30 Commits

Author SHA1 Message Date
227b654e50 hex coords unit tests wip
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Rust / build (push) Failing after 4s
2026-03-14 20:56:06 -04:00
13a74f7620 refactoring hex coords
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Rust / build (push) Failing after 4s
2026-03-14 19:56:01 -04:00
912ee376c6 refactoring hex coords 2026-03-14 19:55:53 -04:00
c5da119109 Implement coords collection + footprint neightbors
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Rust / build (push) Failing after 4s
2026-03-13 23:19:49 -04:00
945bb8c4de Implement coords collection + footprint neightbors
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Rust / build (push) Failing after 4s
2026-03-13 23:19:33 -04:00
b567dd00fd cleanup
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Rust / build (push) Failing after 4s
2026-03-13 18:02:11 -04:00
e3ddd3b5d4 Update assets 2026-03-13 17:04:46 -04:00
2bf3319181 working compile! 2026-03-13 17:03:06 -04:00
45c1c072da updates 2026-02-27 15:11:02 -05:00
e8735b83b3 update to bevy 0.18 2026-02-26 15:57:42 -05:00
94b85c9cf7 update to bevy 0.16.0
Need to wait for asset_loader upate full release
Need to refactor Prefab system to use the new relationships
2025-04-29 14:35:19 -04:00
cb95db862c ui testing 2025-04-21 09:58:33 -04:00
5b4e96177c Updated to Bevy 0.15.1 2025-01-13 21:44:42 -05:00
8e2dc04a6f misc 2025-01-07 09:18:28 -05:00
327e4b2739 ui layout testing 2025-01-04 14:28:54 -05:00
74450bdcd3 added raw assets 2024-12-06 21:09:02 -05:00
2ad50f7ac8 correctly setup bevy_lunex 2d/3d composite 2024-12-01 17:36:39 -05:00
9800d1fd74 Update building_asset.rs 2024-11-26 09:30:24 -05:00
358b88e7fe gltf prefabs 2024-11-24 00:05:07 -05:00
953650e394 prefab loading
Building prefab loading
2024-11-18 22:35:18 -05:00
4cfe2d9079 Merge branch 'lunex' 2024-11-15 21:58:17 -05:00
55e9b5d845 building 2024-11-15 21:56:55 -05:00
b14f2ef99f building 2024-11-15 21:53:45 -05:00
ea271c25d0 preparation of building asset structure 2024-11-14 22:52:54 -05:00
6caeb6c579 Update render_distance_system.rs 2024-11-11 21:15:28 -05:00
fe98627186 misc 2024-11-11 20:46:21 -05:00
576ea96e9b Merge branch 'master' into lunex 2024-11-11 18:45:43 -05:00
ba7b3abc25 cleanup 2024-11-10 21:35:51 -05:00
4271167752 packed testing 2024-11-09 22:21:24 -05:00
c5a3d1c401 lunex testing 2024-11-06 22:42:25 -05:00
83 changed files with 5262 additions and 2891 deletions

5114
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -2,10 +2,15 @@
resolver = "2"
members = [
"game/main",
"game/buildings",
"game/shared",
"game/buildings",
"game/units",
"game/resources",
"engine/world_generation",
"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"]
"engine/asset_loader",
"engine/data",
"engine/hex",
]
# Enable a small amount of optimization in debug mode
[profile.dev]

View File

@@ -7,7 +7,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
ron = "0.8.1"
serde = "1.0.228"
serde_json = "1.0.149"
bevy = "0.18.0"
ron = "0.12.0"

View File

@@ -9,8 +9,7 @@ macro_rules! create_asset_loader {
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, LoadState, AsyncReadExt, io::Reader};
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
@@ -19,7 +18,7 @@ macro_rules! create_asset_loader {
}
}
#[derive(Default)]
#[derive(Default, TypePath)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
@@ -29,11 +28,11 @@ macro_rules! create_asset_loader {
type Error = String;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext<'_>,
async fn load(
&self,
reader: &mut dyn bevy::asset::io::Reader,
settings: &Self::Settings,
load_context: &mut bevy::asset::LoadContext<'_>,
) -> Result<Self::Asset, Self::Error>{
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;

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@@ -1,13 +0,0 @@
[package]
name = "asset_loader_proc"
version = "0.1.0"
edition = "2021"
[lib]
proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
ron = "0.8.1"

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@@ -1 +0,0 @@

8
engine/hex/Cargo.toml Normal file
View File

@@ -0,0 +1,8 @@
[package]
name = "hex"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = "0.18.1"
serde = { version = "1.0.228", features = ["derive"] }

View File

@@ -1,11 +1,11 @@
use crate::hex_utils::SHORT_DIAGONAL;
use crate::SHORT_DIAGONAL;
use bevy::prelude::*;
#[derive(Clone)]
pub struct Chunk {
pub struct Chunk
{
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
// pub biome_data: [BiomeData; Chunk::AREA],
pub biome_id: [usize; Chunk::AREA],
pub chunk_offset: IVec2,
@@ -13,12 +13,13 @@ pub struct Chunk {
pub max_level: f32,
}
impl Default for Chunk {
fn default() -> Self {
impl Default for Chunk
{
fn default() -> Self
{
Self {
heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA],
overlay_textures: [None; Chunk::AREA],
// biome_data: [BiomeData::default(); Chunk::AREA],
biome_id: [0; Chunk::AREA],
chunk_offset: Default::default(),
@@ -28,17 +29,20 @@ impl Default for Chunk {
}
}
impl Chunk {
impl Chunk
{
pub const SIZE: usize = 64;
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE]
{
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
data[x] = self.heights[idx];
}
@@ -46,20 +50,24 @@ impl Chunk {
return data;
}
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE]
{
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
data[x] = self.heights[x];
}
return data;
}
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE]
{
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
data[z] = self.heights[idx];
}
@@ -67,10 +75,12 @@ impl Chunk {
return data;
}
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE]
{
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
let idx = z * Chunk::SIZE;
data[z] = self.heights[idx];
}

View File

@@ -1,27 +1,25 @@
use std::fmt::Display;
use crate::prelude::Chunk;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
pub const OUTER_RADIUS: f32 = 1.;
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
pub const SHORT_DIAGONAL: f32 = 1. * SQRT_3;
pub const LONG_DIAGONAL: f32 = 2. * OUTER_RADIUS;
const SQRT_3: f32 = 1.7320508076;
use crate::{INNER_RADIUS, OUTER_RADIUS, chunk::Chunk};
pub fn offset3d_to_world(offset: Vec3) -> Vec3 {
pub fn offset3d_to_world(offset: Vec3) -> Vec3
{
let x = (offset.x + (offset.z * 0.5) - (offset.z / 2.).floor()) * (INNER_RADIUS * 2.);
return Vec3::new(x, offset.y, offset.z * OUTER_RADIUS * 1.5);
}
pub fn offset_to_world(offset: IVec2, height: f32) -> Vec3 {
pub fn offset_to_world(offset: IVec2, height: f32) -> Vec3
{
let off = offset.as_vec2();
let x = (off.x + (off.y * 0.5) - (off.y / 2.).floor()) * (INNER_RADIUS * 2.);
return Vec3::new(x, height, off.y * OUTER_RADIUS * 1.5);
}
pub fn offset_to_hex(offset: IVec2) -> IVec3 {
pub fn offset_to_hex(offset: IVec2) -> IVec3
{
let mut v = IVec3 {
x: offset.x - (offset.y / 2),
y: offset.y,
@@ -31,15 +29,18 @@ pub fn offset_to_hex(offset: IVec2) -> IVec3 {
return v;
}
pub fn offset_to_index(offset: IVec2, width: usize) -> usize {
pub fn offset_to_index(offset: IVec2, width: usize) -> usize
{
return offset.x as usize + offset.y as usize * width;
}
pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3 {
pub fn snap_to_hex_grid(world_pos: Vec3) -> Vec3
{
return offset_to_world(world_to_offset_pos(world_pos), world_pos.y);
}
pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2 {
pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2
{
let offset = world_pos.z / (OUTER_RADIUS * 3.);
let x = (world_pos.x / (INNER_RADIUS * 2.)) - offset;
let z = -world_pos.x - offset;
@@ -51,26 +52,32 @@ pub fn world_to_offset_pos(world_pos: Vec3) -> IVec2 {
return IVec2::new(ox, oz);
}
pub fn tile_to_world_distance(dist: u32) -> f32 {
pub fn tile_to_world_distance(dist: u32) -> f32
{
return dist as f32 * (2. * INNER_RADIUS);
}
pub fn get_tile_count_in_range(radius: usize) -> usize {
pub fn get_tile_count_in_range(radius: usize) -> usize
{
return 1 + 3 * (radius + 1) * radius;
}
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize, Hash)]
pub struct HexCoord {
pub struct HexCoord
{
pub hex: IVec3,
}
impl Display for HexCoord {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
impl Display for HexCoord
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result
{
f.write_fmt(format_args!("HexCoord{}", self.hex))
}
}
impl HexCoord {
impl HexCoord
{
pub const DIRECTIONS: [IVec3; 6] = [
IVec3::new(0, 1, -1),
IVec3::new(1, 0, -1),
@@ -82,27 +89,33 @@ impl HexCoord {
pub const ZERO: HexCoord = HexCoord { hex: IVec3::ZERO };
pub fn new(x: i32, z: i32) -> Self {
pub fn new(x: i32, z: i32) -> Self
{
return HexCoord {
hex: IVec3::new(x, z, -x - z),
};
}
pub fn from_hex(hex: IVec2) -> Self {
pub fn from_axial(hex: IVec2) -> Self
{
return HexCoord {
hex: IVec3::new(hex.x, hex.y, -hex.x - hex.y),
};
}
pub fn from_grid_pos(x: usize, z: usize) -> Self {
pub fn from_offset_pos(x: usize, z: usize) -> Self
{
return HexCoord::new(x as i32 - (z as i32 / 2), z as i32);
}
pub fn from_offset(offset_pos: IVec2) -> Self {
pub fn from_offset(offset_pos: IVec2) -> Self
{
return HexCoord {
hex: offset_to_hex(offset_pos),
};
}
pub fn from_world_pos(world_pos: Vec3) -> Self {
pub fn from_world_pos(world_pos: Vec3) -> Self
{
let offset = world_pos.z / (OUTER_RADIUS * 3.);
let mut x = world_pos.x / (INNER_RADIUS * 2.);
let mut z = -x;
@@ -116,26 +129,31 @@ impl HexCoord {
return Self::from_offset(offset_pos);
}
pub fn is_in_bounds(&self, map_height: usize, map_width: usize) -> bool {
pub fn is_in_bounds(&self, map_height: usize, map_width: usize) -> bool
{
let off = self.to_offset();
if off.x < 0 || off.y < 0 {
if off.x < 0 || off.y < 0
{
return false;
}
if off.x >= map_width as i32 || off.y >= map_height as i32 {
if off.x >= map_width as i32 || off.y >= map_height as i32
{
return false;
}
return true;
}
pub fn is_on_chunk_edge(&self) -> bool {
pub fn is_on_chunk_edge(&self) -> bool
{
let offset = self.to_offset().rem_euclid(IVec2::splat(Chunk::SIZE as i32));
let e = (Chunk::SIZE - 1) as i32;
return offset.x == 0 || offset.y == 0 || offset.x == e || offset.y == e;
}
pub fn to_chunk_pos(&self) -> IVec2 {
pub fn to_chunk_pos(&self) -> IVec2
{
let off = self.to_offset();
return IVec2 {
@@ -145,7 +163,8 @@ impl HexCoord {
}
/// Converts this coordinate to it's chunk local equivalent
pub fn to_chunk(&self) -> HexCoord {
pub fn to_chunk(&self) -> HexCoord
{
let c_pos = self.to_chunk_pos();
let off = self.to_offset();
return HexCoord::from_offset(
@@ -157,76 +176,94 @@ impl HexCoord {
);
}
pub fn to_world(&self, height: f32) -> Vec3 {
pub fn to_world(&self, height: f32) -> Vec3
{
return offset_to_world(self.to_offset(), height);
}
pub fn to_offset(&self) -> IVec2 {
pub fn to_offset(&self) -> IVec2
{
return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y);
}
/// Convert the current coordiante to an index
pub fn to_index(&self, width: usize) -> usize {
pub fn to_index(&self, width: usize) -> usize
{
return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize;
}
/// Gets the index of this coord in the chunk array.
///
/// [`width`] is in number of chunks
pub fn to_chunk_index(&self, width: usize) -> usize {
pub fn to_chunk_index(&self, width: usize) -> usize
{
let pos = self.to_chunk_pos();
return (pos.x + pos.y * width as i32) as usize;
}
/// Gets the index of this tile in the chunk
pub fn to_chunk_local_index(&self) -> usize {
pub fn to_chunk_local_index(&self) -> usize
{
return self.to_chunk().to_index(Chunk::SIZE);
}
pub fn distance(&self, other: &HexCoord) -> i32 {
pub fn distance(&self, other: &HexCoord) -> i32
{
return (self.hex.x - other.hex.x).abs() + (self.hex.y - other.hex.y).abs() + (self.hex.z - other.hex.z).abs();
}
pub fn rotate_around(&self, center: &HexCoord, angle: i32) -> HexCoord {
if self == center || angle == 0 {
pub fn rotate_around(&self, center: &HexCoord, angle: i32) -> HexCoord
{
if self == center || angle == 0
{
return self.clone();
}
let mut a = angle % 6;
let mut pc = self.hex - center.hex;
if a > 0 {
for _ in 0..a {
if a > 0
{
for _ in 0..a
{
pc = Self::slide_right(pc);
}
} else {
}
else
{
a = a.abs();
for _ in 0..a {
for _ in 0..a
{
pc = Self::slide_left(pc);
}
}
return HexCoord::from_hex(pc.xy() + center.hex.xy());
return HexCoord::from_axial(pc.xy() + center.hex.xy());
}
fn slide_left(hex: IVec3) -> IVec3 {
fn slide_left(hex: IVec3) -> IVec3
{
return (hex * -1).yzx();
}
fn slide_right(hex: IVec3) -> IVec3 {
fn slide_right(hex: IVec3) -> IVec3
{
return (hex * -1).zxy();
}
pub fn scale(&self, dir: i32, radius: usize) -> HexCoord {
let s = Self::DIRECTIONS[(dir % 6) as usize] * radius as i32;
return Self::from_hex(self.hex.xy() + s.xy());
pub fn scale(&self, dir: usize, radius: usize) -> HexCoord
{
let s = Self::DIRECTIONS[dir % 6] * radius as i32;
return Self::from_axial(self.hex.xy() + s.xy());
}
pub fn get_neighbor(&self, dir: usize) -> HexCoord {
pub fn get_neighbor(&self, dir: usize) -> HexCoord
{
let d = Self::DIRECTIONS[dir % 6];
return Self::from_hex(self.hex.xy() + d.xy());
return Self::from_axial(self.hex.xy() + d.xy());
}
pub fn get_neighbors(&self) -> [HexCoord; 6] {
pub fn get_neighbors(&self) -> [HexCoord; 6]
{
return [
self.get_neighbor(0),
self.get_neighbor(1),
@@ -237,18 +274,23 @@ impl HexCoord {
];
}
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord>
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
if include_center {
if include_center
{
result.push(*self);
}
for k in 0..(radius + 1) {
for k in 0..(radius + 1)
{
let mut p = self.scale(4, k);
for i in 0..6 {
for _j in 0..k {
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
result.push(p);
}
@@ -258,28 +300,30 @@ impl HexCoord {
return result;
}
pub fn hex_select_bounded(
&self,
radius: usize,
include_center: bool,
height: usize,
width: usize,
) -> Vec<HexCoord> {
pub fn hex_select_bounded(&self, radius: usize, include_center: bool, height: usize, width: usize)
-> Vec<HexCoord>
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
if include_center {
if self.is_in_bounds(height, width) {
if include_center
{
if self.is_in_bounds(height, width)
{
result.push(*self);
}
}
for k in 0..(radius + 1) {
for k in 0..(radius + 1)
{
let mut p = self.scale(4, k);
for i in 0..6 {
for _j in 0..k {
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if p.is_in_bounds(height, width) {
if p.is_in_bounds(height, width)
{
result.push(p);
}
}
@@ -289,7 +333,8 @@ impl HexCoord {
return result;
}
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> {
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord>
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(radius * 6);
@@ -300,8 +345,10 @@ impl HexCoord {
// return result;
// }
for i in 0..6 {
for _j in 0..radius {
for i in 0..6
{
for _j in 0..radius
{
result.push(p);
p = p.get_neighbor(i);
}

17
engine/hex/src/lib.rs Normal file
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@@ -0,0 +1,17 @@
mod chunk;
mod hex_coord;
pub mod prelude
{
pub use crate::chunk::*;
pub use crate::hex_coord::*;
pub use crate::*;
}
pub const OUTER_RADIUS: f32 = 1.;
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
pub const SHORT_DIAGONAL: f32 = 1. * SQRT_3;
pub const LONG_DIAGONAL: f32 = 2. * OUTER_RADIUS;
pub const SQRT_3: f32 = 1.7320508076;
#[cfg(test)]
mod tests;

11
engine/hex/src/tests.rs Normal file
View File

@@ -0,0 +1,11 @@
use super::prelude::*;
#[test]
fn create_coord()
{
let center = HexCoord::from_offset_pos(3, 3);
for dir in 0..6
{
assert_eq!(center.get_neighbor(dir).get_neighbor(dir), center.scale(dir, 2));
}
}

View File

@@ -6,20 +6,21 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.18.0"
noise = "0.9.0"
serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115"
serde = { version = "1.0.228", features = ["derive"] }
serde_json = "1.0.149"
asset_loader = { path = "../asset_loader" }
rayon = "1.10.0"
bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.21.0", features = [
rayon = "1.11.0"
bevy-inspector-egui = "0.36.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
ron = "0.12.0"
image = "0.25.9"
num = "0.4.3"
hex = { path = "../hex" }
[features]
tracing = ["bevy/trace_tracy"]

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@@ -1,9 +1,7 @@
use bevy::{
prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
use bevy::{mesh::MeshVertexAttribute, prelude::*, render::render_resource::VertexFormat};
use hex::{INNER_RADIUS, OUTER_RADIUS};
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
// use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
@@ -41,9 +39,9 @@ pub const HEX_NORMALS: [Vec3; 6] = [
];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

View File

@@ -1,20 +1,24 @@
use crate::{hex_utils::*, prelude::*};
use crate::prelude::*;
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::prelude::*;
use hex::prelude::*;
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) {
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>)
{
#[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_collider").entered();
let vertex_count: usize = CHUNK_TOTAL * 6;
let mut verts = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let height = chunk.heights[x + z * Chunk::SIZE];
let coord = HexCoord::from_grid_pos(x, z);
let coord = HexCoord::from_offset_pos(x, z);
let neighbors = chunk.get_neighbors(&coord);
let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos);
@@ -24,9 +28,11 @@ pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3
return (verts, indices);
}
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) {
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6])
{
let idx = verts.len() as u32;
for i in 0..6 {
for i in 0..6
{
let p = pos + HEX_CORNERS[i];
verts.push(p);
}
@@ -37,9 +43,11 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
indices.push([idx + 2, idx + 4, idx + 5]);
indices.push([idx + 2, idx + 3, idx + 4]);
for i in 0..neighbors.len() {
for i in 0..neighbors.len()
{
let n_height = neighbors[i];
if n_height < pos.y {
if n_height < pos.y
{
create_tile_wall_collider(
idx,
Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
@@ -51,7 +59,8 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
}
}
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>)
{
let idx2 = verts.len() as u32;
verts.push(pos + HEX_CORNERS[(dir) % 6]);

View File

@@ -1,16 +1,13 @@
use crate::hex_utils::HexCoord;
use crate::{hex_utils::offset3d_to_world, prelude::*};
use crate::prelude::*;
use bevy::asset::RenderAssetUsages;
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
};
use bevy::mesh::{Indices, PrimitiveTopology};
use bevy::prelude::*;
use hex::prelude::*;
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh
{
#[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_mesh").entered();
@@ -20,13 +17,15 @@ pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_grid_pos(x, z);
let coord = HexCoord::from_offset_pos(x, z);
let n = chunk.get_neighbors(&coord);
create_tile(
@@ -39,7 +38,6 @@ pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
// &mut tex,
chunk.textures[idx][0],
chunk.textures[idx][1],
chunk.overlay_textures[idx],
);
}
}
@@ -64,24 +62,23 @@ fn create_tile(
normals: &mut Vec<Vec3>,
texture_index: u32,
side_texture_index: u32,
side_overlay_texture_index: Option<u32>,
) {
)
{
let uv_offset = Vec2::splat(0.5);
let tex_off = Vec2::new(texture_index as f32, 0.);
let side_tex_off = Vec2::new(
pack_texture_data(side_texture_index, side_overlay_texture_index) as f32,
0.,
);
let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
let idx = verts.len() as u32;
for i in 0..6 {
for i in 0..6
{
let p = pos + HEX_CORNERS[i];
verts.push(p);
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
uvs.push((uv / TEX_MULTI) + tex_off);
normals.push(Vec3::Y);
}
for i in 0..3 {
for i in 0..3
{
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
@@ -91,15 +88,19 @@ fn create_tile(
indices.push(idx + 2);
indices.push(idx + 4);
for i in 0..neighbors.len() {
for i in 0..neighbors.len()
{
let n_height = neighbors[i];
if n_height < pos.y {
if n_height < pos.y
{
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
}
}
}
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh {
#[allow(unused)]
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh
{
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
@@ -108,16 +109,19 @@ pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
if height > sealevel {
if height > sealevel
{
continue;
}
let off_pos = Vec3::new(x as f32, sealevel, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_grid_pos(x, z);
let coord = HexCoord::from_offset_pos(x, z);
let (n, neighbor_has_land) = chunk.get_neighbors_with_water_info(&coord);
create_tile_water_surface(
@@ -152,8 +156,10 @@ fn create_tile_water_surface(
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
if !neighbor_has_land {
)
{
if !neighbor_has_land
{
crate_tile_water_inner_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
return;
}
@@ -168,23 +174,29 @@ fn crate_tile_water_inner_surface(
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
)
{
//todo: share verts
let idx = verts.len() as u32;
for i in 0..6 {
for i in 0..6
{
let p = pos + HEX_CORNERS[i];
verts.push(p);
let n1 = if let Some(v) = neighbors[i].1 { v } else { dist_to_land };
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1 {
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1
{
v
} else {
}
else
{
dist_to_land
};
let d = (n1 + n2 + dist_to_land) / 3.0;
uvs.push(Vec2::new(0.0, d.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
}
for i in 0..3 {
for i in 0..3
{
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
@@ -203,13 +215,15 @@ fn crate_tile_water_shore_surface(
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
)
{
let idx = verts.len() as u32;
//todo: only use triangle fan when on shoreline
verts.push(pos);
uvs.push(Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
for i in 0..12 {
for i in 0..12
{
let p = pos + WATER_HEX_CORNERS[i];
verts.push(p);
let ni = i / 2;
@@ -217,16 +231,21 @@ fn crate_tile_water_shore_surface(
let nn = neighbors[(ni + 5) % 6];
let mut uv = Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0));
if nn.0 > pos.y || n.0 > pos.y {
if nn.0 > pos.y || n.0 > pos.y
{
uv.x = 1.0;
}
if ni * 2 != i {
if n.0 <= pos.y {
if ni * 2 != i
{
if n.0 <= pos.y
{
uv.x = 0.0;
}
let d = if let Some(v) = n.1 { v } else { dist_to_land };
uv.y = ((d + dist_to_land) / 2.0).remap(0., 4., 1.0, 0.0);
} else {
}
else
{
let d = if let Some(v) = n.1 { v } else { dist_to_land };
let d2 = if let Some(v) = nn.1 { v } else { dist_to_land };
uv.y = ((d + d2 + dist_to_land) / 3.0).remap(0., 4., 1.0, 0.0);
@@ -250,7 +269,8 @@ fn create_tile_wall(
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
tex_off: Vec2,
) {
)
{
let p1 = HEX_CORNERS[(dir) % 6] + pos;
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
let p3 = Vec3::new(p1.x, height, p1.z);
@@ -283,20 +303,15 @@ fn create_tile_wall(
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
}
fn pack_texture_data(texture: u32, overlay: Option<u32>) -> u32 {
if let Some(ovr) = overlay {
return texture + (ovr << 5);
}
return texture + (texture << 5);
}
#[cfg(test)]
mod tests {
mod tests
{
use super::*;
#[test]
fn generate_tile_wall() {
fn generate_tile_wall()
{
let mut verts = Vec::new();
let mut uvs = Vec::new();
let mut normals = Vec::new();
@@ -323,7 +338,8 @@ mod tests {
}
#[test]
fn generate_tile() {
fn generate_tile()
{
let mut verts = Vec::new();
let mut uvs = Vec::new();
let mut normals = Vec::new();
@@ -332,17 +348,7 @@ mod tests {
//4 side faces
let nbors = [2.0, 2.0, 0.0, 0.0, 0.0, 0.0];
create_tile(
Vec3::Y,
&nbors,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
3,
7,
None,
);
create_tile(Vec3::Y, &nbors, &mut verts, &mut uvs, &mut indices, &mut normals, 3, 7);
assert!(verts.len() == (6 + 4 * 4), "Number of verts don't match");
assert!(uvs.len() == (6 + 4 * 4), "Number of uvs don't match");

View File

@@ -1,43 +1,26 @@
use crate::hex_utils::HexCoord;
use crate::map::biome_map::BiomeChunk;
use crate::prelude::*;
use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::asset::RenderAssetUsages;
use bevy::{
prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
prelude::*,
};
use hex::prelude::*;
pub fn generate_packed_chunk_mesh(
chunk: &Chunk,
map: &Map,
biome_chunk: &BiomeChunk,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh
{
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut packed_data = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
let mut heights = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE];
let data = biome_chunk.data[x + z * Chunk::SIZE];
let coord =
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord);
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let coord = HexCoord::from_offset_pos(x, z);
let n = chunk.get_neighbors(&coord);
create_packed_tile(
UVec2::new(x as u32, z as u32),
@@ -46,8 +29,8 @@ pub fn generate_packed_chunk_mesh(
&mut packed_data,
&mut indices,
&mut heights,
tile.texture_id,
tile.side_texture_id,
chunk.textures[idx][0],
chunk.textures[idx][1],
);
}
}
@@ -65,18 +48,20 @@ pub fn generate_packed_chunk_mesh(
fn create_packed_tile(
offset: UVec2,
height: f32,
neighbors: &[Option<f32>; 6],
neighbors: &[f32; 6],
packed_data: &mut Vec<u32>,
indices: &mut Vec<u32>,
heights: &mut Vec<f32>,
texture_index: u32,
side_texture_index: u32,
) {
)
{
let idx = packed_data.len() as u32;
packed_data.push(pack_vertex_data(offset, 0, texture_index));
heights.push(height);
for i in 0..6 {
for i in 0..6
{
packed_data.push(pack_vertex_data(offset, i + 1, texture_index));
indices.push(idx);
indices.push(idx + 1 + i as u32);
@@ -84,11 +69,11 @@ fn create_packed_tile(
heights.push(height);
}
for i in 0..neighbors.len() {
let cur_n = neighbors[i];
match cur_n {
Some(n_height) => {
if n_height < height {
for i in 0..neighbors.len()
{
let n_height = neighbors[i];
if n_height < height
{
create_packed_tile_wall(
offset,
height,
@@ -101,9 +86,6 @@ fn create_packed_tile(
);
}
}
_ => {}
}
}
}
fn create_packed_tile_wall(
@@ -115,7 +97,8 @@ fn create_packed_tile_wall(
indices: &mut Vec<u32>,
heights: &mut Vec<f32>,
side_texture_index: u32,
) {
)
{
let idx = packed_data.len() as u32;
let side_2 = ((side + 1) % 6) + 1;
@@ -138,7 +121,8 @@ fn create_packed_tile_wall(
indices.push(idx + 3);
}
fn pack_vertex_data(offset: UVec2, vert: usize, tex: u32) -> u32 {
fn pack_vertex_data(offset: UVec2, vert: usize, tex: u32) -> u32
{
//6 + 6 bits offset
//4 bits vert
//12 bits texture

View File

@@ -3,6 +3,7 @@ use core::f32;
use bevy::math::{IVec2, UVec2};
use bevy::prelude::{FloatExt, Vec2};
use bevy::utils::default;
use hex::prelude::*;
use noise::{NoiseFn, Simplex, SuperSimplex};
use rayon::iter::{IntoParallelIterator, ParallelIterator};
@@ -10,7 +11,8 @@ use crate::biome_painter::BiomePainter;
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
use crate::prelude::*;
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) {
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap)
{
let biomes = generate_biomes(cfg, seed, painter);
let biomes_borrow = &biomes;
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
@@ -25,11 +27,14 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
.collect();
let mut min = f32::MAX;
let mut max = f32::MIN;
for chunk in &chunks {
if chunk.min_level < min {
for chunk in &chunks
{
if chunk.min_level < min
{
min = chunk.min_level;
}
if chunk.max_level > max {
if chunk.max_level > max
{
max = chunk.max_level;
}
}
@@ -48,7 +53,8 @@ pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePain
);
}
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap {
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap
{
let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len());
map.chunks = (0..cfg.size.y)
.into_par_iter()
@@ -68,7 +74,8 @@ pub fn generate_biome_chunk(
cfg: &GenerationConfig,
seed: u32,
biome_painter: &BiomePainter,
) -> BiomeChunk {
) -> BiomeChunk
{
let mut chunk = BiomeChunk {
offset: UVec2::new(chunk_x as u32, chunk_y as u32),
data: [BiomeData::default(); Chunk::AREA],
@@ -78,8 +85,10 @@ pub fn generate_biome_chunk(
let noise_t = Simplex::new(seed + 2);
let noise_c = Simplex::new(seed + 3);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let moisture = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
@@ -123,14 +132,16 @@ pub fn generate_biome_chunk(
return chunk;
}
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32> {
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32>
{
let noise = SuperSimplex::new(seed);
let data: Vec<_> = (0..(size.y as usize * Chunk::SIZE))
.into_par_iter()
.flat_map(|y| {
let mut row = Vec::with_capacity(size.x as usize * Chunk::SIZE);
for x in 0..row.capacity() {
for x in 0..row.capacity()
{
row.push(sample_point(
x as f64,
y as f64,
@@ -154,21 +165,26 @@ pub fn generate_chunk(
seed: u32,
biome_chunk: &BiomeChunk,
biome_painter: &BiomePainter,
) -> Chunk {
) -> Chunk
{
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA];
let mut data = [BiomeData::default(); Chunk::AREA];
let mut biome_ids = [0; Chunk::AREA];
let noise = Simplex::new(seed);
let mut min = f32::MAX;
let mut max = f32::MIN;
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let biome_data = biome_chunk.get_biome_data(x, z);
let biome_blend = biome_chunk.get_biome(x, z);
let mut sample = 0.;
for i in 0..biome_blend.len() {
for i in 0..biome_blend.len()
{
let blend = biome_blend[i];
if blend == 0. {
if blend == 0.
{
continue;
}
let biome = &biome_painter.biomes[i];
@@ -185,10 +201,12 @@ pub fn generate_chunk(
let idx = x + z * Chunk::SIZE;
biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither);
result[idx] = sample;
if sample > max {
if sample > max
{
max = sample;
}
if sample < min {
if sample < min
{
min = sample;
}
data[idx] = biome_data.clone();
@@ -212,23 +230,29 @@ fn sample_point(
size: Vec2,
border_size: f32,
border_value: f32,
) -> f32 {
) -> f32
{
let x_s = x / cfg.scale;
let z_s = z / cfg.scale;
let mut elevation: f64 = 0.;
for i in 0..cfg.layers.len() {
for i in 0..cfg.layers.len()
{
let value: f64;
let layer = &cfg.layers[i];
if layer.is_rigid {
if layer.is_rigid
{
value = sample_rigid(x_s, z_s, layer, noise);
} else {
}
else
{
value = sample_simple(x_s, z_s, layer, noise);
}
elevation += value;
}
if border_size == 0.0 {
if border_size == 0.0
{
return elevation as f32;
}
@@ -243,12 +267,14 @@ fn sample_point(
return border_value.lerp(elevation as f32, d);
}
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64
{
let mut freq: f64 = cfg.base_roughness;
let mut amp: f64 = 1.;
let mut value = 0.;
for _ in 0..cfg.layers {
for _ in 0..cfg.layers
{
let v = noise.get([x * freq, z * freq]);
value += (v + 1.) * 0.5 * amp;
freq *= cfg.roughness;
@@ -257,12 +283,14 @@ fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64,
value -= cfg.min_value;
return value * cfg.strength;
}
fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64
{
let mut freq: f64 = cfg.base_roughness;
let mut amp: f64 = 1.;
let mut value = 0.;
let mut weight = 1.;
for _ in 0..cfg.layers {
for _ in 0..cfg.layers
{
let mut v = 1. - noise.get([x * freq, z * freq]).abs();
v *= v;
v *= weight;

View File

@@ -1,11 +1,10 @@
pub mod biome_asset;
pub mod biome_painter;
pub mod consts;
pub mod generators;
pub mod heightmap;
pub mod hex_utils;
pub mod map;
pub mod prelude;
pub mod states;
pub mod tile_manager;
pub mod tile_mapper;
pub mod biome_asset;

View File

@@ -5,10 +5,11 @@ use bevy::{
use noise::NoiseFn;
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use super::chunk::Chunk;
use hex::prelude::*;
#[derive(Clone, Resource)]
pub struct BiomeMap {
pub struct BiomeMap
{
pub height: usize,
pub width: usize,
pub size: UVec2,
@@ -17,26 +18,33 @@ pub struct BiomeMap {
}
#[derive(Default, Clone, Copy)]
pub struct BiomeData {
pub struct BiomeData
{
pub moisture: f32,
pub temperature: f32,
pub continentality: f32,
}
impl Into<Vec3> for &BiomeData {
fn into(self) -> Vec3 {
impl Into<Vec3> for &BiomeData
{
fn into(self) -> Vec3
{
return Vec3::new(self.moisture, self.temperature, self.continentality);
}
}
impl Into<Vec3> for BiomeData {
fn into(self) -> Vec3 {
impl Into<Vec3> for BiomeData
{
fn into(self) -> Vec3
{
return Vec3::new(self.moisture, self.temperature, self.continentality);
}
}
impl BiomeMap {
pub fn new(size: UVec2, biome_count: usize) -> Self {
impl BiomeMap
{
pub fn new(size: UVec2, biome_count: usize) -> Self
{
let len = size.x as usize * size.y as usize * Chunk::AREA;
return BiomeMap {
size,
@@ -47,14 +55,17 @@ impl BiomeMap {
};
}
pub fn blend(&mut self, count: usize) {
pub fn blend(&mut self, count: usize)
{
assert!(count != 0, "Count cannot be 0");
for _ in 0..count {
for _ in 0..count
{
self.blend_once();
}
}
fn blend_once(&mut self) {
fn blend_once(&mut self)
{
let c: Vec<BiomeChunk> = (0..self.chunks.len())
.into_par_iter()
.map(|i| &self.chunks[i])
@@ -63,7 +74,8 @@ impl BiomeMap {
.into_par_iter()
.map(|y| {
let mut new_tiles = Vec::with_capacity(self.width);
for x in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE
{
let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32;
let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32;
let kernel = self.get_kernel(tx as i32, ty as i32);
@@ -76,7 +88,8 @@ impl BiomeMap {
});
let sum: f32 = r.iter().sum();
if sum == 0. {
if sum == 0.
{
new_tiles.push(vec![0.; self.biome_count]);
continue;
}
@@ -96,7 +109,8 @@ impl BiomeMap {
self.chunks = c;
}
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9]
{
return [
self.get_biome(x - 1, y - 1),
self.get_biome(x, y - 1),
@@ -110,11 +124,14 @@ impl BiomeMap {
];
}
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> {
if x < 0 || y < 0 {
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>>
{
if x < 0 || y < 0
{
return None;
}
if x >= self.width as i32 || y >= self.height as i32 {
if x >= self.width as i32 || y >= self.height as i32
{
return None;
}
@@ -125,7 +142,8 @@ impl BiomeMap {
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
}
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
pub fn get_biome_id(&self, x: usize, y: usize) -> usize
{
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
@@ -134,7 +152,8 @@ impl BiomeMap {
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
}
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize
{
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
@@ -143,7 +162,8 @@ impl BiomeMap {
return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale);
}
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData
{
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
@@ -154,28 +174,35 @@ impl BiomeMap {
}
#[derive(Clone)]
pub struct BiomeChunk {
pub struct BiomeChunk
{
pub tiles: Vec<Vec<f32>>,
pub offset: UVec2,
pub data: [BiomeData; Chunk::AREA],
}
impl BiomeChunk {
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
impl BiomeChunk
{
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32>
{
return &self.tiles[x + y * Chunk::SIZE];
}
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData
{
return &self.data[x + y * Chunk::SIZE];
}
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
pub fn get_biome_id(&self, x: usize, y: usize) -> usize
{
let b = self.get_biome(x, y);
let mut max = 0.;
let mut idx = 0;
for i in 0..b.len() {
for i in 0..b.len()
{
let blend = b[i];
if blend > max {
if blend > max
{
max = blend;
idx = i;
}
@@ -183,17 +210,21 @@ impl BiomeChunk {
return idx;
}
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize
{
let mut cur_id = self.get_biome_id(x, y);
let b = self.get_biome(x, y);
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5) / 2.0;
let mut max = b[cur_id] + n;
for i in 0..b.len() {
for i in 0..b.len()
{
let blend = b[i];
if blend == 0. {
if blend == 0.
{
continue;
}
if blend > max {
if blend > max
{
max = blend + n;
cur_id = i;
}
@@ -204,18 +235,22 @@ impl BiomeChunk {
}
#[cfg(test)]
mod tests {
mod tests
{
use super::*;
#[test]
fn biome_blend() {
fn biome_blend()
{
let mut biome = BiomeMap::new(UVec2::splat(4), 8);
let w = biome.size.x as usize;
let h = biome.size.y as usize;
for y in 0..h {
for x in 0..w {
for y in 0..h
{
for x in 0..w
{
let mut b = vec![0.; biome.biome_count];
let idx = (x + y) % biome.biome_count;
b[idx] = 1.;
@@ -227,7 +262,8 @@ mod tests {
assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost");
}
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk
{
let chunk = BiomeChunk {
offset: UVec2::new(x as u32, y as u32),
data: [BiomeData::default(); Chunk::AREA],

View File

@@ -2,11 +2,12 @@ use bevy::prelude::*;
use bevy_inspector_egui::InspectorOptions;
use serde::{Deserialize, Serialize};
use super::chunk::Chunk;
use hex::prelude::*;
#[derive(Resource, Reflect, Default, Clone)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub struct GenerationConfig
{
pub sea_level: f64,
pub border_size: f32,
pub biome_blend: usize,
@@ -17,23 +18,28 @@ pub struct GenerationConfig {
pub size: UVec2,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
impl GenerationConfig
{
pub fn get_total_width(&self) -> usize
{
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
pub fn get_total_height(&self) -> usize
{
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
pub struct NoiseConfig {
pub struct NoiseConfig
{
pub scale: f64,
pub layers: Vec<GeneratorLayer>,
}
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
pub struct GeneratorLayer {
pub struct GeneratorLayer
{
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,

View File

@@ -1,11 +1,11 @@
use bevy::prelude::*;
use hex::prelude::*;
use crate::hex_utils::*;
use super::{chunk::Chunk, mesh_chunk::MeshChunkData};
use super::mesh_chunk::MeshChunkData;
#[derive(Resource, Clone)]
pub struct Map {
pub struct Map
{
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
@@ -15,20 +15,25 @@ pub struct Map {
pub biome_count: usize,
}
impl Map {
pub fn get_tile_count(&self) -> usize {
impl Map
{
pub fn get_tile_count(&self) -> usize
{
return self.get_tile_width() * self.get_tile_height();
}
pub fn get_tile_width(&self) -> usize {
pub fn get_tile_width(&self) -> usize
{
return self.width * Chunk::SIZE;
}
pub fn get_tile_height(&self) -> usize {
pub fn get_tile_height(&self) -> usize
{
return self.height * Chunk::SIZE;
}
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered();
let chunk = &self.chunks[chunk_index];
@@ -38,41 +43,49 @@ impl Map {
sealevel: self.sealevel,
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
overlay_textures: chunk.overlay_textures.clone(),
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
};
}
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA] {
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA]
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Land Dist Data").entered();
let mut dists = [0.0; Chunk::AREA];
let cx = chunk_offset.x as usize * Chunk::SIZE;
let cz = chunk_offset.y as usize * Chunk::SIZE;
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let coord = HexCoord::from_grid_pos(x + cx, z + cz);
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let coord = HexCoord::from_offset_pos(x + cx, z + cz);
let index = coord.to_chunk_local_index();
if !self.is_in_bounds(&coord) {
if !self.is_in_bounds(&coord)
{
warn!("Coord is not in bounds!?");
}
//Current tile is land tile
if self.sample_height(&coord) > self.sealevel {
if self.sample_height(&coord) > self.sealevel
{
dists[index] = 0.0;
continue;
}
//Find closest land tile
if let Some(d) = self.hex_select_first(&coord, range, false, |_t, h, r| {
if h > self.sealevel {
if h > self.sealevel
{
return Some(r as f32);
}
return None;
}) {
})
{
dists[index] = d;
} else {
}
else
{
dists[index] = range as f32;
}
}
@@ -80,14 +93,17 @@ impl Map {
return dists;
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6]
{
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
for i in 0..6
{
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
if !n_tile.is_in_bounds(h, w)
{
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
@@ -98,7 +114,8 @@ impl Map {
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
pub fn sample_height(&self, pos: &HexCoord) -> f32
{
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
@@ -108,7 +125,8 @@ impl Map {
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32
{
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
@@ -118,11 +136,13 @@ impl Map {
return &mut chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool
{
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_biome_id(&self, pos: &HexCoord) -> usize {
pub fn get_biome_id(&self, pos: &HexCoord) -> usize
{
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
@@ -132,13 +152,15 @@ impl Map {
return chunk.biome_id[pos.to_chunk_local_index()];
}
pub fn get_center(&self) -> Vec3 {
pub fn get_center(&self) -> Vec3
{
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sealevel, h / 2.);
}
pub fn get_center_with_height(&self) -> Vec3 {
pub fn get_center_with_height(&self) -> Vec3
{
let w = self.get_world_width();
let h = self.get_world_height();
let mut pos = Vec3::new(w / 2., self.sealevel, h / 2.);
@@ -146,22 +168,27 @@ impl Map {
return pos;
}
pub fn get_world_width(&self) -> f32 {
pub fn get_world_width(&self) -> f32
{
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
pub fn get_world_height(&self) -> f32
{
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
pub fn get_world_size(&self) -> Vec2
{
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
pub fn set_height(&mut self, pos: &HexCoord, height: f32)
{
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)> {
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)>
{
assert!(radius != 0, "Radius cannot be zero");
let tiles = self.hex_select_mut(pos, radius, true, |p, h, r| {
@@ -182,22 +209,30 @@ impl Map {
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center {
let mut result = if include_center
{
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
} else {
}
else
{
Vec::with_capacity(get_tile_count_in_range(radius))
};
if include_center {
if include_center
{
let h = self.sample_height(&center);
result.push((op)(center, h, 0));
}
for k in 0..(radius + 1) {
for k in 0..(radius + 1)
{
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
if self.is_in_bounds(&p)
{
let h = self.sample_height(&p);
result.push((op)(&p, h, k));
}
@@ -220,23 +255,30 @@ impl Map {
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
if include_center
{
let h = self.sample_height(&center);
let r = (op)(center, h, 0);
if r.is_some() {
if r.is_some()
{
return r;
}
}
for k in 0..(radius + 1) {
for k in 0..(radius + 1)
{
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
if self.is_in_bounds(&p)
{
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some() {
if r.is_some()
{
return r;
}
}
@@ -263,15 +305,20 @@ impl Map {
"Start radius cannot be lower than end radius"
);
for k in start_radius..(end_radius + 1) {
for k in start_radius..(end_radius + 1)
{
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
if self.is_in_bounds(&p)
{
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some() {
if r.is_some()
{
return r;
}
}
@@ -294,22 +341,30 @@ impl Map {
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center {
let mut result = if include_center
{
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
} else {
}
else
{
Vec::with_capacity(get_tile_count_in_range(radius))
};
if include_center {
if include_center
{
let h = self.sample_height_mut(&center);
result.push((op)(center, h, 0));
}
for k in 0..(radius + 1) {
for k in 0..(radius + 1)
{
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
for i in 0..6
{
for _j in 0..k
{
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
if self.is_in_bounds(&p)
{
let h = self.sample_height_mut(&p);
result.push((op)(&p, h, k));
}

View File

@@ -4,20 +4,17 @@ use bevy::{math::VectorSpace, prelude::*};
use image::ImageBuffer;
use rayon::prelude::*;
use crate::hex_utils::HexCoord;
use hex::prelude::*;
use super::{
biome_map::BiomeMap,
chunk::Chunk,
map::Map,
};
use super::{biome_map::BiomeMap, map::Map};
pub fn render_image(
size: UVec2,
data: &Vec<f32>,
color1: LinearRgba,
color2: LinearRgba,
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
update_image(size, data, color1, color2, &mut image);
@@ -30,7 +27,8 @@ pub fn update_image(
color1: LinearRgba,
color2: LinearRgba,
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) {
)
{
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
@@ -40,12 +38,13 @@ pub fn update_image(
let idx = (y * w + x) as usize;
let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(&color1, color2, t);
let col = LinearRgba::lerp(color1, color2, t);
*pixel = to_pixel(&col);
});
}
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8>
{
return image::Rgba([
(col.red * 255.0) as u8,
(col.green * 255.0) as u8,
@@ -53,7 +52,8 @@ fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
255,
]);
}
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
@@ -61,18 +61,21 @@ pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8
update_map(map, smooth, &mut image);
return image;
}
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let coord = HexCoord::from_offset_pos(x as usize, y as usize);
let right = coord.get_neighbor(1);
let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sealevel {
if height < map.sealevel
{
color.hue = 217.0;
}
if map.is_in_bounds(&right) {
if map.is_in_bounds(&right)
{
let h2 = map.sample_height(&right);
color = get_height_color_blend(color, height, h2, smooth);
}
@@ -81,24 +84,35 @@ pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8
});
}
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla
{
let mut color = base_color;
let mut d = height2 - height;
if smooth == 0.0 || d.abs() > smooth {
if d > 0.0 {
if smooth == 0.0 || d.abs() > smooth
{
if d > 0.0
{
color.lightness += 0.1;
} else if d < 0.0 {
}
else if d < 0.0
{
color.lightness -= 0.1;
}
} else {
if d.abs() <= smooth {
}
else
{
if d.abs() <= smooth
{
d /= smooth;
if d > 0.0 {
if d > 0.0
{
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d).into();
} else {
color = LinearRgba::lerp(color.into(), c2, d).into();
}
else
{
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
}
}
}
@@ -106,13 +120,15 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
return color;
}
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
update_biome_noise_map(map, multi, &mut image);
return image;
}
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
{
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let tile = map.get_biome_data(x as usize, y as usize);
@@ -125,7 +141,8 @@ pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuff
});
}
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>>
{
let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
@@ -134,19 +151,22 @@ pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::R
return image;
}
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>)
{
let map_biome_count = map.biome_count as f32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let coord = HexCoord::from_offset_pos(x as usize, y as usize);
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
let right = coord.get_neighbor(1);
let mut color = Oklaba::BLACK;
for i in 0..biome_blend.len() {
for i in 0..biome_blend.len()
{
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
c *= biome_blend[i];
color = Oklaba::add(c, color.into()).into();
}
if map.is_in_bounds(&right) {
if map.is_in_bounds(&right)
{
let h1 = map.sample_height(&coord);
let h2 = map.sample_height(&right);
color = get_height_color_blend(color.into(), h1, h2, 0.5).into();

View File

@@ -2,26 +2,28 @@ use std::collections::VecDeque;
use bevy::math::IVec2;
use crate::hex_utils::HexCoord;
use hex::prelude::*;
use super::chunk::Chunk;
pub struct MeshChunkData {
pub struct MeshChunkData
{
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
pub min_height: f32,
pub sealevel: f32,
pub distance_to_land: [f32; Chunk::AREA],
}
impl MeshChunkData {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
impl MeshChunkData
{
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6]
{
let mut data = [self.min_height; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
for i in 0..6
{
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
{
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
@@ -30,56 +32,70 @@ impl MeshChunkData {
return data;
}
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool)
{
let mut has_land = false;
let mut data = [(self.min_height, None); 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
for i in 0..6
{
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE)
{
continue;
}
let idx = n.to_index(Chunk::SIZE);
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
if data[i].0 > self.sealevel {
if data[i].0 > self.sealevel
{
has_land = true;
}
}
return (data, has_land);
}
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, _range: usize)
{
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height {
for x in 0..width {
// let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height
{
for x in 0..width
{
let chunk = &mut data[z * height + x];
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
}
}
}
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>)
{
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let coord = HexCoord::from_offset_pos(x + offset_x, z + offset_z);
let idx = coord.to_chunk_local_index();
let h = self.heights[idx];
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
if h > self.sealevel {
if h > self.sealevel
{
open.push_back((coord, h, 0));
}
}
}
}
#[allow(dead_code)]
#[allow(unused)]
fn fill_chunk_borders(
&mut self,
chunks: &Vec<MeshChunkData>,
offset: IVec2,
open: &mut VecDeque<(HexCoord, f32, usize)>,
closed: &mut Vec<(HexCoord, f32)>,
) {
)
{
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
todo!("Fill closed list with bordering tiles")
}

View File

@@ -1,6 +1,5 @@
pub mod chunk;
pub mod mesh_chunk;
pub mod biome_map;
pub mod config;
pub mod map;
pub mod biome_map;
pub mod map_utils;
pub mod mesh_chunk;

View File

@@ -1,5 +1,4 @@
pub use crate::consts::*;
pub use crate::map::chunk::*;
pub use crate::map::config::*;
pub use crate::map::map::*;
pub use crate::map::mesh_chunk::*;

View File

@@ -1,5 +1,5 @@
use asset_loader::create_asset_loader;
use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath};
use bevy::{asset::Asset, reflect::TypePath};
use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)]
pub struct TileManager {
@@ -29,7 +29,6 @@ pub struct TileAsset {
#[serde(skip)]
pub texture: String,
pub side_texture_id: u32,
pub side_overlay_id: Option<u32>,
#[serde(skip)]
pub side_texture: String,
}

View File

@@ -6,18 +6,19 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
serde = { version = "1.0.204", features = ["derive"] }
bevy_rapier3d = "0.33.0"
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
hex = { path = "../../engine/hex" }
[features]
tracing = []

View File

@@ -1,22 +1,134 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
use crate::footprint::BuildingFootprint;
use crate::{
buildings::{
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
pub struct BuildingAsset
{
pub name: String,
pub description: String,
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub prefab: Handle<Gltf>,
pub base_mesh_path: String,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
// pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset
{
#[allow(unused)]
pub fn spawn(
&self,
pos: Vec3,
rot: Quat,
gltf: &Gltf,
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity>
{
todo!("Update building spawning");
// let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
// if let Some(node) = nodes.get(base_node.id()) {
// if let Some(mesh_handle) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((
// Mesh3d(mesh),
// MeshMaterial3d(mat),
// Transform::from_translation(pos).with_rotation(rot),
// Building,
// ));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
// }
// });
// if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// }
// return None;
}
// fn process_node(
// &self,
// node: &GltfNode,
// meshes: &Assets<GltfMesh>,
// nodes: &Assets<GltfNode>,
// commands: &mut ChildBuilder,
// parent: &String,
// ) -> Option<Entity> {
// let path = format!("{0}/{1}", parent, node.name);
// if let Some(mesh) = &node.mesh {
// if let Some(gltf_mesh) = meshes.get(mesh.id()) {
// let (mesh, mat) = gltf_mesh.unpack();
// let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
// entity.with_children(|b| {
// for child in &node.children {
// let child_node = nodes.get(child.id());
// if child_node.is_none() {
// continue;
// }
// self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
// }
// });
// if let Some(component) = self.get_component_def(&path) {
// component.apply(&mut entity);
// }
// return Some(entity.id());
// }
// }
// return None;
// }
// fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
// if let Some(components) = &self.components {
// for c in components {
// if c.path.ends_with(path) {
// return Some(c);
// }
// }
// }
// return None;
// }
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType
{
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
ResourceConduit(ResourceConduitInfo),
}
create_asset_loader!(

View File

@@ -1,15 +1,17 @@
use bevy::prelude::Resource;
use hex::prelude::*;
use shared::building::BuildingIdentifier;
use world_generation::hex_utils::HexCoord;
#[derive(Resource)]
pub struct BuildQueue {
pub struct BuildQueue
{
pub queue: Vec<QueueEntry>,
}
impl Default for BuildQueue {
fn default() -> Self {
impl Default for BuildQueue
{
fn default() -> Self
{
Self {
queue: Default::default(),
}
@@ -17,7 +19,8 @@ impl Default for BuildQueue {
}
#[derive(PartialEq, Eq)]
pub struct QueueEntry {
pub struct QueueEntry
{
pub building: BuildingIdentifier,
pub pos: HexCoord,
}

View File

@@ -1,21 +1,19 @@
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy::{
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{
despawn::Despawn,
events::TileModifiedEvent,
resources::TileUnderCursor,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
};
use world_generation::{map::map::Map, prelude::GenerationConfig, states::GeneratorState};
use crate::{
assets::{
@@ -29,8 +27,10 @@ use crate::{
pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
impl Plugin for BuildingPugin
{
fn build(&self, app: &mut App)
{
app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin);
@@ -41,7 +41,7 @@ impl Plugin for BuildingPugin {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(
Update,
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and(in_state(GeneratorState::Idle))),
);
app.add_systems(
PreUpdate,
@@ -57,12 +57,15 @@ impl Plugin for BuildingPugin {
}
}
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>)
{
commands.insert_resource(BuildingMap::new(cfg.size));
}
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
for e in buildings.iter() {
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>)
{
for e in buildings.iter()
{
commands.entity(e).despawn();
}
commands.insert_resource(BuildingMap::new(cfg.size));
@@ -71,7 +74,8 @@ fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>,
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>)
{
let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE);
@@ -86,13 +90,15 @@ fn hq_placement(
indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
if let Some(contact) = tile_under_cursor.0 {
)
{
if let Some(contact) = tile_under_cursor.0
{
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) {
if mouse.just_pressed(MouseButton::Left)
{
build_queue.queue.push(QueueEntry {
building: 0.into(),
pos: contact.tile,
@@ -103,15 +109,14 @@ fn hq_placement(
}
}
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube)
{
for p in positions
{
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Mesh3d(indicator.0.clone()),
MeshMaterial3d(indicator.1.clone()),
Transform::from_translation(p),
Despawn,
));
}
@@ -122,44 +127,65 @@ fn process_build_queue(
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
gltf_assets: Res<Assets<Gltf>>,
gltf_meshes: Res<Assets<GltfMesh>>,
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
for item in &queue.queue {
)
{
for item in &queue.queue
{
let handle = &db.buildings[item.building.0];
if let Some(building) = building_assets.get(handle.id()) {
if let Some(building) = building_assets.get(handle.id())
{
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
if let Some(gltf) = gltf_assets.get(building.prefab.id())
{
let e = building.spawn(
item.pos.to_world(h),
Quat::IDENTITY,
gltf,
&mut commands,
&gltf_meshes,
&gltf_nodes,
);
if let Some(b) = e
{
building_map.add_building(BuildingEntry::new(item.pos, b));
}
}
else
{
warn!("Failed to spawn building");
}
}
}
queue.queue.clear();
}
fn update_building_heights(
mut tile_updates: EventReader<TileModifiedEvent>,
mut tile_updates: MessageReader<TileModifiedEvent>,
building_map: Res<BuildingMap>,
mut commands: Commands,
) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
if let Some(building) = building_map.get_building(coord) {
)
{
for event in tile_updates.read()
{
match event
{
TileModifiedEvent::HeightChanged(coord, new_height) =>
{
if let Some(building) = building_map.get_building(coord)
{
let mut queue = CommandQueue::default();
let e = building.entity.clone();
let h = *new_height;
queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() {
if let Some(mut transform) = emut.get_mut::<Transform>()
{
transform.translation.y = h;
}
});

View File

@@ -0,0 +1,3 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

View File

@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceConduitInfo {
pub range: usize,
pub connection_range: usize,
}

View File

@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

View File

@@ -0,0 +1,5 @@
pub mod basic_building;
pub mod conduit_building;
pub mod factory_building;
pub mod resource_gathering;
pub mod tech_building;

View File

@@ -0,0 +1,8 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

View File

@@ -0,0 +1,9 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

View File

@@ -1,21 +1,26 @@
use bevy::prelude::*;
use world_generation::{hex_utils::HexCoord, prelude::Chunk};
use hex::prelude::*;
#[derive(Resource)]
pub struct BuildingMap {
pub struct BuildingMap
{
pub chunks: Vec<BuildingChunk>,
pub size: UVec2,
}
impl BuildingMap {
pub fn new(size: UVec2) -> Self {
impl BuildingMap
{
pub fn new(size: UVec2) -> Self
{
let mut db = BuildingMap {
size,
chunks: Vec::with_capacity(size.length_squared() as usize),
};
for y in 0..size.y as i32 {
for x in 0..size.x as i32 {
for y in 0..size.y as i32
{
for x in 0..size.x as i32
{
let offset = IVec2::new(x, y);
let index = (x + y * size.x as i32) as usize;
db.chunks.push(BuildingChunk::new(offset, index));
@@ -25,7 +30,8 @@ impl BuildingMap {
return db;
}
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry>
{
assert!(radius != 0, "Radius cannot be zero");
let w = self.size.x as usize * Chunk::SIZE;
@@ -34,10 +40,13 @@ impl BuildingMap {
return self.get_buildings_in_coords(coords);
}
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry>
{
let mut result = Vec::new();
for coord in &coords {
if let Some(buidling) = self.get_building(coord) {
for coord in &coords
{
if let Some(buidling) = self.get_building(coord)
{
result.push(buidling);
}
}
@@ -45,25 +54,30 @@ impl BuildingMap {
return result;
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry>
{
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
return chunk.get_building(coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
pub fn add_building(&mut self, entry: BuildingEntry)
{
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
chunk.add_building(entry);
}
}
pub struct BuildingChunk {
pub struct BuildingChunk
{
pub entries: Vec<BuildingEntry>,
pub index: usize,
pub offset: IVec2,
}
impl BuildingChunk {
pub fn new(offset: IVec2, index: usize) -> Self {
impl BuildingChunk
{
pub fn new(offset: IVec2, index: usize) -> Self
{
return BuildingChunk {
entries: Vec::new(),
index,
@@ -71,16 +85,19 @@ impl BuildingChunk {
};
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry>
{
return self.entries.iter().find(|b| &b.coord == coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
pub fn add_building(&mut self, entry: BuildingEntry)
{
self.entries.push(entry);
}
}
pub struct BuildingEntry {
pub struct BuildingEntry
{
pub coord: HexCoord,
pub entity: Entity,
pub is_main: bool,
@@ -89,8 +106,10 @@ pub struct BuildingEntry {
pub child_entities: Option<Vec<Entity>>,
}
impl BuildingEntry {
pub fn new(coord: HexCoord, entity: Entity) -> Self {
impl BuildingEntry
{
pub fn new(coord: HexCoord, entity: Entity) -> Self
{
return BuildingEntry {
coord,
entity,
@@ -101,7 +120,8 @@ impl BuildingEntry {
};
}
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry
{
return BuildingEntry {
coord,
entity,
@@ -112,7 +132,8 @@ impl BuildingEntry {
};
}
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry
{
return BuildingEntry {
coord,
entity,

View File

@@ -1,32 +1,39 @@
use bevy::math::{IVec2, Vec3Swizzles};
use hex::prelude::*;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
use shared::coords::CoordsCollection;
#[derive(Serialize, Deserialize, Debug)]
pub struct BuildingFootprint {
pub struct BuildingFootprint
{
pub footprint: Vec<IVec2>,
}
impl BuildingFootprint {
pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
let c = center.hex.xy();
return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
impl BuildingFootprint
{
pub fn get_footprint(&self, position: &HexCoord) -> CoordsCollection
{
CoordsCollection::from_points(self.footprint.clone()).with_translation(position)
}
pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
let c = center.hex.xy();
return self
pub fn get_neighbors(&self, position: &HexCoord) -> CoordsCollection
{
let n_points: Vec<IVec2> = self
.footprint
.iter()
.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
.flat_map(|p| HexCoord::from_axial(*p).get_neighbors())
.map(|c| c.hex.xy())
.filter(|p| !self.footprint.contains(p))
.collect();
let mut out_points: Vec<IVec2> = Vec::with_capacity(n_points.len());
for p in n_points
{
if out_points.contains(&p)
{
continue;
}
pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
todo!()
out_points.push(p);
}
pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
todo!();
return CoordsCollection::from_points(out_points).with_translation(position);
}
}

View File

@@ -4,4 +4,5 @@ pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
mod buildings;
pub use building_plugin::*;

View File

@@ -7,26 +7,29 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.14.2", features = ["file_watcher"] }
bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.3.0"
noise = "0.8.2"
bevy = { version = "0.18.0", features = ["file_watcher"] }
bevy-inspector-egui = "0.36.0"
# iyes_perf_ui = "0.3.0"
noise = "0.9.0"
world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.27.0", features = [
bevy_rapier3d = { version = "0.33.0", features = [
"simd-stable",
"parallel",
"debug-render-3d",
] }
rayon = "1.10.0"
rayon = "1.11.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
ron = "0.12.0"
image = "0.25.9"
hex = { path = "../../engine/hex" }
# bevy_lunex = "0.2.4"
[features]
tracing = [

View File

@@ -13,6 +13,10 @@ where
for path in fs::read_dir(from).unwrap() {
let path = path.unwrap().path();
println!("{path:?}");
if path.starts_with("assets/raw_assets") {
continue;
}
let to = to.clone().join(path.file_name().unwrap());
if path.is_file() {

View File

@@ -1,11 +1,11 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::anti_alias::taa::TemporalAntiAliasing;
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
use bevy::window::{CursorGrabMode, PrimaryWindow};
use bevy::window::{CursorGrabMode, CursorOptions, PrimaryWindow};
use hex::prelude::*;
use shared::sets::GameplaySet;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
@@ -13,31 +13,24 @@ use super::components::*;
pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin {
fn build(&self, app: &mut App) {
impl Plugin for PhosCameraPlugin
{
fn build(&self, app: &mut App)
{
app.register_type::<PhosCamera>();
app.register_type::<PhosOrbitCamera>();
app.add_systems(PreStartup, setup);
// app.add_systems(Update, rts_camera_system.in_set(GameplaySet));
// app.add_systems(PostUpdate, limit_camera_bounds.in_set(GameplaySet));
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_plugins(TemporalAntiAliasPlugin);
}
}
fn init_bounds(
mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
heightmap: Res<Map>,
) {
let (mut cam_t, cam_entity) = cam.single_mut();
fn init_bounds(mut commands: Commands, cam: Single<(&mut Transform, Entity), With<PhosCamera>>, heightmap: Res<Map>)
{
let (mut cam_t, cam_entity) = cam.into_inner();
cam_t.translation = heightmap.get_center();
commands
.entity(cam_entity)
@@ -48,36 +41,37 @@ fn init_bounds(
});
}
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
fn setup(mut commands: Commands)
{
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
PhosCamera::default(),
MainCamera,
DepthPrepass,
PhosOrbitCamera::default(),
TemporalAntiAliasing::default(),
))
.insert(TemporalAntiAliasBundle::default());
.insert(Msaa::Off);
// .insert(RenderLayers::layer(0))
*msaa = Msaa::Off;
// *msaa = Msaa::Off;
}
fn orbit_camera_upate(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
mut wheel: EventReader<MouseWheel>,
mut mouse_motion: EventReader<MouseMotion>,
cam_query: Single<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>,
mut wheel: MessageReader<MouseWheel>,
mut mouse_motion: MessageReader<MouseMotion>,
mouse: Res<ButtonInput<MouseButton>>,
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
mut cursor_options: Single<&mut CursorOptions, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
map: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos,
) {
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut();
let mut window = window_query.single_mut();
)
{
let (mut transform, config, mut orbit, bounds) = cam_query.into_inner();
let target = orbit.target;
let mut cam_pos = target;
@@ -85,53 +79,70 @@ fn orbit_camera_upate(
//Apply Camera Dist
cam_pos -= orbit.forward * orbit.distance;
if mouse.pressed(MouseButton::Middle) {
if mouse.pressed(MouseButton::Middle)
{
let mut orbit_move = Vec2::ZERO;
for e in mouse_motion.read() {
for e in mouse_motion.read()
{
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
cursor_options.grab_mode = CursorGrabMode::Locked;
cursor_options.visible = false;
}
if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
else
{
cursor_options.grab_mode = CursorGrabMode::None;
cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
}
else if key.pressed(KeyCode::KeyQ)
{
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
let mut cam_move = Vec3::ZERO;
if key.pressed(KeyCode::KeyA) {
if key.pressed(KeyCode::KeyA)
{
cam_move.x = 1.;
} else if key.pressed(KeyCode::KeyD) {
}
else if key.pressed(KeyCode::KeyD)
{
cam_move.x = -1.;
}
if key.pressed(KeyCode::KeyW) {
if key.pressed(KeyCode::KeyW)
{
cam_move.z = 1.;
} else if key.pressed(KeyCode::KeyS) {
}
else if key.pressed(KeyCode::KeyS)
{
cam_move.z = -1.;
}
let move_speed = if key.pressed(KeyCode::ShiftLeft) {
let move_speed = if key.pressed(KeyCode::ShiftLeft)
{
config.speed * 2.0
} else {
}
else
{
config.speed
};
if cam_move != Vec3::ZERO {
if cam_move != Vec3::ZERO
{
cam_move = cam_move.normalize();
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
@@ -140,7 +151,7 @@ fn orbit_camera_upate(
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
@@ -148,14 +159,16 @@ fn orbit_camera_upate(
}
let mut scroll = 0.0;
for e in wheel.read() {
match e.unit {
for e in wheel.read()
{
match e.unit
{
MouseScrollUnit::Line => scroll += e.y * 5.,
MouseScrollUnit::Pixel => scroll += e.y,
}
}
orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed;
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;
@@ -171,23 +184,31 @@ fn orbit_camera_upate(
transform.look_at(target, Vec3::Y);
}
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32
{
let tile_under = HexCoord::from_world_pos(pos);
let neighbors = heightmap.get_neighbors(&tile_under);
let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
let mut ground_height = if heightmap.is_in_bounds(&tile_under)
{
heightmap.sample_height(&tile_under)
} else {
}
else
{
heightmap.sealevel
};
for n in neighbors {
if let Some(h) = n {
if h > ground_height {
for n in neighbors
{
if let Some(h) = n
{
if h > ground_height
{
ground_height = h;
}
}
}
if ground_height < heightmap.sealevel {
if ground_height < heightmap.sealevel
{
ground_height = heightmap.sealevel;
}
return ground_height;

View File

@@ -1,10 +1,11 @@
use bevy::{math::Direction3d, prelude::*};
use bevy::prelude::*;
use hex::prelude::*;
use rayon::str;
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk};
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct PhosCamera {
pub struct PhosCamera
{
pub min_height: f32,
pub max_height: f32,
pub speed: f32,
@@ -14,28 +15,33 @@ pub struct PhosCamera {
pub max_angle: f32,
}
impl Default for PhosCamera {
fn default() -> Self {
impl Default for PhosCamera
{
fn default() -> Self
{
Self {
min_height: 10.,
max_height: 420.,
speed: 100.,
pan_speed: Vec2::new(0.8, 0.5),
zoom_speed: 200.,
zoom_speed: 20.,
min_angle: (20. as f32).to_radians(),
max_angle: 1.,
}
}
}
#[derive(Component, Reflect)]
pub struct PhosOrbitCamera {
pub struct PhosOrbitCamera
{
pub target: Vec3,
pub distance: f32,
pub forward: Vec3,
}
impl Default for PhosOrbitCamera {
fn default() -> Self {
impl Default for PhosOrbitCamera
{
fn default() -> Self
{
Self {
target: Default::default(),
distance: 40.0,
@@ -45,13 +51,16 @@ impl Default for PhosOrbitCamera {
}
#[derive(Component, Default)]
pub struct CameraBounds {
pub struct CameraBounds
{
pub min: Vec2,
pub max: Vec2,
}
impl CameraBounds {
pub fn from_size(world_size: Vec2) -> Self {
impl CameraBounds
{
pub fn from_size(world_size: Vec2) -> Self
{
let padding = Chunk::WORLD_SIZE;
return Self {
min: Vec2::ZERO - padding,

View File

@@ -1,7 +1,10 @@
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode;
#[cfg(debug_assertions)]
use bevy::window::WindowResolution;
use bevy_inspector_egui::bevy_egui::EguiPlugin;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;
@@ -10,10 +13,11 @@ mod map_rendering;
mod phos;
mod prelude;
mod shader_extensions;
mod utlis;
mod ui;
mod utlis;
fn main() {
fn main()
{
App::new()
.add_plugins((
DefaultPlugins
@@ -22,7 +26,7 @@ fn main() {
title: "Phos".into(),
name: Some("phos".into()),
#[cfg(debug_assertions)]
resolution: (1920., 1080.).into(),
resolution: WindowResolution::new(1920, 1080),
present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen,
@@ -43,8 +47,9 @@ fn main() {
watch_for_changes_override: Some(true),
..Default::default()
}),
EguiPlugin::default(),
WorldInspectorPlugin::new(),
WireframePlugin,
WireframePlugin::default(),
PhosGamePlugin,
))
.run();

View File

@@ -1,7 +1,6 @@
use bevy::ecs::world::CommandQueue;
use bevy::prelude::*;
use bevy::tasks::*;
use bevy::utils::futures;
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::geometry::TriMeshFlags;
use shared::events::ChunkModifiedEvent;
@@ -10,6 +9,7 @@ use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
use crate::prelude::RebuildChunk;
use crate::prelude::WaterMesh;
use crate::{
prelude::{PhosChunk, PhosChunkRegistry},
utlis::chunk_utils::prepare_chunk_mesh,
@@ -17,11 +17,13 @@ use crate::{
pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) {
impl Plugin for ChunkRebuildPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<PhosChunkRegistry>();
app.add_event::<ChunkModifiedEvent>();
app.add_event::<TileModifiedEvent>();
app.add_message::<ChunkModifiedEvent>();
app.add_message::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver);
}
@@ -31,11 +33,13 @@ fn chunk_rebuilder(
mut commands: Commands,
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>,
heightmap: Res<Map>,
) {
)
{
let pool = AsyncComputeTaskPool::get();
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query {
for (chunk_entity, idx) in &chunk_query
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered();
info!("Rebuilding Chunk");
@@ -55,14 +59,15 @@ fn chunk_rebuilder(
collider_data.0,
collider_data.1,
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
);
)
.expect("Failed to build chunk mesh");
#[cfg(feature = "tracing")]
drop(trimesh_span);
queue.push(move |world: &mut World| {
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
});
return (queue, mesh);
return (queue, mesh, water_mesh);
});
commands
@@ -73,19 +78,28 @@ fn chunk_rebuilder(
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d, &WaterMesh), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
)
{
for (mut task, mesh_handle, water_mesh_handle) in &mut chunks
{
if let Some((mut c, chunk_mesh, water_mesh)) = futures::check_ready(&mut task.task)
{
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
meshes
.insert(mesh_handle.id(), chunk_mesh)
.expect("Failed to update chunk mesh");
meshes
.insert(water_mesh_handle.0, water_mesh)
.expect("Failed to update chink water mesh");
}
}
}
#[derive(Component)]
struct ChunkRebuildTask {
pub task: Task<(CommandQueue, Mesh)>,
struct ChunkRebuildTask
{
pub task: Task<(CommandQueue, Mesh, Mesh)>,
}

View File

@@ -1,19 +1,17 @@
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
};
use bevy::{light::NotShadowCaster, pbr::ExtendedMaterial, prelude::*};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use hex::prelude::*;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::states::{AssetLoadState, GameplayState, MenuState};
use world_generation::{
biome_asset::{BiomeAsset, BiomeAssetPlugin},
biome_painter::*,
heightmap::generate_heightmap,
hex_utils::{offset_to_index, SHORT_DIAGONAL},
map::biome_map::BiomeMap,
prelude::*,
tile_manager::*,
@@ -21,7 +19,7 @@ use world_generation::{
};
use crate::{
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry},
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry, WaterMesh},
shader_extensions::{
chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings},
@@ -33,8 +31,10 @@ use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDis
pub struct MapInitPlugin;
impl Plugin for MapInitPlugin {
fn build(&self, app: &mut App) {
impl Plugin for MapInitPlugin
{
fn build(&self, app: &mut App)
{
app.insert_state(GeneratorState::Startup);
app.insert_state(AssetLoadState::Loading);
@@ -50,10 +50,7 @@ impl Plugin for MapInitPlugin {
ChunkRebuildPlugin,
// TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
..Default::default()
},
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>>::default(),
));
app.configure_loading_state(
@@ -77,7 +74,7 @@ impl Plugin for MapInitPlugin {
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
Update,
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and(in_state(GeneratorState::SpawnMap))),
);
app.insert_resource(TileManager::default());
@@ -87,7 +84,8 @@ impl Plugin for MapInitPlugin {
fn setup_materials(
mut phos_assets: ResMut<PhosAssets>,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>,
) {
)
{
let water_material = water_materials.add(ExtendedMaterial {
base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.),
@@ -113,7 +111,8 @@ fn finalize_biome_painter(
mut next_generator_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>,
) {
)
{
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
next_generator_state.set(GeneratorState::GenerateHeightmap);
@@ -124,11 +123,14 @@ fn finalize_texture(
mut images: ResMut<Assets<Image>>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut next_load_state: ResMut<NextState<AssetLoadState>>,
) {
)
{
let image = images.get_mut(atlas.handle.id()).unwrap();
let array_layers = image.height() / image.width();
image.reinterpret_stacked_2d_as_array(array_layers);
image
.reinterpret_stacked_2d_as_array(array_layers)
.expect("Failed to reinterpret as array");
let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(),
@@ -145,7 +147,8 @@ fn create_heightmap(
mut commands: Commands,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
)
{
let config = GenerationConfig {
biome_blend: 32,
biome_dither: 10.,
@@ -216,9 +219,11 @@ fn spawn_map(
mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
biome_painter: Res<BiomePainter>,
) {
)
{
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
//Prepare Mesh Data
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap
.chunks
@@ -236,6 +241,8 @@ fn spawn_map(
.collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
//Spawn Chunks
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -244,29 +251,26 @@ fn spawn_map(
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
);
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes {
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes
{
// let mesh_handle = meshes.a
let water_mesh_handle = meshes.add(water_mesh);
let chunk = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(chunk_mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(chunk_mesh)),
MeshMaterial3d(atlas.chunk_material_handle.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
WaterMesh(water_mesh_handle.id()),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
))
.id();
let water = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(water_mesh),
material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(water_mesh_handle),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),
@@ -277,23 +281,10 @@ fn spawn_map(
}
}
// commands.spawn((
// MaterialMeshBundle {
// transform: Transform::from_translation(heightmap.get_center()),
// mesh: meshes.add(
// Plane3d::default()
// .mesh()
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
// ),
// material: atlas.water_material.clone(),
// ..default()
// },
// NotShadowCaster,
// ));
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame {
if cur_game_state.get() != &MenuState::InGame
{
game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ);
}
@@ -307,8 +298,10 @@ fn despawn_map(
chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
for chunk in chunks.iter() {
)
{
for chunk in chunks.iter()
{
commands.entity(chunk).despawn();
}

View File

@@ -1,2 +1 @@
use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset;

View File

@@ -1,11 +1,12 @@
use bevy::prelude::*;
use crate::camera_system::components::PhosCamera;
use shared::tags::MainCamera;
pub struct RenderDistancePlugin;
impl Plugin for RenderDistancePlugin {
fn build(&self, app: &mut bevy::prelude::App) {
impl Plugin for RenderDistancePlugin
{
fn build(&self, app: &mut bevy::prelude::App)
{
app.register_type::<RenderDistanceSettings>();
app.add_systems(PostUpdate, render_distance_system)
.insert_resource(RenderDistanceSettings::default());
@@ -14,54 +15,68 @@ impl Plugin for RenderDistancePlugin {
#[derive(Resource, Reflect)]
#[reflect(Resource)]
pub struct RenderDistanceSettings {
pub struct RenderDistanceSettings
{
pub render_distance: f32,
}
impl RenderDistanceSettings {
pub fn new(distance: f32) -> Self {
impl RenderDistanceSettings
{
pub fn new(distance: f32) -> Self
{
return Self {
render_distance: distance,
};
}
}
impl Default for RenderDistanceSettings {
fn default() -> Self {
impl Default for RenderDistanceSettings
{
fn default() -> Self
{
Self::new(500.)
}
}
#[derive(Component)]
pub struct RenderDistanceVisibility {
pub struct RenderDistanceVisibility
{
pub offset: Vec3,
}
impl RenderDistanceVisibility {
pub fn with_offset(mut self, offset: Vec3) -> Self {
impl RenderDistanceVisibility
{
pub fn with_offset(mut self, offset: Vec3) -> Self
{
self.offset = offset;
return self;
}
}
impl Default for RenderDistanceVisibility {
fn default() -> Self {
impl Default for RenderDistanceVisibility
{
fn default() -> Self
{
Self { offset: Vec3::ZERO }
}
}
fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera_query: Query<&Transform, With<PhosCamera>>,
camera: Single<&Transform, With<MainCamera>>,
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();
)
{
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() {
for (t, mut vis, r) in objects.iter_mut()
{
let dist = (cam_pos - (t.translation + r.offset)).length();
if settings.render_distance < dist {
if settings.render_distance < dist
{
*vis = Visibility::Hidden;
} else {
}
else
{
*vis = Visibility::Visible;
}
}

View File

@@ -1,21 +1,20 @@
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use bevy::{platform::collections::HashSet, prelude::*};
use shared::{
events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor,
states::GameplayState,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use world_generation::{prelude::Map, states::GeneratorState};
use crate::{
camera_system::components::PhosCamera,
prelude::{PhosChunkRegistry, RebuildChunk},
};
use crate::prelude::{PhosChunkRegistry, RebuildChunk};
#[allow(dead_code)]
pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) {
impl Plugin for TerraFormingTestPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(
Update,
deform
@@ -25,39 +24,48 @@ impl Plugin for TerraFormingTestPlugin {
}
}
#[allow(dead_code)]
fn deform(
mut commands: Commands,
mouse: Res<ButtonInput<MouseButton>>,
mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>,
tile_under_cursor: Res<TileUnderCursor>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>,
) {
mut chunk_modified: MessageWriter<ChunkModifiedEvent>,
mut tile_modified: MessageWriter<TileModifiedEvent>,
)
{
let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) {
if mouse.just_pressed(MouseButton::Left)
{
multi = 1.;
} else if mouse.just_pressed(MouseButton::Right) {
}
else if mouse.just_pressed(MouseButton::Right)
{
multi = -1.;
}
if multi == 0. {
if multi == 0.
{
return;
}
if let Some(contact) = tile_under_cursor.0 {
if let Some(contact) = tile_under_cursor.0
{
#[cfg(feature = "tracing")]
let span = info_span!("Deform Mesh").entered();
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi);
let mut chunk_set: HashSet<usize> = HashSet::new();
for (tile, height) in modified_tiles {
for (tile, height) in modified_tiles
{
let chunk = tile.to_chunk_index(heightmap.width);
if !chunk_set.contains(&chunk) {
chunk_modified.send(ChunkModifiedEvent { index: chunk });
if !chunk_set.contains(&chunk)
{
chunk_modified.write(ChunkModifiedEvent { index: chunk });
chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk);
}
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height));
tile_modified.write(TileModifiedEvent::HeightChanged(tile, height));
}
// commands.entity(e).insert(RebuildChunk);
}

View File

@@ -1,29 +1,32 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*,
};
use bevy::diagnostic::{EntityCountDiagnosticsPlugin, FrameTimeDiagnosticsPlugin};
use bevy::light::CascadeShadowConfig;
use bevy::{pbr::wireframe::WireframeConfig, prelude::*};
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
// use buildings::BuildingPugin;
// use iyes_perf_ui::prelude::*;
// use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
use units::units_plugin::UnitsPlugin;
// use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState;
pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) {
impl Plugin for PhosGamePlugin
{
fn build(&self, app: &mut App)
{
app.insert_state(AssetLoadState::Loading);
app.insert_state(MenuState::Loading);
app.insert_state(GameplayState::Waiting);
@@ -36,8 +39,10 @@ impl Plugin for PhosGamePlugin {
PhosCameraPlugin,
MapInitPlugin,
RenderDistancePlugin,
BuildingPugin,
UnitsPlugin,
// BuildingPugin,
BuildUIPlugin,
// SimpleAnimationPlugin,
// UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
#[cfg(debug_assertions)]
@@ -55,10 +60,10 @@ impl Plugin for PhosGamePlugin {
app.add_systems(Update, spawn_sphere);
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin);
app.add_plugins(FrameTimeDiagnosticsPlugin::default())
.add_plugins(EntityCountDiagnosticsPlugin::default())
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
// .add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
@@ -71,55 +76,56 @@ impl Plugin for PhosGamePlugin {
}
}
fn configure_gameplay_set(app: &mut App) {
fn configure_gameplay_set(app: &mut App)
{
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>)
{
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfig {
CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.],
..default()
},
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
));
let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.),
@@ -134,24 +140,22 @@ struct SphereMat(Handle<StandardMaterial>);
fn spawn_sphere(
mut commands: Commands,
cam: Query<&Transform, With<PhosCamera>>,
cam: Single<&Transform, With<PhosCamera>>,
keyboard_input: Res<ButtonInput<KeyCode>>,
mut meshes: ResMut<Assets<Mesh>>,
mat: Res<SphereMat>,
) {
if keyboard_input.just_pressed(KeyCode::KeyF) {
let cam_transform = cam.single();
)
{
if keyboard_input.just_pressed(KeyCode::KeyF)
{
commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(Sphere::new(0.3)),
material: mat.0.clone(),
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Mesh3d(meshes.add(Sphere::new(0.3))),
MeshMaterial3d(mat.0.clone()),
Transform::from_translation(cam.translation),
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),
Velocity::linear(cam_transform.forward() * 50.),
Velocity::linear(cam.forward() * 50.),
));
}
}

View File

@@ -3,13 +3,13 @@ use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource};
use bevy_asset_loader::asset_collection::AssetCollection;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial;
#[derive(AssetCollection, Resource, Default)]
pub struct PhosAssets {
pub struct PhosAssets
{
#[asset(key = "chunk_atlas")]
pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
@@ -17,24 +17,33 @@ pub struct PhosAssets {
}
#[derive(Component)]
pub struct PhosChunk {
pub struct PhosChunk
{
pub index: usize,
}
impl PhosChunk {
pub fn new(index: usize) -> Self {
impl PhosChunk
{
pub fn new(index: usize) -> Self
{
return Self { index };
}
}
#[derive(Component)]
pub struct WaterMesh(pub AssetId<Mesh>);
#[derive(Resource, Default)]
pub struct PhosChunkRegistry {
pub struct PhosChunkRegistry
{
pub chunks: Vec<Entity>,
pub waters: Vec<Entity>,
}
impl PhosChunkRegistry {
pub fn new(size: usize) -> Self {
impl PhosChunkRegistry
{
pub fn new(size: usize) -> Self
{
return Self {
chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size),

View File

@@ -1,39 +1,76 @@
use bevy::asset::{Asset, Handle};
use bevy::pbr::MaterialExtension;
use bevy::image::Image;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath;
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::render::texture::Image;
use bevy::render::render_resource::AsBindGroup;
use bevy::shader::ShaderRef;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct ChunkMaterial {
pub struct ChunkMaterial
{
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl MaterialExtension for ChunkMaterial {
fn fragment_shader() -> ShaderRef {
impl MaterialExtension for ChunkMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into()
}
}
#[allow(dead_code)]
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct PackedChunkMaterial
{
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl Material for PackedChunkMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/chunk.wgsl".into()
}
// fn vertex_shader() -> ShaderRef {
fn vertex_shader() -> ShaderRef
{
"shaders/world/chunk_packed.wgsl".into()
}
fn prepass_vertex_shader() -> ShaderRef
{
"shaders/world/chunk_packed.wgsl".into()
}
// fn deferred_vertex_shader() -> ShaderRef {
// "shaders/world/chunk_packed.wgsl".into()
// }
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod {
// return OpaqueRendererMethod::Auto;
// }
fn specialize(
_pipeline: &bevy::pbr::MaterialPipeline,
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
layout: &bevy::mesh::MeshVertexBufferLayoutRef,
_key: bevy::pbr::MaterialPipelineKey<Self>,
) -> bevy::ecs::error::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
{
let vertex_layout = layout.0.get_layout(&[
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
])?;
descriptor.vertex.buffers = vec![vertex_layout];
Ok(())
}
}

View File

@@ -1,26 +1,30 @@
use bevy::asset::Asset;
use bevy::math::VectorSpace;
use bevy::pbr::MaterialExtension;
use bevy::prelude::*;
use bevy::reflect::Reflect;
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
use bevy::render::render_resource::{AsBindGroup, ShaderType};
use bevy::shader::ShaderRef;
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
pub struct WaterMaterial {
pub struct WaterMaterial
{
#[uniform(100)]
pub settings: WaterSettings,
}
#[derive(Debug, Clone, ShaderType, Reflect)]
pub struct WaterSettings {
pub struct WaterSettings
{
pub offset: f32,
pub scale: f32,
pub f_power: f32,
pub deep_color: LinearRgba,
}
impl Default for WaterSettings {
fn default() -> Self {
impl Default for WaterSettings
{
fn default() -> Self
{
Self {
offset: 0.0,
scale: 1.0,
@@ -30,18 +34,21 @@ impl Default for WaterSettings {
}
}
impl MaterialExtension for WaterMaterial {
fn fragment_shader() -> ShaderRef {
impl MaterialExtension for WaterMaterial
{
fn fragment_shader() -> ShaderRef
{
"shaders/world/water.wgsl".into()
}
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// layout: &bevy::mesh::MeshVertexBufferLayoutRef,
// key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> std::result::Result<(), bevy::render::render_resource::SpecializedMeshPipelineError>
// {
// let vertex_layout = layout.0.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),

View File

@@ -0,0 +1,39 @@
use bevy::{camera::visibility::RenderLayers, prelude::*};
use shared::states::AssetLoadState;
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin
{
fn build(&self, app: &mut App)
{
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands)
{
commands.spawn((Camera2d, IsDefaultUiCamera, RenderLayers::layer(2)));
}
fn spawn_ui(mut commands: Commands)
{
commands
.spawn((Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::End,
..default()
},))
// .insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(500.),
..Default::default()
},
BackgroundColor(LinearRgba::GREEN.into()),
));
});
}

View File

@@ -1,11 +0,0 @@
use bevy::prelude::*;
pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PostStartup, setup);
}
}
fn setup(mut commands: Commands) {}

View File

@@ -1,2 +0,0 @@
pub mod build_ui;

View File

@@ -1,2 +1 @@
pub mod game;
pub mod build_ui;

View File

@@ -4,9 +4,10 @@ use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, UVec2, Vec3},
render::mesh::Mesh,
mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use hex::prelude::*;
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainter,
@@ -14,8 +15,7 @@ use world_generation::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
prelude::{Map, MeshChunkData},
tile_manager::TileAsset,
tile_mapper::TileMapperAsset,
};
@@ -25,7 +25,8 @@ pub fn paint_map(
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
)
{
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
paint_chunk(chunk, painter, tiles, mappers);
});
@@ -36,9 +37,12 @@ pub fn paint_chunk(
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
)
{
for z in 0..Chunk::SIZE
{
for x in 0..Chunk::SIZE
{
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let biome_id = chunk.biome_id[idx];
@@ -47,7 +51,6 @@ pub fn paint_chunk(
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
chunk.textures[idx] = [tile.texture_id, tile.side_texture_id];
chunk.overlay_textures[idx] = tile.side_overlay_id;
}
}
}
@@ -58,7 +61,8 @@ pub fn prepare_chunk_mesh(
chunk_offset: IVec2,
chunk_index: usize,
map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize)
{
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let chunk_mesh = generate_chunk_mesh(chunk);
@@ -80,14 +84,16 @@ pub fn prepare_chunk_mesh_with_collider(
chunk_offset: IVec2,
chunk_index: usize,
map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) {
) -> (Mesh, Mesh, Collider, Vec3, usize)
{
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES)
.expect("Failed to generate chunk collision mesh");
}
return (chunk_mesh, water_mesh, collider, pos, index);
}

View File

@@ -1,4 +1,4 @@
use bevy::{gizmos::gizmos, prelude::*};
use bevy::prelude::*;
use shared::states::GameplayState;
use shared::{resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{
@@ -11,8 +11,10 @@ use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
pub struct DebugPlugin;
impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) {
impl Plugin for DebugPlugin
{
fn build(&self, app: &mut App)
{
app.insert_state(DebugState::Base);
app.add_systems(
@@ -45,10 +47,11 @@ impl Plugin for DebugPlugin {
}
#[derive(Resource)]
struct Shape(pub Polyline3d<7>);
struct Shape(pub Polyline3d);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState {
pub enum DebugState
{
Base,
None,
Verbose,
@@ -58,22 +61,21 @@ fn regenerate_map(
mut generator_state: ResMut<NextState<GeneratorState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.just_pressed(KeyCode::KeyR) {
)
{
if input.just_pressed(KeyCode::KeyR)
{
generator_state.set(GeneratorState::Regenerate);
gameplay_state.set(GameplayState::PlaceHQ);
}
}
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>)
{
if let Some(contact) = tile_under_cursor.0
{
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
@@ -83,8 +85,11 @@ fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_
}
}
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
for i in 0..WATER_HEX_CORNERS.len() {
#[allow(dead_code)]
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos)
{
for i in 0..WATER_HEX_CORNERS.len()
{
let p = pos + WATER_HEX_CORNERS[i];
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
@@ -92,14 +97,15 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
}
}
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
fn camera_debug(cam_query: Single<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos)
{
let (_config, orbit) = cam_query.into_inner();
gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {}

View File

@@ -1,4 +1,5 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self};
use image::{ImageBuffer, Rgba};
@@ -10,8 +11,10 @@ use world_generation::{map::map_utils::render_map, prelude::Map, states::Generat
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
impl Plugin for EditorPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
@@ -25,7 +28,8 @@ impl Plugin for EditorPlugin {
#[derive(Resource)]
struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands)
{
let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
@@ -33,14 +37,17 @@ pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut
}
#[derive(Resource)]
struct UIState {
struct UIState
{
pub is_open: bool,
pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType,
}
impl Default for UIState {
fn default() -> Self {
impl Default for UIState
{
fn default() -> Self
{
Self {
is_open: true,
target_map_type: default(),
@@ -50,7 +57,8 @@ impl Default for UIState {
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType {
enum MapDisplayType
{
#[default]
HeightMap,
Biomes,
@@ -61,35 +69,39 @@ enum MapDisplayType {
}
fn asset_reloaded(
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
mut biomes: ResMut<Assets<BiomeAsset>>,
mut asset_events: MessageReader<AssetEvent<BiomeAsset>>,
biomes: Res<Assets<BiomeAsset>>,
biome_painter: Res<BiomePainterAsset>,
mut commands: Commands,
) {
)
{
let mut rebuild = false;
for event in asset_events.read() {
match event {
for event in asset_events.read()
{
match event
{
AssetEvent::Modified { .. } => rebuild = true,
_ => (),
}
}
if rebuild {
if rebuild
{
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
}
}
fn render_map_ui(
image: Res<MapImage>,
// image: Res<MapImage>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
mut contexts: EguiContexts,
mut state: ResMut<UIState>,
) {
let id = contexts.add_image(image.0.clone_weak());
)
{
// let id = contexts.add_image(image.0.);
let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut();
let ctx = contexts.ctx_mut().expect("Failed to get egui context");
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test");
egui::ComboBox::from_label("Display Type")
@@ -115,12 +127,13 @@ fn render_map_ui(
);
});
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id,
[512.0, 512.0],
)));
// ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
// id,
// [512.0, 512.0],
// )));
if ui.button("Save Image").clicked() {
if ui.button("Save Image").clicked()
{
let img = get_map_image(&heightmap, &biome_map, map_type);
_ = img.save(format!("{:?}.png", map_type));
}
@@ -135,22 +148,28 @@ fn update_map_render(
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
image: Res<MapImage>,
) {
if state.cur_map_type == state.target_map_type {
)
{
if state.cur_map_type == state.target_map_type
{
return;
}
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
images.insert(
images
.insert(
image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
);
)
.expect("Failed to update map image");
state.cur_map_type = state.target_map_type;
}
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
return match map_type {
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>>
{
return match map_type
{
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),

View File

@@ -1,14 +1,18 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use bevy_rapier3d::{plugin::ReadRapierContext, prelude::QueryFilter};
use hex::prelude::*;
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use world_generation::{prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin {
fn build(&self, app: &mut App) {
impl Plugin for TileSelectionPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<TileUnderCursor>();
app.add_systems(
PreUpdate,
@@ -18,28 +22,29 @@ impl Plugin for TileSelectionPlugin {
}
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
cam_query: Single<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Single<&Window, With<PrimaryWindow>>,
rapier: ReadRapierContext,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win_r = window.get_single();
if win_r.is_err() {
return;
}
let win = win_r.unwrap();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
)
{
let (cam_transform, camera) = cam_query.into_inner();
let Some(cursor_pos) = window.cursor_position()
else
{
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos)
else
{
return;
};
let collision = rapier_context.cast_ray(
let ctx = rapier.single().expect("Failed to get rapier read context");
let collision = ctx.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
@@ -47,11 +52,13 @@ fn update_tile_under_cursor(
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
if let Some((_e, dist)) = collision
{
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) {
if !map.is_in_bounds(&contact_coord)
{
tile_under_cursor.0 = None;
return;
}
@@ -61,7 +68,9 @@ fn update_tile_under_cursor(
contact_point,
contact_coord.to_world(surface),
));
} else {
}
else
{
tile_under_cursor.0 = None;
}
}

View File

@@ -4,14 +4,14 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.204", features = ["derive"] }
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -6,9 +6,10 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
serde = { version = "1.0.204", features = ["derive"] }
bevy = "0.18.0"
serde = { version = "1.0.228", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }
hex = { path = "../../engine/hex" }
[features]

View File

@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::prefab_defination::RotationAnimation;
pub struct SimpleAnimationPlugin;
impl Plugin for SimpleAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, rotate);
}
}
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
for (mut transform, rot) in query.iter_mut() {
let cur_rot = transform.rotation;
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
}
}

View File

@@ -1,6 +1,7 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier {

View File

@@ -0,0 +1,20 @@
use bevy::{
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
};
use serde::{Deserialize, Serialize};
use crate::prefab_defination::AnimationComponent;
#[derive(Serialize, Deserialize, Debug)]
pub struct ComponentDefination {
pub path: String,
pub animations: Vec<AnimationComponent>,
}
impl ComponentDefination {
pub fn apply(&self, commands: &mut EntityCommands){
for c in &self.animations {
c.apply(commands);
}
}
}

69
game/shared/src/coords.rs Normal file
View File

@@ -0,0 +1,69 @@
use bevy::prelude::*;
use hex::prelude::*;
#[derive(Default, Debug, Reflect)]
pub struct CoordsCollection
{
points: Vec<IVec2>,
origin: IVec2,
translation: IVec2,
rotation: i32,
}
impl CoordsCollection
{
pub fn from_hex(coords: Vec<HexCoord>) -> Self
{
CoordsCollection {
points: coords.iter().map(|c| c.hex.xy()).collect(),
..default()
}
}
pub fn from_points(points: Vec<IVec2>) -> Self
{
CoordsCollection { points, ..default() }
}
pub fn with_translation(mut self, translation: &HexCoord) -> Self
{
self.translation = translation.hex.xy();
return self;
}
pub fn with_translation_vec(mut self, translation: IVec2) -> Self
{
self.translation = translation;
return self;
}
pub fn with_origin(mut self, orign: &HexCoord) -> Self
{
self.origin = orign.hex.xy();
return self;
}
pub fn with_rotation(mut self, rotation: i32) -> Self
{
self.rotation = rotation;
return self;
}
pub fn get_coords(&self) -> Vec<HexCoord>
{
let center = HexCoord::from_axial(self.origin);
return self
.points
.iter()
.map(|p| HexCoord::from_axial(p + self.origin).rotate_around(&center, self.rotation))
.collect();
}
}
impl Into<Vec<HexCoord>> for CoordsCollection
{
fn into(self) -> Vec<HexCoord>
{
self.get_coords()
}
}

View File

@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_seconds();
let d = at.0 - time.elapsed_secs();
commands
.entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
@@ -34,7 +34,7 @@ fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity,
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
for (mut after, entity) in &mut entities.iter_mut() {
after.0.tick(time.delta());
if after.0.finished() {
if after.0.is_finished() {
commands.entity(entity).despawn();
}
}

View File

@@ -1,13 +1,15 @@
use bevy::prelude::*;
use world_generation::hex_utils::*;
use hex::prelude::*;
#[derive(Event)]
pub enum TileModifiedEvent {
#[derive(Message)]
pub enum TileModifiedEvent
{
HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize),
}
#[derive(Event)]
pub struct ChunkModifiedEvent {
#[derive(Message)]
pub struct ChunkModifiedEvent
{
pub index: usize,
}

View File

@@ -1,9 +1,15 @@
use bevy::prelude::Resource;
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier {
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct ResourceIdentifier
{
pub id: u32,
pub qty: u32,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct UnitIdentifier(u32);
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct TileIdentifier(u32);

View File

@@ -1,6 +1,8 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod building;
pub mod coords;
pub mod despawn;
pub mod events;
pub mod identifiers;
@@ -8,12 +10,31 @@ pub mod resources;
pub mod sets;
pub mod states;
pub mod tags;
// pub mod prefab_defination;
// pub mod animation_plugin;
// pub mod component_defination;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier {
pub enum Tier
{
Zero,
One,
Two,
Three,
Superior,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum StatusEffect
{
UnitRange(f32),
UnitAttack(f32),
UnitHealth(f32),
StructureRange(f32),
StructureAttack(f32),
StructureHealth(f32),
BuildSpeedMulti(f32),
BuildCostMulti(f32),
ConsumptionMulti(f32),
ProductionMulti(f32),
}

View File

@@ -0,0 +1,79 @@
use bevy::{
ecs::system::{EntityCommand, EntityCommands},
gltf::{Gltf, GltfMesh},
math::{Quat, Vec3},
prelude::*,
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct PrefabDefination {
pub path: String,
pub pos: Vec3,
pub rot: Vec3,
pub children: Option<Vec<PrefabDefination>>,
pub animations: Option<Vec<AnimationComponent>>,
}
impl PrefabDefination {
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (m, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(m),
MeshMaterial3d(mat),
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
bevy::math::EulerRot::XYZ,
self.rot.x,
self.rot.y,
self.rot.z,
)),
));
if let Some(children) = &self.children {
entity.with_children(|b| {
for child in children {
child.spawn_recursive(gltf, b, meshes);
}
});
}
}
}
}
pub trait UnpackGltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
}
impl UnpackGltfMesh for GltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let p = &self.primitives[0];
let mut mat: Handle<StandardMaterial> = default();
if let Some(mesh_material) = &p.material {
mat = mesh_material.clone();
}
return (p.mesh.clone(), mat);
}
}
#[derive(Serialize, Deserialize, Debug)]
pub enum AnimationComponent {
Rotation(RotationAnimation),
Slider,
}
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
pub struct RotationAnimation {
pub axis: Vec3,
pub speed: f32,
}
impl AnimationComponent {
pub fn apply(&self, commands: &mut EntityCommands) {
match self {
AnimationComponent::Rotation(comp) => {
commands.insert(comp.clone());
}
AnimationComponent::Slider => todo!(),
};
}
}

View File

@@ -1,18 +1,21 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
use hex::prelude::*;
#[derive(Resource, Default)]
pub struct TileUnderCursor(pub Option<TileContact>);
#[derive(Clone, Copy)]
pub struct TileContact {
pub struct TileContact
{
pub tile: HexCoord,
pub point: Vec3,
pub surface: Vec3,
}
impl TileContact {
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
impl TileContact
{
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self
{
return Self {
tile,
point: contact,

View File

@@ -4,21 +4,22 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
bevy = "0.18.0"
world_generation = { path = "../../engine/world_generation" }
hex = { path = "../../engine/hex" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
serde = { version = "1.0.204", features = ["derive"] }
bevy_rapier3d = "0.33.0"
serde = { version = "1.0.228", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
serde_json = "1.0.149"
ron = "0.12.0"
bevy_asset_loader = { version = "0.25.0", features = [
"standard_dynamic_assets",
"3d",
] }
quadtree_rs = "0.1.3"
pathfinding = "4.11.0"
ordered-float = "4.3.0"
pathfinding = "4.14.0"
ordered-float = "5.1.0"
[features]
tracing = ["bevy/trace_tracy"]

View File

@@ -20,13 +20,7 @@ impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default();
let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let bundle = (transform, Unit);
let domain = self.domain.clone();
commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle);

View File

@@ -1,6 +1,6 @@
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
use hex::prelude::*;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Component, Debug)]
pub struct Unit;
@@ -13,7 +13,8 @@ pub struct LandUnit;
pub struct NavalUnit;
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum UnitDomain {
pub enum UnitDomain
{
Land,
Air,
Naval,

View File

@@ -1,4 +1,3 @@
pub mod assets;
pub mod components;
pub mod nav_data;
@@ -9,6 +8,7 @@ pub mod units_plugin;
pub mod units_spacial_set;
#[derive(Clone, Copy)]
pub enum UnitType {
pub enum UnitType
{
Basic,
}

View File

@@ -1,21 +1,27 @@
use bevy::prelude::*;
use hex::prelude::*;
use ordered_float::OrderedFloat;
use world_generation::{hex_utils::HexCoord, prelude::Map};
use world_generation::prelude::Map;
#[derive(Clone, Resource)]
pub struct NavData {
pub struct NavData
{
pub tiles: Vec<NavTile>,
pub map_height: usize,
pub map_width: usize,
}
impl NavData {
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)> {
impl NavData
{
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)>
{
let mut neighbors = Vec::with_capacity(6);
let cur_height = self.get_height(coord);
for i in 0..6 {
for i in 0..6
{
let n = coord.get_neighbor(i);
if !self.is_in_bounds(&n) {
if !self.is_in_bounds(&n)
{
continue;
}
let n_height = self.get_height(&n);
@@ -23,27 +29,33 @@ impl NavData {
}
return neighbors;
}
pub fn get(&self, coord: &HexCoord) -> &NavTile {
pub fn get(&self, coord: &HexCoord) -> &NavTile
{
return &self.tiles[coord.to_index(self.map_width)];
}
pub fn get_height(&self, coord: &HexCoord) -> f32 {
pub fn get_height(&self, coord: &HexCoord) -> f32
{
return self.tiles[coord.to_index(self.map_width)].height;
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool
{
return pos.is_in_bounds(self.map_height, self.map_width);
}
pub fn build(map: &Map) -> NavData {
pub fn build(map: &Map) -> NavData
{
#[cfg(feature = "tracing")]
let _path_span = info_span!("Build Nav Data").entered();
let mut tiles = Vec::with_capacity(map.get_tile_count());
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
for y in 0..h
{
for x in 0..w
{
let coord = HexCoord::from_offset_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
@@ -61,14 +73,17 @@ impl NavData {
};
}
pub fn update(&mut self, map: &Map) {
pub fn update(&mut self, map: &Map)
{
#[cfg(feature = "tracing")]
let _path_span = info_span!("Update Nav Data").entered();
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
for y in 0..h
{
for x in 0..w
{
let coord = HexCoord::from_offset_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
@@ -79,7 +94,8 @@ impl NavData {
}
}
}
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32) {
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32)
{
let tile = &mut self.tiles[coord.to_index(self.map_width)];
tile.move_cost = move_cost;
tile.height = height;
@@ -87,14 +103,17 @@ impl NavData {
}
#[derive(Clone)]
pub struct NavTile {
pub struct NavTile
{
pub height: f32,
pub move_cost: f32,
pub coord: HexCoord,
}
impl NavTile {
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32> {
impl NavTile
{
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32>
{
return (self.coord.distance(to) as f32).into();
}
}

View File

@@ -34,11 +34,7 @@ fn spawn_test_unit(
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())),
Unit,
LandUnit,
));

View File

@@ -1,9 +1,14 @@
use std::collections::HashMap;
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
use bevy::{
ecs::world::CommandQueue,
prelude::*,
tasks::{futures, AsyncComputeTaskPool},
};
use hex::prelude::*;
use pathfinding::prelude::astar;
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use world_generation::{prelude::Map, states::GeneratorState};
#[cfg(debug_assertions)]
use crate::units_debug_plugin::UnitsDebugPlugin;
@@ -16,8 +21,10 @@ use crate::{
pub struct UnitsPlugin;
impl Plugin for UnitsPlugin {
fn build(&self, app: &mut App) {
impl Plugin for UnitsPlugin
{
fn build(&self, app: &mut App)
{
app.init_resource::<PathBatchId>();
app.add_plugins(UnitAssetPlugin);
@@ -36,15 +43,20 @@ impl Plugin for UnitsPlugin {
}
}
fn build_navdata(mut commands: Commands, map: Res<Map>) {
fn build_navdata(mut commands: Commands, map: Res<Map>)
{
let nav_data = NavData::build(&map);
commands.insert_resource(nav_data);
}
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
fn update_navdata(mut tile_updates: MessageReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>)
{
for event in tile_updates.read()
{
match event
{
TileModifiedEvent::HeightChanged(coord, new_height) =>
{
nav_data.update_tile(coord, *new_height, 1.0);
}
_ => (),
@@ -52,6 +64,7 @@ fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data
}
}
#[allow(unused)]
fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
fn move_unit(
@@ -59,22 +72,27 @@ fn move_unit(
time: Res<Time>,
map: Res<Map>,
mut commands: Commands,
) {
for (mut t, mut path, entity) in units.iter_mut() {
if path.1 >= path.0.len() {
)
{
for (mut t, mut path, entity) in units.iter_mut()
{
if path.1 >= path.0.len()
{
commands.entity(entity).remove::<Path>();
continue;
}
let p = path.0[path.1];
let d = p - t.translation;
if d.length() < 0.1 {
if d.length() < 0.1
{
path.1 += 1;
continue;
}
let vel = d.normalize() * 10.0 * time.delta_seconds();
let vel = d.normalize() * 10.0 * time.delta_secs();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {
if map.is_in_bounds(&coord)
{
t.translation.y = map.sample_height(&coord);
}
}
@@ -86,22 +104,28 @@ fn dispatch_path_requests(
nav_data: Res<NavData>,
mut batch_id: ResMut<PathBatchId>,
mut commands: Commands,
) {
if units.is_empty() {
)
{
if units.is_empty()
{
return;
}
let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
#[cfg(feature = "tracing")]
let _group_span = info_span!("Grouping").entered();
for (transform, target, entity) in units.iter() {
for (transform, target, entity) in units.iter()
{
let req = PathRequest {
entity,
from: HexCoord::from_world_pos(transform.translation),
};
if let Some(group) = groups.get_mut(&target.0) {
if let Some(group) = groups.get_mut(&target.0)
{
group.push(req);
} else {
}
else
{
groups.insert(target.0, vec![req]);
}
}
@@ -109,11 +133,13 @@ fn dispatch_path_requests(
drop(_group_span);
let pool = AsyncComputeTaskPool::get();
for (target, units) in groups {
for (target, units) in groups
{
let id = batch_id.0;
batch_id.0 += 1;
for req in &units {
for req in &units
{
commands
.entity(req.entity)
.insert(PathTaskPending(id))
@@ -132,17 +158,21 @@ fn dispatch_path_requests(
let batch_task = pool.spawn(async move {
let mut i = 0;
let mut queue = CommandQueue::default();
for entitiy_req in req.entities {
for entitiy_req in req.entities
{
let dst = req.destination[i];
i += 1;
#[cfg(feature = "tracing")]
let _path_span = info_span!("Path Finding").entered();
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data) {
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data)
{
queue.push(move |world: &mut World| {
let mut unit_e = world.entity_mut(entitiy_req.entity);
if let Some(pending_task) = unit_e.get::<PathTaskPending>() {
if pending_task.0 == id {
if let Some(pending_task) = unit_e.get::<PathTaskPending>()
{
if pending_task.0 == id
{
unit_e.insert(path);
unit_e.remove::<PathTaskPending>();
}
@@ -150,7 +180,8 @@ fn dispatch_path_requests(
});
}
}
if queue.is_empty() {
if queue.is_empty()
{
return None;
}
return Some(queue);
@@ -159,26 +190,36 @@ fn dispatch_path_requests(
}
}
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord>
{
let mut result = Vec::with_capacity(count);
if count == 1 {
if count == 1
{
return vec![*coord];
}
result.push(*coord);
let mut r = 1;
while result.len() < count {
while result.len() < count
{
let tiles = HexCoord::select_ring(coord, r);
let needed = count - result.len();
if needed >= tiles.len() {
for t in tiles {
if map.is_in_bounds(&t) {
if needed >= tiles.len()
{
for t in tiles
{
if map.is_in_bounds(&t)
{
result.push(t);
}
}
} else {
for i in 0..needed {
}
else
{
for i in 0..needed
{
let t = tiles[i];
if map.is_in_bounds(&t) {
if map.is_in_bounds(&t)
{
result.push(t);
}
}
@@ -189,10 +230,14 @@ fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
return result;
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands) {
for (mut task, entity) in tasks.iter_mut() {
if let Some(c) = futures::check_ready(&mut task.0) {
if let Some(mut queue) = c {
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands)
{
for (mut task, entity) in tasks.iter_mut()
{
if let Some(c) = futures::check_ready(&mut task.0)
{
if let Some(mut queue) = c
{
commands.append(&mut queue);
}
commands.entity(entity).despawn();
@@ -200,32 +245,38 @@ fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Co
}
}
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path> {
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path>
{
let path = astar(
from,
|n| nav.get_neighbors(n),
|n| nav.get(n).calculate_heuristic(to),
|n| n == to,
);
if let Some((nodes, _cost)) = path {
if let Some((nodes, _cost)) = path
{
let result: Vec<_> = nodes.iter().map(|f| f.to_world(nav.get_height(f))).collect();
return Some(Path(result, 1));
}
return None;
}
struct PathRequest {
struct PathRequest
{
pub entity: Entity,
pub from: HexCoord,
}
struct BatchPathRequest {
struct BatchPathRequest
{
pub entities: Vec<PathRequest>,
pub destination: Vec<HexCoord>,
}
impl BatchPathRequest {
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self {
impl BatchPathRequest
{
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self
{
return Self {
destination: dst,
entities,

2
rust-toolchain.toml Normal file
View File

@@ -0,0 +1,2 @@
[toolchain]
channel = "nightly"