Compare commits
12 Commits
bevy-16
...
f9e96cc74b
| Author | SHA1 | Date | |
|---|---|---|---|
| f9e96cc74b | |||
| 3551ecfde8 | |||
| 227b654e50 | |||
| 13a74f7620 | |||
| 912ee376c6 | |||
| c5da119109 | |||
| 945bb8c4de | |||
| b567dd00fd | |||
| e3ddd3b5d4 | |||
| 2bf3319181 | |||
| 45c1c072da | |||
| e8735b83b3 |
5852
Cargo.lock
generated
5852
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -2,10 +2,15 @@
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||||
resolver = "2"
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members = [
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"game/main",
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"game/buildings",
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"game/shared",
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"game/buildings",
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"game/units",
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"game/resources",
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"engine/world_generation",
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"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
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"engine/asset_loader",
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"engine/data",
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"engine/hex",
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]
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# Enable a small amount of optimization in debug mode
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[profile.dev]
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@@ -7,7 +7,7 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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serde = "1.0.204"
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serde_json = "1.0.120"
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bevy = "0.16.0"
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ron = "0.8.1"
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serde = "1.0.228"
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serde_json = "1.0.149"
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bevy = "0.18.0"
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ron = "0.12.0"
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@@ -9,7 +9,7 @@ macro_rules! create_asset_loader {
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$($string_array_name: ident -> $handle_array_name: ident)* ?
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) => {
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use bevy::prelude::*;
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use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
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use bevy::asset::{AssetLoader, AssetEvent, LoadContext, LoadState, AsyncReadExt, io::Reader};
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pub struct $plugin_name;
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impl Plugin for $plugin_name {
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fn build(&self, app: &mut App) {
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@@ -18,7 +18,7 @@ macro_rules! create_asset_loader {
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}
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}
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#[derive(Default)]
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#[derive(Default, TypePath)]
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pub struct $loader_name;
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impl AssetLoader for $loader_name {
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@@ -30,10 +30,10 @@ macro_rules! create_asset_loader {
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async fn load(
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&self,
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reader: & mut dyn bevy::asset::io::Reader,
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_: &Self::Settings,
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load_context: &mut LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error> {
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reader: &mut dyn bevy::asset::io::Reader,
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settings: &Self::Settings,
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load_context: &mut bevy::asset::LoadContext<'_>,
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) -> Result<Self::Asset, Self::Error>{
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let mut bytes = Vec::new();
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let read_result = reader.read_to_end(&mut bytes).await;
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if read_result.is_err() {
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@@ -1,13 +0,0 @@
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[package]
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name = "asset_loader_proc"
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version = "0.1.0"
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edition = "2021"
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[lib]
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proc-macro = true
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[dependencies]
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serde = "1.0.204"
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serde_json = "1.0.120"
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bevy = "0.16.0"
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ron = "0.8.1"
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@@ -1 +0,0 @@
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8
engine/hex/Cargo.toml
Normal file
8
engine/hex/Cargo.toml
Normal file
@@ -0,0 +1,8 @@
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[package]
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name = "hex"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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bevy = "0.18.1"
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serde = { version = "1.0.228", features = ["derive"] }
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@@ -1,9 +1,9 @@
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use crate::hex_utils::SHORT_DIAGONAL;
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use crate::SHORT_DIAGONAL;
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use bevy::prelude::*;
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#[derive(Clone)]
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pub struct Chunk {
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pub struct Chunk
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{
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pub heights: [f32; Chunk::AREA],
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pub textures: [[u32; 2]; Chunk::AREA],
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// pub biome_data: [BiomeData; Chunk::AREA],
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@@ -13,8 +13,10 @@ pub struct Chunk {
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pub max_level: f32,
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}
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impl Default for Chunk {
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fn default() -> Self {
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impl Default for Chunk
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{
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fn default() -> Self
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{
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Self {
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heights: [0.; Chunk::AREA],
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textures: [[0; 2]; Chunk::AREA],
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@@ -27,17 +29,20 @@ impl Default for Chunk {
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}
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}
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impl Chunk {
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impl Chunk
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{
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pub const SIZE: usize = 64;
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pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
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pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
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pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
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pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
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pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
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pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE]
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{
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let mut data = [0.; Chunk::SIZE];
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for x in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE
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{
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let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
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data[x] = self.heights[idx];
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}
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@@ -45,20 +50,24 @@ impl Chunk {
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return data;
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}
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pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
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pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE]
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{
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let mut data = [0.; Chunk::SIZE];
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for x in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE
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{
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data[x] = self.heights[x];
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}
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return data;
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}
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pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
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pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE]
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{
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let mut data = [0.; Chunk::SIZE];
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for z in 0..Chunk::SIZE {
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for z in 0..Chunk::SIZE
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{
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let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
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data[z] = self.heights[idx];
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}
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@@ -66,10 +75,12 @@ impl Chunk {
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return data;
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}
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pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
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pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE]
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{
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let mut data = [0.; Chunk::SIZE];
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for z in 0..Chunk::SIZE {
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for z in 0..Chunk::SIZE
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{
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let idx = z * Chunk::SIZE;
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data[z] = self.heights[idx];
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}
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@@ -1,27 +1,25 @@
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use std::fmt::Display;
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use crate::prelude::Chunk;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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pub const OUTER_RADIUS: f32 = 1.;
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pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
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pub const SHORT_DIAGONAL: f32 = 1. * SQRT_3;
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pub const LONG_DIAGONAL: f32 = 2. * OUTER_RADIUS;
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const SQRT_3: f32 = 1.7320508076;
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use crate::{INNER_RADIUS, OUTER_RADIUS, chunk::Chunk};
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pub fn offset3d_to_world(offset: Vec3) -> Vec3 {
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pub fn offset3d_to_world(offset: Vec3) -> Vec3
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{
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let x = (offset.x + (offset.z * 0.5) - (offset.z / 2.).floor()) * (INNER_RADIUS * 2.);
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return Vec3::new(x, offset.y, offset.z * OUTER_RADIUS * 1.5);
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}
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pub fn offset_to_world(offset: IVec2, height: f32) -> Vec3 {
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pub fn offset_to_world(offset: IVec2, height: f32) -> Vec3
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{
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let off = offset.as_vec2();
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let x = (off.x + (off.y * 0.5) - (off.y / 2.).floor()) * (INNER_RADIUS * 2.);
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return Vec3::new(x, height, off.y * OUTER_RADIUS * 1.5);
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}
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pub fn offset_to_hex(offset: IVec2) -> IVec3 {
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pub fn offset_to_hex(offset: IVec2) -> IVec3
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{
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let mut v = IVec3 {
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x: offset.x - (offset.y / 2),
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y: offset.y,
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@@ -31,15 +29,18 @@ pub fn offset_to_hex(offset: IVec2) -> IVec3 {
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return v;
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}
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pub fn offset_to_index(offset: IVec2, width: usize) -> usize {
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pub fn offset_to_index(offset: IVec2, width: usize) -> usize
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{
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return offset.x as usize + offset.y as usize * width;
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}
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pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 {
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pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3
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{
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return offset_to_world(world_to_offset_pos(world_pos), world_pos.y);
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}
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pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2 {
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pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2
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{
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let offset = world_pos.z / (OUTER_RADIUS * 3.);
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let x = (world_pos.x / (INNER_RADIUS * 2.)) - offset;
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let z = -world_pos.x - offset;
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@@ -51,26 +52,32 @@ pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2 {
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return IVec2::new(ox, oz);
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}
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pub fn tile_to_world_distance(dist: u32) -> f32 {
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pub fn tile_to_world_distance(dist: u32) -> f32
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{
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return dist as f32 * (2. * INNER_RADIUS);
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}
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pub fn get_tile_count_in_range(radius: usize) -> usize {
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pub fn get_tile_count_in_range(radius: usize) -> usize
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{
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return 1 + 3 * (radius + 1) * radius;
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}
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#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize, Hash)]
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pub struct HexCoord {
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pub struct HexCoord
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{
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pub hex: IVec3,
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}
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impl Display for HexCoord {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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impl Display for HexCoord
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result
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{
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f.write_fmt(format_args!("HexCoord{}", self.hex))
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}
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}
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impl HexCoord {
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impl HexCoord
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{
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pub const DIRECTIONS: [IVec3; 6] = [
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IVec3::new(0, 1, -1),
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IVec3::new(1, 0, -1),
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@@ -82,27 +89,33 @@ impl HexCoord {
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pub const ZERO: HexCoord = HexCoord { hex: IVec3::ZERO };
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pub fn new(x: i32, z: i32) -> Self {
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pub fn new(x: i32, z: i32) -> Self
|
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{
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return HexCoord {
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hex: IVec3::new(x, z, -x - z),
|
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};
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}
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pub fn from_hex(hex: IVec2) -> Self {
|
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pub fn from_axial(hex: IVec2) -> Self
|
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{
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return HexCoord {
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hex: IVec3::new(hex.x, hex.y, -hex.x - hex.y),
|
||||
};
|
||||
}
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pub fn from_grid_pos(x: usize, z: usize) -> Self {
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||||
|
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pub fn from_offset_pos(x: usize, z: usize) -> Self
|
||||
{
|
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return HexCoord::new(x as i32 - (z as i32 / 2), z as i32);
|
||||
}
|
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pub fn from_offset(offset_pos: IVec2) -> Self {
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pub fn from_offset(offset_pos: IVec2) -> Self
|
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{
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return HexCoord {
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hex: offset_to_hex(offset_pos),
|
||||
};
|
||||
}
|
||||
|
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pub fn from_world_pos(world_pos: Vec3) -> Self {
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pub fn from_world_pos(world_pos: Vec3) -> Self
|
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{
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let offset = world_pos.z / (OUTER_RADIUS * 3.);
|
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let mut x = world_pos.x / (INNER_RADIUS * 2.);
|
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let mut z = -x;
|
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@@ -116,26 +129,31 @@ impl HexCoord {
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||||
return Self::from_offset(offset_pos);
|
||||
}
|
||||
|
||||
pub fn is_in_bounds(&self, map_height: usize, map_width: usize) -> bool {
|
||||
pub fn is_in_bounds(&self, map_height: usize, map_width: usize) -> bool
|
||||
{
|
||||
let off = self.to_offset();
|
||||
if off.x < 0 || off.y < 0 {
|
||||
if off.x < 0 || off.y < 0
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if off.x >= map_width as i32 || off.y >= map_height as i32 {
|
||||
if off.x >= map_width as i32 || off.y >= map_height as i32
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn is_on_chunk_edge(&self) -> bool {
|
||||
pub fn is_on_chunk_edge(&self) -> bool
|
||||
{
|
||||
let offset = self.to_offset().rem_euclid(IVec2::splat(Chunk::SIZE as i32));
|
||||
let e = (Chunk::SIZE - 1) as i32;
|
||||
return offset.x == 0 || offset.y == 0 || offset.x == e || offset.y == e;
|
||||
}
|
||||
|
||||
pub fn to_chunk_pos(&self) -> IVec2 {
|
||||
pub fn to_chunk_pos(&self) -> IVec2
|
||||
{
|
||||
let off = self.to_offset();
|
||||
|
||||
return IVec2 {
|
||||
@@ -145,7 +163,8 @@ impl HexCoord {
|
||||
}
|
||||
|
||||
/// Converts this coordinate to it's chunk local equivalent
|
||||
pub fn to_chunk(&self) -> HexCoord {
|
||||
pub fn to_chunk(&self) -> HexCoord
|
||||
{
|
||||
let c_pos = self.to_chunk_pos();
|
||||
let off = self.to_offset();
|
||||
return HexCoord::from_offset(
|
||||
@@ -157,76 +176,94 @@ impl HexCoord {
|
||||
);
|
||||
}
|
||||
|
||||
pub fn to_world(&self, height: f32) -> Vec3 {
|
||||
pub fn to_world(&self, height: f32) -> Vec3
|
||||
{
|
||||
return offset_to_world(self.to_offset(), height);
|
||||
}
|
||||
|
||||
pub fn to_offset(&self) -> IVec2 {
|
||||
pub fn to_offset(&self) -> IVec2
|
||||
{
|
||||
return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y);
|
||||
}
|
||||
|
||||
/// Convert the current coordiante to an index
|
||||
pub fn to_index(&self, width: usize) -> usize {
|
||||
pub fn to_index(&self, width: usize) -> usize
|
||||
{
|
||||
return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize;
|
||||
}
|
||||
|
||||
/// Gets the index of this coord in the chunk array.
|
||||
///
|
||||
/// [`width`] is in number of chunks
|
||||
pub fn to_chunk_index(&self, width: usize) -> usize {
|
||||
pub fn to_chunk_index(&self, width: usize) -> usize
|
||||
{
|
||||
let pos = self.to_chunk_pos();
|
||||
return (pos.x + pos.y * width as i32) as usize;
|
||||
}
|
||||
|
||||
/// Gets the index of this tile in the chunk
|
||||
pub fn to_chunk_local_index(&self) -> usize {
|
||||
pub fn to_chunk_local_index(&self) -> usize
|
||||
{
|
||||
return self.to_chunk().to_index(Chunk::SIZE);
|
||||
}
|
||||
|
||||
pub fn distance(&self, other: &HexCoord) -> i32 {
|
||||
pub fn distance(&self, other: &HexCoord) -> i32
|
||||
{
|
||||
return (self.hex.x - other.hex.x).abs() + (self.hex.y - other.hex.y).abs() + (self.hex.z - other.hex.z).abs();
|
||||
}
|
||||
|
||||
pub fn rotate_around(&self, center: &HexCoord, angle: i32) -> HexCoord {
|
||||
if self == center || angle == 0 {
|
||||
pub fn rotate_around(&self, center: &HexCoord, angle: i32) -> HexCoord
|
||||
{
|
||||
if self == center || angle == 0
|
||||
{
|
||||
return self.clone();
|
||||
}
|
||||
|
||||
let mut a = angle % 6;
|
||||
let mut pc = self.hex - center.hex;
|
||||
|
||||
if a > 0 {
|
||||
for _ in 0..a {
|
||||
if a > 0
|
||||
{
|
||||
for _ in 0..a
|
||||
{
|
||||
pc = Self::slide_right(pc);
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
a = a.abs();
|
||||
for _ in 0..a {
|
||||
for _ in 0..a
|
||||
{
|
||||
pc = Self::slide_left(pc);
|
||||
}
|
||||
}
|
||||
return HexCoord::from_hex(pc.xy() + center.hex.xy());
|
||||
return HexCoord::from_axial(pc.xy() + center.hex.xy());
|
||||
}
|
||||
|
||||
fn slide_left(hex: IVec3) -> IVec3 {
|
||||
fn slide_left(hex: IVec3) -> IVec3
|
||||
{
|
||||
return (hex * -1).yzx();
|
||||
}
|
||||
|
||||
fn slide_right(hex: IVec3) -> IVec3 {
|
||||
fn slide_right(hex: IVec3) -> IVec3
|
||||
{
|
||||
return (hex * -1).zxy();
|
||||
}
|
||||
|
||||
pub fn scale(&self, dir: i32, radius: usize) -> HexCoord {
|
||||
let s = Self::DIRECTIONS[(dir % 6) as usize] * radius as i32;
|
||||
return Self::from_hex(self.hex.xy() + s.xy());
|
||||
pub fn scale(&self, dir: usize, radius: usize) -> HexCoord
|
||||
{
|
||||
let s = Self::DIRECTIONS[dir % 6] * radius as i32;
|
||||
return Self::from_axial(self.hex.xy() + s.xy());
|
||||
}
|
||||
|
||||
pub fn get_neighbor(&self, dir: usize) -> HexCoord {
|
||||
pub fn get_neighbor(&self, dir: usize) -> HexCoord
|
||||
{
|
||||
let d = Self::DIRECTIONS[dir % 6];
|
||||
return Self::from_hex(self.hex.xy() + d.xy());
|
||||
return Self::from_axial(self.hex.xy() + d.xy());
|
||||
}
|
||||
|
||||
pub fn get_neighbors(&self) -> [HexCoord; 6] {
|
||||
pub fn get_neighbors(&self) -> [HexCoord; 6]
|
||||
{
|
||||
return [
|
||||
self.get_neighbor(0),
|
||||
self.get_neighbor(1),
|
||||
@@ -237,18 +274,23 @@ impl HexCoord {
|
||||
];
|
||||
}
|
||||
|
||||
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
|
||||
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord>
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
|
||||
|
||||
if include_center {
|
||||
if include_center
|
||||
{
|
||||
result.push(*self);
|
||||
}
|
||||
|
||||
for k in 0..(radius + 1) {
|
||||
for k in 0..(radius + 1)
|
||||
{
|
||||
let mut p = self.scale(4, k);
|
||||
for i in 0..6 {
|
||||
for _j in 0..k {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..k
|
||||
{
|
||||
p = p.get_neighbor(i);
|
||||
result.push(p);
|
||||
}
|
||||
@@ -258,28 +300,30 @@ impl HexCoord {
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn hex_select_bounded(
|
||||
&self,
|
||||
radius: usize,
|
||||
include_center: bool,
|
||||
height: usize,
|
||||
width: usize,
|
||||
) -> Vec<HexCoord> {
|
||||
pub fn hex_select_bounded(&self, radius: usize, include_center: bool, height: usize, width: usize)
|
||||
-> Vec<HexCoord>
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
|
||||
|
||||
if include_center {
|
||||
if self.is_in_bounds(height, width) {
|
||||
if include_center
|
||||
{
|
||||
if self.is_in_bounds(height, width)
|
||||
{
|
||||
result.push(*self);
|
||||
}
|
||||
}
|
||||
|
||||
for k in 0..(radius + 1) {
|
||||
for k in 0..(radius + 1)
|
||||
{
|
||||
let mut p = self.scale(4, k);
|
||||
for i in 0..6 {
|
||||
for _j in 0..k {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..k
|
||||
{
|
||||
p = p.get_neighbor(i);
|
||||
if p.is_in_bounds(height, width) {
|
||||
if p.is_in_bounds(height, width)
|
||||
{
|
||||
result.push(p);
|
||||
}
|
||||
}
|
||||
@@ -289,7 +333,8 @@ impl HexCoord {
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> {
|
||||
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord>
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
let mut result = Vec::with_capacity(radius * 6);
|
||||
|
||||
@@ -300,8 +345,10 @@ impl HexCoord {
|
||||
// return result;
|
||||
// }
|
||||
|
||||
for i in 0..6 {
|
||||
for _j in 0..radius {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..radius
|
||||
{
|
||||
result.push(p);
|
||||
p = p.get_neighbor(i);
|
||||
}
|
||||
17
engine/hex/src/lib.rs
Normal file
17
engine/hex/src/lib.rs
Normal file
@@ -0,0 +1,17 @@
|
||||
mod chunk;
|
||||
mod hex_coord;
|
||||
pub mod prelude
|
||||
{
|
||||
pub use crate::chunk::*;
|
||||
pub use crate::hex_coord::*;
|
||||
pub use crate::*;
|
||||
}
|
||||
|
||||
pub const OUTER_RADIUS: f32 = 1.;
|
||||
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
|
||||
pub const SHORT_DIAGONAL: f32 = 1. * SQRT_3;
|
||||
pub const LONG_DIAGONAL: f32 = 2. * OUTER_RADIUS;
|
||||
pub const SQRT_3: f32 = 1.7320508076;
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests;
|
||||
11
engine/hex/src/tests.rs
Normal file
11
engine/hex/src/tests.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
use super::prelude::*;
|
||||
|
||||
#[test]
|
||||
fn create_coord()
|
||||
{
|
||||
let center = HexCoord::from_offset_pos(3, 3);
|
||||
for dir in 0..6
|
||||
{
|
||||
assert_eq!(center.get_neighbor(dir).get_neighbor(dir), center.scale(dir, 2));
|
||||
}
|
||||
}
|
||||
@@ -6,20 +6,21 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.16.0"
|
||||
bevy = "0.18.0"
|
||||
noise = "0.9.0"
|
||||
serde = { version = "1.0.203", features = ["derive"] }
|
||||
serde_json = "1.0.115"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
serde_json = "1.0.149"
|
||||
asset_loader = { path = "../asset_loader" }
|
||||
rayon = "1.10.0"
|
||||
bevy-inspector-egui = "0.28.1"
|
||||
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||
rayon = "1.11.0"
|
||||
bevy-inspector-egui = "0.36.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
ron = "0.8.1"
|
||||
image = "0.25.2"
|
||||
ron = "0.12.0"
|
||||
image = "0.25.9"
|
||||
num = "0.4.3"
|
||||
hex = { path = "../hex" }
|
||||
|
||||
[features]
|
||||
tracing = ["bevy/trace_tracy"]
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
|
||||
};
|
||||
use bevy::{mesh::MeshVertexAttribute, prelude::*, render::render_resource::VertexFormat};
|
||||
use hex::{INNER_RADIUS, OUTER_RADIUS};
|
||||
|
||||
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
|
||||
// use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
|
||||
|
||||
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
|
||||
|
||||
|
||||
@@ -1,20 +1,24 @@
|
||||
use crate::{hex_utils::*, prelude::*};
|
||||
use crate::prelude::*;
|
||||
#[cfg(feature = "tracing")]
|
||||
use bevy::log::*;
|
||||
use bevy::prelude::*;
|
||||
use hex::prelude::*;
|
||||
|
||||
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
|
||||
|
||||
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) {
|
||||
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>)
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let span = info_span!("generate_chunk_collider").entered();
|
||||
let vertex_count: usize = CHUNK_TOTAL * 6;
|
||||
let mut verts = Vec::with_capacity(vertex_count);
|
||||
let mut indices = Vec::with_capacity(vertex_count);
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let height = chunk.heights[x + z * Chunk::SIZE];
|
||||
let coord = HexCoord::from_grid_pos(x, z);
|
||||
let coord = HexCoord::from_offset_pos(x, z);
|
||||
let neighbors = chunk.get_neighbors(&coord);
|
||||
let off_pos = Vec3::new(x as f32, height, z as f32);
|
||||
let tile_pos = offset3d_to_world(off_pos);
|
||||
@@ -24,9 +28,11 @@ pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3
|
||||
return (verts, indices);
|
||||
}
|
||||
|
||||
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) {
|
||||
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6])
|
||||
{
|
||||
let idx = verts.len() as u32;
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let p = pos + HEX_CORNERS[i];
|
||||
verts.push(p);
|
||||
}
|
||||
@@ -37,9 +43,11 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
|
||||
indices.push([idx + 2, idx + 4, idx + 5]);
|
||||
indices.push([idx + 2, idx + 3, idx + 4]);
|
||||
|
||||
for i in 0..neighbors.len() {
|
||||
for i in 0..neighbors.len()
|
||||
{
|
||||
let n_height = neighbors[i];
|
||||
if n_height < pos.y {
|
||||
if n_height < pos.y
|
||||
{
|
||||
create_tile_wall_collider(
|
||||
idx,
|
||||
Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
|
||||
@@ -51,7 +59,8 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
|
||||
}
|
||||
}
|
||||
|
||||
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
|
||||
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>)
|
||||
{
|
||||
let idx2 = verts.len() as u32;
|
||||
|
||||
verts.push(pos + HEX_CORNERS[(dir) % 6]);
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
use crate::hex_utils::HexCoord;
|
||||
use crate::{hex_utils::offset3d_to_world, prelude::*};
|
||||
use crate::prelude::*;
|
||||
use bevy::asset::RenderAssetUsages;
|
||||
#[cfg(feature = "tracing")]
|
||||
use bevy::log::*;
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
render::{
|
||||
mesh::{Indices, PrimitiveTopology},
|
||||
render_asset::RenderAssetUsages,
|
||||
},
|
||||
};
|
||||
use bevy::mesh::{Indices, PrimitiveTopology};
|
||||
use bevy::prelude::*;
|
||||
use hex::prelude::*;
|
||||
|
||||
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
|
||||
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let span = info_span!("generate_chunk_mesh").entered();
|
||||
|
||||
@@ -20,13 +17,15 @@ pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
|
||||
let mut indices = Vec::with_capacity(vertex_count);
|
||||
let mut normals = Vec::with_capacity(vertex_count);
|
||||
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let off_pos = Vec3::new(x as f32, height, z as f32);
|
||||
let tile_pos = offset3d_to_world(off_pos);
|
||||
let coord = HexCoord::from_grid_pos(x, z);
|
||||
let coord = HexCoord::from_offset_pos(x, z);
|
||||
let n = chunk.get_neighbors(&coord);
|
||||
|
||||
create_tile(
|
||||
@@ -63,20 +62,23 @@ fn create_tile(
|
||||
normals: &mut Vec<Vec3>,
|
||||
texture_index: u32,
|
||||
side_texture_index: u32,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let uv_offset = Vec2::splat(0.5);
|
||||
let tex_off = Vec2::new(texture_index as f32, 0.);
|
||||
let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
|
||||
|
||||
let idx = verts.len() as u32;
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let p = pos + HEX_CORNERS[i];
|
||||
verts.push(p);
|
||||
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
|
||||
uvs.push((uv / TEX_MULTI) + tex_off);
|
||||
normals.push(Vec3::Y);
|
||||
}
|
||||
for i in 0..3 {
|
||||
for i in 0..3
|
||||
{
|
||||
let off = i * 2;
|
||||
indices.push(off + idx);
|
||||
indices.push(((off + 1) % 6) + idx);
|
||||
@@ -86,15 +88,19 @@ fn create_tile(
|
||||
indices.push(idx + 2);
|
||||
indices.push(idx + 4);
|
||||
|
||||
for i in 0..neighbors.len() {
|
||||
for i in 0..neighbors.len()
|
||||
{
|
||||
let n_height = neighbors[i];
|
||||
if n_height < pos.y {
|
||||
if n_height < pos.y
|
||||
{
|
||||
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh {
|
||||
#[allow(unused)]
|
||||
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
|
||||
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
|
||||
@@ -103,16 +109,19 @@ pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width
|
||||
let mut indices = Vec::with_capacity(vertex_count);
|
||||
let mut normals = Vec::with_capacity(vertex_count);
|
||||
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
if height > sealevel {
|
||||
if height > sealevel
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let off_pos = Vec3::new(x as f32, sealevel, z as f32);
|
||||
let tile_pos = offset3d_to_world(off_pos);
|
||||
let coord = HexCoord::from_grid_pos(x, z);
|
||||
let coord = HexCoord::from_offset_pos(x, z);
|
||||
let (n, neighbor_has_land) = chunk.get_neighbors_with_water_info(&coord);
|
||||
|
||||
create_tile_water_surface(
|
||||
@@ -147,8 +156,10 @@ fn create_tile_water_surface(
|
||||
uvs: &mut Vec<Vec2>,
|
||||
indices: &mut Vec<u32>,
|
||||
normals: &mut Vec<Vec3>,
|
||||
) {
|
||||
if !neighbor_has_land {
|
||||
)
|
||||
{
|
||||
if !neighbor_has_land
|
||||
{
|
||||
crate_tile_water_inner_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
|
||||
return;
|
||||
}
|
||||
@@ -163,23 +174,29 @@ fn crate_tile_water_inner_surface(
|
||||
uvs: &mut Vec<Vec2>,
|
||||
indices: &mut Vec<u32>,
|
||||
normals: &mut Vec<Vec3>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
//todo: share verts
|
||||
let idx = verts.len() as u32;
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let p = pos + HEX_CORNERS[i];
|
||||
verts.push(p);
|
||||
let n1 = if let Some(v) = neighbors[i].1 { v } else { dist_to_land };
|
||||
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1 {
|
||||
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1
|
||||
{
|
||||
v
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
dist_to_land
|
||||
};
|
||||
let d = (n1 + n2 + dist_to_land) / 3.0;
|
||||
uvs.push(Vec2::new(0.0, d.remap(0., 4., 1.0, 0.0)));
|
||||
normals.push(Vec3::Y);
|
||||
}
|
||||
for i in 0..3 {
|
||||
for i in 0..3
|
||||
{
|
||||
let off = i * 2;
|
||||
indices.push(off + idx);
|
||||
indices.push(((off + 1) % 6) + idx);
|
||||
@@ -198,13 +215,15 @@ fn crate_tile_water_shore_surface(
|
||||
uvs: &mut Vec<Vec2>,
|
||||
indices: &mut Vec<u32>,
|
||||
normals: &mut Vec<Vec3>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let idx = verts.len() as u32;
|
||||
//todo: only use triangle fan when on shoreline
|
||||
verts.push(pos);
|
||||
uvs.push(Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0)));
|
||||
normals.push(Vec3::Y);
|
||||
for i in 0..12 {
|
||||
for i in 0..12
|
||||
{
|
||||
let p = pos + WATER_HEX_CORNERS[i];
|
||||
verts.push(p);
|
||||
let ni = i / 2;
|
||||
@@ -212,16 +231,21 @@ fn crate_tile_water_shore_surface(
|
||||
let nn = neighbors[(ni + 5) % 6];
|
||||
let mut uv = Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0));
|
||||
|
||||
if nn.0 > pos.y || n.0 > pos.y {
|
||||
if nn.0 > pos.y || n.0 > pos.y
|
||||
{
|
||||
uv.x = 1.0;
|
||||
}
|
||||
if ni * 2 != i {
|
||||
if n.0 <= pos.y {
|
||||
if ni * 2 != i
|
||||
{
|
||||
if n.0 <= pos.y
|
||||
{
|
||||
uv.x = 0.0;
|
||||
}
|
||||
let d = if let Some(v) = n.1 { v } else { dist_to_land };
|
||||
uv.y = ((d + dist_to_land) / 2.0).remap(0., 4., 1.0, 0.0);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
let d = if let Some(v) = n.1 { v } else { dist_to_land };
|
||||
let d2 = if let Some(v) = nn.1 { v } else { dist_to_land };
|
||||
uv.y = ((d + d2 + dist_to_land) / 3.0).remap(0., 4., 1.0, 0.0);
|
||||
@@ -245,7 +269,8 @@ fn create_tile_wall(
|
||||
indices: &mut Vec<u32>,
|
||||
normals: &mut Vec<Vec3>,
|
||||
tex_off: Vec2,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let p1 = HEX_CORNERS[(dir) % 6] + pos;
|
||||
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
|
||||
let p3 = Vec3::new(p1.x, height, p1.z);
|
||||
@@ -279,12 +304,14 @@ fn create_tile_wall(
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
mod tests
|
||||
{
|
||||
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn generate_tile_wall() {
|
||||
fn generate_tile_wall()
|
||||
{
|
||||
let mut verts = Vec::new();
|
||||
let mut uvs = Vec::new();
|
||||
let mut normals = Vec::new();
|
||||
@@ -311,7 +338,8 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn generate_tile() {
|
||||
fn generate_tile()
|
||||
{
|
||||
let mut verts = Vec::new();
|
||||
let mut uvs = Vec::new();
|
||||
let mut normals = Vec::new();
|
||||
|
||||
@@ -1,24 +1,25 @@
|
||||
use crate::hex_utils::{offset3d_to_world, HexCoord};
|
||||
use crate::prelude::*;
|
||||
use bevy::asset::RenderAssetUsages;
|
||||
use bevy::{
|
||||
mesh::{Indices, PrimitiveTopology},
|
||||
prelude::*,
|
||||
render::{
|
||||
mesh::{Indices, PrimitiveTopology},
|
||||
render_asset::RenderAssetUsages,
|
||||
},
|
||||
};
|
||||
use hex::prelude::*;
|
||||
|
||||
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
|
||||
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh
|
||||
{
|
||||
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
||||
let mut packed_data = Vec::with_capacity(vertex_count);
|
||||
let mut indices = Vec::with_capacity(vertex_count);
|
||||
let mut heights = Vec::with_capacity(vertex_count);
|
||||
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let coord = HexCoord::from_grid_pos(x, z);
|
||||
let coord = HexCoord::from_offset_pos(x, z);
|
||||
let n = chunk.get_neighbors(&coord);
|
||||
|
||||
create_packed_tile(
|
||||
@@ -53,12 +54,14 @@ fn create_packed_tile(
|
||||
heights: &mut Vec<f32>,
|
||||
texture_index: u32,
|
||||
side_texture_index: u32,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let idx = packed_data.len() as u32;
|
||||
|
||||
packed_data.push(pack_vertex_data(offset, 0, texture_index));
|
||||
heights.push(height);
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
packed_data.push(pack_vertex_data(offset, i + 1, texture_index));
|
||||
indices.push(idx);
|
||||
indices.push(idx + 1 + i as u32);
|
||||
@@ -66,9 +69,11 @@ fn create_packed_tile(
|
||||
heights.push(height);
|
||||
}
|
||||
|
||||
for i in 0..neighbors.len() {
|
||||
for i in 0..neighbors.len()
|
||||
{
|
||||
let n_height = neighbors[i];
|
||||
if n_height < height {
|
||||
if n_height < height
|
||||
{
|
||||
create_packed_tile_wall(
|
||||
offset,
|
||||
height,
|
||||
@@ -92,7 +97,8 @@ fn create_packed_tile_wall(
|
||||
indices: &mut Vec<u32>,
|
||||
heights: &mut Vec<f32>,
|
||||
side_texture_index: u32,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let idx = packed_data.len() as u32;
|
||||
|
||||
let side_2 = ((side + 1) % 6) + 1;
|
||||
@@ -115,7 +121,8 @@ fn create_packed_tile_wall(
|
||||
indices.push(idx + 3);
|
||||
}
|
||||
|
||||
fn pack_vertex_data(offset: UVec2, vert: usize, tex: u32) -> u32 {
|
||||
fn pack_vertex_data(offset: UVec2, vert: usize, tex: u32) -> u32
|
||||
{
|
||||
//6 + 6 bits offset
|
||||
//4 bits vert
|
||||
//12 bits texture
|
||||
|
||||
@@ -3,6 +3,7 @@ use core::f32;
|
||||
use bevy::math::{IVec2, UVec2};
|
||||
use bevy::prelude::{FloatExt, Vec2};
|
||||
use bevy::utils::default;
|
||||
use hex::prelude::*;
|
||||
use noise::{NoiseFn, Simplex, SuperSimplex};
|
||||
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||
|
||||
@@ -10,7 +11,8 @@ use crate::biome_painter::BiomePainter;
|
||||
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
|
||||
use crate::prelude::*;
|
||||
|
||||
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) {
|
||||
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap)
|
||||
{
|
||||
let biomes = generate_biomes(cfg, seed, painter);
|
||||
let biomes_borrow = &biomes;
|
||||
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
|
||||
@@ -25,11 +27,14 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
|
||||
.collect();
|
||||
let mut min = f32::MAX;
|
||||
let mut max = f32::MIN;
|
||||
for chunk in &chunks {
|
||||
if chunk.min_level < min {
|
||||
for chunk in &chunks
|
||||
{
|
||||
if chunk.min_level < min
|
||||
{
|
||||
min = chunk.min_level;
|
||||
}
|
||||
if chunk.max_level > max {
|
||||
if chunk.max_level > max
|
||||
{
|
||||
max = chunk.max_level;
|
||||
}
|
||||
}
|
||||
@@ -48,7 +53,8 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
|
||||
);
|
||||
}
|
||||
|
||||
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap {
|
||||
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap
|
||||
{
|
||||
let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len());
|
||||
map.chunks = (0..cfg.size.y)
|
||||
.into_par_iter()
|
||||
@@ -68,7 +74,8 @@ pub fn generate_biome_chunk(
|
||||
cfg: &GenerationConfig,
|
||||
seed: u32,
|
||||
biome_painter: &BiomePainter,
|
||||
) -> BiomeChunk {
|
||||
) -> BiomeChunk
|
||||
{
|
||||
let mut chunk = BiomeChunk {
|
||||
offset: UVec2::new(chunk_x as u32, chunk_y as u32),
|
||||
data: [BiomeData::default(); Chunk::AREA],
|
||||
@@ -78,8 +85,10 @@ pub fn generate_biome_chunk(
|
||||
let noise_t = Simplex::new(seed + 2);
|
||||
let noise_c = Simplex::new(seed + 3);
|
||||
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let moisture = sample_point(
|
||||
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
|
||||
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
|
||||
@@ -123,14 +132,16 @@ pub fn generate_biome_chunk(
|
||||
return chunk;
|
||||
}
|
||||
|
||||
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32> {
|
||||
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32>
|
||||
{
|
||||
let noise = SuperSimplex::new(seed);
|
||||
|
||||
let data: Vec<_> = (0..(size.y as usize * Chunk::SIZE))
|
||||
.into_par_iter()
|
||||
.flat_map(|y| {
|
||||
let mut row = Vec::with_capacity(size.x as usize * Chunk::SIZE);
|
||||
for x in 0..row.capacity() {
|
||||
for x in 0..row.capacity()
|
||||
{
|
||||
row.push(sample_point(
|
||||
x as f64,
|
||||
y as f64,
|
||||
@@ -154,21 +165,26 @@ pub fn generate_chunk(
|
||||
seed: u32,
|
||||
biome_chunk: &BiomeChunk,
|
||||
biome_painter: &BiomePainter,
|
||||
) -> Chunk {
|
||||
) -> Chunk
|
||||
{
|
||||
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA];
|
||||
let mut data = [BiomeData::default(); Chunk::AREA];
|
||||
let mut biome_ids = [0; Chunk::AREA];
|
||||
let noise = Simplex::new(seed);
|
||||
let mut min = f32::MAX;
|
||||
let mut max = f32::MIN;
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let biome_data = biome_chunk.get_biome_data(x, z);
|
||||
let biome_blend = biome_chunk.get_biome(x, z);
|
||||
let mut sample = 0.;
|
||||
for i in 0..biome_blend.len() {
|
||||
for i in 0..biome_blend.len()
|
||||
{
|
||||
let blend = biome_blend[i];
|
||||
if blend == 0. {
|
||||
if blend == 0.
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let biome = &biome_painter.biomes[i];
|
||||
@@ -185,10 +201,12 @@ pub fn generate_chunk(
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither);
|
||||
result[idx] = sample;
|
||||
if sample > max {
|
||||
if sample > max
|
||||
{
|
||||
max = sample;
|
||||
}
|
||||
if sample < min {
|
||||
if sample < min
|
||||
{
|
||||
min = sample;
|
||||
}
|
||||
data[idx] = biome_data.clone();
|
||||
@@ -212,23 +230,29 @@ fn sample_point(
|
||||
size: Vec2,
|
||||
border_size: f32,
|
||||
border_value: f32,
|
||||
) -> f32 {
|
||||
) -> f32
|
||||
{
|
||||
let x_s = x / cfg.scale;
|
||||
let z_s = z / cfg.scale;
|
||||
|
||||
let mut elevation: f64 = 0.;
|
||||
for i in 0..cfg.layers.len() {
|
||||
for i in 0..cfg.layers.len()
|
||||
{
|
||||
let value: f64;
|
||||
let layer = &cfg.layers[i];
|
||||
if layer.is_rigid {
|
||||
if layer.is_rigid
|
||||
{
|
||||
value = sample_rigid(x_s, z_s, layer, noise);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
value = sample_simple(x_s, z_s, layer, noise);
|
||||
}
|
||||
elevation += value;
|
||||
}
|
||||
|
||||
if border_size == 0.0 {
|
||||
if border_size == 0.0
|
||||
{
|
||||
return elevation as f32;
|
||||
}
|
||||
|
||||
@@ -243,12 +267,14 @@ fn sample_point(
|
||||
return border_value.lerp(elevation as f32, d);
|
||||
}
|
||||
|
||||
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
|
||||
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64
|
||||
{
|
||||
let mut freq: f64 = cfg.base_roughness;
|
||||
let mut amp: f64 = 1.;
|
||||
let mut value = 0.;
|
||||
|
||||
for _ in 0..cfg.layers {
|
||||
for _ in 0..cfg.layers
|
||||
{
|
||||
let v = noise.get([x * freq, z * freq]);
|
||||
value += (v + 1.) * 0.5 * amp;
|
||||
freq *= cfg.roughness;
|
||||
@@ -257,12 +283,14 @@ fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64,
|
||||
value -= cfg.min_value;
|
||||
return value * cfg.strength;
|
||||
}
|
||||
fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
|
||||
fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64
|
||||
{
|
||||
let mut freq: f64 = cfg.base_roughness;
|
||||
let mut amp: f64 = 1.;
|
||||
let mut value = 0.;
|
||||
let mut weight = 1.;
|
||||
for _ in 0..cfg.layers {
|
||||
for _ in 0..cfg.layers
|
||||
{
|
||||
let mut v = 1. - noise.get([x * freq, z * freq]).abs();
|
||||
v *= v;
|
||||
v *= weight;
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
pub mod biome_asset;
|
||||
pub mod biome_painter;
|
||||
pub mod consts;
|
||||
pub mod generators;
|
||||
pub mod heightmap;
|
||||
pub mod hex_utils;
|
||||
pub mod map;
|
||||
pub mod prelude;
|
||||
pub mod states;
|
||||
pub mod tile_manager;
|
||||
pub mod tile_mapper;
|
||||
pub mod biome_asset;
|
||||
|
||||
@@ -5,10 +5,11 @@ use bevy::{
|
||||
use noise::NoiseFn;
|
||||
use rayon::iter::{IntoParallelIterator, ParallelIterator};
|
||||
|
||||
use super::chunk::Chunk;
|
||||
use hex::prelude::*;
|
||||
|
||||
#[derive(Clone, Resource)]
|
||||
pub struct BiomeMap {
|
||||
pub struct BiomeMap
|
||||
{
|
||||
pub height: usize,
|
||||
pub width: usize,
|
||||
pub size: UVec2,
|
||||
@@ -17,26 +18,33 @@ pub struct BiomeMap {
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, Copy)]
|
||||
pub struct BiomeData {
|
||||
pub struct BiomeData
|
||||
{
|
||||
pub moisture: f32,
|
||||
pub temperature: f32,
|
||||
pub continentality: f32,
|
||||
}
|
||||
|
||||
impl Into<Vec3> for &BiomeData {
|
||||
fn into(self) -> Vec3 {
|
||||
impl Into<Vec3> for &BiomeData
|
||||
{
|
||||
fn into(self) -> Vec3
|
||||
{
|
||||
return Vec3::new(self.moisture, self.temperature, self.continentality);
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<Vec3> for BiomeData {
|
||||
fn into(self) -> Vec3 {
|
||||
impl Into<Vec3> for BiomeData
|
||||
{
|
||||
fn into(self) -> Vec3
|
||||
{
|
||||
return Vec3::new(self.moisture, self.temperature, self.continentality);
|
||||
}
|
||||
}
|
||||
|
||||
impl BiomeMap {
|
||||
pub fn new(size: UVec2, biome_count: usize) -> Self {
|
||||
impl BiomeMap
|
||||
{
|
||||
pub fn new(size: UVec2, biome_count: usize) -> Self
|
||||
{
|
||||
let len = size.x as usize * size.y as usize * Chunk::AREA;
|
||||
return BiomeMap {
|
||||
size,
|
||||
@@ -47,14 +55,17 @@ impl BiomeMap {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn blend(&mut self, count: usize) {
|
||||
pub fn blend(&mut self, count: usize)
|
||||
{
|
||||
assert!(count != 0, "Count cannot be 0");
|
||||
for _ in 0..count {
|
||||
for _ in 0..count
|
||||
{
|
||||
self.blend_once();
|
||||
}
|
||||
}
|
||||
|
||||
fn blend_once(&mut self) {
|
||||
fn blend_once(&mut self)
|
||||
{
|
||||
let c: Vec<BiomeChunk> = (0..self.chunks.len())
|
||||
.into_par_iter()
|
||||
.map(|i| &self.chunks[i])
|
||||
@@ -63,7 +74,8 @@ impl BiomeMap {
|
||||
.into_par_iter()
|
||||
.map(|y| {
|
||||
let mut new_tiles = Vec::with_capacity(self.width);
|
||||
for x in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32;
|
||||
let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32;
|
||||
let kernel = self.get_kernel(tx as i32, ty as i32);
|
||||
@@ -76,7 +88,8 @@ impl BiomeMap {
|
||||
});
|
||||
|
||||
let sum: f32 = r.iter().sum();
|
||||
if sum == 0. {
|
||||
if sum == 0.
|
||||
{
|
||||
new_tiles.push(vec![0.; self.biome_count]);
|
||||
continue;
|
||||
}
|
||||
@@ -96,7 +109,8 @@ impl BiomeMap {
|
||||
self.chunks = c;
|
||||
}
|
||||
|
||||
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
|
||||
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9]
|
||||
{
|
||||
return [
|
||||
self.get_biome(x - 1, y - 1),
|
||||
self.get_biome(x, y - 1),
|
||||
@@ -110,11 +124,14 @@ impl BiomeMap {
|
||||
];
|
||||
}
|
||||
|
||||
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> {
|
||||
if x < 0 || y < 0 {
|
||||
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>>
|
||||
{
|
||||
if x < 0 || y < 0
|
||||
{
|
||||
return None;
|
||||
}
|
||||
if x >= self.width as i32 || y >= self.height as i32 {
|
||||
if x >= self.width as i32 || y >= self.height as i32
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
@@ -125,7 +142,8 @@ impl BiomeMap {
|
||||
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
|
||||
}
|
||||
|
||||
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
|
||||
pub fn get_biome_id(&self, x: usize, y: usize) -> usize
|
||||
{
|
||||
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
|
||||
@@ -134,7 +152,8 @@ impl BiomeMap {
|
||||
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
|
||||
}
|
||||
|
||||
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
|
||||
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize
|
||||
{
|
||||
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
|
||||
@@ -143,7 +162,8 @@ impl BiomeMap {
|
||||
return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale);
|
||||
}
|
||||
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData
|
||||
{
|
||||
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
|
||||
|
||||
@@ -154,28 +174,35 @@ impl BiomeMap {
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct BiomeChunk {
|
||||
pub struct BiomeChunk
|
||||
{
|
||||
pub tiles: Vec<Vec<f32>>,
|
||||
pub offset: UVec2,
|
||||
pub data: [BiomeData; Chunk::AREA],
|
||||
}
|
||||
|
||||
impl BiomeChunk {
|
||||
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
|
||||
impl BiomeChunk
|
||||
{
|
||||
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32>
|
||||
{
|
||||
return &self.tiles[x + y * Chunk::SIZE];
|
||||
}
|
||||
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
|
||||
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData
|
||||
{
|
||||
return &self.data[x + y * Chunk::SIZE];
|
||||
}
|
||||
|
||||
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
|
||||
pub fn get_biome_id(&self, x: usize, y: usize) -> usize
|
||||
{
|
||||
let b = self.get_biome(x, y);
|
||||
let mut max = 0.;
|
||||
let mut idx = 0;
|
||||
for i in 0..b.len() {
|
||||
for i in 0..b.len()
|
||||
{
|
||||
let blend = b[i];
|
||||
if blend > max {
|
||||
if blend > max
|
||||
{
|
||||
max = blend;
|
||||
idx = i;
|
||||
}
|
||||
@@ -183,17 +210,21 @@ impl BiomeChunk {
|
||||
return idx;
|
||||
}
|
||||
|
||||
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
|
||||
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize
|
||||
{
|
||||
let mut cur_id = self.get_biome_id(x, y);
|
||||
let b = self.get_biome(x, y);
|
||||
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5)/ 2.0;
|
||||
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5) / 2.0;
|
||||
let mut max = b[cur_id] + n;
|
||||
for i in 0..b.len() {
|
||||
for i in 0..b.len()
|
||||
{
|
||||
let blend = b[i];
|
||||
if blend == 0. {
|
||||
if blend == 0.
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if blend > max {
|
||||
if blend > max
|
||||
{
|
||||
max = blend + n;
|
||||
cur_id = i;
|
||||
}
|
||||
@@ -204,18 +235,22 @@ impl BiomeChunk {
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
mod tests
|
||||
{
|
||||
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn biome_blend() {
|
||||
fn biome_blend()
|
||||
{
|
||||
let mut biome = BiomeMap::new(UVec2::splat(4), 8);
|
||||
let w = biome.size.x as usize;
|
||||
let h = biome.size.y as usize;
|
||||
|
||||
for y in 0..h {
|
||||
for x in 0..w {
|
||||
for y in 0..h
|
||||
{
|
||||
for x in 0..w
|
||||
{
|
||||
let mut b = vec![0.; biome.biome_count];
|
||||
let idx = (x + y) % biome.biome_count;
|
||||
b[idx] = 1.;
|
||||
@@ -227,7 +262,8 @@ mod tests {
|
||||
assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost");
|
||||
}
|
||||
|
||||
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
|
||||
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk
|
||||
{
|
||||
let chunk = BiomeChunk {
|
||||
offset: UVec2::new(x as u32, y as u32),
|
||||
data: [BiomeData::default(); Chunk::AREA],
|
||||
|
||||
@@ -2,11 +2,12 @@ use bevy::prelude::*;
|
||||
use bevy_inspector_egui::InspectorOptions;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use super::chunk::Chunk;
|
||||
use hex::prelude::*;
|
||||
|
||||
#[derive(Resource, Reflect, Default, Clone)]
|
||||
#[reflect(Resource)]
|
||||
pub struct GenerationConfig {
|
||||
pub struct GenerationConfig
|
||||
{
|
||||
pub sea_level: f64,
|
||||
pub border_size: f32,
|
||||
pub biome_blend: usize,
|
||||
@@ -17,23 +18,28 @@ pub struct GenerationConfig {
|
||||
pub size: UVec2,
|
||||
}
|
||||
|
||||
impl GenerationConfig {
|
||||
pub fn get_total_width(&self) -> usize {
|
||||
impl GenerationConfig
|
||||
{
|
||||
pub fn get_total_width(&self) -> usize
|
||||
{
|
||||
return self.size.x as usize * Chunk::SIZE;
|
||||
}
|
||||
pub fn get_total_height(&self) -> usize {
|
||||
pub fn get_total_height(&self) -> usize
|
||||
{
|
||||
return self.size.y as usize * Chunk::SIZE;
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
|
||||
pub struct NoiseConfig {
|
||||
pub struct NoiseConfig
|
||||
{
|
||||
pub scale: f64,
|
||||
pub layers: Vec<GeneratorLayer>,
|
||||
}
|
||||
|
||||
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
|
||||
pub struct GeneratorLayer {
|
||||
pub struct GeneratorLayer
|
||||
{
|
||||
pub strength: f64,
|
||||
pub min_value: f64,
|
||||
pub base_roughness: f64,
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
use bevy::prelude::*;
|
||||
use hex::prelude::*;
|
||||
|
||||
use crate::hex_utils::*;
|
||||
|
||||
use super::{
|
||||
chunk::Chunk,
|
||||
mesh_chunk::MeshChunkData,
|
||||
};
|
||||
use super::mesh_chunk::MeshChunkData;
|
||||
|
||||
#[derive(Resource, Clone)]
|
||||
pub struct Map {
|
||||
pub struct Map
|
||||
{
|
||||
pub chunks: Vec<Chunk>,
|
||||
pub height: usize,
|
||||
pub width: usize,
|
||||
@@ -18,20 +15,25 @@ pub struct Map {
|
||||
pub biome_count: usize,
|
||||
}
|
||||
|
||||
impl Map {
|
||||
pub fn get_tile_count(&self) -> usize {
|
||||
impl Map
|
||||
{
|
||||
pub fn get_tile_count(&self) -> usize
|
||||
{
|
||||
return self.get_tile_width() * self.get_tile_height();
|
||||
}
|
||||
|
||||
pub fn get_tile_width(&self) -> usize {
|
||||
pub fn get_tile_width(&self) -> usize
|
||||
{
|
||||
return self.width * Chunk::SIZE;
|
||||
}
|
||||
|
||||
pub fn get_tile_height(&self) -> usize {
|
||||
pub fn get_tile_height(&self) -> usize
|
||||
{
|
||||
return self.height * Chunk::SIZE;
|
||||
}
|
||||
|
||||
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
|
||||
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Chunk Mesh Data").entered();
|
||||
let chunk = &self.chunks[chunk_index];
|
||||
@@ -45,36 +47,45 @@ impl Map {
|
||||
};
|
||||
}
|
||||
|
||||
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA] {
|
||||
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA]
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Chunk Land Dist Data").entered();
|
||||
let mut dists = [0.0; Chunk::AREA];
|
||||
let cx = chunk_offset.x as usize * Chunk::SIZE;
|
||||
let cz = chunk_offset.y as usize * Chunk::SIZE;
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
let coord = HexCoord::from_grid_pos(x + cx, z + cz);
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let coord = HexCoord::from_offset_pos(x + cx, z + cz);
|
||||
let index = coord.to_chunk_local_index();
|
||||
|
||||
if !self.is_in_bounds(&coord) {
|
||||
if !self.is_in_bounds(&coord)
|
||||
{
|
||||
warn!("Coord is not in bounds!?");
|
||||
}
|
||||
|
||||
//Current tile is land tile
|
||||
if self.sample_height(&coord) > self.sealevel {
|
||||
if self.sample_height(&coord) > self.sealevel
|
||||
{
|
||||
dists[index] = 0.0;
|
||||
continue;
|
||||
}
|
||||
|
||||
//Find closest land tile
|
||||
if let Some(d) = self.hex_select_first(&coord, range, false, |_t, h, r| {
|
||||
if h > self.sealevel {
|
||||
if h > self.sealevel
|
||||
{
|
||||
return Some(r as f32);
|
||||
}
|
||||
return None;
|
||||
}) {
|
||||
})
|
||||
{
|
||||
dists[index] = d;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
dists[index] = range as f32;
|
||||
}
|
||||
}
|
||||
@@ -82,14 +93,17 @@ impl Map {
|
||||
return dists;
|
||||
}
|
||||
|
||||
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
|
||||
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6]
|
||||
{
|
||||
let mut results: [Option<f32>; 6] = [None; 6];
|
||||
let w = self.width * Chunk::SIZE;
|
||||
let h = self.height * Chunk::SIZE;
|
||||
let n_tiles = pos.get_neighbors();
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let n_tile = n_tiles[i];
|
||||
if !n_tile.is_in_bounds(h, w) {
|
||||
if !n_tile.is_in_bounds(h, w)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let c_idx = n_tile.to_chunk_index(self.width);
|
||||
@@ -100,7 +114,8 @@ impl Map {
|
||||
return results;
|
||||
}
|
||||
|
||||
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
|
||||
pub fn sample_height(&self, pos: &HexCoord) -> f32
|
||||
{
|
||||
assert!(
|
||||
self.is_in_bounds(pos),
|
||||
"The provided coordinate is not within the map bounds"
|
||||
@@ -110,7 +125,8 @@ impl Map {
|
||||
return chunk.heights[pos.to_chunk_local_index()];
|
||||
}
|
||||
|
||||
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
|
||||
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32
|
||||
{
|
||||
assert!(
|
||||
self.is_in_bounds(pos),
|
||||
"The provided coordinate is not within the map bounds"
|
||||
@@ -120,11 +136,13 @@ impl Map {
|
||||
return &mut chunk.heights[pos.to_chunk_local_index()];
|
||||
}
|
||||
|
||||
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
|
||||
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool
|
||||
{
|
||||
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
|
||||
}
|
||||
|
||||
pub fn get_biome_id(&self, pos: &HexCoord) -> usize {
|
||||
pub fn get_biome_id(&self, pos: &HexCoord) -> usize
|
||||
{
|
||||
assert!(
|
||||
self.is_in_bounds(pos),
|
||||
"The provided coordinate is not within the map bounds"
|
||||
@@ -134,13 +152,15 @@ impl Map {
|
||||
return chunk.biome_id[pos.to_chunk_local_index()];
|
||||
}
|
||||
|
||||
pub fn get_center(&self) -> Vec3 {
|
||||
pub fn get_center(&self) -> Vec3
|
||||
{
|
||||
let w = self.get_world_width();
|
||||
let h = self.get_world_height();
|
||||
return Vec3::new(w / 2., self.sealevel, h / 2.);
|
||||
}
|
||||
|
||||
pub fn get_center_with_height(&self) -> Vec3 {
|
||||
pub fn get_center_with_height(&self) -> Vec3
|
||||
{
|
||||
let w = self.get_world_width();
|
||||
let h = self.get_world_height();
|
||||
let mut pos = Vec3::new(w / 2., self.sealevel, h / 2.);
|
||||
@@ -148,22 +168,27 @@ impl Map {
|
||||
return pos;
|
||||
}
|
||||
|
||||
pub fn get_world_width(&self) -> f32 {
|
||||
pub fn get_world_width(&self) -> f32
|
||||
{
|
||||
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
|
||||
}
|
||||
pub fn get_world_height(&self) -> f32 {
|
||||
pub fn get_world_height(&self) -> f32
|
||||
{
|
||||
return (self.height * Chunk::SIZE) as f32 * 1.5;
|
||||
}
|
||||
|
||||
pub fn get_world_size(&self) -> Vec2 {
|
||||
pub fn get_world_size(&self) -> Vec2
|
||||
{
|
||||
return Vec2::new(self.get_world_width(), self.get_world_height());
|
||||
}
|
||||
|
||||
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
|
||||
pub fn set_height(&mut self, pos: &HexCoord, height: f32)
|
||||
{
|
||||
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
|
||||
}
|
||||
|
||||
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)> {
|
||||
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)>
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
|
||||
let tiles = self.hex_select_mut(pos, radius, true, |p, h, r| {
|
||||
@@ -184,22 +209,30 @@ impl Map {
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
|
||||
let mut result = if include_center {
|
||||
let mut result = if include_center
|
||||
{
|
||||
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
Vec::with_capacity(get_tile_count_in_range(radius))
|
||||
};
|
||||
if include_center {
|
||||
if include_center
|
||||
{
|
||||
let h = self.sample_height(¢er);
|
||||
result.push((op)(center, h, 0));
|
||||
}
|
||||
|
||||
for k in 0..(radius + 1) {
|
||||
for k in 0..(radius + 1)
|
||||
{
|
||||
let mut p = center.scale(4, k);
|
||||
for i in 0..6 {
|
||||
for _j in 0..k {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..k
|
||||
{
|
||||
p = p.get_neighbor(i);
|
||||
if self.is_in_bounds(&p) {
|
||||
if self.is_in_bounds(&p)
|
||||
{
|
||||
let h = self.sample_height(&p);
|
||||
result.push((op)(&p, h, k));
|
||||
}
|
||||
@@ -222,23 +255,30 @@ impl Map {
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
|
||||
if include_center {
|
||||
if include_center
|
||||
{
|
||||
let h = self.sample_height(¢er);
|
||||
let r = (op)(center, h, 0);
|
||||
if r.is_some() {
|
||||
if r.is_some()
|
||||
{
|
||||
return r;
|
||||
}
|
||||
}
|
||||
|
||||
for k in 0..(radius + 1) {
|
||||
for k in 0..(radius + 1)
|
||||
{
|
||||
let mut p = center.scale(4, k);
|
||||
for i in 0..6 {
|
||||
for _j in 0..k {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..k
|
||||
{
|
||||
p = p.get_neighbor(i);
|
||||
if self.is_in_bounds(&p) {
|
||||
if self.is_in_bounds(&p)
|
||||
{
|
||||
let h = self.sample_height(&p);
|
||||
let r = (op)(&p, h, k);
|
||||
if r.is_some() {
|
||||
if r.is_some()
|
||||
{
|
||||
return r;
|
||||
}
|
||||
}
|
||||
@@ -265,15 +305,20 @@ impl Map {
|
||||
"Start radius cannot be lower than end radius"
|
||||
);
|
||||
|
||||
for k in start_radius..(end_radius + 1) {
|
||||
for k in start_radius..(end_radius + 1)
|
||||
{
|
||||
let mut p = center.scale(4, k);
|
||||
for i in 0..6 {
|
||||
for _j in 0..k {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..k
|
||||
{
|
||||
p = p.get_neighbor(i);
|
||||
if self.is_in_bounds(&p) {
|
||||
if self.is_in_bounds(&p)
|
||||
{
|
||||
let h = self.sample_height(&p);
|
||||
let r = (op)(&p, h, k);
|
||||
if r.is_some() {
|
||||
if r.is_some()
|
||||
{
|
||||
return r;
|
||||
}
|
||||
}
|
||||
@@ -296,22 +341,30 @@ impl Map {
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
|
||||
let mut result = if include_center {
|
||||
let mut result = if include_center
|
||||
{
|
||||
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
Vec::with_capacity(get_tile_count_in_range(radius))
|
||||
};
|
||||
if include_center {
|
||||
if include_center
|
||||
{
|
||||
let h = self.sample_height_mut(¢er);
|
||||
result.push((op)(center, h, 0));
|
||||
}
|
||||
|
||||
for k in 0..(radius + 1) {
|
||||
for k in 0..(radius + 1)
|
||||
{
|
||||
let mut p = center.scale(4, k);
|
||||
for i in 0..6 {
|
||||
for _j in 0..k {
|
||||
for i in 0..6
|
||||
{
|
||||
for _j in 0..k
|
||||
{
|
||||
p = p.get_neighbor(i);
|
||||
if self.is_in_bounds(&p) {
|
||||
if self.is_in_bounds(&p)
|
||||
{
|
||||
let h = self.sample_height_mut(&p);
|
||||
result.push((op)(&p, h, k));
|
||||
}
|
||||
|
||||
@@ -1,19 +1,20 @@
|
||||
use std::ops::Add;
|
||||
|
||||
use bevy::{asset::AssetLoader, math::VectorSpace, prelude::*};
|
||||
use bevy::{math::VectorSpace, prelude::*};
|
||||
use image::ImageBuffer;
|
||||
use rayon::prelude::*;
|
||||
|
||||
use crate::hex_utils::HexCoord;
|
||||
use hex::prelude::*;
|
||||
|
||||
use super::{biome_map::BiomeMap, chunk::Chunk, map::Map};
|
||||
use super::{biome_map::BiomeMap, map::Map};
|
||||
|
||||
pub fn render_image(
|
||||
size: UVec2,
|
||||
data: &Vec<f32>,
|
||||
color1: LinearRgba,
|
||||
color2: LinearRgba,
|
||||
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
|
||||
update_image(size, data, color1, color2, &mut image);
|
||||
|
||||
@@ -26,7 +27,8 @@ pub fn update_image(
|
||||
color1: LinearRgba,
|
||||
color2: LinearRgba,
|
||||
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
|
||||
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
|
||||
|
||||
@@ -41,7 +43,8 @@ pub fn update_image(
|
||||
});
|
||||
}
|
||||
|
||||
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
|
||||
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8>
|
||||
{
|
||||
return image::Rgba([
|
||||
(col.red * 255.0) as u8,
|
||||
(col.green * 255.0) as u8,
|
||||
@@ -49,7 +52,8 @@ fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
|
||||
255,
|
||||
]);
|
||||
}
|
||||
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
let mut image = ImageBuffer::new(
|
||||
map.width as u32 * Chunk::SIZE as u32,
|
||||
map.height as u32 * Chunk::SIZE as u32,
|
||||
@@ -57,18 +61,21 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8
|
||||
update_map(map, smooth, &mut image);
|
||||
return image;
|
||||
}
|
||||
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
|
||||
{
|
||||
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
|
||||
let coord = HexCoord::from_offset_pos(x as usize, y as usize);
|
||||
let right = coord.get_neighbor(1);
|
||||
let height = map.sample_height(&coord);
|
||||
|
||||
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
|
||||
if height < map.sealevel {
|
||||
if height < map.sealevel
|
||||
{
|
||||
color.hue = 217.0;
|
||||
}
|
||||
|
||||
if map.is_in_bounds(&right) {
|
||||
if map.is_in_bounds(&right)
|
||||
{
|
||||
let h2 = map.sample_height(&right);
|
||||
color = get_height_color_blend(color, height, h2, smooth);
|
||||
}
|
||||
@@ -77,22 +84,33 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
|
||||
});
|
||||
}
|
||||
|
||||
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
|
||||
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla
|
||||
{
|
||||
let mut color = base_color;
|
||||
let mut d = height2 - height;
|
||||
if smooth == 0.0 || d.abs() > smooth {
|
||||
if d > 0.0 {
|
||||
if smooth == 0.0 || d.abs() > smooth
|
||||
{
|
||||
if d > 0.0
|
||||
{
|
||||
color.lightness += 0.1;
|
||||
} else if d < 0.0 {
|
||||
}
|
||||
else if d < 0.0
|
||||
{
|
||||
color.lightness -= 0.1;
|
||||
}
|
||||
} else {
|
||||
if d.abs() <= smooth {
|
||||
}
|
||||
else
|
||||
{
|
||||
if d.abs() <= smooth
|
||||
{
|
||||
d /= smooth;
|
||||
if d > 0.0 {
|
||||
if d > 0.0
|
||||
{
|
||||
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
|
||||
color = LinearRgba::lerp(color.into(), c2, d).into();
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
|
||||
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
|
||||
}
|
||||
@@ -102,13 +120,15 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
|
||||
return color;
|
||||
}
|
||||
|
||||
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
|
||||
update_biome_noise_map(map, multi, &mut image);
|
||||
return image;
|
||||
}
|
||||
|
||||
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
|
||||
{
|
||||
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||
let tile = map.get_biome_data(x as usize, y as usize);
|
||||
|
||||
@@ -121,7 +141,8 @@ pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuff
|
||||
});
|
||||
}
|
||||
|
||||
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
|
||||
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
let mut image = ImageBuffer::new(
|
||||
map.width as u32 * Chunk::SIZE as u32,
|
||||
map.height as u32 * Chunk::SIZE as u32,
|
||||
@@ -130,19 +151,22 @@ pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::R
|
||||
return image;
|
||||
}
|
||||
|
||||
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
|
||||
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
|
||||
{
|
||||
let map_biome_count = map.biome_count as f32;
|
||||
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
|
||||
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
|
||||
let coord = HexCoord::from_offset_pos(x as usize, y as usize);
|
||||
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
|
||||
let right = coord.get_neighbor(1);
|
||||
let mut color = Oklaba::BLACK;
|
||||
for i in 0..biome_blend.len() {
|
||||
for i in 0..biome_blend.len()
|
||||
{
|
||||
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
|
||||
c *= biome_blend[i];
|
||||
color = Oklaba::add(c, color.into()).into();
|
||||
}
|
||||
if map.is_in_bounds(&right) {
|
||||
if map.is_in_bounds(&right)
|
||||
{
|
||||
let h1 = map.sample_height(&coord);
|
||||
let h2 = map.sample_height(&right);
|
||||
color = get_height_color_blend(color.into(), h1, h2, 0.5).into();
|
||||
|
||||
@@ -2,11 +2,10 @@ use std::collections::VecDeque;
|
||||
|
||||
use bevy::math::IVec2;
|
||||
|
||||
use crate::hex_utils::HexCoord;
|
||||
use hex::prelude::*;
|
||||
|
||||
use super::chunk::Chunk;
|
||||
|
||||
pub struct MeshChunkData {
|
||||
pub struct MeshChunkData
|
||||
{
|
||||
pub heights: [f32; Chunk::AREA],
|
||||
pub textures: [[u32; 2]; Chunk::AREA],
|
||||
pub min_height: f32,
|
||||
@@ -14,13 +13,17 @@ pub struct MeshChunkData {
|
||||
pub distance_to_land: [f32; Chunk::AREA],
|
||||
}
|
||||
|
||||
impl MeshChunkData {
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
|
||||
impl MeshChunkData
|
||||
{
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6]
|
||||
{
|
||||
let mut data = [self.min_height; 6];
|
||||
let n_tiles = coord.get_neighbors();
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let n = n_tiles[i];
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
data[i] = self.heights[n.to_index(Chunk::SIZE)];
|
||||
@@ -29,56 +32,70 @@ impl MeshChunkData {
|
||||
return data;
|
||||
}
|
||||
|
||||
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
|
||||
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool)
|
||||
{
|
||||
let mut has_land = false;
|
||||
let mut data = [(self.min_height, None); 6];
|
||||
let n_tiles = coord.get_neighbors();
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let n = n_tiles[i];
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
|
||||
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let idx = n.to_index(Chunk::SIZE);
|
||||
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
|
||||
if data[i].0 > self.sealevel {
|
||||
if data[i].0 > self.sealevel
|
||||
{
|
||||
has_land = true;
|
||||
}
|
||||
}
|
||||
return (data, has_land);
|
||||
}
|
||||
|
||||
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
|
||||
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, _range: usize)
|
||||
{
|
||||
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
|
||||
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
|
||||
for z in 0..height {
|
||||
for x in 0..width {
|
||||
// let mut closed: Vec<(HexCoord, f32)> = Vec::new();
|
||||
for z in 0..height
|
||||
{
|
||||
for x in 0..width
|
||||
{
|
||||
let chunk = &mut data[z * height + x];
|
||||
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
|
||||
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>)
|
||||
{
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let coord = HexCoord::from_offset_pos(x + offset_x, z + offset_z);
|
||||
let idx = coord.to_chunk_local_index();
|
||||
let h = self.heights[idx];
|
||||
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
|
||||
if h > self.sealevel {
|
||||
if h > self.sealevel
|
||||
{
|
||||
open.push_back((coord, h, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[allow(unused)]
|
||||
fn fill_chunk_borders(
|
||||
&mut self,
|
||||
chunks: &Vec<MeshChunkData>,
|
||||
offset: IVec2,
|
||||
open: &mut VecDeque<(HexCoord, f32, usize)>,
|
||||
closed: &mut Vec<(HexCoord, f32)>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
|
||||
todo!("Fill closed list with bordering tiles")
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
pub mod chunk;
|
||||
pub mod mesh_chunk;
|
||||
pub mod biome_map;
|
||||
pub mod config;
|
||||
pub mod map;
|
||||
pub mod biome_map;
|
||||
pub mod map_utils;
|
||||
pub mod mesh_chunk;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
pub use crate::consts::*;
|
||||
pub use crate::map::chunk::*;
|
||||
pub use crate::map::config::*;
|
||||
pub use crate::map::map::*;
|
||||
pub use crate::map::mesh_chunk::*;
|
||||
|
||||
@@ -6,18 +6,19 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.16.0"
|
||||
bevy = "0.18.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
shared = { path = "../shared" }
|
||||
bevy_rapier3d = "0.29.0"
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
bevy_rapier3d = "0.33.0"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
asset_loader = { path = "../../engine/asset_loader" }
|
||||
serde_json = "1.0.120"
|
||||
ron = "0.8.1"
|
||||
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||
serde_json = "1.0.149"
|
||||
ron = "0.12.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
hex = { path = "../../engine/hex" }
|
||||
|
||||
[features]
|
||||
tracing = []
|
||||
|
||||
@@ -4,7 +4,7 @@ use bevy::{
|
||||
prelude::*,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier, prefab_defination::*};
|
||||
use shared::identifiers::ResourceIdentifier;
|
||||
|
||||
use crate::{
|
||||
buildings::{
|
||||
@@ -12,11 +12,11 @@ use crate::{
|
||||
resource_gathering::ResourceGatheringBuildingInfo,
|
||||
},
|
||||
footprint::BuildingFootprint,
|
||||
prelude::Building,
|
||||
};
|
||||
|
||||
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||
pub struct BuildingAsset {
|
||||
pub struct BuildingAsset
|
||||
{
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
pub footprint: BuildingFootprint,
|
||||
@@ -32,10 +32,12 @@ pub struct BuildingAsset {
|
||||
pub health: u32,
|
||||
|
||||
pub building_type: BuildingType,
|
||||
pub components: Option<Vec<ComponentDefination>>,
|
||||
// pub components: Option<Vec<ComponentDefination>>,
|
||||
}
|
||||
|
||||
impl BuildingAsset {
|
||||
impl BuildingAsset
|
||||
{
|
||||
#[allow(unused)]
|
||||
pub fn spawn(
|
||||
&self,
|
||||
pos: Vec3,
|
||||
@@ -44,82 +46,85 @@ impl BuildingAsset {
|
||||
commands: &mut Commands,
|
||||
meshes: &Assets<GltfMesh>,
|
||||
nodes: &Assets<GltfNode>,
|
||||
) -> Option<Entity> {
|
||||
let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
|
||||
if let Some(node) = nodes.get(base_node.id()) {
|
||||
if let Some(mesh_handle) = &node.mesh {
|
||||
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
|
||||
let (mesh, mat) = gltf_mesh.unpack();
|
||||
let mut entity = commands.spawn((
|
||||
Mesh3d(mesh),
|
||||
MeshMaterial3d(mat),
|
||||
Transform::from_translation(pos).with_rotation(rot),
|
||||
Building,
|
||||
));
|
||||
entity.with_children(|b| {
|
||||
for child in &node.children {
|
||||
let child_node = nodes.get(child.id());
|
||||
if child_node.is_none() {
|
||||
continue;
|
||||
}
|
||||
self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
|
||||
}
|
||||
});
|
||||
if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
|
||||
component.apply(&mut entity);
|
||||
}
|
||||
return Some(entity.id());
|
||||
}
|
||||
}
|
||||
}
|
||||
return None;
|
||||
) -> Option<Entity>
|
||||
{
|
||||
todo!("Update building spawning");
|
||||
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
|
||||
// if let Some(node) = nodes.get(base_node.id()) {
|
||||
// if let Some(mesh_handle) = &node.mesh {
|
||||
// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
|
||||
// let (mesh, mat) = gltf_mesh.unpack();
|
||||
// let mut entity = commands.spawn((
|
||||
// Mesh3d(mesh),
|
||||
// MeshMaterial3d(mat),
|
||||
// Transform::from_translation(pos).with_rotation(rot),
|
||||
// Building,
|
||||
// ));
|
||||
// entity.with_children(|b| {
|
||||
// for child in &node.children {
|
||||
// let child_node = nodes.get(child.id());
|
||||
// if child_node.is_none() {
|
||||
// continue;
|
||||
// }
|
||||
// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
|
||||
// }
|
||||
// });
|
||||
// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
|
||||
// component.apply(&mut entity);
|
||||
// }
|
||||
// return Some(entity.id());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return None;
|
||||
}
|
||||
|
||||
fn process_node(
|
||||
&self,
|
||||
node: &GltfNode,
|
||||
meshes: &Assets<GltfMesh>,
|
||||
nodes: &Assets<GltfNode>,
|
||||
commands: &mut ChildBuilder,
|
||||
parent: &String,
|
||||
) -> Option<Entity> {
|
||||
let path = format!("{0}/{1}", parent, node.name);
|
||||
if let Some(mesh) = &node.mesh {
|
||||
if let Some(gltf_mesh) = meshes.get(mesh.id()) {
|
||||
let (mesh, mat) = gltf_mesh.unpack();
|
||||
let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
|
||||
entity.with_children(|b| {
|
||||
for child in &node.children {
|
||||
let child_node = nodes.get(child.id());
|
||||
if child_node.is_none() {
|
||||
continue;
|
||||
}
|
||||
self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
|
||||
}
|
||||
});
|
||||
if let Some(component) = self.get_component_def(&path) {
|
||||
component.apply(&mut entity);
|
||||
}
|
||||
return Some(entity.id());
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
// fn process_node(
|
||||
// &self,
|
||||
// node: &GltfNode,
|
||||
// meshes: &Assets<GltfMesh>,
|
||||
// nodes: &Assets<GltfNode>,
|
||||
// commands: &mut ChildBuilder,
|
||||
// parent: &String,
|
||||
// ) -> Option<Entity> {
|
||||
// let path = format!("{0}/{1}", parent, node.name);
|
||||
// if let Some(mesh) = &node.mesh {
|
||||
// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
|
||||
// let (mesh, mat) = gltf_mesh.unpack();
|
||||
// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
|
||||
// entity.with_children(|b| {
|
||||
// for child in &node.children {
|
||||
// let child_node = nodes.get(child.id());
|
||||
// if child_node.is_none() {
|
||||
// continue;
|
||||
// }
|
||||
// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
|
||||
// }
|
||||
// });
|
||||
// if let Some(component) = self.get_component_def(&path) {
|
||||
// component.apply(&mut entity);
|
||||
// }
|
||||
// return Some(entity.id());
|
||||
// }
|
||||
// }
|
||||
// return None;
|
||||
// }
|
||||
|
||||
fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
|
||||
if let Some(components) = &self.components {
|
||||
for c in components {
|
||||
if c.path.ends_with(path) {
|
||||
return Some(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
return None;
|
||||
}
|
||||
// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
|
||||
// if let Some(components) = &self.components {
|
||||
// for c in components {
|
||||
// if c.path.ends_with(path) {
|
||||
// return Some(c);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return None;
|
||||
// }
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, TypePath)]
|
||||
pub enum BuildingType {
|
||||
pub enum BuildingType
|
||||
{
|
||||
Basic,
|
||||
Gathering(ResourceGatheringBuildingInfo),
|
||||
FactoryBuildingInfo(FactoryBuildingInfo),
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
|
||||
use bevy::prelude::Resource;
|
||||
use hex::prelude::*;
|
||||
use shared::building::BuildingIdentifier;
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct BuildQueue {
|
||||
pub struct BuildQueue
|
||||
{
|
||||
pub queue: Vec<QueueEntry>,
|
||||
}
|
||||
|
||||
impl Default for BuildQueue {
|
||||
fn default() -> Self {
|
||||
impl Default for BuildQueue
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
queue: Default::default(),
|
||||
}
|
||||
@@ -17,7 +19,8 @@ impl Default for BuildQueue {
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq)]
|
||||
pub struct QueueEntry {
|
||||
pub struct QueueEntry
|
||||
{
|
||||
pub building: BuildingIdentifier,
|
||||
pub pos: HexCoord,
|
||||
}
|
||||
|
||||
@@ -1,26 +1,19 @@
|
||||
use std::f32::consts::E;
|
||||
|
||||
use bevy::{
|
||||
ecs::world::CommandQueue,
|
||||
gltf::{GltfMesh, GltfNode},
|
||||
prelude::*,
|
||||
window::PrimaryWindow,
|
||||
};
|
||||
use bevy_asset_loader::loading_state::{
|
||||
config::{ConfigureLoadingState, LoadingStateConfig},
|
||||
LoadingStateAppExt,
|
||||
};
|
||||
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
|
||||
use shared::{
|
||||
despawn::Despawn,
|
||||
events::TileModifiedEvent,
|
||||
resources::TileUnderCursor,
|
||||
states::{AssetLoadState, GameplayState},
|
||||
tags::MainCamera,
|
||||
};
|
||||
use world_generation::{
|
||||
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
|
||||
};
|
||||
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
assets::{
|
||||
@@ -34,8 +27,10 @@ use crate::{
|
||||
|
||||
pub struct BuildingPugin;
|
||||
|
||||
impl Plugin for BuildingPugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for BuildingPugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_resource(BuildQueue::default());
|
||||
app.add_plugins(BuildingAssetPlugin);
|
||||
|
||||
@@ -46,7 +41,7 @@ impl Plugin for BuildingPugin {
|
||||
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
|
||||
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and(in_state(GeneratorState::Idle))),
|
||||
);
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
@@ -62,12 +57,15 @@ impl Plugin for BuildingPugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
|
||||
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>)
|
||||
{
|
||||
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||
}
|
||||
|
||||
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
|
||||
for e in buildings.iter() {
|
||||
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>)
|
||||
{
|
||||
for e in buildings.iter()
|
||||
{
|
||||
commands.entity(e).despawn();
|
||||
}
|
||||
commands.insert_resource(BuildingMap::new(cfg.size));
|
||||
@@ -76,7 +74,8 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
|
||||
#[derive(Resource)]
|
||||
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
|
||||
|
||||
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>)
|
||||
{
|
||||
let cube = Cuboid::from_size(Vec3::splat(1.));
|
||||
let mesh_handle = meshes.add(cube);
|
||||
let mat_handle = materials.add(Color::WHITE);
|
||||
@@ -91,12 +90,15 @@ fn hq_placement(
|
||||
indicator: Res<IndicatorCube>,
|
||||
mut build_queue: ResMut<BuildQueue>,
|
||||
mut next_state: ResMut<NextState<GameplayState>>,
|
||||
) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
|
||||
show_indicators(positions, &mut commands, &indicator);
|
||||
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
if mouse.just_pressed(MouseButton::Left)
|
||||
{
|
||||
build_queue.queue.push(QueueEntry {
|
||||
building: 0.into(),
|
||||
pos: contact.tile,
|
||||
@@ -107,8 +109,10 @@ fn hq_placement(
|
||||
}
|
||||
}
|
||||
|
||||
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
|
||||
for p in positions {
|
||||
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube)
|
||||
{
|
||||
for p in positions
|
||||
{
|
||||
commands.spawn((
|
||||
Mesh3d(indicator.0.clone()),
|
||||
MeshMaterial3d(indicator.1.clone()),
|
||||
@@ -128,13 +132,17 @@ fn process_build_queue(
|
||||
gltf_nodes: Res<Assets<GltfNode>>,
|
||||
mut building_map: ResMut<BuildingMap>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
for item in &queue.queue {
|
||||
)
|
||||
{
|
||||
for item in &queue.queue
|
||||
{
|
||||
let handle = &db.buildings[item.building.0];
|
||||
if let Some(building) = building_assets.get(handle.id()) {
|
||||
if let Some(building) = building_assets.get(handle.id())
|
||||
{
|
||||
let h = heightmap.sample_height(&item.pos);
|
||||
println!("Spawning {} at {}", building.name, item.pos);
|
||||
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
|
||||
if let Some(gltf) = gltf_assets.get(building.prefab.id())
|
||||
{
|
||||
let e = building.spawn(
|
||||
item.pos.to_world(h),
|
||||
Quat::IDENTITY,
|
||||
@@ -143,10 +151,13 @@ fn process_build_queue(
|
||||
&gltf_meshes,
|
||||
&gltf_nodes,
|
||||
);
|
||||
if let Some(b) = e {
|
||||
if let Some(b) = e
|
||||
{
|
||||
building_map.add_building(BuildingEntry::new(item.pos, b));
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
warn!("Failed to spawn building");
|
||||
}
|
||||
}
|
||||
@@ -155,20 +166,26 @@ fn process_build_queue(
|
||||
}
|
||||
|
||||
fn update_building_heights(
|
||||
mut tile_updates: EventReader<TileModifiedEvent>,
|
||||
mut tile_updates: MessageReader<TileModifiedEvent>,
|
||||
building_map: Res<BuildingMap>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for event in tile_updates.read() {
|
||||
match event {
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) => {
|
||||
if let Some(building) = building_map.get_building(coord) {
|
||||
)
|
||||
{
|
||||
for event in tile_updates.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) =>
|
||||
{
|
||||
if let Some(building) = building_map.get_building(coord)
|
||||
{
|
||||
let mut queue = CommandQueue::default();
|
||||
let e = building.entity.clone();
|
||||
let h = *new_height;
|
||||
queue.push(move |world: &mut World| {
|
||||
let mut emut = world.entity_mut(e);
|
||||
if let Some(mut transform) = emut.get_mut::<Transform>() {
|
||||
if let Some(mut transform) = emut.get_mut::<Transform>()
|
||||
{
|
||||
transform.translation.y = h;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,21 +1,26 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Chunk};
|
||||
use hex::prelude::*;
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct BuildingMap {
|
||||
pub struct BuildingMap
|
||||
{
|
||||
pub chunks: Vec<BuildingChunk>,
|
||||
pub size: UVec2,
|
||||
}
|
||||
|
||||
impl BuildingMap {
|
||||
pub fn new(size: UVec2) -> Self {
|
||||
impl BuildingMap
|
||||
{
|
||||
pub fn new(size: UVec2) -> Self
|
||||
{
|
||||
let mut db = BuildingMap {
|
||||
size,
|
||||
chunks: Vec::with_capacity(size.length_squared() as usize),
|
||||
};
|
||||
|
||||
for y in 0..size.y as i32 {
|
||||
for x in 0..size.x as i32 {
|
||||
for y in 0..size.y as i32
|
||||
{
|
||||
for x in 0..size.x as i32
|
||||
{
|
||||
let offset = IVec2::new(x, y);
|
||||
let index = (x + y * size.x as i32) as usize;
|
||||
db.chunks.push(BuildingChunk::new(offset, index));
|
||||
@@ -25,7 +30,8 @@ impl BuildingMap {
|
||||
return db;
|
||||
}
|
||||
|
||||
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
|
||||
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry>
|
||||
{
|
||||
assert!(radius != 0, "Radius cannot be zero");
|
||||
|
||||
let w = self.size.x as usize * Chunk::SIZE;
|
||||
@@ -34,10 +40,13 @@ impl BuildingMap {
|
||||
return self.get_buildings_in_coords(coords);
|
||||
}
|
||||
|
||||
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
|
||||
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry>
|
||||
{
|
||||
let mut result = Vec::new();
|
||||
for coord in &coords {
|
||||
if let Some(buidling) = self.get_building(coord) {
|
||||
for coord in &coords
|
||||
{
|
||||
if let Some(buidling) = self.get_building(coord)
|
||||
{
|
||||
result.push(buidling);
|
||||
}
|
||||
}
|
||||
@@ -45,25 +54,30 @@ impl BuildingMap {
|
||||
return result;
|
||||
}
|
||||
|
||||
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
|
||||
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry>
|
||||
{
|
||||
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
|
||||
return chunk.get_building(coord);
|
||||
}
|
||||
|
||||
pub fn add_building(&mut self, entry: BuildingEntry) {
|
||||
pub fn add_building(&mut self, entry: BuildingEntry)
|
||||
{
|
||||
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
|
||||
chunk.add_building(entry);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BuildingChunk {
|
||||
pub struct BuildingChunk
|
||||
{
|
||||
pub entries: Vec<BuildingEntry>,
|
||||
pub index: usize,
|
||||
pub offset: IVec2,
|
||||
}
|
||||
|
||||
impl BuildingChunk {
|
||||
pub fn new(offset: IVec2, index: usize) -> Self {
|
||||
impl BuildingChunk
|
||||
{
|
||||
pub fn new(offset: IVec2, index: usize) -> Self
|
||||
{
|
||||
return BuildingChunk {
|
||||
entries: Vec::new(),
|
||||
index,
|
||||
@@ -71,16 +85,19 @@ impl BuildingChunk {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
|
||||
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry>
|
||||
{
|
||||
return self.entries.iter().find(|b| &b.coord == coord);
|
||||
}
|
||||
|
||||
pub fn add_building(&mut self, entry: BuildingEntry) {
|
||||
pub fn add_building(&mut self, entry: BuildingEntry)
|
||||
{
|
||||
self.entries.push(entry);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BuildingEntry {
|
||||
pub struct BuildingEntry
|
||||
{
|
||||
pub coord: HexCoord,
|
||||
pub entity: Entity,
|
||||
pub is_main: bool,
|
||||
@@ -89,8 +106,10 @@ pub struct BuildingEntry {
|
||||
pub child_entities: Option<Vec<Entity>>,
|
||||
}
|
||||
|
||||
impl BuildingEntry {
|
||||
pub fn new(coord: HexCoord, entity: Entity) -> Self {
|
||||
impl BuildingEntry
|
||||
{
|
||||
pub fn new(coord: HexCoord, entity: Entity) -> Self
|
||||
{
|
||||
return BuildingEntry {
|
||||
coord,
|
||||
entity,
|
||||
@@ -101,7 +120,8 @@ impl BuildingEntry {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
|
||||
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry
|
||||
{
|
||||
return BuildingEntry {
|
||||
coord,
|
||||
entity,
|
||||
@@ -112,7 +132,8 @@ impl BuildingEntry {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
|
||||
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry
|
||||
{
|
||||
return BuildingEntry {
|
||||
coord,
|
||||
entity,
|
||||
|
||||
@@ -1,32 +1,39 @@
|
||||
use bevy::math::{IVec2, Vec3Swizzles};
|
||||
use hex::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
use shared::coords::CoordsCollection;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct BuildingFootprint {
|
||||
pub struct BuildingFootprint
|
||||
{
|
||||
pub footprint: Vec<IVec2>,
|
||||
}
|
||||
|
||||
impl BuildingFootprint {
|
||||
pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
|
||||
let c = center.hex.xy();
|
||||
return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
|
||||
impl BuildingFootprint
|
||||
{
|
||||
pub fn get_footprint(&self, position: &HexCoord) -> CoordsCollection
|
||||
{
|
||||
CoordsCollection::from_points(self.footprint.clone()).with_translation(position)
|
||||
}
|
||||
|
||||
pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
|
||||
let c = center.hex.xy();
|
||||
return self
|
||||
pub fn get_neighbors(&self, position: &HexCoord) -> CoordsCollection
|
||||
{
|
||||
let n_points: Vec<IVec2> = self
|
||||
.footprint
|
||||
.iter()
|
||||
.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
|
||||
.flat_map(|p| HexCoord::from_axial(*p).get_neighbors())
|
||||
.map(|c| c.hex.xy())
|
||||
.filter(|p| !self.footprint.contains(p))
|
||||
.collect();
|
||||
}
|
||||
|
||||
pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
|
||||
todo!()
|
||||
}
|
||||
|
||||
pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
|
||||
todo!();
|
||||
let mut out_points: Vec<IVec2> = Vec::with_capacity(n_points.len());
|
||||
for p in n_points
|
||||
{
|
||||
if out_points.contains(&p)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
out_points.push(p);
|
||||
}
|
||||
return CoordsCollection::from_points(out_points).with_translation(position);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,26 +7,28 @@ build = "build.rs"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = { version = "0.16.0", features = ["file_watcher"] }
|
||||
bevy-inspector-egui = "0.28.1"
|
||||
bevy = { version = "0.18.0", features = ["file_watcher"] }
|
||||
bevy-inspector-egui = "0.36.0"
|
||||
# iyes_perf_ui = "0.3.0"
|
||||
noise = "0.8.2"
|
||||
noise = "0.9.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
bevy_rapier3d = { version = "0.29.0", features = [
|
||||
bevy_rapier3d = { version = "0.33.0", features = [
|
||||
"simd-stable",
|
||||
"parallel",
|
||||
"debug-render-3d",
|
||||
] }
|
||||
rayon = "1.10.0"
|
||||
rayon = "1.11.0"
|
||||
buildings = { path = "../buildings" }
|
||||
units = { path = "../units" }
|
||||
shared = { path = "../shared" }
|
||||
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
ron = "0.8.1"
|
||||
image = "0.25.2"
|
||||
ron = "0.12.0"
|
||||
image = "0.25.9"
|
||||
hex = { path = "../../engine/hex" }
|
||||
|
||||
# bevy_lunex = "0.2.4"
|
||||
|
||||
[features]
|
||||
|
||||
Submodule game/main/assets updated: f1c26c1519...9cd8a544d5
@@ -1,11 +1,12 @@
|
||||
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
|
||||
use bevy::anti_alias::taa::TemporalAntiAliasing;
|
||||
use bevy::camera::visibility::RenderLayers;
|
||||
use bevy::core_pipeline::prepass::DepthPrepass;
|
||||
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::{CursorGrabMode, PrimaryWindow};
|
||||
use bevy::window::{CursorGrabMode, CursorOptions, PrimaryWindow};
|
||||
use hex::prelude::*;
|
||||
use shared::sets::GameplaySet;
|
||||
use shared::tags::MainCamera;
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
use world_generation::prelude::Map;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
@@ -13,8 +14,10 @@ use super::components::*;
|
||||
|
||||
pub struct PhosCameraPlugin;
|
||||
|
||||
impl Plugin for PhosCameraPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for PhosCameraPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.register_type::<PhosCamera>();
|
||||
app.register_type::<PhosOrbitCamera>();
|
||||
|
||||
@@ -23,17 +26,12 @@ impl Plugin for PhosCameraPlugin {
|
||||
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
|
||||
|
||||
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
|
||||
app.add_plugins(TemporalAntiAliasPlugin);
|
||||
}
|
||||
}
|
||||
|
||||
fn init_bounds(
|
||||
mut commands: Commands,
|
||||
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
let (mut cam_t, cam_entity) = cam.single_mut();
|
||||
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>)
|
||||
{
|
||||
let (mut cam_t, cam_entity) = cam.into_inner();
|
||||
cam_t.translation = heightmap.get_center();
|
||||
commands
|
||||
.entity(cam_entity)
|
||||
@@ -44,7 +42,8 @@ fn init_bounds(
|
||||
});
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
fn setup(mut commands: Commands)
|
||||
{
|
||||
commands
|
||||
.spawn((
|
||||
Camera3d::default(),
|
||||
@@ -55,25 +54,25 @@ fn setup(mut commands: Commands) {
|
||||
PhosOrbitCamera::default(),
|
||||
TemporalAntiAliasing::default(),
|
||||
))
|
||||
.insert(Msaa::Off);
|
||||
// .insert(RenderLayers::layer(0))
|
||||
.insert(Msaa::Off)
|
||||
.insert(RenderLayers::default());
|
||||
|
||||
// *msaa = Msaa::Off;
|
||||
}
|
||||
|
||||
fn orbit_camera_upate(
|
||||
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
|
||||
mut wheel: EventReader<MouseWheel>,
|
||||
mut mouse_motion: EventReader<MouseMotion>,
|
||||
cam_query: Single<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
|
||||
mut wheel: MessageReader<MouseWheel>,
|
||||
mut mouse_motion: MessageReader<MouseMotion>,
|
||||
mouse: Res<ButtonInput<MouseButton>>,
|
||||
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
|
||||
mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>,
|
||||
key: Res<ButtonInput<KeyCode>>,
|
||||
time: Res<Time>,
|
||||
map: Res<Map>,
|
||||
#[cfg(debug_assertions)] mut gizmos: Gizmos,
|
||||
) {
|
||||
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
|
||||
let mut window = window_query.single_mut();
|
||||
)
|
||||
{
|
||||
let (mut transform, config, mut orbit, bounds) = cam_query.into_inner();
|
||||
|
||||
let target = orbit.target;
|
||||
let mut cam_pos = target;
|
||||
@@ -81,9 +80,11 @@ fn orbit_camera_upate(
|
||||
//Apply Camera Dist
|
||||
cam_pos -= orbit.forward * orbit.distance;
|
||||
|
||||
if mouse.pressed(MouseButton::Middle) {
|
||||
if mouse.pressed(MouseButton::Middle)
|
||||
{
|
||||
let mut orbit_move = Vec2::ZERO;
|
||||
for e in mouse_motion.read() {
|
||||
for e in mouse_motion.read()
|
||||
{
|
||||
orbit_move += e.delta;
|
||||
}
|
||||
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
|
||||
@@ -93,41 +94,56 @@ fn orbit_camera_upate(
|
||||
orbit.forward = rot_x * rot_y * orbit.forward;
|
||||
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
|
||||
orbit.forward = orbit.forward.normalize();
|
||||
window.cursor_options.grab_mode = CursorGrabMode::Locked;
|
||||
window.cursor_options.visible = false;
|
||||
} else {
|
||||
window.cursor_options.grab_mode = CursorGrabMode::None;
|
||||
window.cursor_options.visible = true;
|
||||
cursor_options.grab_mode = CursorGrabMode::Locked;
|
||||
cursor_options.visible = false;
|
||||
}
|
||||
if key.pressed(KeyCode::KeyE) {
|
||||
else
|
||||
{
|
||||
cursor_options.grab_mode = CursorGrabMode::None;
|
||||
cursor_options.visible = true;
|
||||
}
|
||||
if key.pressed(KeyCode::KeyE)
|
||||
{
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
|
||||
orbit.forward = rot * orbit.forward;
|
||||
} else if key.pressed(KeyCode::KeyQ) {
|
||||
}
|
||||
else if key.pressed(KeyCode::KeyQ)
|
||||
{
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
|
||||
orbit.forward = rot * orbit.forward;
|
||||
}
|
||||
|
||||
let mut cam_move = Vec3::ZERO;
|
||||
|
||||
if key.pressed(KeyCode::KeyA) {
|
||||
if key.pressed(KeyCode::KeyA)
|
||||
{
|
||||
cam_move.x = 1.;
|
||||
} else if key.pressed(KeyCode::KeyD) {
|
||||
}
|
||||
else if key.pressed(KeyCode::KeyD)
|
||||
{
|
||||
cam_move.x = -1.;
|
||||
}
|
||||
|
||||
if key.pressed(KeyCode::KeyW) {
|
||||
if key.pressed(KeyCode::KeyW)
|
||||
{
|
||||
cam_move.z = 1.;
|
||||
} else if key.pressed(KeyCode::KeyS) {
|
||||
}
|
||||
else if key.pressed(KeyCode::KeyS)
|
||||
{
|
||||
cam_move.z = -1.;
|
||||
}
|
||||
|
||||
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
|
||||
let move_speed = if key.pressed(KeyCode::ShiftLeft)
|
||||
{
|
||||
config.speed * 2.0
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
config.speed
|
||||
};
|
||||
|
||||
if cam_move != Vec3::ZERO {
|
||||
if cam_move != Vec3::ZERO
|
||||
{
|
||||
cam_move = cam_move.normalize();
|
||||
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
|
||||
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
|
||||
@@ -144,8 +160,10 @@ fn orbit_camera_upate(
|
||||
}
|
||||
|
||||
let mut scroll = 0.0;
|
||||
for e in wheel.read() {
|
||||
match e.unit {
|
||||
for e in wheel.read()
|
||||
{
|
||||
match e.unit
|
||||
{
|
||||
MouseScrollUnit::Line => scroll += e.y * 5.,
|
||||
MouseScrollUnit::Pixel => scroll += e.y,
|
||||
}
|
||||
@@ -167,23 +185,31 @@ fn orbit_camera_upate(
|
||||
transform.look_at(target, Vec3::Y);
|
||||
}
|
||||
|
||||
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
|
||||
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32
|
||||
{
|
||||
let tile_under = HexCoord::from_world_pos(pos);
|
||||
let neighbors = heightmap.get_neighbors(&tile_under);
|
||||
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
|
||||
let mut ground_height = if heightmap.is_in_bounds(&tile_under)
|
||||
{
|
||||
heightmap.sample_height(&tile_under)
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
heightmap.sealevel
|
||||
};
|
||||
|
||||
for n in neighbors {
|
||||
if let Some(h) = n {
|
||||
if h > ground_height {
|
||||
for n in neighbors
|
||||
{
|
||||
if let Some(h) = n
|
||||
{
|
||||
if h > ground_height
|
||||
{
|
||||
ground_height = h;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ground_height < heightmap.sealevel {
|
||||
if ground_height < heightmap.sealevel
|
||||
{
|
||||
ground_height = heightmap.sealevel;
|
||||
}
|
||||
return ground_height;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
use bevy::{math::Direction3d, prelude::*};
|
||||
use bevy::prelude::*;
|
||||
use hex::prelude::*;
|
||||
use rayon::str;
|
||||
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
|
||||
|
||||
#[derive(Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
pub struct PhosCamera {
|
||||
pub struct PhosCamera
|
||||
{
|
||||
pub min_height: f32,
|
||||
pub max_height: f32,
|
||||
pub speed: f32,
|
||||
@@ -14,8 +15,10 @@ pub struct PhosCamera {
|
||||
pub max_angle: f32,
|
||||
}
|
||||
|
||||
impl Default for PhosCamera {
|
||||
fn default() -> Self {
|
||||
impl Default for PhosCamera
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
min_height: 10.,
|
||||
max_height: 420.,
|
||||
@@ -28,14 +31,17 @@ impl Default for PhosCamera {
|
||||
}
|
||||
}
|
||||
#[derive(Component, Reflect)]
|
||||
pub struct PhosOrbitCamera {
|
||||
pub struct PhosOrbitCamera
|
||||
{
|
||||
pub target: Vec3,
|
||||
pub distance: f32,
|
||||
pub forward: Vec3,
|
||||
}
|
||||
|
||||
impl Default for PhosOrbitCamera {
|
||||
fn default() -> Self {
|
||||
impl Default for PhosOrbitCamera
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
target: Default::default(),
|
||||
distance: 40.0,
|
||||
@@ -45,13 +51,16 @@ impl Default for PhosOrbitCamera {
|
||||
}
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct CameraBounds {
|
||||
pub struct CameraBounds
|
||||
{
|
||||
pub min: Vec2,
|
||||
pub max: Vec2,
|
||||
}
|
||||
|
||||
impl CameraBounds {
|
||||
pub fn from_size(world_size: Vec2) -> Self {
|
||||
impl CameraBounds
|
||||
{
|
||||
pub fn from_size(world_size: Vec2) -> Self
|
||||
{
|
||||
let padding = Chunk::WORLD_SIZE;
|
||||
return Self {
|
||||
min: Vec2::ZERO - padding,
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
use std::env;
|
||||
|
||||
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
||||
use bevy::pbr::wireframe::WireframePlugin;
|
||||
use bevy::prelude::*;
|
||||
use bevy::window::PresentMode;
|
||||
#[cfg(debug_assertions)]
|
||||
use bevy::window::WindowResolution;
|
||||
use bevy_inspector_egui::bevy_egui::EguiPlugin;
|
||||
use bevy_inspector_egui::quick::WorldInspectorPlugin;
|
||||
use phos::PhosGamePlugin;
|
||||
|
||||
@@ -15,7 +16,8 @@ mod shader_extensions;
|
||||
mod ui;
|
||||
mod utlis;
|
||||
|
||||
fn main() {
|
||||
fn main()
|
||||
{
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins
|
||||
@@ -24,7 +26,7 @@ fn main() {
|
||||
title: "Phos".into(),
|
||||
name: Some("phos".into()),
|
||||
#[cfg(debug_assertions)]
|
||||
resolution: (1920., 1080.).into(),
|
||||
resolution: WindowResolution::new(1920, 1080),
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
#[cfg(not(debug_assertions))]
|
||||
mode: bevy::window::WindowMode::BorderlessFullscreen,
|
||||
@@ -45,8 +47,9 @@ fn main() {
|
||||
watch_for_changes_override: Some(true),
|
||||
..Default::default()
|
||||
}),
|
||||
EguiPlugin::default(),
|
||||
WorldInspectorPlugin::new(),
|
||||
WireframePlugin,
|
||||
WireframePlugin::default(),
|
||||
PhosGamePlugin,
|
||||
))
|
||||
.run();
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
use bevy::ecs::world::CommandQueue;
|
||||
use bevy::prelude::*;
|
||||
use bevy::tasks::*;
|
||||
use bevy::utils::futures;
|
||||
use bevy_rapier3d::geometry::Collider;
|
||||
use bevy_rapier3d::geometry::TriMeshFlags;
|
||||
use shared::events::ChunkModifiedEvent;
|
||||
@@ -10,6 +9,7 @@ use world_generation::prelude::Map;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
use crate::prelude::RebuildChunk;
|
||||
use crate::prelude::WaterMesh;
|
||||
use crate::{
|
||||
prelude::{PhosChunk, PhosChunkRegistry},
|
||||
utlis::chunk_utils::prepare_chunk_mesh,
|
||||
@@ -17,11 +17,13 @@ use crate::{
|
||||
|
||||
pub struct ChunkRebuildPlugin;
|
||||
|
||||
impl Plugin for ChunkRebuildPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for ChunkRebuildPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<PhosChunkRegistry>();
|
||||
app.add_event::<ChunkModifiedEvent>();
|
||||
app.add_event::<TileModifiedEvent>();
|
||||
app.add_message::<ChunkModifiedEvent>();
|
||||
app.add_message::<TileModifiedEvent>();
|
||||
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
|
||||
app.add_systems(PostUpdate, collider_task_resolver);
|
||||
}
|
||||
@@ -31,11 +33,13 @@ fn chunk_rebuilder(
|
||||
mut commands: Commands,
|
||||
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
|
||||
heightmap: Res<Map>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let pool = AsyncComputeTaskPool::get();
|
||||
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||
|
||||
for (chunk_entity, idx) in &chunk_query {
|
||||
for (chunk_entity, idx) in &chunk_query
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _spawn_span = info_span!("Rebuild Chunk").entered();
|
||||
info!("Rebuilding Chunk");
|
||||
@@ -55,14 +59,15 @@ fn chunk_rebuilder(
|
||||
collider_data.0,
|
||||
collider_data.1,
|
||||
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
|
||||
);
|
||||
)
|
||||
.expect("Failed to build chunk mesh");
|
||||
#[cfg(feature = "tracing")]
|
||||
drop(trimesh_span);
|
||||
queue.push(move |world: &mut World| {
|
||||
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
|
||||
});
|
||||
|
||||
return (queue, mesh);
|
||||
return (queue, mesh, water_mesh);
|
||||
});
|
||||
|
||||
commands
|
||||
@@ -73,19 +78,28 @@ fn chunk_rebuilder(
|
||||
}
|
||||
|
||||
fn collider_task_resolver(
|
||||
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
|
||||
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>,
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
) {
|
||||
for (mut task, mesh_handle) in &mut chunks {
|
||||
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
|
||||
)
|
||||
{
|
||||
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks
|
||||
{
|
||||
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
|
||||
{
|
||||
commands.append(&mut c);
|
||||
meshes.insert(mesh_handle.id(), mesh);
|
||||
meshes
|
||||
.insert(mesh_handle.id(), chunk_mesh)
|
||||
.expect("Failed to update chunk mesh");
|
||||
meshes
|
||||
.insert(water_mesh_handle.0, water_mesh)
|
||||
.expect("Failed to update chink water mesh");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
struct ChunkRebuildTask {
|
||||
pub task: Task<(CommandQueue, Mesh)>,
|
||||
struct ChunkRebuildTask
|
||||
{
|
||||
pub task: Task<(CommandQueue, Mesh, Mesh)>,
|
||||
}
|
||||
|
||||
@@ -1,20 +1,17 @@
|
||||
#[cfg(feature = "tracing")]
|
||||
use bevy::log::*;
|
||||
use bevy::{
|
||||
pbr::{ExtendedMaterial, NotShadowCaster},
|
||||
prelude::*,
|
||||
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
|
||||
};
|
||||
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
|
||||
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
|
||||
use hex::prelude::*;
|
||||
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
|
||||
use shared::states::{AssetLoadState, GameplayState, MenuState};
|
||||
|
||||
use world_generation::{
|
||||
biome_asset::{BiomeAsset, BiomeAssetPlugin},
|
||||
biome_painter::*,
|
||||
heightmap::generate_heightmap,
|
||||
hex_utils::{offset_to_index, SHORT_DIAGONAL},
|
||||
map::biome_map::BiomeMap,
|
||||
prelude::*,
|
||||
tile_manager::*,
|
||||
@@ -22,7 +19,7 @@ use world_generation::{
|
||||
};
|
||||
|
||||
use crate::{
|
||||
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
|
||||
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh},
|
||||
shader_extensions::{
|
||||
chunk_material::ChunkMaterial,
|
||||
water_material::{WaterMaterial, WaterSettings},
|
||||
@@ -34,8 +31,10 @@ use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDis
|
||||
|
||||
pub struct MapInitPlugin;
|
||||
|
||||
impl Plugin for MapInitPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for MapInitPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(GeneratorState::Startup);
|
||||
app.insert_state(AssetLoadState::Loading);
|
||||
|
||||
@@ -51,10 +50,7 @@ impl Plugin for MapInitPlugin {
|
||||
ChunkRebuildPlugin,
|
||||
// TerraFormingTestPlugin,
|
||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
|
||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
|
||||
prepass_enabled: false,
|
||||
..Default::default()
|
||||
},
|
||||
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>>::default(),
|
||||
));
|
||||
|
||||
app.configure_loading_state(
|
||||
@@ -78,7 +74,7 @@ impl Plugin for MapInitPlugin {
|
||||
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
|
||||
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(GeneratorState::SpawnMap))),
|
||||
);
|
||||
|
||||
app.insert_resource(TileManager::default());
|
||||
@@ -88,7 +84,8 @@ impl Plugin for MapInitPlugin {
|
||||
fn setup_materials(
|
||||
mut phos_assets: ResMut<PhosAssets>,
|
||||
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let water_material = water_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial {
|
||||
base_color: Color::srgb(0., 0.878, 1.),
|
||||
@@ -114,7 +111,8 @@ fn finalize_biome_painter(
|
||||
mut next_generator_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
biomes: Res<Assets<BiomeAsset>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
next_generator_state.set(GeneratorState::GenerateHeightmap);
|
||||
@@ -125,11 +123,14 @@ fn finalize_texture(
|
||||
mut images: ResMut<Assets<Image>>,
|
||||
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
|
||||
mut next_load_state: ResMut<NextState<AssetLoadState>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let image = images.get_mut(atlas.handle.id()).unwrap();
|
||||
|
||||
let array_layers = image.height() / image.width();
|
||||
image.reinterpret_stacked_2d_as_array(array_layers);
|
||||
image
|
||||
.reinterpret_stacked_2d_as_array(array_layers)
|
||||
.expect("Failed to reinterpret as array");
|
||||
|
||||
let chunk_material = chunk_materials.add(ExtendedMaterial {
|
||||
base: StandardMaterial::default(),
|
||||
@@ -146,7 +147,8 @@ fn create_heightmap(
|
||||
mut commands: Commands,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let config = GenerationConfig {
|
||||
biome_blend: 32,
|
||||
biome_dither: 10.,
|
||||
@@ -217,7 +219,8 @@ fn spawn_map(
|
||||
mut game_state: ResMut<NextState<MenuState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
||||
|
||||
//Prepare Mesh Data
|
||||
@@ -248,21 +251,24 @@ fn spawn_map(
|
||||
0.,
|
||||
(Chunk::SIZE / 2) as f32 * 1.5,
|
||||
);
|
||||
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
|
||||
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes
|
||||
{
|
||||
// let mesh_handle = meshes.a
|
||||
let water_mesh_handle = meshes.add(water_mesh);
|
||||
let chunk = commands
|
||||
.spawn((
|
||||
Mesh3d(meshes.add(chunk_mesh)),
|
||||
MeshMaterial3d(atlas.chunk_material_handle.clone()),
|
||||
Transform::from_translation(pos),
|
||||
PhosChunk::new(index),
|
||||
WaterMesh(water_mesh_handle.id()),
|
||||
RenderDistanceVisibility::default().with_offset(visibility_offset),
|
||||
collider,
|
||||
))
|
||||
.id();
|
||||
let water = commands
|
||||
.spawn((
|
||||
Mesh3d(meshes.add(water_mesh)),
|
||||
Mesh3d(water_mesh_handle),
|
||||
MeshMaterial3d(atlas.water_material.clone()),
|
||||
Transform::from_translation(pos),
|
||||
PhosChunk::new(index),
|
||||
@@ -277,7 +283,8 @@ fn spawn_map(
|
||||
|
||||
commands.insert_resource(registry);
|
||||
generator_state.set(GeneratorState::Idle);
|
||||
if cur_game_state.get() != &MenuState::InGame {
|
||||
if cur_game_state.get() != &MenuState::InGame
|
||||
{
|
||||
game_state.set(MenuState::InGame);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
@@ -291,8 +298,10 @@ fn despawn_map(
|
||||
chunks: Query<Entity, With<PhosChunk>>,
|
||||
mut next_state: ResMut<NextState<GeneratorState>>,
|
||||
biome_painter: Res<BiomePainter>,
|
||||
) {
|
||||
for chunk in chunks.iter() {
|
||||
)
|
||||
{
|
||||
for chunk in chunks.iter()
|
||||
{
|
||||
commands.entity(chunk).despawn();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,2 +1 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
use bevy::prelude::*;
|
||||
use shared::tags::MainCamera;
|
||||
|
||||
use crate::camera_system::components::PhosCamera;
|
||||
|
||||
pub struct RenderDistancePlugin;
|
||||
|
||||
impl Plugin for RenderDistancePlugin {
|
||||
fn build(&self, app: &mut bevy::prelude::App) {
|
||||
impl Plugin for RenderDistancePlugin
|
||||
{
|
||||
fn build(&self, app: &mut bevy::prelude::App)
|
||||
{
|
||||
app.register_type::<RenderDistanceSettings>();
|
||||
app.add_systems(PostUpdate, render_distance_system)
|
||||
.insert_resource(RenderDistanceSettings::default());
|
||||
@@ -15,54 +15,68 @@ impl Plugin for RenderDistancePlugin {
|
||||
|
||||
#[derive(Resource, Reflect)]
|
||||
#[reflect(Resource)]
|
||||
pub struct RenderDistanceSettings {
|
||||
pub struct RenderDistanceSettings
|
||||
{
|
||||
pub render_distance: f32,
|
||||
}
|
||||
|
||||
impl RenderDistanceSettings {
|
||||
pub fn new(distance: f32) -> Self {
|
||||
impl RenderDistanceSettings
|
||||
{
|
||||
pub fn new(distance: f32) -> Self
|
||||
{
|
||||
return Self {
|
||||
render_distance: distance,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderDistanceSettings {
|
||||
fn default() -> Self {
|
||||
impl Default for RenderDistanceSettings
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self::new(500.)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct RenderDistanceVisibility {
|
||||
pub struct RenderDistanceVisibility
|
||||
{
|
||||
pub offset: Vec3,
|
||||
}
|
||||
|
||||
impl RenderDistanceVisibility {
|
||||
pub fn with_offset(mut self, offset: Vec3) -> Self {
|
||||
impl RenderDistanceVisibility
|
||||
{
|
||||
pub fn with_offset(mut self, offset: Vec3) -> Self
|
||||
{
|
||||
self.offset = offset;
|
||||
return self;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for RenderDistanceVisibility {
|
||||
fn default() -> Self {
|
||||
impl Default for RenderDistanceVisibility
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self { offset: Vec3::ZERO }
|
||||
}
|
||||
}
|
||||
|
||||
fn render_distance_system(
|
||||
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
||||
camera_query: Query<&Transform, With<MainCamera>>,
|
||||
camera: Single<&Transform, With<MainCamera>>,
|
||||
settings: Res<RenderDistanceSettings>,
|
||||
) {
|
||||
let camera = camera_query.single();
|
||||
)
|
||||
{
|
||||
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
|
||||
for (t, mut vis, r) in objects.iter_mut() {
|
||||
for (t, mut vis, r) in objects.iter_mut()
|
||||
{
|
||||
let dist = (cam_pos - (t.translation + r.offset)).length();
|
||||
if settings.render_distance < dist {
|
||||
if settings.render_distance < dist
|
||||
{
|
||||
*vis = Visibility::Hidden;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
*vis = Visibility::Visible;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
|
||||
use bevy::{platform::collections::HashSet, prelude::*};
|
||||
use shared::{
|
||||
events::{ChunkModifiedEvent, TileModifiedEvent},
|
||||
resources::TileUnderCursor,
|
||||
states::GameplayState,
|
||||
};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
use world_generation::{prelude::Map, states::GeneratorState};
|
||||
|
||||
use crate::{
|
||||
camera_system::components::PhosCamera,
|
||||
prelude::{PhosChunkRegistry, RebuildChunk},
|
||||
};
|
||||
use crate::prelude::{PhosChunkRegistry, RebuildChunk};
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct TerraFormingTestPlugin;
|
||||
|
||||
impl Plugin for TerraFormingTestPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TerraFormingTestPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.add_systems(
|
||||
Update,
|
||||
deform
|
||||
@@ -25,39 +24,48 @@ impl Plugin for TerraFormingTestPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
fn deform(
|
||||
mut commands: Commands,
|
||||
mouse: Res<ButtonInput<MouseButton>>,
|
||||
mut heightmap: ResMut<Map>,
|
||||
chunks: Res<PhosChunkRegistry>,
|
||||
tile_under_cursor: Res<TileUnderCursor>,
|
||||
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
|
||||
mut tile_modified: EventWriter<TileModifiedEvent>,
|
||||
) {
|
||||
mut chunk_modified: MessageWriter<ChunkModifiedEvent>,
|
||||
mut tile_modified: MessageWriter<TileModifiedEvent>,
|
||||
)
|
||||
{
|
||||
let mut multi = 0.;
|
||||
if mouse.just_pressed(MouseButton::Left) {
|
||||
if mouse.just_pressed(MouseButton::Left)
|
||||
{
|
||||
multi = 1.;
|
||||
} else if mouse.just_pressed(MouseButton::Right) {
|
||||
}
|
||||
else if mouse.just_pressed(MouseButton::Right)
|
||||
{
|
||||
multi = -1.;
|
||||
}
|
||||
|
||||
if multi == 0. {
|
||||
if multi == 0.
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let span = info_span!("Deform Mesh").entered();
|
||||
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
|
||||
let mut chunk_set: HashSet<usize> = HashSet::new();
|
||||
for (tile, height) in modified_tiles {
|
||||
for (tile, height) in modified_tiles
|
||||
{
|
||||
let chunk = tile.to_chunk_index(heightmap.width);
|
||||
if !chunk_set.contains(&chunk) {
|
||||
chunk_modified.send(ChunkModifiedEvent { index: chunk });
|
||||
if !chunk_set.contains(&chunk)
|
||||
{
|
||||
chunk_modified.write(ChunkModifiedEvent { index: chunk });
|
||||
chunk_set.insert(chunk);
|
||||
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
|
||||
}
|
||||
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
|
||||
tile_modified.write(TileModifiedEvent::HeightChanged(tile, height));
|
||||
}
|
||||
// commands.entity(e).insert(RebuildChunk);
|
||||
}
|
||||
|
||||
@@ -5,27 +5,28 @@ use crate::ui::build_ui::BuildUIPlugin;
|
||||
use crate::utlis::editor_plugin::EditorPlugin;
|
||||
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
||||
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
||||
use bevy::{
|
||||
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
|
||||
prelude::*,
|
||||
};
|
||||
use bevy::diagnostic::{EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin};
|
||||
use bevy::light::CascadeShadowConfig;
|
||||
use bevy::{pbr::wireframe::WireframeConfig, prelude::*};
|
||||
use bevy_asset_loader::prelude::*;
|
||||
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
|
||||
use bevy_rapier3d::geometry::Collider;
|
||||
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
|
||||
use buildings::BuildingPugin;
|
||||
// use buildings::BuildingPugin;
|
||||
// use iyes_perf_ui::prelude::*;
|
||||
use shared::animation_plugin::SimpleAnimationPlugin;
|
||||
// use shared::animation_plugin::SimpleAnimationPlugin;
|
||||
use shared::sets::GameplaySet;
|
||||
use shared::states::{GameplayState, MenuState};
|
||||
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
|
||||
use units::units_plugin::UnitsPlugin;
|
||||
// use units::units_plugin::UnitsPlugin;
|
||||
use world_generation::states::GeneratorState;
|
||||
|
||||
pub struct PhosGamePlugin;
|
||||
|
||||
impl Plugin for PhosGamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for PhosGamePlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(AssetLoadState::Loading);
|
||||
app.insert_state(MenuState::Loading);
|
||||
app.insert_state(GameplayState::Waiting);
|
||||
@@ -38,10 +39,10 @@ impl Plugin for PhosGamePlugin {
|
||||
PhosCameraPlugin,
|
||||
MapInitPlugin,
|
||||
RenderDistancePlugin,
|
||||
BuildingPugin,
|
||||
// BuildingPugin,
|
||||
BuildUIPlugin,
|
||||
SimpleAnimationPlugin,
|
||||
UnitsPlugin,
|
||||
// SimpleAnimationPlugin,
|
||||
// UnitsPlugin,
|
||||
DespawnPuglin,
|
||||
TileSelectionPlugin,
|
||||
#[cfg(debug_assertions)]
|
||||
@@ -59,8 +60,8 @@ impl Plugin for PhosGamePlugin {
|
||||
app.add_systems(Update, spawn_sphere);
|
||||
|
||||
//Perf UI
|
||||
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
|
||||
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
|
||||
app.add_plugins(FrameTimeDiagnosticsPlugin::default())
|
||||
.add_plugins(EntityCountDiagnosticsPlugin::default())
|
||||
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
|
||||
// .add_plugins(PerfUiPlugin);
|
||||
|
||||
@@ -75,7 +76,8 @@ impl Plugin for PhosGamePlugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn configure_gameplay_set(app: &mut App) {
|
||||
fn configure_gameplay_set(app: &mut App)
|
||||
{
|
||||
app.configure_sets(
|
||||
Update,
|
||||
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
|
||||
@@ -103,7 +105,8 @@ fn configure_gameplay_set(app: &mut App) {
|
||||
);
|
||||
}
|
||||
|
||||
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
|
||||
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>)
|
||||
{
|
||||
// commands.spawn((
|
||||
// PerfUiRoot::default(),
|
||||
// PerfUiEntryFPS::default(),
|
||||
@@ -137,21 +140,22 @@ struct SphereMat(Handle<StandardMaterial>);
|
||||
|
||||
fn spawn_sphere(
|
||||
mut commands: Commands,
|
||||
cam: Query<&Transform, With<PhosCamera>>,
|
||||
cam: Single<&Transform, With<PhosCamera>>,
|
||||
keyboard_input: Res<ButtonInput<KeyCode>>,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mat: Res<SphereMat>,
|
||||
) {
|
||||
if keyboard_input.just_pressed(KeyCode::KeyF) {
|
||||
let cam_transform = cam.single();
|
||||
)
|
||||
{
|
||||
if keyboard_input.just_pressed(KeyCode::KeyF)
|
||||
{
|
||||
commands.spawn((
|
||||
Mesh3d(meshes.add(Sphere::new(0.3))),
|
||||
MeshMaterial3d(mat.0.clone()),
|
||||
Transform::from_translation(cam_transform.translation),
|
||||
Transform::from_translation(cam.translation),
|
||||
Collider::ball(0.3),
|
||||
RigidBody::Dynamic,
|
||||
Ccd::enabled(),
|
||||
Velocity::linear(cam_transform.forward() * 50.),
|
||||
Velocity::linear(cam.forward() * 50.),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
|
||||
use bevy::prelude::*;
|
||||
use bevy::prelude::{Component, Image, Resource};
|
||||
use bevy_asset_loader::asset_collection::AssetCollection;
|
||||
use world_generation::biome_painter::BiomePainterAsset;
|
||||
|
||||
use crate::shader_extensions::chunk_material::ChunkMaterial;
|
||||
use crate::shader_extensions::water_material::WaterMaterial;
|
||||
|
||||
#[derive(AssetCollection, Resource, Default)]
|
||||
pub struct PhosAssets {
|
||||
pub struct PhosAssets
|
||||
{
|
||||
#[asset(key = "chunk_atlas")]
|
||||
pub handle: Handle<Image>,
|
||||
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
|
||||
@@ -17,24 +17,33 @@ pub struct PhosAssets {
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct PhosChunk {
|
||||
pub struct PhosChunk
|
||||
{
|
||||
pub index: usize,
|
||||
}
|
||||
|
||||
impl PhosChunk {
|
||||
pub fn new(index: usize) -> Self {
|
||||
impl PhosChunk
|
||||
{
|
||||
pub fn new(index: usize) -> Self
|
||||
{
|
||||
return Self { index };
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct WaterMesh(pub AssetId<Mesh>);
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct PhosChunkRegistry {
|
||||
pub struct PhosChunkRegistry
|
||||
{
|
||||
pub chunks: Vec<Entity>,
|
||||
pub waters: Vec<Entity>,
|
||||
}
|
||||
|
||||
impl PhosChunkRegistry {
|
||||
pub fn new(size: usize) -> Self {
|
||||
impl PhosChunkRegistry
|
||||
{
|
||||
pub fn new(size: usize) -> Self
|
||||
{
|
||||
return Self {
|
||||
chunks: Vec::with_capacity(size),
|
||||
waters: Vec::with_capacity(size),
|
||||
|
||||
@@ -2,40 +2,49 @@ use bevy::asset::{Asset, Handle};
|
||||
use bevy::image::Image;
|
||||
use bevy::pbr::{Material, MaterialExtension};
|
||||
use bevy::reflect::TypePath;
|
||||
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
|
||||
use bevy::render::render_resource::AsBindGroup;
|
||||
use bevy::shader::ShaderRef;
|
||||
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
|
||||
|
||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||
pub struct ChunkMaterial {
|
||||
pub struct ChunkMaterial
|
||||
{
|
||||
#[texture(100, dimension = "2d_array")]
|
||||
#[sampler(101)]
|
||||
pub array_texture: Handle<Image>,
|
||||
}
|
||||
|
||||
impl MaterialExtension for ChunkMaterial {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
impl MaterialExtension for ChunkMaterial
|
||||
{
|
||||
fn fragment_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk.wgsl".into()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||
pub struct PackedChunkMaterial {
|
||||
pub struct PackedChunkMaterial
|
||||
{
|
||||
#[texture(100, dimension = "2d_array")]
|
||||
#[sampler(101)]
|
||||
pub array_texture: Handle<Image>,
|
||||
}
|
||||
|
||||
impl Material for PackedChunkMaterial {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
impl Material for PackedChunkMaterial
|
||||
{
|
||||
fn fragment_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk.wgsl".into()
|
||||
}
|
||||
|
||||
fn vertex_shader() -> ShaderRef {
|
||||
fn vertex_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk_packed.wgsl".into()
|
||||
}
|
||||
|
||||
fn prepass_vertex_shader() -> ShaderRef {
|
||||
fn prepass_vertex_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/chunk_packed.wgsl".into()
|
||||
}
|
||||
|
||||
@@ -48,11 +57,12 @@ impl Material for PackedChunkMaterial {
|
||||
// }
|
||||
|
||||
fn specialize(
|
||||
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
|
||||
_pipeline: &bevy::pbr::MaterialPipeline,
|
||||
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||
layout: &MeshVertexBufferLayoutRef,
|
||||
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
|
||||
_key: bevy::pbr::MaterialPipelineKey<Self>,
|
||||
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
|
||||
{
|
||||
let vertex_layout = layout.0.get_layout(&[
|
||||
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||
|
||||
@@ -1,26 +1,30 @@
|
||||
use bevy::asset::Asset;
|
||||
use bevy::math::VectorSpace;
|
||||
use bevy::pbr::MaterialExtension;
|
||||
use bevy::prelude::*;
|
||||
use bevy::reflect::Reflect;
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
|
||||
use bevy::render::render_resource::{AsBindGroup, ShaderType};
|
||||
use bevy::shader::ShaderRef;
|
||||
|
||||
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
|
||||
pub struct WaterMaterial {
|
||||
pub struct WaterMaterial
|
||||
{
|
||||
#[uniform(100)]
|
||||
pub settings: WaterSettings,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, ShaderType, Reflect)]
|
||||
pub struct WaterSettings {
|
||||
pub struct WaterSettings
|
||||
{
|
||||
pub offset: f32,
|
||||
pub scale: f32,
|
||||
pub f_power: f32,
|
||||
pub deep_color: LinearRgba,
|
||||
}
|
||||
|
||||
impl Default for WaterSettings {
|
||||
fn default() -> Self {
|
||||
impl Default for WaterSettings
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
offset: 0.0,
|
||||
scale: 1.0,
|
||||
@@ -30,18 +34,21 @@ impl Default for WaterSettings {
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialExtension for WaterMaterial {
|
||||
fn fragment_shader() -> ShaderRef {
|
||||
impl MaterialExtension for WaterMaterial
|
||||
{
|
||||
fn fragment_shader() -> ShaderRef
|
||||
{
|
||||
"shaders/world/water.wgsl".into()
|
||||
}
|
||||
|
||||
// fn specialize(
|
||||
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
||||
// pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
||||
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
|
||||
// _key: bevy::pbr::MaterialExtensionKey<Self>,
|
||||
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||
// let vertex_layout = layout.get_layout(&[
|
||||
// layout: &bevy::mesh::MeshVertexBufferLayoutRef,
|
||||
// key: bevy::pbr::MaterialExtensionKey<Self>,
|
||||
// ) -> std::result::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
|
||||
// {
|
||||
// let vertex_layout = layout.0.get_layout(&[
|
||||
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
||||
|
||||
@@ -1,38 +1,75 @@
|
||||
use bevy::{
|
||||
camera::{visibility::RenderLayers, CameraOutputMode, Viewport},
|
||||
prelude::*,
|
||||
render::{camera::RenderTarget, view::RenderLayers},
|
||||
render::render_resource::BlendState,
|
||||
};
|
||||
use shared::{states::AssetLoadState, tags::MainCamera};
|
||||
use shared::states::AssetLoadState;
|
||||
|
||||
use crate::ui::states::BuildUIState;
|
||||
pub struct BuildUIPlugin;
|
||||
|
||||
impl Plugin for BuildUIPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for BuildUIPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.add_systems(Startup, setup_cameras);
|
||||
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
|
||||
app.insert_state(BuildUIState::Init);
|
||||
app.add_systems(
|
||||
Update,
|
||||
spawn_ui.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(BuildUIState::Init))),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_cameras(mut commands: Commands) {
|
||||
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
|
||||
fn setup_cameras(mut commands: Commands)
|
||||
{
|
||||
commands
|
||||
.spawn((
|
||||
Camera2d,
|
||||
Camera {
|
||||
order: 1,
|
||||
clear_color: ClearColorConfig::None,
|
||||
msaa_writeback: MsaaWriteback::Always,
|
||||
// viewport: Some(Viewport {
|
||||
// physical_size: UVec2::new(800, 800),
|
||||
// ..default()
|
||||
// }),
|
||||
output_mode: CameraOutputMode::Write {
|
||||
blend_state: Some(BlendState::ALPHA_BLENDING),
|
||||
clear_color: ClearColorConfig::None,
|
||||
},
|
||||
..default()
|
||||
},
|
||||
IsDefaultUiCamera,
|
||||
))
|
||||
.insert(RenderLayers::layer(1))
|
||||
.insert(Msaa::Off);
|
||||
}
|
||||
|
||||
fn spawn_ui(mut commands: Commands) {
|
||||
fn spawn_ui(mut commands: Commands, mut next_state: ResMut<NextState<BuildUIState>>)
|
||||
{
|
||||
commands
|
||||
.spawn((Node {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::End,
|
||||
..default()
|
||||
},))
|
||||
.insert(PickingBehavior::IGNORE)
|
||||
.spawn((
|
||||
Node {
|
||||
width: Val::Percent(100.),
|
||||
height: Val::Percent(100.),
|
||||
justify_content: JustifyContent::Center,
|
||||
align_items: AlignItems::End,
|
||||
..default()
|
||||
},
|
||||
RenderLayers::layer(1),
|
||||
))
|
||||
// .insert(PickingBehavior::IGNORE)
|
||||
.with_children(|parent| {
|
||||
parent.spawn((
|
||||
Node {
|
||||
width: Val::Px(500.),
|
||||
height: Val::Px(100.),
|
||||
..Default::default()
|
||||
},
|
||||
BackgroundColor(LinearRgba::GREEN.into()),
|
||||
));
|
||||
});
|
||||
|
||||
next_state.set(BuildUIState::Update);
|
||||
}
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
pub mod build_ui;
|
||||
pub mod states;
|
||||
|
||||
9
game/main/src/ui/states.rs
Normal file
9
game/main/src/ui/states.rs
Normal file
@@ -0,0 +1,9 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum BuildUIState
|
||||
{
|
||||
Init,
|
||||
Update,
|
||||
Cleanup,
|
||||
}
|
||||
@@ -4,19 +4,18 @@ use bevy::{
|
||||
asset::Assets,
|
||||
ecs::system::Res,
|
||||
math::{IVec2, UVec2, Vec3},
|
||||
render::mesh::Mesh,
|
||||
mesh::Mesh,
|
||||
};
|
||||
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
|
||||
use hex::prelude::*;
|
||||
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
|
||||
use world_generation::{
|
||||
biome_painter::BiomePainter,
|
||||
generators::{
|
||||
chunk_colliders::generate_chunk_collider,
|
||||
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||
packed_mesh_generator::generate_packed_chunk_mesh,
|
||||
},
|
||||
hex_utils::offset_to_world,
|
||||
prelude::{Chunk, Map, MeshChunkData},
|
||||
prelude::{Map, MeshChunkData},
|
||||
tile_manager::TileAsset,
|
||||
tile_mapper::TileMapperAsset,
|
||||
};
|
||||
@@ -26,7 +25,8 @@ pub fn paint_map(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
)
|
||||
{
|
||||
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
|
||||
paint_chunk(chunk, painter, tiles, mappers);
|
||||
});
|
||||
@@ -37,9 +37,12 @@ pub fn paint_chunk(
|
||||
painter: &BiomePainter,
|
||||
tiles: &Res<Assets<TileAsset>>,
|
||||
mappers: &Res<Assets<TileMapperAsset>>,
|
||||
) {
|
||||
for z in 0..Chunk::SIZE {
|
||||
for x in 0..Chunk::SIZE {
|
||||
)
|
||||
{
|
||||
for z in 0..Chunk::SIZE
|
||||
{
|
||||
for x in 0..Chunk::SIZE
|
||||
{
|
||||
let idx = x + z * Chunk::SIZE;
|
||||
let height = chunk.heights[idx];
|
||||
let biome_id = chunk.biome_id[idx];
|
||||
@@ -58,7 +61,8 @@ pub fn prepare_chunk_mesh(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
|
||||
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _gen_mesh = info_span!("Generate Chunk").entered();
|
||||
let chunk_mesh = generate_chunk_mesh(chunk);
|
||||
@@ -80,14 +84,16 @@ pub fn prepare_chunk_mesh_with_collider(
|
||||
chunk_offset: IVec2,
|
||||
chunk_index: usize,
|
||||
map_size: UVec2,
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize) {
|
||||
) -> (Mesh, Mesh, Collider, Vec3, usize)
|
||||
{
|
||||
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
|
||||
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
|
||||
let collider: Collider;
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _collider_span = info_span!("Create Collider Trimesh").entered();
|
||||
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
|
||||
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES)
|
||||
.expect("Failed to generate chunk collision mesh");
|
||||
}
|
||||
return (chunk_mesh, water_mesh, collider, pos, index);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use bevy::{gizmos::gizmos, prelude::*};
|
||||
use bevy::prelude::*;
|
||||
use shared::states::GameplayState;
|
||||
use shared::{resources::TileUnderCursor, sets::GameplaySet};
|
||||
use world_generation::{
|
||||
@@ -11,8 +11,10 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
|
||||
|
||||
pub struct DebugPlugin;
|
||||
|
||||
impl Plugin for DebugPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for DebugPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.insert_state(DebugState::Base);
|
||||
|
||||
app.add_systems(
|
||||
@@ -29,7 +31,7 @@ impl Plugin for DebugPlugin {
|
||||
.run_if(in_state(DebugState::Verbose)),
|
||||
);
|
||||
|
||||
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||
app.add_systems(Update, camera_debug.in_set(GameplaySet));
|
||||
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
|
||||
|
||||
app.insert_resource(Shape(Polyline3d::new([
|
||||
@@ -45,10 +47,11 @@ impl Plugin for DebugPlugin {
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct Shape(pub Polyline3d<7>);
|
||||
struct Shape(pub Polyline3d);
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum DebugState {
|
||||
pub enum DebugState
|
||||
{
|
||||
Base,
|
||||
None,
|
||||
Verbose,
|
||||
@@ -58,15 +61,19 @@ fn regenerate_map(
|
||||
mut generator_state: ResMut<NextState<GeneratorState>>,
|
||||
mut gameplay_state: ResMut<NextState<GameplayState>>,
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if input.just_pressed(KeyCode::KeyR) {
|
||||
)
|
||||
{
|
||||
if input.just_pressed(KeyCode::KeyR)
|
||||
{
|
||||
generator_state.set(GeneratorState::Regenerate);
|
||||
gameplay_state.set(GameplayState::PlaceHQ);
|
||||
}
|
||||
}
|
||||
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
|
||||
if let Some(contact) = tile_under_cursor.0 {
|
||||
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>)
|
||||
{
|
||||
if let Some(contact) = tile_under_cursor.0
|
||||
{
|
||||
let height = map.sample_height(&contact.tile);
|
||||
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
|
||||
|
||||
@@ -78,8 +85,11 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
|
||||
}
|
||||
}
|
||||
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
for i in 0..WATER_HEX_CORNERS.len() {
|
||||
#[allow(dead_code)]
|
||||
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
|
||||
{
|
||||
for i in 0..WATER_HEX_CORNERS.len()
|
||||
{
|
||||
let p = pos + WATER_HEX_CORNERS[i];
|
||||
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
|
||||
|
||||
@@ -87,8 +97,9 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
|
||||
}
|
||||
}
|
||||
|
||||
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
|
||||
let (config, orbit) = cam_query.single();
|
||||
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
|
||||
{
|
||||
let (_config, orbit) = cam_query.into_inner();
|
||||
|
||||
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
|
||||
let cam_proxy = orbit.target - (orbit.forward * 10.0);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
|
||||
use bevy::asset::RenderAssetUsages;
|
||||
use bevy::prelude::*;
|
||||
use bevy_inspector_egui::bevy_egui::EguiContexts;
|
||||
use bevy_inspector_egui::egui::{self};
|
||||
use image::{ImageBuffer, Rgba};
|
||||
@@ -10,22 +11,25 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
|
||||
|
||||
pub struct EditorPlugin;
|
||||
|
||||
impl Plugin for EditorPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for EditorPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<UIState>();
|
||||
|
||||
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
// app.add_systems(
|
||||
// Update,
|
||||
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
// );
|
||||
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
|
||||
app.add_systems(
|
||||
Update,
|
||||
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct MapImage(pub Handle<Image>);
|
||||
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
|
||||
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands)
|
||||
{
|
||||
let image = render_map(&heightmap, 0.1);
|
||||
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
|
||||
|
||||
@@ -33,14 +37,17 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct UIState {
|
||||
struct UIState
|
||||
{
|
||||
pub is_open: bool,
|
||||
pub target_map_type: MapDisplayType,
|
||||
pub cur_map_type: MapDisplayType,
|
||||
}
|
||||
|
||||
impl Default for UIState {
|
||||
fn default() -> Self {
|
||||
impl Default for UIState
|
||||
{
|
||||
fn default() -> Self
|
||||
{
|
||||
Self {
|
||||
is_open: true,
|
||||
target_map_type: default(),
|
||||
@@ -50,7 +57,8 @@ impl Default for UIState {
|
||||
}
|
||||
|
||||
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
|
||||
enum MapDisplayType {
|
||||
enum MapDisplayType
|
||||
{
|
||||
#[default]
|
||||
HeightMap,
|
||||
Biomes,
|
||||
@@ -61,35 +69,39 @@ enum MapDisplayType {
|
||||
}
|
||||
|
||||
fn asset_reloaded(
|
||||
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
|
||||
mut biomes: ResMut<Assets<BiomeAsset>>,
|
||||
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>,
|
||||
biomes: Res<Assets<BiomeAsset>>,
|
||||
biome_painter: Res<BiomePainterAsset>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
)
|
||||
{
|
||||
let mut rebuild = false;
|
||||
for event in asset_events.read() {
|
||||
match event {
|
||||
for event in asset_events.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
AssetEvent::Modified { .. } => rebuild = true,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
if rebuild {
|
||||
if rebuild
|
||||
{
|
||||
let painter = biome_painter.build(&biomes);
|
||||
commands.insert_resource(painter);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_map_ui(
|
||||
image: Res<MapImage>,
|
||||
// image: Res<MapImage>,
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
mut contexts: EguiContexts,
|
||||
mut state: ResMut<UIState>,
|
||||
) {
|
||||
let id = contexts.add_image(image.0.clone_weak());
|
||||
|
||||
)
|
||||
{
|
||||
// let id = contexts.add_image(image.0.);
|
||||
let mut map_type = state.target_map_type;
|
||||
let ctx = contexts.ctx_mut();
|
||||
let ctx = contexts.ctx_mut().expect("Failed to get egui context");
|
||||
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
|
||||
ui.label("Map Test");
|
||||
egui::ComboBox::from_label("Display Type")
|
||||
@@ -115,12 +127,13 @@ fn render_map_ui(
|
||||
);
|
||||
});
|
||||
|
||||
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
id,
|
||||
[512.0, 512.0],
|
||||
)));
|
||||
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
|
||||
// id,
|
||||
// [512.0, 512.0],
|
||||
// )));
|
||||
|
||||
if ui.button("Save Image").clicked() {
|
||||
if ui.button("Save Image").clicked()
|
||||
{
|
||||
let img = get_map_image(&heightmap, &biome_map, map_type);
|
||||
_ = img.save(format!("{:?}.png", map_type));
|
||||
}
|
||||
@@ -135,22 +148,28 @@ fn update_map_render(
|
||||
heightmap: Res<Map>,
|
||||
biome_map: Res<BiomeMap>,
|
||||
image: Res<MapImage>,
|
||||
) {
|
||||
if state.cur_map_type == state.target_map_type {
|
||||
)
|
||||
{
|
||||
if state.cur_map_type == state.target_map_type
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
|
||||
images.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
);
|
||||
images
|
||||
.insert(
|
||||
image.0.id(),
|
||||
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
|
||||
)
|
||||
.expect("Failed to update map image");
|
||||
|
||||
state.cur_map_type = state.target_map_type;
|
||||
}
|
||||
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
|
||||
return match map_type {
|
||||
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>>
|
||||
{
|
||||
return match map_type
|
||||
{
|
||||
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
|
||||
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
|
||||
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
use bevy::{prelude::*, window::PrimaryWindow};
|
||||
use bevy_rapier3d::{
|
||||
plugin::{RapierContext, ReadDefaultRapierContext},
|
||||
prelude::QueryFilter,
|
||||
};
|
||||
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
|
||||
use hex::prelude::*;
|
||||
use shared::{
|
||||
resources::{TileContact, TileUnderCursor},
|
||||
tags::MainCamera,
|
||||
};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
use world_generation::{prelude::Map, states::GeneratorState};
|
||||
|
||||
pub struct TileSelectionPlugin;
|
||||
|
||||
impl Plugin for TileSelectionPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for TileSelectionPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<TileUnderCursor>();
|
||||
app.add_systems(
|
||||
PreUpdate,
|
||||
@@ -21,28 +22,29 @@ impl Plugin for TileSelectionPlugin {
|
||||
}
|
||||
|
||||
fn update_tile_under_cursor(
|
||||
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Query<&Window, With<PrimaryWindow>>,
|
||||
rapier_context: ReadDefaultRapierContext,
|
||||
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>,
|
||||
window: Single<&Window, With<PrimaryWindow>>,
|
||||
rapier: ReadRapierContext,
|
||||
map: Res<Map>,
|
||||
mut tile_under_cursor: ResMut<TileUnderCursor>,
|
||||
) {
|
||||
let win_r = window.get_single();
|
||||
if win_r.is_err() {
|
||||
return;
|
||||
}
|
||||
let win = win_r.unwrap();
|
||||
|
||||
let (cam_transform, camera) = cam_query.single();
|
||||
let Some(cursor_pos) = win.cursor_position() else {
|
||||
)
|
||||
{
|
||||
let (cam_transform, camera) = cam_query.into_inner();
|
||||
let Some(cursor_pos) = window.cursor_position()
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
|
||||
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos)
|
||||
else
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let collision = rapier_context.cast_ray(
|
||||
let ctx = rapier.single().expect("Failed to get rapier read context");
|
||||
|
||||
let collision = ctx.cast_ray(
|
||||
cam_ray.origin,
|
||||
cam_ray.direction.into(),
|
||||
500.,
|
||||
@@ -50,11 +52,13 @@ fn update_tile_under_cursor(
|
||||
QueryFilter::only_fixed(),
|
||||
);
|
||||
|
||||
if let Some((_e, dist)) = collision {
|
||||
if let Some((_e, dist)) = collision
|
||||
{
|
||||
let contact_point = cam_ray.get_point(dist);
|
||||
let contact_coord = HexCoord::from_world_pos(contact_point);
|
||||
//todo: handle correct tile detection when contacting a tile from the side
|
||||
if !map.is_in_bounds(&contact_coord) {
|
||||
if !map.is_in_bounds(&contact_coord)
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
return;
|
||||
}
|
||||
@@ -64,7 +68,9 @@ fn update_tile_under_cursor(
|
||||
contact_point,
|
||||
contact_coord.to_world(surface),
|
||||
));
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
tile_under_cursor.0 = None;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,14 +4,14 @@ version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.16.0"
|
||||
bevy = "0.18.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
shared = { path = "../shared" }
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
asset_loader = { path = "../../engine/asset_loader" }
|
||||
serde_json = "1.0.120"
|
||||
ron = "0.8.1"
|
||||
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||
serde_json = "1.0.149"
|
||||
ron = "0.12.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
|
||||
@@ -6,9 +6,10 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.16.0"
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
bevy = "0.18.0"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
hex = { path = "../../engine/hex" }
|
||||
|
||||
|
||||
[features]
|
||||
|
||||
69
game/shared/src/coords.rs
Normal file
69
game/shared/src/coords.rs
Normal file
@@ -0,0 +1,69 @@
|
||||
use bevy::prelude::*;
|
||||
use hex::prelude::*;
|
||||
|
||||
#[derive(Default, Debug, Reflect)]
|
||||
pub struct CoordsCollection
|
||||
{
|
||||
points: Vec<IVec2>,
|
||||
origin: IVec2,
|
||||
translation: IVec2,
|
||||
rotation: i32,
|
||||
}
|
||||
|
||||
impl CoordsCollection
|
||||
{
|
||||
pub fn from_hex(coords: Vec<HexCoord>) -> Self
|
||||
{
|
||||
CoordsCollection {
|
||||
points: coords.iter().map(|c| c.hex.xy()).collect(),
|
||||
..default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_points(points: Vec<IVec2>) -> Self
|
||||
{
|
||||
CoordsCollection { points, ..default() }
|
||||
}
|
||||
|
||||
pub fn with_translation(mut self, translation: &HexCoord) -> Self
|
||||
{
|
||||
self.translation = translation.hex.xy();
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn with_translation_vec(mut self, translation: IVec2) -> Self
|
||||
{
|
||||
self.translation = translation;
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn with_origin(mut self, orign: &HexCoord) -> Self
|
||||
{
|
||||
self.origin = orign.hex.xy();
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn with_rotation(mut self, rotation: i32) -> Self
|
||||
{
|
||||
self.rotation = rotation;
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn get_coords(&self) -> Vec<HexCoord>
|
||||
{
|
||||
let center = HexCoord::from_axial(self.origin);
|
||||
return self
|
||||
.points
|
||||
.iter()
|
||||
.map(|p| HexCoord::from_axial(p + self.origin).rotate_around(¢er, self.rotation))
|
||||
.collect();
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<Vec<HexCoord>> for CoordsCollection
|
||||
{
|
||||
fn into(self) -> Vec<HexCoord>
|
||||
{
|
||||
self.get_coords()
|
||||
}
|
||||
}
|
||||
@@ -34,7 +34,7 @@ fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity,
|
||||
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
|
||||
for (mut after, entity) in &mut entities.iter_mut() {
|
||||
after.0.tick(time.delta());
|
||||
if after.0.finished() {
|
||||
if after.0.is_finished() {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::hex_utils::*;
|
||||
use hex::prelude::*;
|
||||
|
||||
#[derive(Event)]
|
||||
pub enum TileModifiedEvent {
|
||||
#[derive(Message)]
|
||||
pub enum TileModifiedEvent
|
||||
{
|
||||
HeightChanged(HexCoord, f32),
|
||||
TypeChanged(HexCoord, usize),
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub struct ChunkModifiedEvent {
|
||||
#[derive(Message)]
|
||||
pub struct ChunkModifiedEvent
|
||||
{
|
||||
pub index: usize,
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||
pub struct ResourceIdentifier {
|
||||
pub struct ResourceIdentifier
|
||||
{
|
||||
pub id: u32,
|
||||
pub qty: u32,
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod building;
|
||||
pub mod coords;
|
||||
pub mod despawn;
|
||||
pub mod events;
|
||||
pub mod identifiers;
|
||||
@@ -9,12 +10,13 @@ pub mod resources;
|
||||
pub mod sets;
|
||||
pub mod states;
|
||||
pub mod tags;
|
||||
pub mod prefab_defination;
|
||||
pub mod component_defination;
|
||||
pub mod animation_plugin;
|
||||
// pub mod prefab_defination;
|
||||
// pub mod animation_plugin;
|
||||
// pub mod component_defination;
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub enum Tier {
|
||||
pub enum Tier
|
||||
{
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
@@ -23,7 +25,8 @@ pub enum Tier {
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||
pub enum StatusEffect {
|
||||
pub enum StatusEffect
|
||||
{
|
||||
UnitRange(f32),
|
||||
UnitAttack(f32),
|
||||
UnitHealth(f32),
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
use bevy::prelude::*;
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
use hex::prelude::*;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct TileUnderCursor(pub Option<TileContact>);
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct TileContact {
|
||||
pub struct TileContact
|
||||
{
|
||||
pub tile: HexCoord,
|
||||
pub point: Vec3,
|
||||
pub surface: Vec3,
|
||||
}
|
||||
|
||||
impl TileContact {
|
||||
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
|
||||
impl TileContact
|
||||
{
|
||||
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self
|
||||
{
|
||||
return Self {
|
||||
tile,
|
||||
point: contact,
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum MenuState {
|
||||
pub enum MenuState
|
||||
{
|
||||
Loading,
|
||||
Startup,
|
||||
MainMenu,
|
||||
@@ -10,14 +11,16 @@ pub enum MenuState {
|
||||
}
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum GameplayState {
|
||||
pub enum GameplayState
|
||||
{
|
||||
Waiting,
|
||||
PlaceHQ,
|
||||
Playing,
|
||||
}
|
||||
|
||||
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
|
||||
pub enum AssetLoadState {
|
||||
pub enum AssetLoadState
|
||||
{
|
||||
Loading,
|
||||
FinalizeAssets,
|
||||
LoadComplete,
|
||||
|
||||
@@ -4,21 +4,22 @@ version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
bevy = "0.16.0"
|
||||
bevy = "0.18.0"
|
||||
world_generation = { path = "../../engine/world_generation" }
|
||||
hex = { path = "../../engine/hex" }
|
||||
shared = { path = "../shared" }
|
||||
bevy_rapier3d = "0.29.0"
|
||||
serde = { version = "1.0.204", features = ["derive"] }
|
||||
bevy_rapier3d = "0.33.0"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
asset_loader = { path = "../../engine/asset_loader" }
|
||||
serde_json = "1.0.120"
|
||||
ron = "0.8.1"
|
||||
bevy_asset_loader = { version = "0.23.0-rc.3", features = [
|
||||
serde_json = "1.0.149"
|
||||
ron = "0.12.0"
|
||||
bevy_asset_loader = { version = "0.25.0", features = [
|
||||
"standard_dynamic_assets",
|
||||
"3d",
|
||||
] }
|
||||
quadtree_rs = "0.1.3"
|
||||
pathfinding = "4.11.0"
|
||||
ordered-float = "4.3.0"
|
||||
pathfinding = "4.14.0"
|
||||
ordered-float = "5.1.0"
|
||||
|
||||
[features]
|
||||
tracing = ["bevy/trace_tracy"]
|
||||
|
||||
@@ -20,13 +20,7 @@ impl UnitAsset {
|
||||
pub fn spawn(&self, transform: Transform) -> CommandQueue {
|
||||
let mut commands = CommandQueue::default();
|
||||
|
||||
let bundle = (
|
||||
PbrBundle {
|
||||
transform: transform,
|
||||
..default()
|
||||
},
|
||||
Unit,
|
||||
);
|
||||
let bundle = (transform, Unit);
|
||||
let domain = self.domain.clone();
|
||||
commands.push(move |world: &mut World| {
|
||||
let mut e = world.spawn(bundle);
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
|
||||
use hex::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use world_generation::hex_utils::HexCoord;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct Unit;
|
||||
@@ -13,7 +13,8 @@ pub struct LandUnit;
|
||||
pub struct NavalUnit;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
|
||||
pub enum UnitDomain {
|
||||
pub enum UnitDomain
|
||||
{
|
||||
Land,
|
||||
Air,
|
||||
Naval,
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
use bevy::reflect::Reflect;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod assets;
|
||||
pub mod components;
|
||||
pub mod nav_data;
|
||||
@@ -11,6 +8,7 @@ pub mod units_plugin;
|
||||
pub mod units_spacial_set;
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum UnitType {
|
||||
pub enum UnitType
|
||||
{
|
||||
Basic,
|
||||
}
|
||||
|
||||
@@ -1,21 +1,27 @@
|
||||
use bevy::prelude::*;
|
||||
use hex::prelude::*;
|
||||
use ordered_float::OrderedFloat;
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map};
|
||||
use world_generation::prelude::Map;
|
||||
|
||||
#[derive(Clone, Resource)]
|
||||
pub struct NavData {
|
||||
pub struct NavData
|
||||
{
|
||||
pub tiles: Vec<NavTile>,
|
||||
pub map_height: usize,
|
||||
pub map_width: usize,
|
||||
}
|
||||
|
||||
impl NavData {
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)> {
|
||||
impl NavData
|
||||
{
|
||||
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)>
|
||||
{
|
||||
let mut neighbors = Vec::with_capacity(6);
|
||||
let cur_height = self.get_height(coord);
|
||||
for i in 0..6 {
|
||||
for i in 0..6
|
||||
{
|
||||
let n = coord.get_neighbor(i);
|
||||
if !self.is_in_bounds(&n) {
|
||||
if !self.is_in_bounds(&n)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let n_height = self.get_height(&n);
|
||||
@@ -23,27 +29,33 @@ impl NavData {
|
||||
}
|
||||
return neighbors;
|
||||
}
|
||||
pub fn get(&self, coord: &HexCoord) -> &NavTile {
|
||||
pub fn get(&self, coord: &HexCoord) -> &NavTile
|
||||
{
|
||||
return &self.tiles[coord.to_index(self.map_width)];
|
||||
}
|
||||
|
||||
pub fn get_height(&self, coord: &HexCoord) -> f32 {
|
||||
pub fn get_height(&self, coord: &HexCoord) -> f32
|
||||
{
|
||||
return self.tiles[coord.to_index(self.map_width)].height;
|
||||
}
|
||||
|
||||
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
|
||||
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool
|
||||
{
|
||||
return pos.is_in_bounds(self.map_height, self.map_width);
|
||||
}
|
||||
|
||||
pub fn build(map: &Map) -> NavData {
|
||||
pub fn build(map: &Map) -> NavData
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _path_span = info_span!("Build Nav Data").entered();
|
||||
let mut tiles = Vec::with_capacity(map.get_tile_count());
|
||||
let h = map.get_tile_height();
|
||||
let w = map.get_tile_width();
|
||||
for y in 0..h {
|
||||
for x in 0..w {
|
||||
let coord = HexCoord::from_grid_pos(x, y);
|
||||
for y in 0..h
|
||||
{
|
||||
for x in 0..w
|
||||
{
|
||||
let coord = HexCoord::from_offset_pos(x, y);
|
||||
let height = map.sample_height(&coord);
|
||||
let tile = NavTile {
|
||||
coord,
|
||||
@@ -61,14 +73,17 @@ impl NavData {
|
||||
};
|
||||
}
|
||||
|
||||
pub fn update(&mut self, map: &Map) {
|
||||
pub fn update(&mut self, map: &Map)
|
||||
{
|
||||
#[cfg(feature = "tracing")]
|
||||
let _path_span = info_span!("Update Nav Data").entered();
|
||||
let h = map.get_tile_height();
|
||||
let w = map.get_tile_width();
|
||||
for y in 0..h {
|
||||
for x in 0..w {
|
||||
let coord = HexCoord::from_grid_pos(x, y);
|
||||
for y in 0..h
|
||||
{
|
||||
for x in 0..w
|
||||
{
|
||||
let coord = HexCoord::from_offset_pos(x, y);
|
||||
let height = map.sample_height(&coord);
|
||||
let tile = NavTile {
|
||||
coord,
|
||||
@@ -79,7 +94,8 @@ impl NavData {
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32) {
|
||||
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32)
|
||||
{
|
||||
let tile = &mut self.tiles[coord.to_index(self.map_width)];
|
||||
tile.move_cost = move_cost;
|
||||
tile.height = height;
|
||||
@@ -87,14 +103,17 @@ impl NavData {
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct NavTile {
|
||||
pub struct NavTile
|
||||
{
|
||||
pub height: f32,
|
||||
pub move_cost: f32,
|
||||
pub coord: HexCoord,
|
||||
}
|
||||
|
||||
impl NavTile {
|
||||
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32> {
|
||||
impl NavTile
|
||||
{
|
||||
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32>
|
||||
{
|
||||
return (self.coord.distance(to) as f32).into();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
|
||||
use bevy::{
|
||||
ecs::world::CommandQueue,
|
||||
prelude::*,
|
||||
tasks::{futures, AsyncComputeTaskPool},
|
||||
};
|
||||
use hex::prelude::*;
|
||||
use pathfinding::prelude::astar;
|
||||
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
|
||||
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
|
||||
use world_generation::{prelude::Map, states::GeneratorState};
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
use crate::units_debug_plugin::UnitsDebugPlugin;
|
||||
@@ -16,8 +21,10 @@ use crate::{
|
||||
|
||||
pub struct UnitsPlugin;
|
||||
|
||||
impl Plugin for UnitsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
impl Plugin for UnitsPlugin
|
||||
{
|
||||
fn build(&self, app: &mut App)
|
||||
{
|
||||
app.init_resource::<PathBatchId>();
|
||||
app.add_plugins(UnitAssetPlugin);
|
||||
|
||||
@@ -36,15 +43,20 @@ impl Plugin for UnitsPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
fn build_navdata(mut commands: Commands, map: Res<Map>) {
|
||||
fn build_navdata(mut commands: Commands, map: Res<Map>)
|
||||
{
|
||||
let nav_data = NavData::build(&map);
|
||||
commands.insert_resource(nav_data);
|
||||
}
|
||||
|
||||
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
|
||||
for event in tile_updates.read() {
|
||||
match event {
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) => {
|
||||
fn update_navdata(mut tile_updates: MessageReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>)
|
||||
{
|
||||
for event in tile_updates.read()
|
||||
{
|
||||
match event
|
||||
{
|
||||
TileModifiedEvent::HeightChanged(coord, new_height) =>
|
||||
{
|
||||
nav_data.update_tile(coord, *new_height, 1.0);
|
||||
}
|
||||
_ => (),
|
||||
@@ -52,6 +64,7 @@ fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
|
||||
|
||||
fn move_unit(
|
||||
@@ -59,22 +72,27 @@ fn move_unit(
|
||||
time: Res<Time>,
|
||||
map: Res<Map>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (mut t, mut path, entity) in units.iter_mut() {
|
||||
if path.1 >= path.0.len() {
|
||||
)
|
||||
{
|
||||
for (mut t, mut path, entity) in units.iter_mut()
|
||||
{
|
||||
if path.1 >= path.0.len()
|
||||
{
|
||||
commands.entity(entity).remove::<Path>();
|
||||
continue;
|
||||
}
|
||||
let p = path.0[path.1];
|
||||
let d = p - t.translation;
|
||||
if d.length() < 0.1 {
|
||||
if d.length() < 0.1
|
||||
{
|
||||
path.1 += 1;
|
||||
continue;
|
||||
}
|
||||
let vel = d.normalize() * 10.0 * time.delta_secs();
|
||||
t.translation += vel;
|
||||
let coord = HexCoord::from_world_pos(t.translation);
|
||||
if map.is_in_bounds(&coord) {
|
||||
if map.is_in_bounds(&coord)
|
||||
{
|
||||
t.translation.y = map.sample_height(&coord);
|
||||
}
|
||||
}
|
||||
@@ -86,22 +104,28 @@ fn dispatch_path_requests(
|
||||
nav_data: Res<NavData>,
|
||||
mut batch_id: ResMut<PathBatchId>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if units.is_empty() {
|
||||
)
|
||||
{
|
||||
if units.is_empty()
|
||||
{
|
||||
return;
|
||||
}
|
||||
let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
|
||||
|
||||
#[cfg(feature = "tracing")]
|
||||
let _group_span = info_span!("Grouping").entered();
|
||||
for (transform, target, entity) in units.iter() {
|
||||
for (transform, target, entity) in units.iter()
|
||||
{
|
||||
let req = PathRequest {
|
||||
entity,
|
||||
from: HexCoord::from_world_pos(transform.translation),
|
||||
};
|
||||
if let Some(group) = groups.get_mut(&target.0) {
|
||||
if let Some(group) = groups.get_mut(&target.0)
|
||||
{
|
||||
group.push(req);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
groups.insert(target.0, vec![req]);
|
||||
}
|
||||
}
|
||||
@@ -109,11 +133,13 @@ fn dispatch_path_requests(
|
||||
drop(_group_span);
|
||||
|
||||
let pool = AsyncComputeTaskPool::get();
|
||||
for (target, units) in groups {
|
||||
for (target, units) in groups
|
||||
{
|
||||
let id = batch_id.0;
|
||||
batch_id.0 += 1;
|
||||
|
||||
for req in &units {
|
||||
for req in &units
|
||||
{
|
||||
commands
|
||||
.entity(req.entity)
|
||||
.insert(PathTaskPending(id))
|
||||
@@ -132,17 +158,21 @@ fn dispatch_path_requests(
|
||||
let batch_task = pool.spawn(async move {
|
||||
let mut i = 0;
|
||||
let mut queue = CommandQueue::default();
|
||||
for entitiy_req in req.entities {
|
||||
for entitiy_req in req.entities
|
||||
{
|
||||
let dst = req.destination[i];
|
||||
i += 1;
|
||||
#[cfg(feature = "tracing")]
|
||||
let _path_span = info_span!("Path Finding").entered();
|
||||
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data) {
|
||||
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data)
|
||||
{
|
||||
queue.push(move |world: &mut World| {
|
||||
let mut unit_e = world.entity_mut(entitiy_req.entity);
|
||||
|
||||
if let Some(pending_task) = unit_e.get::<PathTaskPending>() {
|
||||
if pending_task.0 == id {
|
||||
if let Some(pending_task) = unit_e.get::<PathTaskPending>()
|
||||
{
|
||||
if pending_task.0 == id
|
||||
{
|
||||
unit_e.insert(path);
|
||||
unit_e.remove::<PathTaskPending>();
|
||||
}
|
||||
@@ -150,7 +180,8 @@ fn dispatch_path_requests(
|
||||
});
|
||||
}
|
||||
}
|
||||
if queue.is_empty() {
|
||||
if queue.is_empty()
|
||||
{
|
||||
return None;
|
||||
}
|
||||
return Some(queue);
|
||||
@@ -159,26 +190,36 @@ fn dispatch_path_requests(
|
||||
}
|
||||
}
|
||||
|
||||
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
|
||||
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord>
|
||||
{
|
||||
let mut result = Vec::with_capacity(count);
|
||||
if count == 1 {
|
||||
if count == 1
|
||||
{
|
||||
return vec![*coord];
|
||||
}
|
||||
result.push(*coord);
|
||||
let mut r = 1;
|
||||
while result.len() < count {
|
||||
while result.len() < count
|
||||
{
|
||||
let tiles = HexCoord::select_ring(coord, r);
|
||||
let needed = count - result.len();
|
||||
if needed >= tiles.len() {
|
||||
for t in tiles {
|
||||
if map.is_in_bounds(&t) {
|
||||
if needed >= tiles.len()
|
||||
{
|
||||
for t in tiles
|
||||
{
|
||||
if map.is_in_bounds(&t)
|
||||
{
|
||||
result.push(t);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for i in 0..needed {
|
||||
}
|
||||
else
|
||||
{
|
||||
for i in 0..needed
|
||||
{
|
||||
let t = tiles[i];
|
||||
if map.is_in_bounds(&t) {
|
||||
if map.is_in_bounds(&t)
|
||||
{
|
||||
result.push(t);
|
||||
}
|
||||
}
|
||||
@@ -189,10 +230,14 @@ fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
|
||||
return result;
|
||||
}
|
||||
|
||||
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands) {
|
||||
for (mut task, entity) in tasks.iter_mut() {
|
||||
if let Some(c) = futures::check_ready(&mut task.0) {
|
||||
if let Some(mut queue) = c {
|
||||
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands)
|
||||
{
|
||||
for (mut task, entity) in tasks.iter_mut()
|
||||
{
|
||||
if let Some(c) = futures::check_ready(&mut task.0)
|
||||
{
|
||||
if let Some(mut queue) = c
|
||||
{
|
||||
commands.append(&mut queue);
|
||||
}
|
||||
commands.entity(entity).despawn();
|
||||
@@ -200,32 +245,38 @@ fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Co
|
||||
}
|
||||
}
|
||||
|
||||
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path> {
|
||||
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path>
|
||||
{
|
||||
let path = astar(
|
||||
from,
|
||||
|n| nav.get_neighbors(n),
|
||||
|n| nav.get(n).calculate_heuristic(to),
|
||||
|n| n == to,
|
||||
);
|
||||
if let Some((nodes, _cost)) = path {
|
||||
if let Some((nodes, _cost)) = path
|
||||
{
|
||||
let result: Vec<_> = nodes.iter().map(|f| f.to_world(nav.get_height(f))).collect();
|
||||
return Some(Path(result, 1));
|
||||
}
|
||||
return None;
|
||||
}
|
||||
|
||||
struct PathRequest {
|
||||
struct PathRequest
|
||||
{
|
||||
pub entity: Entity,
|
||||
pub from: HexCoord,
|
||||
}
|
||||
|
||||
struct BatchPathRequest {
|
||||
struct BatchPathRequest
|
||||
{
|
||||
pub entities: Vec<PathRequest>,
|
||||
pub destination: Vec<HexCoord>,
|
||||
}
|
||||
|
||||
impl BatchPathRequest {
|
||||
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self {
|
||||
impl BatchPathRequest
|
||||
{
|
||||
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self
|
||||
{
|
||||
return Self {
|
||||
destination: dst,
|
||||
entities,
|
||||
|
||||
2
rust-toolchain.toml
Normal file
2
rust-toolchain.toml
Normal file
@@ -0,0 +1,2 @@
|
||||
[toolchain]
|
||||
channel = "nightly"
|
||||
Reference in New Issue
Block a user