5 Commits

Author SHA1 Message Date
b567dd00fd cleanup
Some checks failed
Rust / build (push) Failing after 4s
2026-03-13 18:02:11 -04:00
e3ddd3b5d4 Update assets 2026-03-13 17:04:46 -04:00
2bf3319181 working compile! 2026-03-13 17:03:06 -04:00
45c1c072da updates 2026-02-27 15:11:02 -05:00
e8735b83b3 update to bevy 0.18 2026-02-26 15:57:42 -05:00
45 changed files with 3595 additions and 3523 deletions

5839
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -2,10 +2,14 @@
resolver = "2"
members = [
"game/main",
"game/buildings",
"game/shared",
"game/buildings",
"game/units",
"game/resources",
"engine/world_generation",
"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
"engine/asset_loader",
"engine/data",
]
# Enable a small amount of optimization in debug mode
[profile.dev]

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@@ -7,7 +7,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.16.0"
ron = "0.8.1"
serde = "1.0.228"
serde_json = "1.0.149"
bevy = "0.18.0"
ron = "0.12.0"

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@@ -9,7 +9,7 @@ macro_rules! create_asset_loader {
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, LoadState, AsyncReadExt, io::Reader};
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
@@ -18,7 +18,7 @@ macro_rules! create_asset_loader {
}
}
#[derive(Default)]
#[derive(Default, TypePath)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
@@ -30,10 +30,10 @@ macro_rules! create_asset_loader {
async fn load(
&self,
reader: & mut dyn bevy::asset::io::Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
reader: &mut dyn bevy::asset::io::Reader,
settings: &Self::Settings,
load_context: &mut bevy::asset::LoadContext<'_>,
) -> Result<Self::Asset, Self::Error>{
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {

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@@ -1,13 +0,0 @@
[package]
name = "asset_loader_proc"
version = "0.1.0"
edition = "2021"
[lib]
proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.16.0"
ron = "0.8.1"

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@@ -1 +0,0 @@

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@@ -6,19 +6,19 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.16.0"
bevy = "0.18.0"
noise = "0.9.0"
serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115"
serde = { version = "1.0.228", features = ["derive"] }
serde_json = "1.0.149"
asset_loader = { path = "../asset_loader" }
rayon = "1.10.0"
bevy-inspector-egui = "0.28.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
rayon = "1.11.0"
bevy-inspector-egui = "0.36.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
ron = "0.12.0"
image = "0.25.9"
num = "0.4.3"
[features]

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@@ -1,7 +1,4 @@
use bevy::{
prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
use bevy::{mesh::MeshVertexAttribute, prelude::*, render::render_resource::VertexFormat};
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};

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@@ -1,14 +1,10 @@
use crate::hex_utils::HexCoord;
use crate::{hex_utils::offset3d_to_world, prelude::*};
use bevy::asset::RenderAssetUsages;
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
};
use bevy::mesh::{Indices, PrimitiveTopology};
use bevy::prelude::*;
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
#[cfg(feature = "tracing")]

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@@ -1,11 +1,9 @@
use crate::hex_utils::{offset3d_to_world, HexCoord};
use crate::hex_utils::HexCoord;
use crate::prelude::*;
use bevy::asset::RenderAssetUsages;
use bevy::{
prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
prelude::*,
};
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {

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@@ -1,6 +1,6 @@
use std::ops::Add;
use bevy::{asset::AssetLoader, math::VectorSpace, prelude::*};
use bevy::{math::VectorSpace, prelude::*};
use image::ImageBuffer;
use rayon::prelude::*;
@@ -13,7 +13,8 @@ pub fn render_image(
data: &Vec<f32>,
color1: LinearRgba,
color2: LinearRgba,
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
update_image(size, data, color1, color2, &mut image);
@@ -26,7 +27,8 @@ pub fn update_image(
color1: LinearRgba,
color2: LinearRgba,
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) {
)
{
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
@@ -41,7 +43,8 @@ pub fn update_image(
});
}
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8>
{
return image::Rgba([
(col.red * 255.0) as u8,
(col.green * 255.0) as u8,
@@ -49,7 +52,8 @@ fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
255,
]);
}
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
@@ -57,18 +61,21 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8
update_map(map, smooth, &mut image);
return image;
}
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let right = coord.get_neighbor(1);
let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sealevel {
if height < map.sealevel
{
color.hue = 217.0;
}
if map.is_in_bounds(&right) {
if map.is_in_bounds(&right)
{
let h2 = map.sample_height(&right);
color = get_height_color_blend(color, height, h2, smooth);
}
@@ -77,22 +84,33 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
});
}
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla
{
let mut color = base_color;
let mut d = height2 - height;
if smooth == 0.0 || d.abs() > smooth {
if d > 0.0 {
if smooth == 0.0 || d.abs() > smooth
{
if d > 0.0
{
color.lightness += 0.1;
} else if d < 0.0 {
}
else if d < 0.0
{
color.lightness -= 0.1;
}
} else {
if d.abs() <= smooth {
}
else
{
if d.abs() <= smooth
{
d /= smooth;
if d > 0.0 {
if d > 0.0
{
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(color.into(), c2, d).into();
} else {
}
else
{
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
}
@@ -102,13 +120,15 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
return color;
}
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
update_biome_noise_map(map, multi, &mut image);
return image;
}
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let tile = map.get_biome_data(x as usize, y as usize);
@@ -121,7 +141,8 @@ pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuff
});
}
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
@@ -130,19 +151,22 @@ pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::R
return image;
}
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
{
let map_biome_count = map.biome_count as f32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
let right = coord.get_neighbor(1);
let mut color = Oklaba::BLACK;
for i in 0..biome_blend.len() {
for i in 0..biome_blend.len()
{
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
c *= biome_blend[i];
color = Oklaba::add(c, color.into()).into();
}
if map.is_in_bounds(&right) {
if map.is_in_bounds(&right)
{
let h1 = map.sample_height(&coord);
let h2 = map.sample_height(&right);
color = get_height_color_blend(color.into(), h1, h2, 0.5).into();

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@@ -6,7 +6,8 @@ use crate::hex_utils::HexCoord;
use super::chunk::Chunk;
pub struct MeshChunkData {
pub struct MeshChunkData
{
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub min_height: f32,
@@ -14,13 +15,17 @@ pub struct MeshChunkData {
pub distance_to_land: [f32; Chunk::AREA],
}
impl MeshChunkData {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
impl MeshChunkData
{
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6]
{
let mut data = [self.min_height; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
for i in 0..6
{
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
{
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
@@ -29,56 +34,70 @@ impl MeshChunkData {
return data;
}
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool)
{
let mut has_land = false;
let mut data = [(self.min_height, None); 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
for i in 0..6
{
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
{
continue;
}
let idx = n.to_index(Chunk::SIZE);
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
if data[i].0 > self.sealevel {
if data[i].0 > self.sealevel
{
has_land = true;
}
}
return (data, has_land);
}
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, _range: usize)
{
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height {
for x in 0..width {
// let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height
{
for x in 0..width
{
let chunk = &mut data[z * height + x];
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
}
}
}
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>)
{
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
let idx = coord.to_chunk_local_index();
let h = self.heights[idx];
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
if h > self.sealevel {
if h > self.sealevel
{
open.push_back((coord, h, 0));
}
}
}
}
#[allow(dead_code)]
#[allow(unused)]
fn fill_chunk_borders(
&mut self,
chunks: &Vec<MeshChunkData>,
offset: IVec2,
open: &mut VecDeque<(HexCoord, f32, usize)>,
closed: &mut Vec<(HexCoord, f32)>,
) {
)
{
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
todo!("Fill closed list with bordering tiles")
}

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@@ -6,15 +6,15 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.16.0"
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.29.0"
serde = { version = "1.0.204", features = ["derive"] }
bevy_rapier3d = "0.33.0"
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -4,7 +4,7 @@ use bevy::{
prelude::*,
};
use serde::{Deserialize, Serialize};
use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier, prefab_defination::*};
use shared::identifiers::ResourceIdentifier;
use crate::{
buildings::{
@@ -12,11 +12,11 @@ use crate::{
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
prelude::Building,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
pub struct BuildingAsset
{
pub name: String,
pub description: String,
pub footprint: BuildingFootprint,
@@ -32,10 +32,12 @@ pub struct BuildingAsset {
pub health: u32,
pub building_type: BuildingType,
pub components: Option<Vec<ComponentDefination>>,
// pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset {
impl BuildingAsset
{
#[allow(unused)]
pub fn spawn(
&self,
pos: Vec3,
@@ -44,82 +46,85 @@ impl BuildingAsset {
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity> {
let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
if let Some(node) = nodes.get(base_node.id()) {
if let Some(mesh_handle) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(mesh),
MeshMaterial3d(mat),
Transform::from_translation(pos).with_rotation(rot),
Building,
));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
}
});
if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
}
return None;
) -> Option<Entity>
{
todo!("Update building spawning");
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
// if let Some(node) = nodes.get(base_node.id()) {
// if let Some(mesh_handle) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((
// Mesh3d(mesh),
// MeshMaterial3d(mat),
// Transform::from_translation(pos).with_rotation(rot),
// Building,
// ));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
// }
// });
// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// }
// return None;
}
fn process_node(
&self,
node: &GltfNode,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
commands: &mut ChildBuilder,
parent: &String,
) -> Option<Entity> {
let path = format!("{0}/{1}", parent, node.name);
if let Some(mesh) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
}
});
if let Some(component) = self.get_component_def(&path) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
return None;
}
// fn process_node(
// &self,
// node: &GltfNode,
// meshes: &Assets<GltfMesh>,
// nodes: &Assets<GltfNode>,
// commands: &mut ChildBuilder,
// parent: &String,
// ) -> Option<Entity> {
// let path = format!("{0}/{1}", parent, node.name);
// if let Some(mesh) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
// }
// });
// if let Some(component) = self.get_component_def(&path) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// return None;
// }
fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
if let Some(components) = &self.components {
for c in components {
if c.path.ends_with(path) {
return Some(c);
}
}
}
return None;
}
// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
// if let Some(components) = &self.components {
// for c in components {
// if c.path.ends_with(path) {
// return Some(c);
// }
// }
// }
// return None;
// }
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType {
pub enum BuildingType
{
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),

View File

@@ -1,26 +1,19 @@
use std::f32::consts::E;
use bevy::{
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode},
prelude::*,
window::PrimaryWindow,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{
despawn::Despawn,
events::TileModifiedEvent,
resources::TileUnderCursor,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
};
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
use crate::{
assets::{
@@ -34,8 +27,10 @@ use crate::{
pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
impl Plugin for BuildingPugin
{
fn build(&self, app: &mut App)
{
app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin);
@@ -46,7 +41,7 @@ impl Plugin for BuildingPugin {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(
Update,
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and(in_state(GeneratorState::Idle))),
);
app.add_systems(
PreUpdate,
@@ -62,12 +57,15 @@ impl Plugin for BuildingPugin {
}
}
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>)
{
commands.insert_resource(BuildingMap::new(cfg.size));
}
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
for e in buildings.iter() {
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>)
{
for e in buildings.iter()
{
commands.entity(e).despawn();
}
commands.insert_resource(BuildingMap::new(cfg.size));
@@ -76,7 +74,8 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>)
{
let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE);
@@ -91,12 +90,15 @@ fn hq_placement(
indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
if let Some(contact) = tile_under_cursor.0 {
)
{
if let Some(contact) = tile_under_cursor.0
{
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) {
if mouse.just_pressed(MouseButton::Left)
{
build_queue.queue.push(QueueEntry {
building: 0.into(),
pos: contact.tile,
@@ -107,8 +109,10 @@ fn hq_placement(
}
}
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube)
{
for p in positions
{
commands.spawn((
Mesh3d(indicator.0.clone()),
MeshMaterial3d(indicator.1.clone()),
@@ -128,13 +132,17 @@ fn process_build_queue(
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
for item in &queue.queue {
)
{
for item in &queue.queue
{
let handle = &db.buildings[item.building.0];
if let Some(building) = building_assets.get(handle.id()) {
if let Some(building) = building_assets.get(handle.id())
{
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
if let Some(gltf) = gltf_assets.get(building.prefab.id())
{
let e = building.spawn(
item.pos.to_world(h),
Quat::IDENTITY,
@@ -143,10 +151,13 @@ fn process_build_queue(
&gltf_meshes,
&gltf_nodes,
);
if let Some(b) = e {
if let Some(b) = e
{
building_map.add_building(BuildingEntry::new(item.pos, b));
}
} else {
}
else
{
warn!("Failed to spawn building");
}
}
@@ -155,20 +166,26 @@ fn process_build_queue(
}
fn update_building_heights(
mut tile_updates: EventReader<TileModifiedEvent>,
mut tile_updates: MessageReader<TileModifiedEvent>,
building_map: Res<BuildingMap>,
mut commands: Commands,
) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
if let Some(building) = building_map.get_building(coord) {
)
{
for event in tile_updates.read()
{
match event
{
TileModifiedEvent::HeightChanged(coord, new_height) =>
{
if let Some(building) = building_map.get_building(coord)
{
let mut queue = CommandQueue::default();
let e = building.entity.clone();
let h = *new_height;
queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() {
if let Some(mut transform) = emut.get_mut::<Transform>()
{
transform.translation.y = h;
}
});

View File

@@ -7,26 +7,26 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.16.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.28.1"
bevy = { version = "0.18.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.36.0"
# iyes_perf_ui = "0.3.0"
noise = "0.8.2"
noise = "0.9.0"
world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.29.0", features = [
bevy_rapier3d = { version = "0.33.0", features = [
"simd-stable",
"parallel",
"debug-render-3d",
] }
rayon = "1.10.0"
rayon = "1.11.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
ron = "0.12.0"
image = "0.25.9"
# bevy_lunex = "0.2.4"
[features]

View File

@@ -1,8 +1,8 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
use bevy::anti_alias::taa::TemporalAntiAliasing;
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use bevy::window::{CursorGrabMode, CursorOptions, PrimaryWindow};
use shared::sets::GameplaySet;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
@@ -13,8 +13,10 @@ use super::components::*;
pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin {
fn build(&self, app: &mut App) {
impl Plugin for PhosCameraPlugin
{
fn build(&self, app: &mut App)
{
app.register_type::<PhosCamera>();
app.register_type::<PhosOrbitCamera>();
@@ -23,17 +25,12 @@ impl Plugin for PhosCameraPlugin {
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
app.add_plugins(TemporalAntiAliasPlugin);
}
}
fn init_bounds(
mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
heightmap: Res<Map>,
) {
let (mut cam_t, cam_entity) = cam.single_mut();
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>)
{
let (mut cam_t, cam_entity) = cam.into_inner();
cam_t.translation = heightmap.get_center();
commands
.entity(cam_entity)
@@ -44,7 +41,8 @@ fn init_bounds(
});
}
fn setup(mut commands: Commands) {
fn setup(mut commands: Commands)
{
commands
.spawn((
Camera3d::default(),
@@ -62,18 +60,18 @@ fn setup(mut commands: Commands) {
}
fn orbit_camera_upate(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
mut wheel: EventReader<MouseWheel>,
mut mouse_motion: EventReader<MouseMotion>,
cam_query: Single<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
mut wheel: MessageReader<MouseWheel>,
mut mouse_motion: MessageReader<MouseMotion>,
mouse: Res<ButtonInput<MouseButton>>,
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
map: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos,
) {
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
let mut window = window_query.single_mut();
)
{
let (mut transform, config, mut orbit, bounds) = cam_query.into_inner();
let target = orbit.target;
let mut cam_pos = target;
@@ -81,9 +79,11 @@ fn orbit_camera_upate(
//Apply Camera Dist
cam_pos -= orbit.forward * orbit.distance;
if mouse.pressed(MouseButton::Middle) {
if mouse.pressed(MouseButton::Middle)
{
let mut orbit_move = Vec2::ZERO;
for e in mouse_motion.read() {
for e in mouse_motion.read()
{
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
@@ -93,41 +93,56 @@ fn orbit_camera_upate(
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false;
} else {
window.cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true;
cursor_options.grab_mode = CursorGrabMode::Locked;
cursor_options.visible = false;
}
if key.pressed(KeyCode::KeyE) {
else
{
cursor_options.grab_mode = CursorGrabMode::None;
cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
}
else if key.pressed(KeyCode::KeyQ)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
let mut cam_move = Vec3::ZERO;
if key.pressed(KeyCode::KeyA) {
if key.pressed(KeyCode::KeyA)
{
cam_move.x = 1.;
} else if key.pressed(KeyCode::KeyD) {
}
else if key.pressed(KeyCode::KeyD)
{
cam_move.x = -1.;
}
if key.pressed(KeyCode::KeyW) {
if key.pressed(KeyCode::KeyW)
{
cam_move.z = 1.;
} else if key.pressed(KeyCode::KeyS) {
}
else if key.pressed(KeyCode::KeyS)
{
cam_move.z = -1.;
}
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
let move_speed = if key.pressed(KeyCode::ShiftLeft)
{
config.speed * 2.0
} else {
}
else
{
config.speed
};
if cam_move != Vec3::ZERO {
if cam_move != Vec3::ZERO
{
cam_move = cam_move.normalize();
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
@@ -144,8 +159,10 @@ fn orbit_camera_upate(
}
let mut scroll = 0.0;
for e in wheel.read() {
match e.unit {
for e in wheel.read()
{
match e.unit
{
MouseScrollUnit::Line => scroll += e.y * 5.,
MouseScrollUnit::Pixel => scroll += e.y,
}
@@ -167,23 +184,31 @@ fn orbit_camera_upate(
transform.look_at(target, Vec3::Y);
}
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32
{
let tile_under = HexCoord::from_world_pos(pos);
let neighbors = heightmap.get_neighbors(&tile_under);
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
let mut ground_height = if heightmap.is_in_bounds(&tile_under)
{
heightmap.sample_height(&tile_under)
} else {
}
else
{
heightmap.sealevel
};
for n in neighbors {
if let Some(h) = n {
if h > ground_height {
for n in neighbors
{
if let Some(h) = n
{
if h > ground_height
{
ground_height = h;
}
}
}
if ground_height < heightmap.sealevel {
if ground_height < heightmap.sealevel
{
ground_height = heightmap.sealevel;
}
return ground_height;

View File

@@ -1,10 +1,11 @@
use bevy::{math::Direction3d, prelude::*};
use bevy::prelude::*;
use rayon::str;
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
use world_generation::prelude::Chunk;
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct PhosCamera {
pub struct PhosCamera
{
pub min_height: f32,
pub max_height: f32,
pub speed: f32,
@@ -14,8 +15,10 @@ pub struct PhosCamera {
pub max_angle: f32,
}
impl Default for PhosCamera {
fn default() -> Self {
impl Default for PhosCamera
{
fn default() -> Self
{
Self {
min_height: 10.,
max_height: 420.,
@@ -28,14 +31,17 @@ impl Default for PhosCamera {
}
}
#[derive(Component, Reflect)]
pub struct PhosOrbitCamera {
pub struct PhosOrbitCamera
{
pub target: Vec3,
pub distance: f32,
pub forward: Vec3,
}
impl Default for PhosOrbitCamera {
fn default() -> Self {
impl Default for PhosOrbitCamera
{
fn default() -> Self
{
Self {
target: Default::default(),
distance: 40.0,
@@ -45,13 +51,16 @@ impl Default for PhosOrbitCamera {
}
#[derive(Component, Default)]
pub struct CameraBounds {
pub struct CameraBounds
{
pub min: Vec2,
pub max: Vec2,
}
impl CameraBounds {
pub fn from_size(world_size: Vec2) -> Self {
impl CameraBounds
{
pub fn from_size(world_size: Vec2) -> Self
{
let padding = Chunk::WORLD_SIZE;
return Self {
min: Vec2::ZERO - padding,

View File

@@ -1,9 +1,10 @@
use std::env;
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::window::PresentMode;
#[cfg(debug_assertions)]
use bevy::window::WindowResolution;
use bevy_inspector_egui::bevy_egui::EguiPlugin;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;
@@ -15,7 +16,8 @@ mod shader_extensions;
mod ui;
mod utlis;
fn main() {
fn main()
{
App::new()
.add_plugins((
DefaultPlugins
@@ -24,7 +26,7 @@ fn main() {
title: "Phos".into(),
name: Some("phos".into()),
#[cfg(debug_assertions)]
resolution: (1920., 1080.).into(),
resolution: WindowResolution::new(1920, 1080),
present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen,
@@ -45,8 +47,9 @@ fn main() {
watch_for_changes_override: Some(true),
..Default::default()
}),
EguiPlugin::default(),
WorldInspectorPlugin::new(),
WireframePlugin,
WireframePlugin::default(),
PhosGamePlugin,
))
.run();

View File

@@ -1,7 +1,6 @@
use bevy::ecs::world::CommandQueue;
use bevy::prelude::*;
use bevy::tasks::*;
use bevy::utils::futures;
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent;
@@ -10,6 +9,7 @@ use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
use crate::prelude::RebuildChunk;
use crate::prelude::WaterMesh;
use crate::{
prelude::{PhosChunk, PhosChunkRegistry},
utlis::chunk_utils::prepare_chunk_mesh,
@@ -17,11 +17,13 @@ use crate::{
pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
impl Plugin for ChunkRebuildPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<PhosChunkRegistry>();
app.add_event::<ChunkModifiedEvent>();
app.add_event::<TileModifiedEvent>();
app.add_message::<ChunkModifiedEvent>();
app.add_message::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver);
}
@@ -31,11 +33,13 @@ fn chunk_rebuilder(
mut commands: Commands,
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
heightmap: Res<Map>,
) {
)
{
let pool = AsyncComputeTaskPool::get();
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query {
for (chunk_entity, idx) in &chunk_query
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered();
info!("Rebuilding Chunk");
@@ -55,14 +59,15 @@ fn chunk_rebuilder(
collider_data.0,
collider_data.1,
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
);
)
.expect("Failed to build chunk mesh");
#[cfg(feature = "tracing")]
drop(trimesh_span);
queue.push(move |world: &mut World| {
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
});
return (queue, mesh);
return (queue, mesh, water_mesh);
});
commands
@@ -73,19 +78,28 @@ fn chunk_rebuilder(
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
)
{
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks
{
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
{
commands.append(&mut c);
meshes.insert(mesh_handle.id(), mesh);
meshes
.insert(mesh_handle.id(), chunk_mesh)
.expect("Failed to update chunk mesh");
meshes
.insert(water_mesh_handle.0, water_mesh)
.expect("Failed to update chink water mesh");
}
}
}
#[derive(Component)]
struct ChunkRebuildTask {
pub task: Task<(CommandQueue, Mesh)>,
struct ChunkRebuildTask
{
pub task: Task<(CommandQueue, Mesh, Mesh)>,
}

View File

@@ -1,10 +1,6 @@
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
};
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
@@ -22,7 +18,7 @@ use world_generation::{
};
use crate::{
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh},
shader_extensions::{
chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings},
@@ -34,8 +30,10 @@ use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDis
pub struct MapInitPlugin;
impl Plugin for MapInitPlugin {
fn build(&self, app: &mut App) {
impl Plugin for MapInitPlugin
{
fn build(&self, app: &mut App)
{
app.insert_state(GeneratorState::Startup);
app.insert_state(AssetLoadState::Loading);
@@ -51,10 +49,7 @@ impl Plugin for MapInitPlugin {
ChunkRebuildPlugin,
// TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
..Default::default()
},
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>>::default(),
));
app.configure_loading_state(
@@ -78,7 +73,7 @@ impl Plugin for MapInitPlugin {
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
Update,
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(GeneratorState::SpawnMap))),
);
app.insert_resource(TileManager::default());
@@ -88,7 +83,8 @@ impl Plugin for MapInitPlugin {
fn setup_materials(
mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) {
)
{
let water_material = water_materials.add(ExtendedMaterial {
base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.),
@@ -114,7 +110,8 @@ fn finalize_biome_painter(
mut next_generator_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>,
) {
)
{
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
next_generator_state.set(GeneratorState::GenerateHeightmap);
@@ -125,11 +122,14 @@ fn finalize_texture(
mut images: ResMut<Assets<Image>>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut next_load_state: ResMut<NextState<AssetLoadState>>,
) {
)
{
let image = images.get_mut(atlas.handle.id()).unwrap();
let array_layers = image.height() / image.width();
image.reinterpret_stacked_2d_as_array(array_layers);
image
.reinterpret_stacked_2d_as_array(array_layers)
.expect("Failed to reinterpret as array");
let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(),
@@ -146,7 +146,8 @@ fn create_heightmap(
mut commands: Commands,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
)
{
let config = GenerationConfig {
biome_blend: 32,
biome_dither: 10.,
@@ -217,7 +218,8 @@ fn spawn_map(
mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
biome_painter: Res<BiomePainter>,
) {
)
{
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
//Prepare Mesh Data
@@ -248,21 +250,24 @@ fn spawn_map(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
);
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes
{
// let mesh_handle = meshes.a
let water_mesh_handle = meshes.add(water_mesh);
let chunk = commands
.spawn((
Mesh3d(meshes.add(chunk_mesh)),
MeshMaterial3d(atlas.chunk_material_handle.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
WaterMesh(water_mesh_handle.id()),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
))
.id();
let water = commands
.spawn((
Mesh3d(meshes.add(water_mesh)),
Mesh3d(water_mesh_handle),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
@@ -277,7 +282,8 @@ fn spawn_map(
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame {
if cur_game_state.get() != &MenuState::InGame
{
game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ);
}
@@ -291,8 +297,10 @@ fn despawn_map(
chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
for chunk in chunks.iter() {
)
{
for chunk in chunks.iter()
{
commands.entity(chunk).despawn();
}

View File

@@ -1,2 +1 @@
use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset;

View File

@@ -1,12 +1,12 @@
use bevy::prelude::*;
use shared::tags::MainCamera;
use crate::camera_system::components::PhosCamera;
pub struct RenderDistancePlugin;
impl Plugin for RenderDistancePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
impl Plugin for RenderDistancePlugin
{
fn build(&self, app: &mut bevy::prelude::App)
{
app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default());
@@ -15,54 +15,68 @@ impl Plugin for RenderDistancePlugin {
#[derive(Resource, Reflect)]
#[reflect(Resource)]
pub struct RenderDistanceSettings {
pub struct RenderDistanceSettings
{
pub render_distance: f32,
}
impl RenderDistanceSettings {
pub fn new(distance: f32) -> Self {
impl RenderDistanceSettings
{
pub fn new(distance: f32) -> Self
{
return Self {
render_distance: distance,
};
}
}
impl Default for RenderDistanceSettings {
fn default() -> Self {
impl Default for RenderDistanceSettings
{
fn default() -> Self
{
Self::new(500.)
}
}
#[derive(Component)]
pub struct RenderDistanceVisibility {
pub struct RenderDistanceVisibility
{
pub offset: Vec3,
}
impl RenderDistanceVisibility {
pub fn with_offset(mut self, offset: Vec3) -> Self {
impl RenderDistanceVisibility
{
pub fn with_offset(mut self, offset: Vec3) -> Self
{
self.offset = offset;
return self;
}
}
impl Default for RenderDistanceVisibility {
fn default() -> Self {
impl Default for RenderDistanceVisibility
{
fn default() -> Self
{
Self { offset: Vec3::ZERO }
}
}
fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera_query: Query<&Transform, With<MainCamera>>,
camera: Single<&Transform, With<MainCamera>>,
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();
)
{
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() {
for (t, mut vis, r) in objects.iter_mut()
{
let dist = (cam_pos - (t.translation + r.offset)).length();
if settings.render_distance < dist {
if settings.render_distance < dist
{
*vis = Visibility::Hidden;
} else {
}
else
{
*vis = Visibility::Visible;
}
}

View File

@@ -1,21 +1,20 @@
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use bevy::{platform::collections::HashSet, prelude::*};
use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor,
states::GameplayState,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use world_generation::{prelude::Map, states::GeneratorState};
use crate::{
camera_system::components::PhosCamera,
prelude::{PhosChunkRegistry, RebuildChunk},
};
use crate::prelude::{PhosChunkRegistry, RebuildChunk};
#[allow(dead_code)]
pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) {
impl Plugin for TerraFormingTestPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(
Update,
deform
@@ -25,39 +24,48 @@ impl Plugin for TerraFormingTestPlugin {
}
}
#[allow(dead_code)]
fn deform(
mut commands: Commands,
mouse: Res<ButtonInput<MouseButton>>,
mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>,
) {
mut chunk_modified: MessageWriter<ChunkModifiedEvent>,
mut tile_modified: MessageWriter<TileModifiedEvent>,
)
{
let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) {
if mouse.just_pressed(MouseButton::Left)
{
multi = 1.;
} else if mouse.just_pressed(MouseButton::Right) {
}
else if mouse.just_pressed(MouseButton::Right)
{
multi = -1.;
}
if multi == 0. {
if multi == 0.
{
return;
}
if let Some(contact) = tile_under_cursor.0 {
if let Some(contact) = tile_under_cursor.0
{
#[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered();
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles {
for (tile, height) in modified_tiles
{
let chunk = tile.to_chunk_index(heightmap.width);
if !chunk_set.contains(&chunk) {
chunk_modified.send(ChunkModifiedEvent { index: chunk });
if !chunk_set.contains(&chunk)
{
chunk_modified.write(ChunkModifiedEvent { index: chunk });
chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
}
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
tile_modified.write(TileModifiedEvent::HeightChanged(tile, height));
}
// commands.entity(e).insert(RebuildChunk);
}

View File

@@ -5,27 +5,28 @@ use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
};
use bevy::diagnostic::{EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin};
use bevy::light::CascadeShadowConfig;
use bevy::{pbr::wireframe::WireframeConfig, prelude::*};
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
// use buildings::BuildingPugin;
// use iyes_perf_ui::prelude::*;
use shared::animation_plugin::SimpleAnimationPlugin;
// use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
use units::units_plugin::UnitsPlugin;
// use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState;
pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) {
impl Plugin for PhosGamePlugin
{
fn build(&self, app: &mut App)
{
app.insert_state(AssetLoadState::Loading);
app.insert_state(MenuState::Loading);
app.insert_state(GameplayState::Waiting);
@@ -38,10 +39,10 @@ impl Plugin for PhosGamePlugin {
PhosCameraPlugin,
MapInitPlugin,
RenderDistancePlugin,
BuildingPugin,
// BuildingPugin,
BuildUIPlugin,
SimpleAnimationPlugin,
UnitsPlugin,
// SimpleAnimationPlugin,
// UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
#[cfg(debug_assertions)]
@@ -59,8 +60,8 @@ impl Plugin for PhosGamePlugin {
app.add_systems(Update, spawn_sphere);
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
app.add_plugins(FrameTimeDiagnosticsPlugin::default())
.add_plugins(EntityCountDiagnosticsPlugin::default())
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
// .add_plugins(PerfUiPlugin);
@@ -75,7 +76,8 @@ impl Plugin for PhosGamePlugin {
}
}
fn configure_gameplay_set(app: &mut App) {
fn configure_gameplay_set(app: &mut App)
{
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
@@ -103,7 +105,8 @@ fn configure_gameplay_set(app: &mut App) {
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>)
{
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
@@ -137,21 +140,22 @@ struct SphereMat(Handle<StandardMaterial>);
fn spawn_sphere(
mut commands: Commands,
cam: Query<&Transform, With<PhosCamera>>,
cam: Single<&Transform, With<PhosCamera>>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut meshes: ResMut<Assets<Mesh>>,
mat: Res<SphereMat>,
) {
if keyboard_input.just_pressed(KeyCode::KeyF) {
let cam_transform = cam.single();
)
{
if keyboard_input.just_pressed(KeyCode::KeyF)
{
commands.spawn((
Mesh3d(meshes.add(Sphere::new(0.3))),
MeshMaterial3d(mat.0.clone()),
Transform::from_translation(cam_transform.translation),
Transform::from_translation(cam.translation),
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),
Velocity::linear(cam_transform.forward() * 50.),
Velocity::linear(cam.forward() * 50.),
));
}
}

View File

@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource};
use bevy_asset_loader::asset_collection::AssetCollection;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial;
#[derive(AssetCollection, Resource, Default)]
pub struct PhosAssets {
pub struct PhosAssets
{
#[asset(key = "chunk_atlas")]
pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
@@ -17,24 +17,33 @@ pub struct PhosAssets {
}
#[derive(Component)]
pub struct PhosChunk {
pub struct PhosChunk
{
pub index: usize,
}
impl PhosChunk {
pub fn new(index: usize) -> Self {
impl PhosChunk
{
pub fn new(index: usize) -> Self
{
return Self { index };
}
}
#[derive(Component)]
pub struct WaterMesh(pub AssetId<Mesh>);
#[derive(Resource, Default)]
pub struct PhosChunkRegistry {
pub struct PhosChunkRegistry
{
pub chunks: Vec<Entity>,
pub waters: Vec<Entity>,
}
impl PhosChunkRegistry {
pub fn new(size: usize) -> Self {
impl PhosChunkRegistry
{
pub fn new(size: usize) -> Self
{
return Self {
chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size),

View File

@@ -2,40 +2,49 @@ use bevy::asset::{Asset, Handle};
use bevy::image::Image;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath;
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::render::render_resource::AsBindGroup;
use bevy::shader::ShaderRef;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct ChunkMaterial {
pub struct ChunkMaterial
{
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl MaterialExtension for ChunkMaterial {
fn fragment_shader() -> ShaderRef {
impl MaterialExtension for ChunkMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into()
}
}
#[allow(dead_code)]
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct PackedChunkMaterial {
pub struct PackedChunkMaterial
{
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl Material for PackedChunkMaterial {
fn fragment_shader() -> ShaderRef {
impl Material for PackedChunkMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into()
}
fn vertex_shader() -> ShaderRef {
fn vertex_shader() -> ShaderRef
{
"shaders/world/chunk_packed.wgsl".into()
}
fn prepass_vertex_shader() -> ShaderRef {
fn prepass_vertex_shader() -> ShaderRef
{
"shaders/world/chunk_packed.wgsl".into()
}
@@ -48,11 +57,12 @@ impl Material for PackedChunkMaterial {
// }
fn specialize(
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
_pipeline: &bevy::pbr::MaterialPipeline,
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
layout: &MeshVertexBufferLayoutRef,
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
_key: bevy::pbr::MaterialPipelineKey<Self>,
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
{
let vertex_layout = layout.0.get_layout(&[
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),

View File

@@ -1,26 +1,30 @@
use bevy::asset::Asset;
use bevy::math::VectorSpace;
use bevy::pbr::MaterialExtension;
use bevy::prelude::*;
use bevy::reflect::Reflect;
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
use bevy::render::render_resource::{AsBindGroup, ShaderType};
use bevy::shader::ShaderRef;
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
pub struct WaterMaterial {
pub struct WaterMaterial
{
#[uniform(100)]
pub settings: WaterSettings,
}
#[derive(Debug, Clone, ShaderType, Reflect)]
pub struct WaterSettings {
pub struct WaterSettings
{
pub offset: f32,
pub scale: f32,
pub f_power: f32,
pub deep_color: LinearRgba,
}
impl Default for WaterSettings {
fn default() -> Self {
impl Default for WaterSettings
{
fn default() -> Self
{
Self {
offset: 0.0,
scale: 1.0,
@@ -30,18 +34,21 @@ impl Default for WaterSettings {
}
}
impl MaterialExtension for WaterMaterial {
fn fragment_shader() -> ShaderRef {
impl MaterialExtension for WaterMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/water.wgsl".into()
}
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// layout: &bevy::mesh::MeshVertexBufferLayoutRef,
// key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> std::result::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
// {
// let vertex_layout = layout.0.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),

View File

@@ -1,22 +1,23 @@
use bevy::{
prelude::*,
render::{camera::RenderTarget, view::RenderLayers},
};
use shared::{states::AssetLoadState, tags::MainCamera};
use bevy::{camera::visibility::RenderLayers, prelude::*};
use shared::states::AssetLoadState;
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin {
fn build(&self, app: &mut App) {
impl Plugin for BuildUIPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands) {
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
fn setup_cameras(mut commands: Commands)
{
commands.spawn((Camera2d, IsDefaultUiCamera, RenderLayers::layer(2)));
}
fn spawn_ui(mut commands: Commands) {
fn spawn_ui(mut commands: Commands)
{
commands
.spawn((Node {
width: Val::Percent(100.),
@@ -25,7 +26,7 @@ fn spawn_ui(mut commands: Commands) {
align_items: AlignItems::End,
..default()
},))
.insert(PickingBehavior::IGNORE)
// .insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {

View File

@@ -4,7 +4,7 @@ use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, UVec2, Vec3},
render::mesh::Mesh,
mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
@@ -13,7 +13,6 @@ use world_generation::{
generators::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
packed_mesh_generator::generate_packed_chunk_mesh,
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
@@ -26,7 +25,8 @@ pub fn paint_map(
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
)
{
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
paint_chunk(chunk, painter, tiles, mappers);
});
@@ -37,9 +37,12 @@ pub fn paint_chunk(
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
)
{
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let biome_id = chunk.biome_id[idx];
@@ -58,7 +61,8 @@ pub fn prepare_chunk_mesh(
chunk_offset: IVec2,
chunk_index: usize,
map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
{
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let chunk_mesh = generate_chunk_mesh(chunk);
@@ -80,14 +84,16 @@ pub fn prepare_chunk_mesh_with_collider(
chunk_offset: IVec2,
chunk_index: usize,
map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) {
) -> (Mesh, Mesh, Collider, Vec3, usize)
{
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES)
.expect("Failed to generate chunk collision mesh");
}
return (chunk_mesh, water_mesh, collider, pos, index);
}

View File

@@ -1,4 +1,4 @@
use bevy::{gizmos::gizmos, prelude::*};
use bevy::prelude::*;
use shared::states::GameplayState;
use shared::{resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{
@@ -11,8 +11,10 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
pub struct DebugPlugin;
impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) {
impl Plugin for DebugPlugin
{
fn build(&self, app: &mut App)
{
app.insert_state(DebugState::Base);
app.add_systems(
@@ -29,7 +31,7 @@ impl Plugin for DebugPlugin {
.run_if(in_state(DebugState::Verbose)),
);
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([
@@ -45,10 +47,11 @@ impl Plugin for DebugPlugin {
}
#[derive(Resource)]
struct Shape(pub Polyline3d<7>);
struct Shape(pub Polyline3d);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState {
pub enum DebugState
{
Base,
None,
Verbose,
@@ -58,15 +61,19 @@ fn regenerate_map(
mut generator_state: ResMut<NextState<GeneratorState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.just_pressed(KeyCode::KeyR) {
)
{
if input.just_pressed(KeyCode::KeyR)
{
generator_state.set(GeneratorState::Regenerate);
gameplay_state.set(GameplayState::PlaceHQ);
}
}
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>)
{
if let Some(contact) = tile_under_cursor.0
{
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
@@ -78,8 +85,11 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
}
}
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
for i in 0..WATER_HEX_CORNERS.len() {
#[allow(dead_code)]
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
{
for i in 0..WATER_HEX_CORNERS.len()
{
let p = pos + WATER_HEX_CORNERS[i];
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
@@ -87,8 +97,9 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
}
}
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
{
let (_config, orbit) = cam_query.into_inner();
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);

View File

@@ -1,4 +1,5 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self};
use image::{ImageBuffer, Rgba};
@@ -10,22 +11,25 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
impl Plugin for EditorPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<UIState>();
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
// app.add_systems(
// Update,
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
// );
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(
Update,
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
);
}
}
#[derive(Resource)]
struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands)
{
let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
@@ -33,14 +37,17 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
}
#[derive(Resource)]
struct UIState {
struct UIState
{
pub is_open: bool,
pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType,
}
impl Default for UIState {
fn default() -> Self {
impl Default for UIState
{
fn default() -> Self
{
Self {
is_open: true,
target_map_type: default(),
@@ -50,7 +57,8 @@ impl Default for UIState {
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType {
enum MapDisplayType
{
#[default]
HeightMap,
Biomes,
@@ -61,35 +69,39 @@ enum MapDisplayType {
}
fn asset_reloaded(
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
mut biomes: ResMut<Assets<BiomeAsset>>,
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>,
biomes: Res<Assets<BiomeAsset>>,
biome_painter: Res<BiomePainterAsset>,
mut commands: Commands,
) {
)
{
let mut rebuild = false;
for event in asset_events.read() {
match event {
for event in asset_events.read()
{
match event
{
AssetEvent::Modified { .. } => rebuild = true,
_ => (),
}
}
if rebuild {
if rebuild
{
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
}
}
fn render_map_ui(
image: Res<MapImage>,
// image: Res<MapImage>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
mut contexts: EguiContexts,
mut state: ResMut<UIState>,
) {
let id = contexts.add_image(image.0.clone_weak());
)
{
// let id = contexts.add_image(image.0.);
let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut();
let ctx = contexts.ctx_mut().expect("Failed to get egui context");
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test");
egui::ComboBox::from_label("Display Type")
@@ -115,12 +127,13 @@ fn render_map_ui(
);
});
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id,
[512.0, 512.0],
)));
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
// id,
// [512.0, 512.0],
// )));
if ui.button("Save Image").clicked() {
if ui.button("Save Image").clicked()
{
let img = get_map_image(&heightmap, &biome_map, map_type);
_ = img.save(format!("{:?}.png", map_type));
}
@@ -135,22 +148,28 @@ fn update_map_render(
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
image: Res<MapImage>,
) {
if state.cur_map_type == state.target_map_type {
)
{
if state.cur_map_type == state.target_map_type
{
return;
}
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
images.insert(
images
.insert(
image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
);
)
.expect("Failed to update map image");
state.cur_map_type = state.target_map_type;
}
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
return match map_type {
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>>
{
return match map_type
{
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),

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@@ -1,8 +1,5 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{
plugin::{RapierContext, ReadDefaultRapierContext},
prelude::QueryFilter,
};
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
@@ -10,8 +7,10 @@ use shared::{
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin {
fn build(&self, app: &mut App) {
impl Plugin for TileSelectionPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<TileUnderCursor>();
app.add_systems(
PreUpdate,
@@ -21,28 +20,29 @@ impl Plugin for TileSelectionPlugin {
}
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: ReadDefaultRapierContext,
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Single<&Window, With<PrimaryWindow>>,
rapier: ReadRapierContext,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win_r = window.get_single();
if win_r.is_err() {
return;
}
let win = win_r.unwrap();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
)
{
let (cam_transform, camera) = cam_query.into_inner();
let Some(cursor_pos) = window.cursor_position()
else
{
return;
};
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos)
else
{
return;
};
let collision = rapier_context.cast_ray(
let ctx = rapier.single().expect("Failed to get rapier read context");
let collision = ctx.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
@@ -50,11 +50,13 @@ fn update_tile_under_cursor(
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
if let Some((_e, dist)) = collision
{
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) {
if !map.is_in_bounds(&contact_coord)
{
tile_under_cursor.0 = None;
return;
}
@@ -64,7 +66,9 @@ fn update_tile_under_cursor(
contact_point,
contact_coord.to_world(surface),
));
} else {
}
else
{
tile_under_cursor.0 = None;
}
}

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@@ -4,14 +4,14 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.16.0"
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.204", features = ["derive"] }
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }

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@@ -6,8 +6,8 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.16.0"
serde = { version = "1.0.204", features = ["derive"] }
bevy = "0.18.0"
serde = { version = "1.0.228", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }

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@@ -34,7 +34,7 @@ fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity,
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
for (mut after, entity) in &mut entities.iter_mut() {
after.0.tick(time.delta());
if after.0.finished() {
if after.0.is_finished() {
commands.entity(entity).despawn();
}
}

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@@ -1,13 +1,13 @@
use bevy::prelude::*;
use world_generation::hex_utils::*;
#[derive(Event)]
#[derive(Message)]
pub enum TileModifiedEvent {
HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize),
}
#[derive(Event)]
#[derive(Message)]
pub struct ChunkModifiedEvent {
pub index: usize,
}

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@@ -1,9 +1,9 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct ResourceIdentifier {
pub struct ResourceIdentifier
{
pub id: u32,
pub qty: u32,
}

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@@ -9,9 +9,9 @@ pub mod resources;
pub mod sets;
pub mod states;
pub mod tags;
pub mod prefab_defination;
pub mod component_defination;
pub mod animation_plugin;
// pub mod prefab_defination;
// pub mod animation_plugin;
// pub mod component_defination;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier {

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@@ -4,21 +4,21 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.16.0"
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.29.0"
serde = { version = "1.0.204", features = ["derive"] }
bevy_rapier3d = "0.33.0"
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
quadtree_rs = "0.1.3"
pathfinding = "4.11.0"
ordered-float = "4.3.0"
pathfinding = "4.14.0"
ordered-float = "5.1.0"
[features]
tracing = ["bevy/trace_tracy"]

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@@ -20,13 +20,7 @@ impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default();
let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let bundle = (transform, Unit);
let domain = self.domain.clone();
commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle);

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@@ -1,6 +1,3 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod assets;
pub mod components;
pub mod nav_data;
@@ -11,6 +8,7 @@ pub mod units_plugin;
pub mod units_spacial_set;
#[derive(Clone, Copy)]
pub enum UnitType {
pub enum UnitType
{
Basic,
}

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@@ -1,6 +1,10 @@
use std::collections::HashMap;
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
use bevy::{
ecs::world::CommandQueue,
prelude::*,
tasks::{futures, AsyncComputeTaskPool},
};
use pathfinding::prelude::astar;
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
@@ -41,7 +45,7 @@ fn build_navdata(mut commands: Commands, map: Res<Map>) {
commands.insert_resource(nav_data);
}
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
fn update_navdata(mut tile_updates: MessageReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {

2
rust-toolchain.toml Normal file
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@@ -0,0 +1,2 @@
[toolchain]
channel = "nightly"