to = to.clone().join(path.file_name().unwrap());
if path.is_file() { if path.is_file() {

View File

@@ -1,8 +1,8 @@
use bevy::anti_alias::taa::TemporalAntiAliasing; use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::prepass::DepthPrepass; use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel}; use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*; use bevy::prelude::*;
use bevy::window::{CursorGrabMode, CursorOptions, PrimaryWindow}; use bevy::window::{CursorGrabMode, PrimaryWindow};
use shared::sets::GameplaySet; use shared::sets::GameplaySet;
use shared::tags::MainCamera; use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord; use world_generation::hex_utils::HexCoord;
@@ -13,24 +13,31 @@ use super::components::*;
pub struct PhosCameraPlugin; pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin impl Plugin for PhosCameraPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.register_type::<PhosCamera>(); app.register_type::<PhosCamera>();
app.register_type::<PhosOrbitCamera>(); app.register_type::<PhosOrbitCamera>();
app.add_systems(PreStartup, setup); app.add_systems(PreStartup, setup);
// app.add_systems(Update, rts_camera_system.in_set(GameplaySet));
// app.add_systems(PostUpdate, limit_camera_bounds.in_set(GameplaySet));
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet)); app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap))); app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_plugins(TemporalAntiAliasPlugin);
} }
} }
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>) fn init_bounds(
{ mut commands: Commands,
let (mut cam_t, cam_entity) = cam.into_inner(); mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
heightmap: Res<Map>,
) {
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center(); cam_t.translation = heightmap.get_center();
commands commands
.entity(cam_entity) .entity(cam_entity)
@@ -41,37 +48,36 @@ fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), Wit
}); });
} }
fn setup(mut commands: Commands) fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
{
commands commands
.spawn(( .spawn((
Camera3d::default(), Camera3dBundle {
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y), transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
PhosCamera::default(), PhosCamera::default(),
MainCamera, MainCamera,
DepthPrepass, DepthPrepass,
PhosOrbitCamera::default(), PhosOrbitCamera::default(),
TemporalAntiAliasing::default(),
)) ))
.insert(Msaa::Off); .insert(TemporalAntiAliasBundle::default());
// .insert(RenderLayers::layer(0))
// *msaa = Msaa::Off; *msaa = Msaa::Off;
} }
fn orbit_camera_upate( fn orbit_camera_upate(
cam_query: Single<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>, mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
mut wheel: MessageReader<MouseWheel>, mut wheel: EventReader<MouseWheel>,
mut mouse_motion: MessageReader<MouseMotion>, mut mouse_motion: EventReader<MouseMotion>,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>, mut window_query: Query<&mut Window, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
map: Res<Map>, map: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos, #[cfg(debug_assertions)] mut gizmos: Gizmos,
) ) {
{ let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
let (mut transform, config, mut orbit, bounds) = cam_query.into_inner(); let mut window = window_query.single_mut();
let target = orbit.target; let target = orbit.target;
let mut cam_pos = target; let mut cam_pos = target;
@@ -79,70 +85,53 @@ fn orbit_camera_upate(
//Apply Camera Dist //Apply Camera Dist
cam_pos -= orbit.forward * orbit.distance; cam_pos -= orbit.forward * orbit.distance;
if mouse.pressed(MouseButton::Middle) if mouse.pressed(MouseButton::Middle) {
{
let mut orbit_move = Vec2::ZERO; let mut orbit_move = Vec2::ZERO;
for e in mouse_motion.read() for e in mouse_motion.read() {
{
orbit_move += e.delta; orbit_move += e.delta;
} }
orbit_move *= config.pan_speed * time.delta_secs() * -1.0; orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x); let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize(); let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y); let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward; orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0); // orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize(); orbit.forward = orbit.forward.normalize();
cursor_options.grab_mode = CursorGrabMode::Locked; window.cursor.grab_mode = CursorGrabMode::Locked;
cursor_options.visible = false; window.cursor.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
} }
else if key.pressed(KeyCode::KeyE) {
{ let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
cursor_options.grab_mode = CursorGrabMode::None;
cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward; orbit.forward = rot * orbit.forward;
} } else if key.pressed(KeyCode::KeyQ) {
else if key.pressed(KeyCode::KeyQ) let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward; orbit.forward = rot * orbit.forward;
} }
let mut cam_move = Vec3::ZERO; let mut cam_move = Vec3::ZERO;
if key.pressed(KeyCode::KeyA) if key.pressed(KeyCode::KeyA) {
{
cam_move.x = 1.; cam_move.x = 1.;
} } else if key.pressed(KeyCode::KeyD) {
else if key.pressed(KeyCode::KeyD)
{
cam_move.x = -1.; cam_move.x = -1.;
} }
if key.pressed(KeyCode::KeyW) if key.pressed(KeyCode::KeyW) {
{
cam_move.z = 1.; cam_move.z = 1.;
} } else if key.pressed(KeyCode::KeyS) {
else if key.pressed(KeyCode::KeyS)
{
cam_move.z = -1.; cam_move.z = -1.;
} }
let move_speed = if key.pressed(KeyCode::ShiftLeft) let move_speed = if key.pressed(KeyCode::ShiftLeft) {
{
config.speed * 2.0 config.speed * 2.0
} } else {
else
{
config.speed config.speed
}; };
if cam_move != Vec3::ZERO if cam_move != Vec3::ZERO {
{
cam_move = cam_move.normalize(); cam_move = cam_move.normalize();
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize(); let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd); let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
@@ -151,7 +140,7 @@ fn orbit_camera_upate(
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5)); gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE); gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
} }
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs(); orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target.y = sample_ground(orbit.target, &map); orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x); orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
@@ -159,16 +148,14 @@ fn orbit_camera_upate(
} }
let mut scroll = 0.0; let mut scroll = 0.0;
for e in wheel.read() for e in wheel.read() {
{ match e.unit {
match e.unit
{
MouseScrollUnit::Line => scroll += e.y * 5., MouseScrollUnit::Line => scroll += e.y * 5.,
MouseScrollUnit::Pixel => scroll += e.y, MouseScrollUnit::Pixel => scroll += e.y,
} }
} }
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed; orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed;
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height); orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height; // let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;
@@ -184,31 +171,23 @@ fn orbit_camera_upate(
transform.look_at(target, Vec3::Y); transform.look_at(target, Vec3::Y);
} }
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
{
let tile_under = HexCoord::from_world_pos(pos); let tile_under = HexCoord::from_world_pos(pos);
let neighbors = heightmap.get_neighbors(&tile_under); let neighbors = heightmap.get_neighbors(&tile_under);
let mut ground_height = if heightmap.is_in_bounds(&tile_under) let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
{
heightmap.sample_height(&tile_under) heightmap.sample_height(&tile_under)
} } else {
else
{
heightmap.sealevel heightmap.sealevel
}; };
for n in neighbors for n in neighbors {
{ if let Some(h) = n {
if let Some(h) = n if h > ground_height {
{
if h > ground_height
{
ground_height = h; ground_height = h;
} }
} }
} }
if ground_height < heightmap.sealevel if ground_height < heightmap.sealevel {
{
ground_height = heightmap.sealevel; ground_height = heightmap.sealevel;
} }
return ground_height; return ground_height;

View File

@@ -1,11 +1,10 @@
use bevy::prelude::*; use bevy::{math::Direction3d, prelude::*};
use rayon::str; use rayon::str;
use world_generation::prelude::Chunk; use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
#[derive(Component, Reflect)] #[derive(Component, Reflect)]
#[reflect(Component)] #[reflect(Component)]
pub struct PhosCamera pub struct PhosCamera {
{
pub min_height: f32, pub min_height: f32,
pub max_height: f32, pub max_height: f32,
pub speed: f32, pub speed: f32,
@@ -15,33 +14,28 @@ pub struct PhosCamera
pub max_angle: f32, pub max_angle: f32,
} }
impl Default for PhosCamera impl Default for PhosCamera {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
min_height: 10., min_height: 10.,
max_height: 420., max_height: 420.,
speed: 100., speed: 100.,
pan_speed: Vec2::new(0.8, 0.5), pan_speed: Vec2::new(0.8, 0.5),
zoom_speed: 20., zoom_speed: 200.,
min_angle: (20. as f32).to_radians(), min_angle: (20. as f32).to_radians(),
max_angle: 1., max_angle: 1.,
} }
} }
} }
#[derive(Component, Reflect)] #[derive(Component, Reflect)]
pub struct PhosOrbitCamera pub struct PhosOrbitCamera {
{
pub target: Vec3, pub target: Vec3,
pub distance: f32, pub distance: f32,
pub forward: Vec3, pub forward: Vec3,
} }
impl Default for PhosOrbitCamera impl Default for PhosOrbitCamera {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
target: Default::default(), target: Default::default(),
distance: 40.0, distance: 40.0,
@@ -51,16 +45,13 @@ impl Default for PhosOrbitCamera
} }
#[derive(Component, Default)] #[derive(Component, Default)]
pub struct CameraBounds pub struct CameraBounds {
{
pub min: Vec2, pub min: Vec2,
pub max: Vec2, pub max: Vec2,
} }
impl CameraBounds impl CameraBounds {
{ pub fn from_size(world_size: Vec2) -> Self {
pub fn from_size(world_size: Vec2) -> Self
{
let padding = Chunk::WORLD_SIZE; let padding = Chunk::WORLD_SIZE;
return Self { return Self {
min: Vec2::ZERO - padding, min: Vec2::ZERO - padding,

View File

@@ -1,10 +1,7 @@
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin; use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode; use bevy::window::PresentMode;
#[cfg(debug_assertions)]
use bevy::window::WindowResolution;
use bevy_inspector_egui::bevy_egui::EguiPlugin;
use bevy_inspector_egui::quick::WorldInspectorPlugin; use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin; use phos::PhosGamePlugin;
@@ -13,11 +10,10 @@ mod map_rendering;
mod phos; mod phos;
mod prelude; mod prelude;
mod shader_extensions; mod shader_extensions;
mod ui;
mod utlis; mod utlis;
mod ui;
fn main() fn main() {
{
App::new() App::new()
.add_plugins(( .add_plugins((
DefaultPlugins DefaultPlugins
@@ -26,7 +22,7 @@ fn main()
title: "Phos".into(), title: "Phos".into(),
name: Some("phos".into()), name: Some("phos".into()),
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
resolution: WindowResolution::new(1920, 1080), resolution: (1920., 1080.).into(),
present_mode: PresentMode::AutoNoVsync, present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))] #[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen, mode: bevy::window::WindowMode::BorderlessFullscreen,
@@ -47,9 +43,8 @@ fn main()
watch_for_changes_override: Some(true), watch_for_changes_override: Some(true),
..Default::default() ..Default::default()
}), }),
EguiPlugin::default(),
WorldInspectorPlugin::new(), WorldInspectorPlugin::new(),
WireframePlugin::default(), WireframePlugin,
PhosGamePlugin, PhosGamePlugin,
)) ))
.run(); .run();

View File

@@ -1,6 +1,7 @@
use bevy::ecs::world::CommandQueue; use bevy::ecs::world::CommandQueue;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::tasks::*; use bevy::tasks::*;
use bevy::utils::futures;
use bevy_rapier3d::geometry::Collider; use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::geometry::TriMeshFlags; use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent; use shared::events::ChunkModifiedEvent;
@@ -9,7 +10,6 @@ use world_generation::prelude::Map;
use world_generation::states::GeneratorState; use world_generation::states::GeneratorState;
use crate::prelude::RebuildChunk; use crate::prelude::RebuildChunk;
use crate::prelude::WaterMesh;
use crate::{ use crate::{
prelude::{PhosChunk, PhosChunkRegistry}, prelude::{PhosChunk, PhosChunkRegistry},
utlis::chunk_utils::prepare_chunk_mesh, utlis::chunk_utils::prepare_chunk_mesh,
@@ -17,13 +17,11 @@ use crate::{
pub struct ChunkRebuildPlugin; pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin impl Plugin for ChunkRebuildPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<PhosChunkRegistry>(); app.init_resource::<PhosChunkRegistry>();
app.add_message::<ChunkModifiedEvent>(); app.add_event::<ChunkModifiedEvent>();
app.add_message::<TileModifiedEvent>(); app.add_event::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle))); app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver); app.add_systems(PostUpdate, collider_task_resolver);
} }
@@ -33,13 +31,11 @@ fn chunk_rebuilder(
mut commands: Commands, mut commands: Commands,
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>, chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
heightmap: Res<Map>, heightmap: Res<Map>,
) ) {
{
let pool = AsyncComputeTaskPool::get(); let pool = AsyncComputeTaskPool::get();
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32); let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query for (chunk_entity, idx) in &chunk_query {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered(); let _spawn_span = info_span!("Rebuild Chunk").entered();
info!("Rebuilding Chunk"); info!("Rebuilding Chunk");
@@ -59,15 +55,14 @@ fn chunk_rebuilder(
collider_data.0, collider_data.0,
collider_data.1, collider_data.1,
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
) );
.expect("Failed to build chunk mesh");
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
drop(trimesh_span); drop(trimesh_span);
queue.push(move |world: &mut World| { queue.push(move |world: &mut World| {
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>(); world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
}); });
return (queue, mesh, water_mesh); return (queue, mesh);
}); });
commands commands
@@ -78,28 +73,19 @@ fn chunk_rebuilder(
} }
fn collider_task_resolver( fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>, mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
) ) {
{ for (mut task, mesh_handle) in &mut chunks {
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
{
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
{
commands.append(&mut c); commands.append(&mut c);
meshes meshes.insert(mesh_handle, mesh);
.insert(mesh_handle.id(), chunk_mesh)
.expect("Failed to update chunk mesh");
meshes
.insert(water_mesh_handle.0, water_mesh)
.expect("Failed to update chink water mesh");
} }
} }
} }
#[derive(Component)] #[derive(Component)]
struct ChunkRebuildTask struct ChunkRebuildTask {
{ pub task: Task<(CommandQueue, Mesh)>,
pub task: Task<(CommandQueue, Mesh, Mesh)>,
} }

View File

@@ -1,6 +1,9 @@
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*}; use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
};
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin; use bevy_inspector_egui::quick::ResourceInspectorPlugin;
@@ -18,7 +21,7 @@ use world_generation::{
}; };
use crate::{ use crate::{
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh}, prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
shader_extensions::{ shader_extensions::{
chunk_material::ChunkMaterial, chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings}, water_material::{WaterMaterial, WaterSettings},
@@ -30,10 +33,8 @@ use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDis
pub struct MapInitPlugin; pub struct MapInitPlugin;
impl Plugin for MapInitPlugin impl Plugin for MapInitPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_state(GeneratorState::Startup); app.insert_state(GeneratorState::Startup);
app.insert_state(AssetLoadState::Loading); app.insert_state(AssetLoadState::Loading);
@@ -49,7 +50,10 @@ impl Plugin for MapInitPlugin
ChunkRebuildPlugin, ChunkRebuildPlugin,
// TerraFormingTestPlugin, // TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(), MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>>::default(), MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
..Default::default()
},
)); ));
app.configure_loading_state( app.configure_loading_state(
@@ -73,7 +77,7 @@ impl Plugin for MapInitPlugin
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate))); app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems( app.add_systems(
Update, Update,
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(GeneratorState::SpawnMap))), spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
); );
app.insert_resource(TileManager::default()); app.insert_resource(TileManager::default());
@@ -83,8 +87,7 @@ impl Plugin for MapInitPlugin
fn setup_materials( fn setup_materials(
mut phos_assets: ResMut<PhosAssets>, mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>, mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) ) {
{
let water_material = water_materials.add(ExtendedMaterial { let water_material = water_materials.add(ExtendedMaterial {
base: StandardMaterial { base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.), base_color: Color::srgb(0., 0.878, 1.),
@@ -110,8 +113,7 @@ fn finalize_biome_painter(
mut next_generator_state: ResMut<NextState<GeneratorState>>, mut next_generator_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainterAsset>, biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>, biomes: Res<Assets<BiomeAsset>>,
) ) {
{
let painter = biome_painter.build(&biomes); let painter = biome_painter.build(&biomes);
commands.insert_resource(painter); commands.insert_resource(painter);
next_generator_state.set(GeneratorState::GenerateHeightmap); next_generator_state.set(GeneratorState::GenerateHeightmap);
@@ -122,14 +124,11 @@ fn finalize_texture(
mut images: ResMut<Assets<Image>>, mut images: ResMut<Assets<Image>>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>, mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut next_load_state: ResMut<NextState<AssetLoadState>>, mut next_load_state: ResMut<NextState<AssetLoadState>>,
) ) {
{
let image = images.get_mut(atlas.handle.id()).unwrap(); let image = images.get_mut(atlas.handle.id()).unwrap();
let array_layers = image.height() / image.width(); let array_layers = image.height() / image.width();
image image.reinterpret_stacked_2d_as_array(array_layers);
.reinterpret_stacked_2d_as_array(array_layers)
.expect("Failed to reinterpret as array");
let chunk_material = chunk_materials.add(ExtendedMaterial { let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(), base: StandardMaterial::default(),
@@ -146,8 +145,7 @@ fn create_heightmap(
mut commands: Commands, mut commands: Commands,
mut next_state: ResMut<NextState<GeneratorState>>, mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>, biome_painter: Res<BiomePainter>,
) ) {
{
let config = GenerationConfig { let config = GenerationConfig {
biome_blend: 32, biome_blend: 32,
biome_dither: 10., biome_dither: 10.,
@@ -218,11 +216,9 @@ fn spawn_map(
mut game_state: ResMut<NextState<MenuState>>, mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>, mut gameplay_state: ResMut<NextState<GameplayState>>,
biome_painter: Res<BiomePainter>, biome_painter: Res<BiomePainter>,
) ) {
{
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers); paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
//Prepare Mesh Data
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32); let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap let chunk_meshes: Vec<_> = heightmap
.chunks .chunks
@@ -240,8 +236,6 @@ fn spawn_map(
.collect(); .collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len()); let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
//Spawn Chunks
{ {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered(); let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -250,26 +244,29 @@ fn spawn_map(
0., 0.,
(Chunk::SIZE / 2) as f32 * 1.5, (Chunk::SIZE / 2) as f32 * 1.5,
); );
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
{
// let mesh_handle = meshes.a // let mesh_handle = meshes.a
let water_mesh_handle = meshes.add(water_mesh);
let chunk = commands let chunk = commands
.spawn(( .spawn((
Mesh3d(meshes.add(chunk_mesh)), MaterialMeshBundle {
MeshMaterial3d(atlas.chunk_material_handle.clone()), mesh: meshes.add(chunk_mesh),
Transform::from_translation(pos), material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index), PhosChunk::new(index),
WaterMesh(water_mesh_handle.id()),
RenderDistanceVisibility::default().with_offset(visibility_offset), RenderDistanceVisibility::default().with_offset(visibility_offset),
collider, collider,
)) ))
.id(); .id();
let water = commands let water = commands
.spawn(( .spawn((
Mesh3d(water_mesh_handle), MaterialMeshBundle {
MeshMaterial3d(atlas.water_material.clone()), mesh: meshes.add(water_mesh),
Transform::from_translation(pos), material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index), PhosChunk::new(index),
NotShadowCaster, NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset), RenderDistanceVisibility::default().with_offset(visibility_offset),
@@ -280,10 +277,23 @@ fn spawn_map(
} }
} }
// commands.spawn((
// MaterialMeshBundle {
// transform: Transform::from_translation(heightmap.get_center()),
// mesh: meshes.add(
// Plane3d::default()
// .mesh()
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
// ),
// material: atlas.water_material.clone(),
// ..default()
// },
// NotShadowCaster,
// ));
commands.insert_resource(registry); commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle); generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame if cur_game_state.get() != &MenuState::InGame {
{
game_state.set(MenuState::InGame); game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ); gameplay_state.set(GameplayState::PlaceHQ);
} }
@@ -297,10 +307,8 @@ fn despawn_map(
chunks: Query<Entity, With<PhosChunk>>, chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>, mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>, biome_painter: Res<BiomePainter>,
) ) {
{ for chunk in chunks.iter() {
for chunk in chunks.iter()
{
commands.entity(chunk).despawn(); commands.entity(chunk).despawn();
} }

View File

@@ -1 +1,2 @@
use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset;

View File

@@ -1,12 +1,11 @@
use bevy::prelude::*; use bevy::prelude::*;
use shared::tags::MainCamera;
use crate::camera_system::components::PhosCamera;
pub struct RenderDistancePlugin; pub struct RenderDistancePlugin;
impl Plugin for RenderDistancePlugin impl Plugin for RenderDistancePlugin {
{ fn build(&self, app: &mut bevy::prelude::App) {
fn build(&self, app: &mut bevy::prelude::App)
{
app.register_type::<RenderDistanceSettings>(); app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system) app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default()); .insert_resource(RenderDistanceSettings::default());
@@ -15,68 +14,54 @@ impl Plugin for RenderDistancePlugin
#[derive(Resource, Reflect)] #[derive(Resource, Reflect)]
#[reflect(Resource)] #[reflect(Resource)]
pub struct RenderDistanceSettings pub struct RenderDistanceSettings {
{
pub render_distance: f32, pub render_distance: f32,
} }
impl RenderDistanceSettings impl RenderDistanceSettings {
{ pub fn new(distance: f32) -> Self {
pub fn new(distance: f32) -> Self
{
return Self { return Self {
render_distance: distance, render_distance: distance,
}; };
} }
} }
impl Default for RenderDistanceSettings impl Default for RenderDistanceSettings {
{ fn default() -> Self {
fn default() -> Self
{
Self::new(500.) Self::new(500.)
} }
} }
#[derive(Component)] #[derive(Component)]
pub struct RenderDistanceVisibility pub struct RenderDistanceVisibility {
{
pub offset: Vec3, pub offset: Vec3,
} }
impl RenderDistanceVisibility impl RenderDistanceVisibility {
{ pub fn with_offset(mut self, offset: Vec3) -> Self {
pub fn with_offset(mut self, offset: Vec3) -> Self
{
self.offset = offset; self.offset = offset;
return self; return self;
} }
} }
impl Default for RenderDistanceVisibility impl Default for RenderDistanceVisibility {
{ fn default() -> Self {
fn default() -> Self
{
Self { offset: Vec3::ZERO } Self { offset: Vec3::ZERO }
} }
} }
fn render_distance_system( fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>, mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera: Single<&Transform, With<MainCamera>>, camera_query: Query<&Transform, With<PhosCamera>>,
settings: Res<RenderDistanceSettings>, settings: Res<RenderDistanceSettings>,
) ) {
{ let camera = camera_query.single();
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z); let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() for (t, mut vis, r) in objects.iter_mut() {
{
let dist = (cam_pos - (t.translation + r.offset)).length(); let dist = (cam_pos - (t.translation + r.offset)).length();
if settings.render_distance < dist if settings.render_distance < dist {
{
*vis = Visibility::Hidden; *vis = Visibility::Hidden;
} } else {
else
{
*vis = Visibility::Visible; *vis = Visibility::Visible;
} }
} }

View File

@@ -1,20 +1,21 @@
use bevy::{platform::collections::HashSet, prelude::*}; use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{ use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent}, events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor, resources::TileUnderCursor,
states::GameplayState, states::GameplayState,
}; };
use world_generation::{prelude::Map, states::GeneratorState}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use crate::prelude::{PhosChunkRegistry, RebuildChunk}; use crate::{
camera_system::components::PhosCamera,
prelude::{PhosChunkRegistry, RebuildChunk},
};
#[allow(dead_code)]
pub struct TerraFormingTestPlugin; pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin impl Plugin for TerraFormingTestPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.add_systems( app.add_systems(
Update, Update,
deform deform
@@ -24,48 +25,39 @@ impl Plugin for TerraFormingTestPlugin
} }
} }
#[allow(dead_code)]
fn deform( fn deform(
mut commands: Commands, mut commands: Commands,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>, chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>, tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: MessageWriter<ChunkModifiedEvent>, mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: MessageWriter<TileModifiedEvent>, mut tile_modified: EventWriter<TileModifiedEvent>,
) ) {
{
let mut multi = 0.; let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) if mouse.just_pressed(MouseButton::Left) {
{
multi = 1.; multi = 1.;
} } else if mouse.just_pressed(MouseButton::Right) {
else if mouse.just_pressed(MouseButton::Right)
{
multi = -1.; multi = -1.;
} }
if multi == 0. if multi == 0. {
{
return; return;
} }
if let Some(contact) = tile_under_cursor.0 if let Some(contact) = tile_under_cursor.0 {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered(); let span = info_span!("Deform Mesh").entered();
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi); let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new(); let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles for (tile, height) in modified_tiles {
{
let chunk = tile.to_chunk_index(heightmap.width); let chunk = tile.to_chunk_index(heightmap.width);
if !chunk_set.contains(&chunk) if !chunk_set.contains(&chunk) {
{ chunk_modified.send(ChunkModifiedEvent { index: chunk });
chunk_modified.write(ChunkModifiedEvent { index: chunk });
chunk_set.insert(chunk); chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk); commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
} }
tile_modified.write(TileModifiedEvent::HeightChanged(tile, height)); tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
} }
// commands.entity(e).insert(RebuildChunk); // commands.entity(e).insert(RebuildChunk);
} }

View File

@@ -1,32 +1,29 @@
use crate::camera_system::components::PhosCamera; use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin; use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin; use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin; use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin; use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin}; use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::diagnostic::{EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin}; use bevy::{
use bevy::light::CascadeShadowConfig; pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
use bevy::{pbr::wireframe::WireframeConfig, prelude::*}; prelude::*,
};
use bevy_asset_loader::prelude::*; use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity}; use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider; use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin}; use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
// use buildings::BuildingPugin; use buildings::BuildingPugin;
// use iyes_perf_ui::prelude::*; use iyes_perf_ui::prelude::*;
// use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet; use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState}; use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState}; use shared::{despawn::DespawnPuglin, states::AssetLoadState};
// use units::units_plugin::UnitsPlugin; use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState; use world_generation::states::GeneratorState;
pub struct PhosGamePlugin; pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin impl Plugin for PhosGamePlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_state(AssetLoadState::Loading); app.insert_state(AssetLoadState::Loading);
app.insert_state(MenuState::Loading); app.insert_state(MenuState::Loading);
app.insert_state(GameplayState::Waiting); app.insert_state(GameplayState::Waiting);
@@ -39,10 +36,8 @@ impl Plugin for PhosGamePlugin
PhosCameraPlugin, PhosCameraPlugin,
MapInitPlugin, MapInitPlugin,
RenderDistancePlugin, RenderDistancePlugin,
// BuildingPugin, BuildingPugin,
BuildUIPlugin, UnitsPlugin,
// SimpleAnimationPlugin,
// UnitsPlugin,
DespawnPuglin, DespawnPuglin,
TileSelectionPlugin, TileSelectionPlugin,
#[cfg(debug_assertions)] #[cfg(debug_assertions)]
@@ -60,10 +55,10 @@ impl Plugin for PhosGamePlugin
app.add_systems(Update, spawn_sphere); app.add_systems(Update, spawn_sphere);
//Perf UI //Perf UI
app.add_plugins(FrameTimeDiagnosticsPlugin::default()) app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(EntityCountDiagnosticsPlugin::default()) .add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin); .add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
// .add_plugins(PerfUiPlugin); .add_plugins(PerfUiPlugin);
//Physics //Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default()); app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
@@ -76,56 +71,55 @@ impl Plugin for PhosGamePlugin
} }
} }
fn configure_gameplay_set(app: &mut App) fn configure_gameplay_set(app: &mut App) {
{
app.configure_sets( app.configure_sets(
Update, Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
PreUpdate, PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
PostUpdate, PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
FixedUpdate, FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
FixedPreUpdate, FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
app.configure_sets( app.configure_sets(
FixedPostUpdate, FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))), GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
); );
} }
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
{
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(( commands.spawn((
DirectionalLight { PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
shadows_enabled: true, shadows_enabled: true,
..default() ..default()
}, },
CascadeShadowConfig { cascade_shadow_config: CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.], bounds: vec![200., 400., 600., 800.],
..default() ..default()
}, },
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y), transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
)); ..default()
});
let sphere_mat = StandardMaterial { let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.), base_color: Color::srgb(1., 1., 0.),
@@ -140,22 +134,24 @@ struct SphereMat(Handle<StandardMaterial>);
fn spawn_sphere( fn spawn_sphere(
mut commands: Commands, mut commands: Commands,
cam: Single<&Transform, With<PhosCamera>>, cam: Query<&Transform, With<PhosCamera>>,
keyboard_input: Res<ButtonInput<KeyCode>>, keyboard_input: Res<ButtonInput<KeyCode>>,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mat: Res<SphereMat>, mat: Res<SphereMat>,
) ) {
{ if keyboard_input.just_pressed(KeyCode::KeyF) {
if keyboard_input.just_pressed(KeyCode::KeyF) let cam_transform = cam.single();
{
commands.spawn(( commands.spawn((
Mesh3d(meshes.add(Sphere::new(0.3))), MaterialMeshBundle {
MeshMaterial3d(mat.0.clone()), mesh: meshes.add(Sphere::new(0.3)),
Transform::from_translation(cam.translation), material: mat.0.clone(),
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Collider::ball(0.3), Collider::ball(0.3),
RigidBody::Dynamic, RigidBody::Dynamic,
Ccd::enabled(), Ccd::enabled(),
Velocity::linear(cam.forward() * 50.), Velocity::linear(cam_transform.forward() * 50.),
)); ));
} }
} }

View File

@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource}; use bevy::prelude::{Component, Image, Resource};
use bevy_asset_loader::asset_collection::AssetCollection; use bevy_asset_loader::asset_collection::AssetCollection;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial; use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial; use crate::shader_extensions::water_material::WaterMaterial;
#[derive(AssetCollection, Resource, Default)] #[derive(AssetCollection, Resource, Default)]
pub struct PhosAssets pub struct PhosAssets {
{
#[asset(key = "chunk_atlas")] #[asset(key = "chunk_atlas")]
pub handle: Handle<Image>, pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>, pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
@@ -17,33 +17,24 @@ pub struct PhosAssets
} }
#[derive(Component)] #[derive(Component)]
pub struct PhosChunk pub struct PhosChunk {
{
pub index: usize, pub index: usize,
} }
impl PhosChunk impl PhosChunk {
{ pub fn new(index: usize) -> Self {
pub fn new(index: usize) -> Self
{
return Self { index }; return Self { index };
} }
} }
#[derive(Component)]
pub struct WaterMesh(pub AssetId<Mesh>);
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub struct PhosChunkRegistry pub struct PhosChunkRegistry {
{
pub chunks: Vec<Entity>, pub chunks: Vec<Entity>,
pub waters: Vec<Entity>, pub waters: Vec<Entity>,
} }
impl PhosChunkRegistry impl PhosChunkRegistry {
{ pub fn new(size: usize) -> Self {
pub fn new(size: usize) -> Self
{
return Self { return Self {
chunks: Vec::with_capacity(size), chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size), waters: Vec::with_capacity(size),

View File

@@ -1,76 +1,39 @@
use bevy::asset::{Asset, Handle}; use bevy::asset::{Asset, Handle};
use bevy::image::Image; use bevy::pbr::MaterialExtension;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath; use bevy::reflect::TypePath;
use bevy::render::render_resource::AsBindGroup; use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::shader::ShaderRef; use bevy::render::texture::Image;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)] #[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct ChunkMaterial pub struct ChunkMaterial {
{
#[texture(100, dimension = "2d_array")] #[texture(100, dimension = "2d_array")]
#[sampler(101)] #[sampler(101)]
pub array_texture: Handle<Image>, pub array_texture: Handle<Image>,
} }
impl MaterialExtension for ChunkMaterial impl MaterialExtension for ChunkMaterial {
{ fn fragment_shader() -> ShaderRef {
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into()
}
}
#[allow(dead_code)]
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct PackedChunkMaterial
{
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl Material for PackedChunkMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into() "shaders/world/chunk.wgsl".into()
} }
fn vertex_shader() -> ShaderRef // fn vertex_shader() -> ShaderRef {
{
"shaders/world/chunk_packed.wgsl".into()
}
fn prepass_vertex_shader() -> ShaderRef
{
"shaders/world/chunk_packed.wgsl".into()
}
// fn deferred_vertex_shader() -> ShaderRef {
// "shaders/world/chunk_packed.wgsl".into() // "shaders/world/chunk_packed.wgsl".into()
// } // }
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod { // fn specialize(
// return OpaqueRendererMethod::Auto; // _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// } // }
fn specialize(
_pipeline: &bevy::pbr::MaterialPipeline,
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
_key: bevy::pbr::MaterialPipelineKey<Self>,
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
{
let vertex_layout = layout.0.get_layout(&[
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
])?;
descriptor.vertex.buffers = vec![vertex_layout];
Ok(())
}
} }

View File

@@ -1,30 +1,26 @@
use bevy::asset::Asset; use bevy::asset::Asset;
use bevy::math::VectorSpace;
use bevy::pbr::MaterialExtension; use bevy::pbr::MaterialExtension;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::reflect::Reflect; use bevy::reflect::Reflect;
use bevy::render::render_resource::{AsBindGroup, ShaderType}; use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
use bevy::shader::ShaderRef;
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)] #[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
pub struct WaterMaterial pub struct WaterMaterial {
{
#[uniform(100)] #[uniform(100)]
pub settings: WaterSettings, pub settings: WaterSettings,
} }
#[derive(Debug, Clone, ShaderType, Reflect)] #[derive(Debug, Clone, ShaderType, Reflect)]
pub struct WaterSettings pub struct WaterSettings {
{
pub offset: f32, pub offset: f32,
pub scale: f32, pub scale: f32,
pub f_power: f32, pub f_power: f32,
pub deep_color: LinearRgba, pub deep_color: LinearRgba,
} }
impl Default for WaterSettings impl Default for WaterSettings {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
offset: 0.0, offset: 0.0,
scale: 1.0, scale: 1.0,
@@ -34,21 +30,18 @@ impl Default for WaterSettings
} }
} }
impl MaterialExtension for WaterMaterial impl MaterialExtension for WaterMaterial {
{ fn fragment_shader() -> ShaderRef {
fn fragment_shader() -> ShaderRef
{
"shaders/world/water.wgsl".into() "shaders/world/water.wgsl".into()
} }
// fn specialize( // fn specialize(
// pipeline: &bevy::pbr::MaterialExtensionPipeline, // _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor, // descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::mesh::MeshVertexBufferLayoutRef, // layout: &bevy::render::mesh::MeshVertexBufferLayout,
// key: bevy::pbr::MaterialExtensionKey<Self>, // _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> std::result::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> // ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// { // let vertex_layout = layout.get_layout(&[
// let vertex_layout = layout.0.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0), // // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1), // // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2), // // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),

View File

@@ -1,39 +0,0 @@
use bevy::{camera::visibility::RenderLayers, prelude::*};
use shared::states::AssetLoadState;
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands)
{
commands.spawn((Camera2d, IsDefaultUiCamera, RenderLayers::layer(2)));
}
fn spawn_ui(mut commands: Commands)
{
commands
.spawn((Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::End,
..default()
},))
// .insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(500.),
..Default::default()
},
BackgroundColor(LinearRgba::GREEN.into()),
));
});
}

View File

@@ -0,0 +1,11 @@
use bevy::prelude::*;
pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PostStartup, setup);
}
}
fn setup(mut commands: Commands) {}

View File

@@ -0,0 +1,2 @@
pub mod build_ui;

View File

@@ -1 +1,2 @@
pub mod build_ui;
pub mod game;

View File

@@ -4,7 +4,7 @@ use bevy::{
asset::Assets, asset::Assets,
ecs::system::Res, ecs::system::Res,
math::{IVec2, UVec2, Vec3}, math::{IVec2, UVec2, Vec3},
mesh::Mesh, render::mesh::Mesh,
}; };
use bevy_rapier3d::geometry::{Collider, TriMeshFlags}; use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator}; use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
@@ -25,8 +25,7 @@ pub fn paint_map(
painter: &BiomePainter, painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>, mappers: &Res<Assets<TileMapperAsset>>,
) ) {
{
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| { map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
paint_chunk(chunk, painter, tiles, mappers); paint_chunk(chunk, painter, tiles, mappers);
}); });
@@ -37,12 +36,9 @@ pub fn paint_chunk(
painter: &BiomePainter, painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>, mappers: &Res<Assets<TileMapperAsset>>,
) ) {
{ for z in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE for x in 0..Chunk::SIZE {
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE; let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx]; let height = chunk.heights[idx];
let biome_id = chunk.biome_id[idx]; let biome_id = chunk.biome_id[idx];
@@ -51,6 +47,7 @@ pub fn paint_chunk(
let tile_handle = mapper.unwrap().sample_tile(height); let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap(); let tile = tiles.get(tile_handle).unwrap();
chunk.textures[idx] = [tile.texture_id, tile.side_texture_id]; chunk.textures[idx] = [tile.texture_id, tile.side_texture_id];
chunk.overlay_textures[idx] = tile.side_overlay_id;
} }
} }
} }
@@ -61,8 +58,7 @@ pub fn prepare_chunk_mesh(
chunk_offset: IVec2, chunk_offset: IVec2,
chunk_index: usize, chunk_index: usize,
map_size: UVec2, map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) ) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
{
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered(); let _gen_mesh = info_span!("Generate Chunk").entered();
let chunk_mesh = generate_chunk_mesh(chunk); let chunk_mesh = generate_chunk_mesh(chunk);
@@ -84,16 +80,14 @@ pub fn prepare_chunk_mesh_with_collider(
chunk_offset: IVec2, chunk_offset: IVec2,
chunk_index: usize, chunk_index: usize,
map_size: UVec2, map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) ) -> (Mesh, Mesh, Collider, Vec3, usize) {
{
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) = let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size); prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider; let collider: Collider;
{ {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered(); let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES) collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
.expect("Failed to generate chunk collision mesh");
} }
return (chunk_mesh, water_mesh, collider, pos, index); return (chunk_mesh, water_mesh, collider, pos, index);
} }

View File

@@ -1,4 +1,4 @@
use bevy::prelude::*; use bevy::{gizmos::gizmos, prelude::*};
use shared::states::GameplayState; use shared::states::GameplayState;
use shared::{resources::TileUnderCursor, sets::GameplaySet}; use shared::{resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{ use world_generation::{
@@ -11,10 +11,8 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
pub struct DebugPlugin; pub struct DebugPlugin;
impl Plugin for DebugPlugin impl Plugin for DebugPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.insert_state(DebugState::Base); app.insert_state(DebugState::Base);
app.add_systems( app.add_systems(
@@ -47,11 +45,10 @@ impl Plugin for DebugPlugin
} }
#[derive(Resource)] #[derive(Resource)]
struct Shape(pub Polyline3d); struct Shape(pub Polyline3d<7>);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)] #[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState pub enum DebugState {
{
Base, Base,
None, None,
Verbose, Verbose,
@@ -61,21 +58,22 @@ fn regenerate_map(
mut generator_state: ResMut<NextState<GeneratorState>>, mut generator_state: ResMut<NextState<GeneratorState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>, mut gameplay_state: ResMut<NextState<GameplayState>>,
input: Res<ButtonInput<KeyCode>>, input: Res<ButtonInput<KeyCode>>,
) ) {
{ if input.just_pressed(KeyCode::KeyR) {
if input.just_pressed(KeyCode::KeyR)
{
generator_state.set(GeneratorState::Regenerate); generator_state.set(GeneratorState::Regenerate);
gameplay_state.set(GameplayState::PlaceHQ); gameplay_state.set(GameplayState::PlaceHQ);
} }
} }
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
{ if let Some(contact) = tile_under_cursor.0 {
if let Some(contact) = tile_under_cursor.0
{
let height = map.sample_height(&contact.tile); let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE); gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED); gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN); gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
@@ -85,11 +83,8 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
} }
} }
#[allow(dead_code)] fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) for i in 0..WATER_HEX_CORNERS.len() {
{
for i in 0..WATER_HEX_CORNERS.len()
{
let p = pos + WATER_HEX_CORNERS[i]; let p = pos + WATER_HEX_CORNERS[i];
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()]; let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
@@ -97,15 +92,14 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
} }
} }
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
{ let (config, orbit) = cam_query.single();
let (_config, orbit) = cam_query.into_inner();
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED); gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0); let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0)); gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0)); gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
} }
fn verbose_data() {} fn verbose_data() {}

View File

@@ -1,5 +1,4 @@
use bevy::asset::RenderAssetUsages; use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy::prelude::*;
use bevy_inspector_egui::bevy_egui::EguiContexts; use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self}; use bevy_inspector_egui::egui::{self};
use image::{ImageBuffer, Rgba}; use image::{ImageBuffer, Rgba};
@@ -11,10 +10,8 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
pub struct EditorPlugin; pub struct EditorPlugin;
impl Plugin for EditorPlugin impl Plugin for EditorPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<UIState>(); app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap))); app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
@@ -28,8 +25,7 @@ impl Plugin for EditorPlugin
#[derive(Resource)] #[derive(Resource)]
struct MapImage(pub Handle<Image>); struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
{
let image = render_map(&heightmap, 0.1); let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD)); let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
@@ -37,17 +33,14 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
} }
#[derive(Resource)] #[derive(Resource)]
struct UIState struct UIState {
{
pub is_open: bool, pub is_open: bool,
pub target_map_type: MapDisplayType, pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType, pub cur_map_type: MapDisplayType,
} }
impl Default for UIState impl Default for UIState {
{ fn default() -> Self {
fn default() -> Self
{
Self { Self {
is_open: true, is_open: true,
target_map_type: default(), target_map_type: default(),
@@ -57,8 +50,7 @@ impl Default for UIState
} }
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)] #[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType enum MapDisplayType {
{
#[default] #[default]
HeightMap, HeightMap,
Biomes, Biomes,
@@ -69,39 +61,35 @@ enum MapDisplayType
} }
fn asset_reloaded( fn asset_reloaded(
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>, mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
biomes: Res<Assets<BiomeAsset>>, mut biomes: ResMut<Assets<BiomeAsset>>,
biome_painter: Res<BiomePainterAsset>, biome_painter: Res<BiomePainterAsset>,
mut commands: Commands, mut commands: Commands,
) ) {
{
let mut rebuild = false; let mut rebuild = false;
for event in asset_events.read() for event in asset_events.read() {
{ match event {
match event
{
AssetEvent::Modified {..}=> rebuild = true, AssetEvent::Modified {..}=> rebuild = true,
_ => (), _ => (),
} }
} }
if rebuild if rebuild {
{
let painter = biome_painter.build(&biomes); let painter = biome_painter.build(&biomes);
commands.insert_resource(painter); commands.insert_resource(painter);
} }
} }
fn render_map_ui( fn render_map_ui(
// image: Res<MapImage>, image: Res<MapImage>,
heightmap: Res<Map>, heightmap: Res<Map>,
biome_map: Res<BiomeMap>, biome_map: Res<BiomeMap>,
mut contexts: EguiContexts, mut contexts: EguiContexts,
mut state: ResMut<UIState>, mut state: ResMut<UIState>,
) ) {
{ let id = contexts.add_image(image.0.clone_weak());
// let id = contexts.add_image(image.0.);
let mut map_type = state.target_map_type; let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut().expect("Failed to get egui context"); let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| { egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test"); ui.label("Map Test");
egui::ComboBox::from_label("Display Type") egui::ComboBox::from_label("Display Type")
@@ -127,13 +115,12 @@ fn render_map_ui(
); );
}); });
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new( ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
// id, id,
// [512.0, 512.0], [512.0, 512.0],
// ))); )));
if ui.button("Save Image").clicked() if ui.button("Save Image").clicked() {
{
let img = get_map_image(&heightmap, &biome_map, map_type); let img = get_map_image(&heightmap, &biome_map, map_type);
_ = img.save(format!("{:?}.png", map_type)); _ = img.save(format!("{:?}.png", map_type));
} }
@@ -148,28 +135,22 @@ fn update_map_render(
heightmap: Res<Map>, heightmap: Res<Map>,
biome_map: Res<BiomeMap>, biome_map: Res<BiomeMap>,
image: Res<MapImage>, image: Res<MapImage>,
) ) {
{ if state.cur_map_type == state.target_map_type {
if state.cur_map_type == state.target_map_type
{
return; return;
} }
let result = get_map_image(&heightmap, &biome_map, state.target_map_type); let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
images images.insert(
.insert(
image.0.id(), image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD), Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
) );
.expect("Failed to update map image");
state.cur_map_type = state.target_map_type; state.cur_map_type = state.target_map_type;
} }
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
{ return match map_type {
return match map_type
{
MapDisplayType::HeightMap => render_map(&heightmap, 0.1), MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map), MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE), MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),

View File

@@ -1,5 +1,5 @@
use bevy::{prelude::*, window::PrimaryWindow}; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter}; use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use shared::{ use shared::{
resources::{TileContact, TileUnderCursor}, resources::{TileContact, TileUnderCursor},
tags::MainCamera, tags::MainCamera,
@@ -7,10 +7,8 @@ use shared::{
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin; pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin impl Plugin for TileSelectionPlugin {
{ fn build(&self, app: &mut App) {
fn build(&self, app: &mut App)
{
app.init_resource::<TileUnderCursor>(); app.init_resource::<TileUnderCursor>();
app.add_systems( app.add_systems(
PreUpdate, PreUpdate,
@@ -20,29 +18,28 @@ impl Plugin for TileSelectionPlugin
} }
fn update_tile_under_cursor( fn update_tile_under_cursor(
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>, cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Single<&Window, With<PrimaryWindow>>, window: Query<&Window, With<PrimaryWindow>>,
rapier: ReadRapierContext, rapier_context: Res<RapierContext>,
map: Res<Map>, map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>, mut tile_under_cursor: ResMut<TileUnderCursor>,
) ) {
{ let win_r = window.get_single();
let (cam_transform, camera) = cam_query.into_inner(); if win_r.is_err() {
let Some(cursor_pos) = window.cursor_position() return;
else }
{ let win = win_r.unwrap();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return; return;
}; };
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
else
{
return; return;
}; };
let ctx = rapier.single().expect("Failed to get rapier read context"); let collision = rapier_context.cast_ray(
let collision = ctx.cast_ray(
cam_ray.origin, cam_ray.origin,
cam_ray.direction.into(), cam_ray.direction.into(),
500., 500.,
@@ -50,13 +47,11 @@ fn update_tile_under_cursor(
QueryFilter::only_fixed(), QueryFilter::only_fixed(),
); );
if let Some((_e, dist)) = collision if let Some((_e, dist)) = collision {
{
let contact_point = cam_ray.get_point(dist); let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point); let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side //todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) if !map.is_in_bounds(&contact_coord) {
{
tile_under_cursor.0 = None; tile_under_cursor.0 = None;
return; return;
} }
@@ -66,9 +61,7 @@ fn update_tile_under_cursor(
contact_point, contact_point,
contact_coord.to_world(surface), contact_coord.to_world(surface),
)); ));
} } else {
else
{
tile_under_cursor.0 = None; tile_under_cursor.0 = None;
} }
} }

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@@ -4,14 +4,14 @@ version = "0.1.0"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.2"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" } shared = { path = "../shared" }
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" } asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.149" serde_json = "1.0.120"
ron = "0.12.0" ron = "0.8.1"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }

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@@ -6,8 +6,8 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.2"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }

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@@ -1,18 +0,0 @@
use bevy::prelude::*;
use crate::prefab_defination::RotationAnimation;
pub struct SimpleAnimationPlugin;
impl Plugin for SimpleAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, rotate);
}
}
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
for (mut transform, rot) in query.iter_mut() {
let cur_rot = transform.rotation;
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
}
}

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@@ -1,7 +1,6 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)] #[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize); pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier { impl From<i32> for BuildingIdentifier {

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@@ -1,20 +0,0 @@
use bevy::{
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
};
use serde::{Deserialize, Serialize};
use crate::prefab_defination::AnimationComponent;
#[derive(Serialize, Deserialize, Debug)]
pub struct ComponentDefination {
pub path: String,
pub animations: Vec<AnimationComponent>,
}
impl ComponentDefination {
pub fn apply(&self, commands: &mut EntityCommands){
for c in &self.animations {
c.apply(commands);
}
}
}

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@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) { fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() { for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_secs(); let d = at.0 - time.elapsed_seconds();
commands commands
.entity(entity) .entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once))); .insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
@@ -34,7 +34,7 @@ fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity,
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) { fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
for (mut after, entity) in &mut entities.iter_mut() { for (mut after, entity) in &mut entities.iter_mut() {
after.0.tick(time.delta()); after.0.tick(time.delta());
if after.0.is_finished() { if after.0.finished() {
commands.entity(entity).despawn(); commands.entity(entity).despawn();
} }
} }

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@@ -1,13 +1,13 @@
use bevy::prelude::*; use bevy::prelude::*;
use world_generation::hex_utils::*; use world_generation::hex_utils::*;
#[derive(Message)] #[derive(Event)]
pub enum TileModifiedEvent { pub enum TileModifiedEvent {
HeightChanged(HexCoord, f32), HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize), TypeChanged(HexCoord, usize),
} }
#[derive(Message)] #[derive(Event)]
pub struct ChunkModifiedEvent { pub struct ChunkModifiedEvent {
pub index: usize, pub index: usize,
} }

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@@ -1,15 +1,9 @@
use bevy::reflect::Reflect; use bevy::prelude::Resource;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug, Reflect)] #[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier pub struct ResourceIdentifier {
{
pub id: u32, pub id: u32,
pub qty: u32, pub qty: u32,
} }
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct UnitIdentifier(u32);
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct TileIdentifier(u32);

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@@ -1,4 +1,3 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
pub mod building; pub mod building;
@@ -9,9 +8,6 @@ pub mod resources;
pub mod sets; pub mod sets;
pub mod states; pub mod states;
pub mod tags; pub mod tags;
// pub mod prefab_defination;
// pub mod animation_plugin;
// pub mod component_defination;
#[derive(Debug, Serialize, Deserialize)] #[derive(Debug, Serialize, Deserialize)]
pub enum Tier { pub enum Tier {
@@ -21,17 +17,3 @@ pub enum Tier {
Three, Three,
Superior, Superior,
} }
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum StatusEffect {
UnitRange(f32),
UnitAttack(f32),
UnitHealth(f32),
StructureRange(f32),
StructureAttack(f32),
StructureHealth(f32),
BuildSpeedMulti(f32),
BuildCostMulti(f32),
ConsumptionMulti(f32),
ProductionMulti(f32),
}

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@@ -1,79 +0,0 @@
use bevy::{
ecs::system::{EntityCommand, EntityCommands},
gltf::{Gltf, GltfMesh},
math::{Quat, Vec3},
prelude::*,
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct PrefabDefination {
pub path: String,
pub pos: Vec3,
pub rot: Vec3,
pub children: Option<Vec<PrefabDefination>>,
pub animations: Option<Vec<AnimationComponent>>,
}
impl PrefabDefination {
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (m, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(m),
MeshMaterial3d(mat),
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
bevy::math::EulerRot::XYZ,
self.rot.x,
self.rot.y,
self.rot.z,
)),
));
if let Some(children) = &self.children {
entity.with_children(|b| {
for child in children {
child.spawn_recursive(gltf, b, meshes);
}
});
}
}
}
}
pub trait UnpackGltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
}
impl UnpackGltfMesh for GltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let p = &self.primitives[0];
let mut mat: Handle<StandardMaterial> = default();
if let Some(mesh_material) = &p.material {
mat = mesh_material.clone();
}
return (p.mesh.clone(), mat);
}
}
#[derive(Serialize, Deserialize, Debug)]
pub enum AnimationComponent {
Rotation(RotationAnimation),
Slider,
}
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
pub struct RotationAnimation {
pub axis: Vec3,
pub speed: f32,
}
impl AnimationComponent {
pub fn apply(&self, commands: &mut EntityCommands) {
match self {
AnimationComponent::Rotation(comp) => {
commands.insert(comp.clone());
}
AnimationComponent::Slider => todo!(),
};
}
}

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@@ -4,21 +4,21 @@ version = "0.1.0"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
bevy = "0.18.0" bevy = "0.14.2"
world_generation = { path = "../../engine/world_generation" } world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" } shared = { path = "../shared" }
bevy_rapier3d = "0.33.0" bevy_rapier3d = "0.27.0"
serde = { version = "1.0.228", features = ["derive"] } serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" } asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.149" serde_json = "1.0.120"
ron = "0.12.0" ron = "0.8.1"
bevy_asset_loader = { version = "0.25.0", features = [ bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets", "standard_dynamic_assets",
"3d", "3d",
] } ] }
quadtree_rs = "0.1.3" quadtree_rs = "0.1.3"
pathfinding = "4.14.0" pathfinding = "4.11.0"
ordered-float = "5.1.0" ordered-float = "4.3.0"
[features] [features]
tracing = ["bevy/trace_tracy"] tracing = ["bevy/trace_tracy"]

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@@ -20,7 +20,13 @@ impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue { pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default(); let mut commands = CommandQueue::default();
let bundle = (transform, Unit); let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let domain = self.domain.clone(); let domain = self.domain.clone();
commands.push(move |world: &mut World| { commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle); let mut e = world.spawn(bundle);

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@@ -1,3 +1,4 @@
pub mod assets; pub mod assets;
pub mod components; pub mod components;
pub mod nav_data; pub mod nav_data;
@@ -8,7 +9,6 @@ pub mod units_plugin;
pub mod units_spacial_set; pub mod units_spacial_set;
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub enum UnitType pub enum UnitType {
{
Basic, Basic,
} }

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@@ -34,7 +34,11 @@ fn spawn_test_unit(
if let Some(contact) = tile_under_cursor.0 { if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit"); info!("Spawning Test Unit");
commands.spawn(( commands.spawn((
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())), PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
Unit, Unit,
LandUnit, LandUnit,
)); ));

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@@ -1,10 +1,6 @@
use std::collections::HashMap; use std::collections::HashMap;
use bevy::{ use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
ecs::world::CommandQueue,
prelude::*,
tasks::{futures, AsyncComputeTaskPool},
};
use pathfinding::prelude::astar; use pathfinding::prelude::astar;
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet}; use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState}; use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
@@ -45,7 +41,7 @@ fn build_navdata(mut commands: Commands, map: Res<Map>) {
commands.insert_resource(nav_data); commands.insert_resource(nav_data);
} }
fn update_navdata(mut tile_updates: MessageReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) { fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
for event in tile_updates.read() { for event in tile_updates.read() {
match event { match event {
TileModifiedEvent::HeightChanged(coord, new_height) => { TileModifiedEvent::HeightChanged(coord, new_height) => {
@@ -75,7 +71,7 @@ fn move_unit(
path.1 += 1; path.1 += 1;
continue; continue;
} }
let vel = d.normalize() * 10.0 * time.delta_secs(); let vel = d.normalize() * 10.0 * time.delta_seconds();
t.translation += vel; t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation); let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) { if map.is_in_bounds(&coord) {

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@@ -1,2 +0,0 @@
[toolchain]
channel = "nightly"