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lunex
| Author | SHA1 | Date | |
|---|---|---|---|
| ea271c25d0 | |||
| fe98627186 | |||
| 576ea96e9b | |||
| ba7b3abc25 | |||
| 4271167752 | |||
| c5a3d1c401 |
185
Cargo.lock
generated
185
Cargo.lock
generated
@@ -745,6 +745,30 @@ dependencies = [
|
|||||||
"encase_derive_impl",
|
"encase_derive_impl",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_eventlistener"
|
||||||
|
version = "0.8.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "63aff74ac1477b88b57ff2f82fc711a7931414be7ee7d0e96aeea45b6d4a7cb6"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_eventlistener_derive",
|
||||||
|
"bevy_hierarchy",
|
||||||
|
"bevy_utils",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_eventlistener_derive"
|
||||||
|
version = "0.8.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "3fc779559aa23b81da2b14fba90586755d225983c5b6d3154658e42fc088de7f"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2 1.0.86",
|
||||||
|
"quote 1.0.36",
|
||||||
|
"syn 2.0.70",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_gilrs"
|
name = "bevy_gilrs"
|
||||||
version = "0.14.2"
|
version = "0.14.2"
|
||||||
@@ -913,6 +937,18 @@ dependencies = [
|
|||||||
"tracing-wasm",
|
"tracing-wasm",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_lunex"
|
||||||
|
version = "0.2.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "32e2bb6bf7507c23bb69edf4f045312448b8dbba73b85dda58e9178255ece099"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
"bevy_mod_picking",
|
||||||
|
"colored",
|
||||||
|
"lunex_engine",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_macro_utils"
|
name = "bevy_macro_utils"
|
||||||
version = "0.14.2"
|
version = "0.14.2"
|
||||||
@@ -948,6 +984,48 @@ dependencies = [
|
|||||||
"glam",
|
"glam",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_mod_picking"
|
||||||
|
version = "0.20.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e290b8ad3e72dc621da7a9c21129da10540d78290ef8857353190e0213cac692"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_core",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_eventlistener",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_picking_core",
|
||||||
|
"bevy_picking_highlight",
|
||||||
|
"bevy_picking_input",
|
||||||
|
"bevy_picking_raycast",
|
||||||
|
"bevy_picking_selection",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_utils",
|
||||||
|
"bevy_window",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_mod_raycast"
|
||||||
|
version = "0.18.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "d9e4ff45885c4716771a9f55977d8ce69596502a5241da55bf608d7cd71a9cb3"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_color",
|
||||||
|
"bevy_derive",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_utils",
|
||||||
|
"bevy_window",
|
||||||
|
"crossbeam-channel",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_pbr"
|
name = "bevy_pbr"
|
||||||
version = "0.14.2"
|
version = "0.14.2"
|
||||||
@@ -975,6 +1053,90 @@ dependencies = [
|
|||||||
"static_assertions",
|
"static_assertions",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_picking_core"
|
||||||
|
version = "0.20.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "020b6cf6079927a1e6a3dd883986546632d8d09ab77840997f4936a74eade722"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_derive",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_eventlistener",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_utils",
|
||||||
|
"bevy_window",
|
||||||
|
"uuid",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_picking_highlight"
|
||||||
|
version = "0.20.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "8ba45161608da1bb58cbc55fd83cf5e529e616a180778c394733c85056cd2b76"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_asset",
|
||||||
|
"bevy_color",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_picking_core",
|
||||||
|
"bevy_picking_selection",
|
||||||
|
"bevy_reflect",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_picking_input"
|
||||||
|
version = "0.20.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0ba8cf67c68a5e150c066366744f9a44006ead9ad280de1c9ca69a6a13c5e283"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_hierarchy",
|
||||||
|
"bevy_input",
|
||||||
|
"bevy_math",
|
||||||
|
"bevy_picking_core",
|
||||||
|
"bevy_picking_selection",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_utils",
|
||||||
|
"bevy_window",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_picking_raycast"
|
||||||
|
version = "0.20.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0b024e7b0a6062aafd5daa746e5298a1b726c6409de11e35e0b574b712ebda3d"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_mod_raycast",
|
||||||
|
"bevy_picking_core",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_render",
|
||||||
|
"bevy_transform",
|
||||||
|
"bevy_window",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "bevy_picking_selection"
|
||||||
|
version = "0.20.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "bf0769d84e944fbc09b0475f068e5232a8a4be15339796539aecd747413ededd"
|
||||||
|
dependencies = [
|
||||||
|
"bevy_app",
|
||||||
|
"bevy_ecs",
|
||||||
|
"bevy_eventlistener",
|
||||||
|
"bevy_input",
|
||||||
|
"bevy_picking_core",
|
||||||
|
"bevy_reflect",
|
||||||
|
"bevy_utils",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bevy_ptr"
|
name = "bevy_ptr"
|
||||||
version = "0.14.2"
|
version = "0.14.2"
|
||||||
@@ -1608,6 +1770,16 @@ version = "1.1.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b"
|
checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "colored"
|
||||||
|
version = "2.1.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "cbf2150cce219b664a8a70df7a1f933836724b503f8a413af9365b4dcc4d90b8"
|
||||||
|
dependencies = [
|
||||||
|
"lazy_static",
|
||||||
|
"windows-sys 0.48.0",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "com"
|
name = "com"
|
||||||
version = "0.6.0"
|
version = "0.6.0"
|
||||||
@@ -3079,6 +3251,18 @@ dependencies = [
|
|||||||
"imgref",
|
"imgref",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "lunex_engine"
|
||||||
|
version = "0.2.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "64d55d2e631c0eb2d5bc164ca826452f550a57a9b0d8da93e6e5625d23f533bd"
|
||||||
|
dependencies = [
|
||||||
|
"bevy",
|
||||||
|
"colored",
|
||||||
|
"indexmap",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "mach2"
|
name = "mach2"
|
||||||
version = "0.4.2"
|
version = "0.4.2"
|
||||||
@@ -3966,6 +4150,7 @@ dependencies = [
|
|||||||
"bevy",
|
"bevy",
|
||||||
"bevy-inspector-egui",
|
"bevy-inspector-egui",
|
||||||
"bevy_asset_loader",
|
"bevy_asset_loader",
|
||||||
|
"bevy_lunex",
|
||||||
"bevy_rapier3d",
|
"bevy_rapier3d",
|
||||||
"buildings",
|
"buildings",
|
||||||
"image 0.25.2",
|
"image 0.25.2",
|
||||||
|
|||||||
@@ -41,9 +41,9 @@ pub const HEX_NORMALS: [Vec3; 6] = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
|
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
|
||||||
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
|
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32);
|
||||||
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
|
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
|
||||||
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
|
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32);
|
||||||
|
|
||||||
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
|
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
|
||||||
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
|
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
|
||||||
|
|||||||
@@ -1,9 +1,5 @@
|
|||||||
use crate::hex_utils::HexCoord;
|
use crate::hex_utils::{offset3d_to_world, HexCoord};
|
||||||
use crate::map::biome_map::BiomeChunk;
|
|
||||||
use crate::prelude::*;
|
use crate::prelude::*;
|
||||||
use crate::tile_manager::TileAsset;
|
|
||||||
use crate::tile_mapper::TileMapperAsset;
|
|
||||||
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
|
|
||||||
use bevy::{
|
use bevy::{
|
||||||
prelude::*,
|
prelude::*,
|
||||||
render::{
|
render::{
|
||||||
@@ -12,15 +8,7 @@ use bevy::{
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn generate_packed_chunk_mesh(
|
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
|
||||||
chunk: &Chunk,
|
|
||||||
map: &Map,
|
|
||||||
biome_chunk: &BiomeChunk,
|
|
||||||
painter: &BiomePainterAsset,
|
|
||||||
tiles: &Res<Assets<TileAsset>>,
|
|
||||||
biomes: &Res<Assets<BiomeAsset>>,
|
|
||||||
mappers: &Res<Assets<TileMapperAsset>>,
|
|
||||||
) -> Mesh {
|
|
||||||
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
|
||||||
let mut packed_data = Vec::with_capacity(vertex_count);
|
let mut packed_data = Vec::with_capacity(vertex_count);
|
||||||
let mut indices = Vec::with_capacity(vertex_count);
|
let mut indices = Vec::with_capacity(vertex_count);
|
||||||
@@ -28,16 +16,10 @@ pub fn generate_packed_chunk_mesh(
|
|||||||
|
|
||||||
for z in 0..Chunk::SIZE {
|
for z in 0..Chunk::SIZE {
|
||||||
for x in 0..Chunk::SIZE {
|
for x in 0..Chunk::SIZE {
|
||||||
let height = chunk.heights[x + z * Chunk::SIZE];
|
let idx = x + z * Chunk::SIZE;
|
||||||
let data = biome_chunk.data[x + z * Chunk::SIZE];
|
let height = chunk.heights[idx];
|
||||||
let coord =
|
let coord = HexCoord::from_grid_pos(x, z);
|
||||||
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
|
let n = chunk.get_neighbors(&coord);
|
||||||
let n = map.get_neighbors(&coord);
|
|
||||||
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
|
|
||||||
|
|
||||||
let mapper = mappers.get(biome.tile_mapper.id());
|
|
||||||
let tile_handle = mapper.unwrap().sample_tile(height);
|
|
||||||
let tile = tiles.get(tile_handle).unwrap();
|
|
||||||
|
|
||||||
create_packed_tile(
|
create_packed_tile(
|
||||||
UVec2::new(x as u32, z as u32),
|
UVec2::new(x as u32, z as u32),
|
||||||
@@ -46,8 +28,8 @@ pub fn generate_packed_chunk_mesh(
|
|||||||
&mut packed_data,
|
&mut packed_data,
|
||||||
&mut indices,
|
&mut indices,
|
||||||
&mut heights,
|
&mut heights,
|
||||||
tile.texture_id,
|
chunk.textures[idx][0],
|
||||||
tile.side_texture_id,
|
chunk.textures[idx][1],
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -65,7 +47,7 @@ pub fn generate_packed_chunk_mesh(
|
|||||||
fn create_packed_tile(
|
fn create_packed_tile(
|
||||||
offset: UVec2,
|
offset: UVec2,
|
||||||
height: f32,
|
height: f32,
|
||||||
neighbors: &[Option<f32>; 6],
|
neighbors: &[f32; 6],
|
||||||
packed_data: &mut Vec<u32>,
|
packed_data: &mut Vec<u32>,
|
||||||
indices: &mut Vec<u32>,
|
indices: &mut Vec<u32>,
|
||||||
heights: &mut Vec<f32>,
|
heights: &mut Vec<f32>,
|
||||||
@@ -85,23 +67,18 @@ fn create_packed_tile(
|
|||||||
}
|
}
|
||||||
|
|
||||||
for i in 0..neighbors.len() {
|
for i in 0..neighbors.len() {
|
||||||
let cur_n = neighbors[i];
|
let n_height = neighbors[i];
|
||||||
match cur_n {
|
if n_height < height {
|
||||||
Some(n_height) => {
|
create_packed_tile_wall(
|
||||||
if n_height < height {
|
offset,
|
||||||
create_packed_tile_wall(
|
height,
|
||||||
offset,
|
n_height,
|
||||||
height,
|
i,
|
||||||
n_height,
|
packed_data,
|
||||||
i,
|
indices,
|
||||||
packed_data,
|
heights,
|
||||||
indices,
|
side_texture_index,
|
||||||
heights,
|
);
|
||||||
side_texture_index,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,13 @@ use bevy::prelude::*;
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use shared::identifiers::ResourceIdentifier;
|
use shared::identifiers::ResourceIdentifier;
|
||||||
|
|
||||||
use crate::footprint::BuildingFootprint;
|
use crate::{
|
||||||
|
buildings::{
|
||||||
|
basic_building::BasicBuildingInfo, factory_building::FactoryBuildingInfo,
|
||||||
|
resource_gathering::ResourceGatheringBuildingInfo,
|
||||||
|
},
|
||||||
|
footprint::BuildingFootprint,
|
||||||
|
};
|
||||||
|
|
||||||
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
|
||||||
pub struct BuildingAsset {
|
pub struct BuildingAsset {
|
||||||
@@ -17,8 +23,25 @@ pub struct BuildingAsset {
|
|||||||
pub cost: Vec<ResourceIdentifier>,
|
pub cost: Vec<ResourceIdentifier>,
|
||||||
pub consumption: Vec<ResourceIdentifier>,
|
pub consumption: Vec<ResourceIdentifier>,
|
||||||
pub production: Vec<ResourceIdentifier>,
|
pub production: Vec<ResourceIdentifier>,
|
||||||
|
|
||||||
|
pub health: u32,
|
||||||
|
|
||||||
|
pub building_type: BuildingType,
|
||||||
|
pub animations: Vec<AnimationComponent>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, TypePath)]
|
||||||
|
pub enum BuildingType {
|
||||||
|
Basic,
|
||||||
|
Gathering(ResourceGatheringBuildingInfo),
|
||||||
|
FactoryBuildingInfo(FactoryBuildingInfo),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub enum AnimationComponent {
|
||||||
|
Rotation,
|
||||||
|
Slider,
|
||||||
|
}
|
||||||
create_asset_loader!(
|
create_asset_loader!(
|
||||||
BuildingAssetPlugin,
|
BuildingAssetPlugin,
|
||||||
BuildingAssetLoader,
|
BuildingAssetLoader,
|
||||||
|
|||||||
4
game/buildings/src/buildings/basic_building.rs
Normal file
4
game/buildings/src/buildings/basic_building.rs
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::identifiers::ResourceIdentifier;
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct BasicBuildingInfo {}
|
||||||
6
game/buildings/src/buildings/factory_building.rs
Normal file
6
game/buildings/src/buildings/factory_building.rs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct FactoryBuildingInfo {
|
||||||
|
pub units_to_build: Vec<()>
|
||||||
|
}
|
||||||
4
game/buildings/src/buildings/mod.rs
Normal file
4
game/buildings/src/buildings/mod.rs
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
pub mod resource_gathering;
|
||||||
|
pub mod basic_building;
|
||||||
|
pub mod factory_building;
|
||||||
|
pub mod tech_building;
|
||||||
8
game/buildings/src/buildings/resource_gathering.rs
Normal file
8
game/buildings/src/buildings/resource_gathering.rs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::identifiers::ResourceIdentifier;
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct ResourceGatheringBuildingInfo {
|
||||||
|
pub resources_to_gather: Vec<ResourceIdentifier>,
|
||||||
|
pub gather_range: usize,
|
||||||
|
}
|
||||||
9
game/buildings/src/buildings/tech_building.rs
Normal file
9
game/buildings/src/buildings/tech_building.rs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use shared::{building::BuildingIdentifier, StatusEffect};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct TechBuildingInfo {
|
||||||
|
pub effect_range: usize,
|
||||||
|
pub buildings_to_unlock: Vec<BuildingIdentifier>,
|
||||||
|
pub buffs: Vec<StatusEffect>,
|
||||||
|
}
|
||||||
@@ -4,4 +4,5 @@ pub mod building_plugin;
|
|||||||
pub mod buildings_map;
|
pub mod buildings_map;
|
||||||
pub mod footprint;
|
pub mod footprint;
|
||||||
pub mod prelude;
|
pub mod prelude;
|
||||||
|
mod buildings;
|
||||||
pub use building_plugin::*;
|
pub use building_plugin::*;
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ bevy_asset_loader = { version = "0.21.0", features = [
|
|||||||
] }
|
] }
|
||||||
ron = "0.8.1"
|
ron = "0.8.1"
|
||||||
image = "0.25.2"
|
image = "0.25.2"
|
||||||
|
bevy_lunex = "0.2.4"
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
tracing = [
|
tracing = [
|
||||||
|
|||||||
Submodule game/main/assets updated: 3606ca0324...4082df18e0
@@ -2,7 +2,9 @@ use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAn
|
|||||||
use bevy::core_pipeline::prepass::DepthPrepass;
|
use bevy::core_pipeline::prepass::DepthPrepass;
|
||||||
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use bevy::render::view::RenderLayers;
|
||||||
use bevy::window::{CursorGrabMode, PrimaryWindow};
|
use bevy::window::{CursorGrabMode, PrimaryWindow};
|
||||||
|
use bevy_lunex::prelude::MainUi;
|
||||||
use shared::sets::GameplaySet;
|
use shared::sets::GameplaySet;
|
||||||
use shared::tags::MainCamera;
|
use shared::tags::MainCamera;
|
||||||
use world_generation::hex_utils::HexCoord;
|
use world_generation::hex_utils::HexCoord;
|
||||||
@@ -59,8 +61,10 @@ fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
|
|||||||
MainCamera,
|
MainCamera,
|
||||||
DepthPrepass,
|
DepthPrepass,
|
||||||
PhosOrbitCamera::default(),
|
PhosOrbitCamera::default(),
|
||||||
|
MainUi,
|
||||||
))
|
))
|
||||||
.insert(TemporalAntiAliasBundle::default());
|
.insert(TemporalAntiAliasBundle::default())
|
||||||
|
.insert(RenderLayers::layer(0));
|
||||||
|
|
||||||
*msaa = Msaa::Off;
|
*msaa = Msaa::Off;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
use std::env;
|
||||||
|
|
||||||
use bevy::pbr::wireframe::WireframePlugin;
|
use bevy::pbr::wireframe::WireframePlugin;
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
|
||||||
@@ -10,8 +12,8 @@ mod map_rendering;
|
|||||||
mod phos;
|
mod phos;
|
||||||
mod prelude;
|
mod prelude;
|
||||||
mod shader_extensions;
|
mod shader_extensions;
|
||||||
mod utlis;
|
|
||||||
mod ui;
|
mod ui;
|
||||||
|
mod utlis;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
App::new()
|
App::new()
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ use bevy::log::*;
|
|||||||
use bevy::{
|
use bevy::{
|
||||||
pbr::{ExtendedMaterial, NotShadowCaster},
|
pbr::{ExtendedMaterial, NotShadowCaster},
|
||||||
prelude::*,
|
prelude::*,
|
||||||
|
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
|
||||||
};
|
};
|
||||||
use bevy_asset_loader::prelude::*;
|
use bevy_asset_loader::prelude::*;
|
||||||
|
|
||||||
@@ -219,6 +220,7 @@ fn spawn_map(
|
|||||||
) {
|
) {
|
||||||
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
|
||||||
|
|
||||||
|
//Prepare Mesh Data
|
||||||
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
|
||||||
let chunk_meshes: Vec<_> = heightmap
|
let chunk_meshes: Vec<_> = heightmap
|
||||||
.chunks
|
.chunks
|
||||||
@@ -236,6 +238,8 @@ fn spawn_map(
|
|||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
|
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
|
||||||
|
|
||||||
|
//Spawn Chunks
|
||||||
{
|
{
|
||||||
#[cfg(feature = "tracing")]
|
#[cfg(feature = "tracing")]
|
||||||
let _spawn_span = info_span!("Spawn Chunks").entered();
|
let _spawn_span = info_span!("Spawn Chunks").entered();
|
||||||
@@ -277,20 +281,6 @@ fn spawn_map(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// commands.spawn((
|
|
||||||
// MaterialMeshBundle {
|
|
||||||
// transform: Transform::from_translation(heightmap.get_center()),
|
|
||||||
// mesh: meshes.add(
|
|
||||||
// Plane3d::default()
|
|
||||||
// .mesh()
|
|
||||||
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
|
|
||||||
// ),
|
|
||||||
// material: atlas.water_material.clone(),
|
|
||||||
// ..default()
|
|
||||||
// },
|
|
||||||
// NotShadowCaster,
|
|
||||||
// ));
|
|
||||||
|
|
||||||
commands.insert_resource(registry);
|
commands.insert_resource(registry);
|
||||||
generator_state.set(GeneratorState::Idle);
|
generator_state.set(GeneratorState::Idle);
|
||||||
if cur_game_state.get() != &MenuState::InGame {
|
if cur_game_state.get() != &MenuState::InGame {
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
|
use shared::tags::MainCamera;
|
||||||
|
|
||||||
use crate::camera_system::components::PhosCamera;
|
use crate::camera_system::components::PhosCamera;
|
||||||
|
|
||||||
@@ -52,7 +53,7 @@ impl Default for RenderDistanceVisibility {
|
|||||||
|
|
||||||
fn render_distance_system(
|
fn render_distance_system(
|
||||||
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
|
||||||
camera_query: Query<&Transform, With<PhosCamera>>,
|
camera_query: Query<&Transform, With<MainCamera>>,
|
||||||
settings: Res<RenderDistanceSettings>,
|
settings: Res<RenderDistanceSettings>,
|
||||||
) {
|
) {
|
||||||
let camera = camera_query.single();
|
let camera = camera_query.single();
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
use crate::camera_system::components::PhosCamera;
|
use crate::camera_system::components::PhosCamera;
|
||||||
use crate::map_rendering::map_init::MapInitPlugin;
|
use crate::map_rendering::map_init::MapInitPlugin;
|
||||||
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
|
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
|
||||||
|
use crate::ui::game::build_ui::BuildUiPlugin;
|
||||||
use crate::utlis::editor_plugin::EditorPlugin;
|
use crate::utlis::editor_plugin::EditorPlugin;
|
||||||
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
|
||||||
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
|
||||||
@@ -37,6 +38,7 @@ impl Plugin for PhosGamePlugin {
|
|||||||
MapInitPlugin,
|
MapInitPlugin,
|
||||||
RenderDistancePlugin,
|
RenderDistancePlugin,
|
||||||
BuildingPugin,
|
BuildingPugin,
|
||||||
|
BuildUiPlugin,
|
||||||
UnitsPlugin,
|
UnitsPlugin,
|
||||||
DespawnPuglin,
|
DespawnPuglin,
|
||||||
TileSelectionPlugin,
|
TileSelectionPlugin,
|
||||||
|
|||||||
@@ -1,8 +1,10 @@
|
|||||||
use bevy::asset::{Asset, Handle};
|
use bevy::asset::{Asset, Handle};
|
||||||
use bevy::pbr::MaterialExtension;
|
use bevy::pbr::{Material, MaterialExtension};
|
||||||
use bevy::reflect::TypePath;
|
use bevy::reflect::TypePath;
|
||||||
|
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
|
||||||
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
|
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
|
||||||
use bevy::render::texture::Image;
|
use bevy::render::texture::Image;
|
||||||
|
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
|
||||||
|
|
||||||
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||||
pub struct ChunkMaterial {
|
pub struct ChunkMaterial {
|
||||||
@@ -15,25 +17,50 @@ impl MaterialExtension for ChunkMaterial {
|
|||||||
fn fragment_shader() -> ShaderRef {
|
fn fragment_shader() -> ShaderRef {
|
||||||
"shaders/world/chunk.wgsl".into()
|
"shaders/world/chunk.wgsl".into()
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// fn vertex_shader() -> ShaderRef {
|
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
|
||||||
|
pub struct PackedChunkMaterial {
|
||||||
|
#[texture(100, dimension = "2d_array")]
|
||||||
|
#[sampler(101)]
|
||||||
|
pub array_texture: Handle<Image>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Material for PackedChunkMaterial {
|
||||||
|
fn fragment_shader() -> ShaderRef {
|
||||||
|
"shaders/world/chunk.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn vertex_shader() -> ShaderRef {
|
||||||
|
"shaders/world/chunk_packed.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn prepass_vertex_shader() -> ShaderRef {
|
||||||
|
"shaders/world/chunk_packed.wgsl".into()
|
||||||
|
}
|
||||||
|
|
||||||
|
// fn deferred_vertex_shader() -> ShaderRef {
|
||||||
// "shaders/world/chunk_packed.wgsl".into()
|
// "shaders/world/chunk_packed.wgsl".into()
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// fn specialize(
|
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod {
|
||||||
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
|
// return OpaqueRendererMethod::Auto;
|
||||||
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
|
||||||
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
|
|
||||||
// _key: bevy::pbr::MaterialExtensionKey<Self>,
|
|
||||||
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
|
||||||
// let vertex_layout = layout.get_layout(&[
|
|
||||||
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
|
||||||
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
|
||||||
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
|
||||||
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
|
|
||||||
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
|
|
||||||
// ])?;
|
|
||||||
// descriptor.vertex.buffers = vec![vertex_layout];
|
|
||||||
// Ok(())
|
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
fn specialize(
|
||||||
|
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
|
||||||
|
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
|
||||||
|
layout: &MeshVertexBufferLayoutRef,
|
||||||
|
_key: bevy::pbr::MaterialPipelineKey<Self>,
|
||||||
|
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
|
||||||
|
let vertex_layout = layout.0.get_layout(&[
|
||||||
|
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
|
||||||
|
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
|
||||||
|
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
|
||||||
|
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
|
||||||
|
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
|
||||||
|
])?;
|
||||||
|
descriptor.vertex.buffers = vec![vertex_layout];
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,11 +1,54 @@
|
|||||||
use bevy::prelude::*;
|
use bevy::{prelude::*, render::view::RenderLayers};
|
||||||
|
use bevy_lunex::prelude::*;
|
||||||
|
use shared::tags::MainCamera;
|
||||||
|
|
||||||
pub struct BuildUiPlugin;
|
pub struct BuildUiPlugin;
|
||||||
|
|
||||||
impl Plugin for BuildUiPlugin {
|
impl Plugin for BuildUiPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_systems(PostStartup, setup);
|
// app.add_plugins(UiDefaultPlugins)
|
||||||
|
// .add_plugins(UiDebugPlugin::<MainUi>::new());
|
||||||
|
|
||||||
|
app.add_systems(PostStartup, setup_ui);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn setup(mut commands: Commands) {}
|
fn setup_ui(mut commands: Commands, assets: Res<AssetServer>) {
|
||||||
|
commands
|
||||||
|
.spawn((
|
||||||
|
Camera2dBundle {
|
||||||
|
transform: Transform::from_xyz(0.0, 0.0, 1000.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
MainUi,
|
||||||
|
))
|
||||||
|
.insert(RenderLayers::layer(1));
|
||||||
|
|
||||||
|
commands
|
||||||
|
.spawn((
|
||||||
|
UiTreeBundle::<MainUi> {
|
||||||
|
tree: UiTree::new2d("BuildUi"),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Name::new("Build UI"),
|
||||||
|
SourceFromCamera,
|
||||||
|
RenderLayers::layer(1),
|
||||||
|
))
|
||||||
|
.with_children(|ui| {
|
||||||
|
ui.spawn((
|
||||||
|
UiLink::<MainUi>::path("Root"),
|
||||||
|
UiLayout::boundary()
|
||||||
|
.pos1(Ab(20.0))
|
||||||
|
.pos2(Rl(100.0) - Ab(20.0))
|
||||||
|
.pack::<Base>(),
|
||||||
|
RenderLayers::layer(1),
|
||||||
|
));
|
||||||
|
|
||||||
|
ui.spawn((
|
||||||
|
UiLink::<MainUi>::path("Root/Rect"),
|
||||||
|
UiLayout::solid().size((Ab(1920.0), Ab(1080.0))).pack::<Base>(),
|
||||||
|
UiImage2dBundle::from(assets.load("textures/world/test2.png")),
|
||||||
|
RenderLayers::layer(1),
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,2 +1 @@
|
|||||||
|
pub mod build_ui;
|
||||||
pub mod build_ui;
|
|
||||||
@@ -1,2 +1 @@
|
|||||||
|
|
||||||
pub mod game;
|
pub mod game;
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ use world_generation::{
|
|||||||
generators::{
|
generators::{
|
||||||
chunk_colliders::generate_chunk_collider,
|
chunk_colliders::generate_chunk_collider,
|
||||||
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
|
||||||
|
packed_mesh_generator::generate_packed_chunk_mesh,
|
||||||
},
|
},
|
||||||
hex_utils::offset_to_world,
|
hex_utils::offset_to_world,
|
||||||
prelude::{Chunk, Map, MeshChunkData},
|
prelude::{Chunk, Map, MeshChunkData},
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
|
use bevy::reflect::Reflect;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
|
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub struct BuildingIdentifier(pub usize);
|
pub struct BuildingIdentifier(pub usize);
|
||||||
|
|
||||||
impl From<i32> for BuildingIdentifier {
|
impl From<i32> for BuildingIdentifier {
|
||||||
|
|||||||
@@ -1,9 +1,15 @@
|
|||||||
use bevy::prelude::Resource;
|
use bevy::reflect::Reflect;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use world_generation::hex_utils::HexCoord;
|
use world_generation::hex_utils::HexCoord;
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
pub struct ResourceIdentifier {
|
pub struct ResourceIdentifier {
|
||||||
pub id: u32,
|
pub id: u32,
|
||||||
pub qty: u32,
|
pub qty: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub struct UnitIdentifier(u32);
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub struct TileIdentifier(u32);
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use bevy::reflect::Reflect;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
pub mod building;
|
pub mod building;
|
||||||
@@ -17,3 +18,17 @@ pub enum Tier {
|
|||||||
Three,
|
Three,
|
||||||
Superior,
|
Superior,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Reflect)]
|
||||||
|
pub enum StatusEffect {
|
||||||
|
UnitRange(f32),
|
||||||
|
UnitAttack(f32),
|
||||||
|
UnitHealth(f32),
|
||||||
|
StructureRange(f32),
|
||||||
|
StructureAttack(f32),
|
||||||
|
StructureHealth(f32),
|
||||||
|
BuildSpeedMulti(f32),
|
||||||
|
BuildCostMulti(f32),
|
||||||
|
ConsumptionMulti(f32),
|
||||||
|
ProductionMulti(f32),
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,3 +1,5 @@
|
|||||||
|
use bevy::reflect::Reflect;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
pub mod assets;
|
pub mod assets;
|
||||||
pub mod components;
|
pub mod components;
|
||||||
|
|||||||
Reference in New Issue
Block a user