19 Commits

Author SHA1 Message Date
cb95db862c ui testing 2025-04-21 09:58:33 -04:00
5b4e96177c Updated to Bevy 0.15.1 2025-01-13 21:44:42 -05:00
8e2dc04a6f misc 2025-01-07 09:18:28 -05:00
327e4b2739 ui layout testing 2025-01-04 14:28:54 -05:00
74450bdcd3 added raw assets 2024-12-06 21:09:02 -05:00
2ad50f7ac8 correctly setup bevy_lunex 2d/3d composite 2024-12-01 17:36:39 -05:00
9800d1fd74 Update building_asset.rs 2024-11-26 09:30:24 -05:00
358b88e7fe gltf prefabs 2024-11-24 00:05:07 -05:00
953650e394 prefab loading
Building prefab loading
2024-11-18 22:35:18 -05:00
4cfe2d9079 Merge branch 'lunex' 2024-11-15 21:58:17 -05:00
55e9b5d845 building 2024-11-15 21:56:55 -05:00
b14f2ef99f building 2024-11-15 21:53:45 -05:00
ea271c25d0 preparation of building asset structure 2024-11-14 22:52:54 -05:00
6caeb6c579 Update render_distance_system.rs 2024-11-11 21:15:28 -05:00
fe98627186 misc 2024-11-11 20:46:21 -05:00
576ea96e9b Merge branch 'master' into lunex 2024-11-11 18:45:43 -05:00
ba7b3abc25 cleanup 2024-11-10 21:35:51 -05:00
4271167752 packed testing 2024-11-09 22:21:24 -05:00
c5a3d1c401 lunex testing 2024-11-06 22:42:25 -05:00
56 changed files with 1534 additions and 895 deletions

1594
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -9,5 +9,5 @@ edition = "2021"
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
bevy = "0.15.1"
ron = "0.8.1"

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@@ -29,11 +29,11 @@ macro_rules! create_asset_loader {
type Error = String;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext<'_>,
async fn load(
&self,
reader: & mut dyn bevy::asset::io::Reader,
_: &Self::Settings,
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;

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@@ -9,5 +9,5 @@ proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
bevy = "0.15.1"
ron = "0.8.1"

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@@ -6,14 +6,14 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.15.1"
noise = "0.9.0"
serde = { version = "1.0.203", features = ["derive"] }
serde_json = "1.0.115"
asset_loader = { path = "../asset_loader" }
rayon = "1.10.0"
bevy-inspector-egui = "0.25.0"
bevy_asset_loader = { version = "0.21.0", features = [
bevy-inspector-egui = "0.28.1"
bevy_asset_loader = { version = "0.22.0", features = [
"standard_dynamic_assets",
"3d",
] }

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@@ -41,9 +41,9 @@ pub const HEX_NORMALS: [Vec3; 6] = [
];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
MeshVertexAttribute::new("PackedVertexData", 7, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
MeshVertexAttribute::new("VertexHeight", 8, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

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@@ -39,7 +39,6 @@ pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
// &mut tex,
chunk.textures[idx][0],
chunk.textures[idx][1],
chunk.overlay_textures[idx],
);
}
}
@@ -64,14 +63,10 @@ fn create_tile(
normals: &mut Vec<Vec3>,
texture_index: u32,
side_texture_index: u32,
side_overlay_texture_index: Option<u32>,
) {
let uv_offset = Vec2::splat(0.5);
let tex_off = Vec2::new(texture_index as f32, 0.);
let side_tex_off = Vec2::new(
pack_texture_data(side_texture_index, side_overlay_texture_index) as f32,
0.,
);
let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
let idx = verts.len() as u32;
for i in 0..6 {
@@ -283,13 +278,6 @@ fn create_tile_wall(
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
}
fn pack_texture_data(texture: u32, overlay: Option<u32>) -> u32 {
if let Some(ovr) = overlay {
return texture + (ovr << 5);
}
return texture + (texture << 5);
}
#[cfg(test)]
mod tests {
@@ -332,17 +320,7 @@ mod tests {
//4 side faces
let nbors = [2.0, 2.0, 0.0, 0.0, 0.0, 0.0];
create_tile(
Vec3::Y,
&nbors,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
3,
7,
None,
);
create_tile(Vec3::Y, &nbors, &mut verts, &mut uvs, &mut indices, &mut normals, 3, 7);
assert!(verts.len() == (6 + 4 * 4), "Number of verts don't match");
assert!(uvs.len() == (6 + 4 * 4), "Number of uvs don't match");

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@@ -1,9 +1,5 @@
use crate::hex_utils::HexCoord;
use crate::map::biome_map::BiomeChunk;
use crate::hex_utils::{offset3d_to_world, HexCoord};
use crate::prelude::*;
use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::{
prelude::*,
render::{
@@ -12,15 +8,7 @@ use bevy::{
},
};
pub fn generate_packed_chunk_mesh(
chunk: &Chunk,
map: &Map,
biome_chunk: &BiomeChunk,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
pub fn generate_packed_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut packed_data = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
@@ -28,16 +16,10 @@ pub fn generate_packed_chunk_mesh(
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE];
let data = biome_chunk.data[x + z * Chunk::SIZE];
let coord =
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord);
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap();
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let coord = HexCoord::from_grid_pos(x, z);
let n = chunk.get_neighbors(&coord);
create_packed_tile(
UVec2::new(x as u32, z as u32),
@@ -46,8 +28,8 @@ pub fn generate_packed_chunk_mesh(
&mut packed_data,
&mut indices,
&mut heights,
tile.texture_id,
tile.side_texture_id,
chunk.textures[idx][0],
chunk.textures[idx][1],
);
}
}
@@ -65,7 +47,7 @@ pub fn generate_packed_chunk_mesh(
fn create_packed_tile(
offset: UVec2,
height: f32,
neighbors: &[Option<f32>; 6],
neighbors: &[f32; 6],
packed_data: &mut Vec<u32>,
indices: &mut Vec<u32>,
heights: &mut Vec<f32>,
@@ -85,9 +67,7 @@ fn create_packed_tile(
}
for i in 0..neighbors.len() {
let cur_n = neighbors[i];
match cur_n {
Some(n_height) => {
let n_height = neighbors[i];
if n_height < height {
create_packed_tile_wall(
offset,
@@ -101,9 +81,6 @@ fn create_packed_tile(
);
}
}
_ => {}
}
}
}
fn create_packed_tile_wall(

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@@ -1,11 +1,11 @@
use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*;
#[derive(Clone)]
pub struct Chunk {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
// pub biome_data: [BiomeData; Chunk::AREA],
pub biome_id: [usize; Chunk::AREA],
pub chunk_offset: IVec2,
@@ -18,7 +18,6 @@ impl Default for Chunk {
Self {
heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA],
overlay_textures: [None; Chunk::AREA],
// biome_data: [BiomeData::default(); Chunk::AREA],
biome_id: [0; Chunk::AREA],
chunk_offset: Default::default(),

View File

@@ -2,7 +2,10 @@ use bevy::prelude::*;
use crate::hex_utils::*;
use super::{chunk::Chunk, mesh_chunk::MeshChunkData};
use super::{
chunk::Chunk,
mesh_chunk::MeshChunkData,
};
#[derive(Resource, Clone)]
pub struct Map {
@@ -38,7 +41,6 @@ impl Map {
sealevel: self.sealevel,
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
overlay_textures: chunk.overlay_textures.clone(),
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
};
}

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@@ -1,16 +1,12 @@
use std::ops::Add;
use bevy::{math::VectorSpace, prelude::*};
use bevy::{asset::AssetLoader, math::VectorSpace, prelude::*};
use image::ImageBuffer;
use rayon::prelude::*;
use crate::hex_utils::HexCoord;
use super::{
biome_map::BiomeMap,
chunk::Chunk,
map::Map,
};
use super::{biome_map::BiomeMap, chunk::Chunk, map::Map};
pub fn render_image(
size: UVec2,
@@ -40,7 +36,7 @@ pub fn update_image(
let idx = (y * w + x) as usize;
let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(&color1, color2, t);
let col = LinearRgba::lerp(color1, color2, t);
*pixel = to_pixel(&col);
});
}
@@ -95,10 +91,10 @@ fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f
d /= smooth;
if d > 0.0 {
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d).into();
color = LinearRgba::lerp(color.into(), c2, d).into();
} else {
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
color = LinearRgba::lerp(color.into(), c2, d.abs()).into();
}
}
}

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@@ -9,7 +9,6 @@ use super::chunk::Chunk;
pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
pub min_height: f32,
pub sealevel: f32,
pub distance_to_land: [f32; Chunk::AREA],

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@@ -29,7 +29,6 @@ pub struct TileAsset {
#[serde(skip)]
pub texture: String,
pub side_texture_id: u32,
pub side_overlay_id: Option<u32>,
#[serde(skip)]
pub side_texture: String,
}

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@@ -6,15 +6,15 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.15.1"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
bevy_rapier3d = "0.28.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.22.0", features = [
"standard_dynamic_assets",
"3d",
] }

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@@ -1,9 +1,19 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy::{
gltf::{GltfMesh, GltfNode},
prelude::*,
};
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
use shared::{component_defination::ComponentDefination, identifiers::ResourceIdentifier, prefab_defination::*};
use crate::footprint::BuildingFootprint;
use crate::{
buildings::{
conduit_building::ResourceConduitInfo, factory_building::FactoryBuildingInfo,
resource_gathering::ResourceGatheringBuildingInfo,
},
footprint::BuildingFootprint,
prelude::Building,
};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
@@ -12,11 +22,108 @@ pub struct BuildingAsset {
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub prefab: Handle<Gltf>,
pub base_mesh_path: String,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
pub health: u32,
pub building_type: BuildingType,
pub components: Option<Vec<ComponentDefination>>,
}
impl BuildingAsset {
pub fn spawn(
&self,
pos: Vec3,
rot: Quat,
gltf: &Gltf,
commands: &mut Commands,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
) -> Option<Entity> {
let base_node = &gltf.named_nodes[&self.base_mesh_path.clone().into_boxed_str()];
if let Some(node) = nodes.get(base_node.id()) {
if let Some(mesh_handle) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(mesh),
MeshMaterial3d(mat),
Transform::from_translation(pos).with_rotation(rot),
Building,
));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &node.name);
}
});
if let Some(component) = self.get_component_def(&format!("/{0}", &node.name)) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
}
return None;
}
fn process_node(
&self,
node: &GltfNode,
meshes: &Assets<GltfMesh>,
nodes: &Assets<GltfNode>,
commands: &mut ChildBuilder,
parent: &String,
) -> Option<Entity> {
let path = format!("{0}/{1}", parent, node.name);
if let Some(mesh) = &node.mesh {
if let Some(gltf_mesh) = meshes.get(mesh.id()) {
let (mesh, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((Mesh3d(mesh), MeshMaterial3d(mat), node.transform, Building));
entity.with_children(|b| {
for child in &node.children {
let child_node = nodes.get(child.id());
if child_node.is_none() {
continue;
}
self.process_node(child_node.unwrap(), meshes, nodes, b, &path);
}
});
if let Some(component) = self.get_component_def(&path) {
component.apply(&mut entity);
}
return Some(entity.id());
}
}
return None;
}
fn get_component_def(&self, path: &String) -> Option<&ComponentDefination> {
if let Some(components) = &self.components {
for c in components {
if c.path.ends_with(path) {
return Some(c);
}
}
}
return None;
}
}
#[derive(Serialize, Deserialize, Debug, TypePath)]
pub enum BuildingType {
Basic,
Gathering(ResourceGatheringBuildingInfo),
FactoryBuildingInfo(FactoryBuildingInfo),
ResourceConduit(ResourceConduitInfo),
}
create_asset_loader!(

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@@ -1,6 +1,11 @@
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy::{
ecs::world::CommandQueue,
gltf::{GltfMesh, GltfNode},
prelude::*,
window::PrimaryWindow,
};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
@@ -87,7 +92,6 @@ fn hq_placement(
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
if let Some(contact) = tile_under_cursor.0 {
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
@@ -106,12 +110,9 @@ fn hq_placement(
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Mesh3d(indicator.0.clone()),
MeshMaterial3d(indicator.1.clone()),
Transform::from_translation(p),
Despawn,
));
}
@@ -122,6 +123,9 @@ fn process_build_queue(
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
gltf_assets: Res<Assets<Gltf>>,
gltf_meshes: Res<Assets<GltfMesh>>,
gltf_nodes: Res<Assets<GltfNode>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
@@ -130,16 +134,21 @@ fn process_build_queue(
if let Some(building) = building_assets.get(handle.id()) {
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
if let Some(gltf) = gltf_assets.get(building.prefab.id()) {
let e = building.spawn(
item.pos.to_world(h),
Quat::IDENTITY,
gltf,
&mut commands,
&gltf_meshes,
&gltf_nodes,
);
if let Some(b) = e {
building_map.add_building(BuildingEntry::new(item.pos, b));
}
} else {
warn!("Failed to spawn building");
}
}
}
queue.queue.clear();

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@@ -0,0 +1,3 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct BasicBuildingInfo {}

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@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceConduitInfo {
pub range: usize,
pub connection_range: usize,
}

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@@ -0,0 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct FactoryBuildingInfo {
pub units_to_build: Vec<()>
}

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@@ -0,0 +1,5 @@
pub mod basic_building;
pub mod conduit_building;
pub mod factory_building;
pub mod resource_gathering;
pub mod tech_building;

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@@ -0,0 +1,8 @@
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceGatheringBuildingInfo {
pub resources_to_gather: Vec<ResourceIdentifier>,
pub gather_range: usize,
}

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@@ -0,0 +1,9 @@
use serde::{Deserialize, Serialize};
use shared::{building::BuildingIdentifier, StatusEffect};
#[derive(Serialize, Deserialize, Debug)]
pub struct TechBuildingInfo {
pub effect_range: usize,
pub buildings_to_unlock: Vec<BuildingIdentifier>,
pub buffs: Vec<StatusEffect>,
}

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@@ -4,4 +4,5 @@ pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
mod buildings;
pub use building_plugin::*;

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@@ -7,12 +7,12 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.14.2", features = ["file_watcher"] }
bevy-inspector-egui = "0.25.0"
iyes_perf_ui = "0.3.0"
bevy = { version = "0.15.1", features = ["file_watcher"] }
bevy-inspector-egui = "0.28.1"
# iyes_perf_ui = "0.3.0"
noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" }
bevy_rapier3d = { version = "0.27.0", features = [
bevy_rapier3d = { version = "0.28.0", features = [
"simd-stable",
"parallel",
"debug-render-3d",
@@ -21,12 +21,13 @@ rayon = "1.10.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.22.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
# bevy_lunex = "0.2.4"
[features]
tracing = [

View File

@@ -13,6 +13,10 @@ where
for path in fs::read_dir(from).unwrap() {
let path = path.unwrap().path();
println!("{path:?}");
if path.starts_with("assets/raw_assets") {
continue;
}
let to = to.clone().join(path.file_name().unwrap());
if path.is_file() {

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@@ -1,4 +1,4 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin, TemporalAntiAliasing};
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::prelude::*;
@@ -20,13 +20,9 @@ impl Plugin for PhosCameraPlugin {
app.add_systems(PreStartup, setup);
// app.add_systems(Update, rts_camera_system.in_set(GameplaySet));
// app.add_systems(PostUpdate, limit_camera_bounds.in_set(GameplaySet));
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
//Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
app.add_plugins(TemporalAntiAliasPlugin);
}
@@ -48,21 +44,21 @@ fn init_bounds(
});
}
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
fn setup(mut commands: Commands) {
commands
.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
..default()
},
Camera3d::default(),
Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y),
PhosCamera::default(),
MainCamera,
DepthPrepass,
PhosOrbitCamera::default(),
TemporalAntiAliasing::default(),
))
.insert(TemporalAntiAliasBundle::default());
.insert(Msaa::Off);
// .insert(RenderLayers::layer(0))
*msaa = Msaa::Off;
// *msaa = Msaa::Off;
}
fn orbit_camera_upate(
@@ -90,24 +86,24 @@ fn orbit_camera_upate(
for e in mouse_motion.read() {
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
orbit_move *= config.pan_speed * time.delta_secs() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
window.cursor_options.grab_mode = CursorGrabMode::Locked;
window.cursor_options.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
window.cursor_options.grab_mode = CursorGrabMode::None;
window.cursor_options.visible = true;
}
if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_secs());
orbit.forward = rot * orbit.forward;
}
@@ -140,7 +136,7 @@ fn orbit_camera_upate(
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_secs();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
@@ -155,7 +151,7 @@ fn orbit_camera_upate(
}
}
orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed;
orbit.distance -= scroll * time.delta_secs() * config.zoom_speed;
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height;

View File

@@ -21,7 +21,7 @@ impl Default for PhosCamera {
max_height: 420.,
speed: 100.,
pan_speed: Vec2::new(0.8, 0.5),
zoom_speed: 200.,
zoom_speed: 20.,
min_angle: (20. as f32).to_radians(),
max_angle: 1.,
}

View File

@@ -1,6 +1,8 @@
use std::env;
use bevy::image::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;
@@ -10,8 +12,8 @@ mod map_rendering;
mod phos;
mod prelude;
mod shader_extensions;
mod utlis;
mod ui;
mod utlis;
fn main() {
App::new()

View File

@@ -73,14 +73,14 @@ fn chunk_rebuilder(
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut chunks: Query<(&mut ChunkRebuildTask, &Mesh3d), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
) {
for (mut task, mesh_handle) in &mut chunks {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) {
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
meshes.insert(mesh_handle.id(), mesh);
}
}
}

View File

@@ -3,6 +3,7 @@ use bevy::log::*;
use bevy::{
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
render::render_resource::{ColorTargetState, FragmentState, RenderPipelineDescriptor},
};
use bevy_asset_loader::prelude::*;
@@ -219,6 +220,7 @@ fn spawn_map(
) {
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers);
//Prepare Mesh Data
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
let chunk_meshes: Vec<_> = heightmap
.chunks
@@ -236,6 +238,8 @@ fn spawn_map(
.collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
//Spawn Chunks
{
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -248,12 +252,9 @@ fn spawn_map(
// let mesh_handle = meshes.a
let chunk = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(chunk_mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(chunk_mesh)),
MeshMaterial3d(atlas.chunk_material_handle.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(visibility_offset),
collider,
@@ -261,12 +262,9 @@ fn spawn_map(
.id();
let water = commands
.spawn((
MaterialMeshBundle {
mesh: meshes.add(water_mesh),
material: atlas.water_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
Mesh3d(meshes.add(water_mesh)),
MeshMaterial3d(atlas.water_material.clone()),
Transform::from_translation(pos),
PhosChunk::new(index),
NotShadowCaster,
RenderDistanceVisibility::default().with_offset(visibility_offset),
@@ -277,20 +275,6 @@ fn spawn_map(
}
}
// commands.spawn((
// MaterialMeshBundle {
// transform: Transform::from_translation(heightmap.get_center()),
// mesh: meshes.add(
// Plane3d::default()
// .mesh()
// .size(heightmap.get_world_width(), heightmap.get_world_height()),
// ),
// material: atlas.water_material.clone(),
// ..default()
// },
// NotShadowCaster,
// ));
commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame {

View File

@@ -1,4 +1,5 @@
use bevy::prelude::*;
use shared::tags::MainCamera;
use crate::camera_system::components::PhosCamera;
@@ -52,7 +53,7 @@ impl Default for RenderDistanceVisibility {
fn render_distance_system(
mut objects: Query<(&Transform, &mut Visibility, &RenderDistanceVisibility)>,
camera_query: Query<&Transform, With<PhosCamera>>,
camera_query: Query<&Transform, With<MainCamera>>,
settings: Res<RenderDistanceSettings>,
) {
let camera = camera_query.single();

View File

@@ -1,6 +1,7 @@
use crate::camera_system::components::PhosCamera;
use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin;
use crate::ui::build_ui::BuildUIPlugin;
use crate::utlis::editor_plugin::EditorPlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
@@ -13,7 +14,8 @@ use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*;
// use iyes_perf_ui::prelude::*;
use shared::animation_plugin::SimpleAnimationPlugin;
use shared::sets::GameplaySet;
use shared::states::{GameplayState, MenuState};
use shared::{despawn::DespawnPuglin, states::AssetLoadState};
@@ -37,6 +39,8 @@ impl Plugin for PhosGamePlugin {
MapInitPlugin,
RenderDistancePlugin,
BuildingPugin,
BuildUIPlugin,
SimpleAnimationPlugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
@@ -57,8 +61,8 @@ impl Plugin for PhosGamePlugin {
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin);
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin);
// .add_plugins(PerfUiPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
@@ -74,52 +78,51 @@ impl Plugin for PhosGamePlugin {
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
GameplaySet.run_if(in_state(GeneratorState::Idle).and(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn((
PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
// commands.spawn((
// PerfUiRoot::default(),
// PerfUiEntryFPS::default(),
// PerfUiEntryFPSWorst::default(),
// PerfUiEntryFrameTime::default(),
// PerfUiEntryFrameTimeWorst::default(),
// ));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
commands.spawn((
DirectionalLight {
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfig {
CascadeShadowConfig {
bounds: vec![200., 400., 600., 800.],
..default()
},
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
));
let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.),
@@ -142,12 +145,9 @@ fn spawn_sphere(
if keyboard_input.just_pressed(KeyCode::KeyF) {
let cam_transform = cam.single();
commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(Sphere::new(0.3)),
material: mat.0.clone(),
transform: Transform::from_translation(cam_transform.translation),
..default()
},
Mesh3d(meshes.add(Sphere::new(0.3))),
MeshMaterial3d(mat.0.clone()),
Transform::from_translation(cam_transform.translation),
Collider::ball(0.3),
RigidBody::Dynamic,
Ccd::enabled(),

View File

@@ -1,8 +1,10 @@
use bevy::asset::{Asset, Handle};
use bevy::pbr::MaterialExtension;
use bevy::image::Image;
use bevy::pbr::{Material, MaterialExtension};
use bevy::reflect::TypePath;
use bevy::render::mesh::{MeshVertexAttribute, MeshVertexBufferLayoutRef};
use bevy::render::render_resource::{AsBindGroup, ShaderRef};
use bevy::render::texture::Image;
use world_generation::consts::{ATTRIBUTE_PACKED_VERTEX_DATA, ATTRIBUTE_VERTEX_HEIGHT};
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct ChunkMaterial {
@@ -15,25 +17,50 @@ impl MaterialExtension for ChunkMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/world/chunk.wgsl".into()
}
}
// fn vertex_shader() -> ShaderRef {
#[derive(Asset, TypePath, AsBindGroup, Debug, Clone)]
pub struct PackedChunkMaterial {
#[texture(100, dimension = "2d_array")]
#[sampler(101)]
pub array_texture: Handle<Image>,
}
impl Material for PackedChunkMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/world/chunk.wgsl".into()
}
fn vertex_shader() -> ShaderRef {
"shaders/world/chunk_packed.wgsl".into()
}
fn prepass_vertex_shader() -> ShaderRef {
"shaders/world/chunk_packed.wgsl".into()
}
// fn deferred_vertex_shader() -> ShaderRef {
// "shaders/world/chunk_packed.wgsl".into()
// }
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// fn opaque_render_method(&self) -> bevy::pbr::OpaqueRendererMethod {
// return OpaqueRendererMethod::Auto;
// }
fn specialize(
_pipeline: &bevy::pbr::MaterialPipeline<Self>,
descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
layout: &MeshVertexBufferLayoutRef,
_key: bevy::pbr::MaterialPipelineKey<Self>,
) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
let vertex_layout = layout.0.get_layout(&[
// Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
])?;
descriptor.vertex.buffers = vec![vertex_layout];
Ok(())
}
}

View File

@@ -0,0 +1,38 @@
use bevy::{
prelude::*,
render::{camera::RenderTarget, view::RenderLayers},
};
use shared::{states::AssetLoadState, tags::MainCamera};
pub struct BuildUIPlugin;
impl Plugin for BuildUIPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup, setup_cameras);
app.add_systems(Update, spawn_ui.run_if(in_state(AssetLoadState::LoadComplete)));
}
}
fn setup_cameras(mut commands: Commands) {
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
}
fn spawn_ui(mut commands: Commands) {
commands
.spawn((Node {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::Center,
align_items: AlignItems::End,
..default()
},))
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(500.),
..Default::default()
},
BackgroundColor(LinearRgba::GREEN.into()),
));
});
}

View File

@@ -1,11 +0,0 @@
use bevy::prelude::*;
pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PostStartup, setup);
}
}
fn setup(mut commands: Commands) {}

View File

@@ -1,2 +0,0 @@
pub mod build_ui;

View File

@@ -1,2 +1 @@
pub mod game;
pub mod build_ui;

View File

@@ -13,6 +13,7 @@ use world_generation::{
generators::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
packed_mesh_generator::generate_packed_chunk_mesh,
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
@@ -47,7 +48,6 @@ pub fn paint_chunk(
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
chunk.textures[idx] = [tile.texture_id, tile.side_texture_id];
chunk.overlay_textures[idx] = tile.side_overlay_id;
}
}
}

View File

@@ -29,7 +29,7 @@ impl Plugin for DebugPlugin {
.run_if(in_state(DebugState::Verbose)),
);
app.add_systems(Update, camera_debug.in_set(GameplaySet));
// app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([
@@ -68,12 +68,7 @@ fn regenerate_map(
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
gizmos.primitive_3d(&shape.0, contact.tile.to_world(height + 0.01), Color::WHITE);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
@@ -95,11 +90,11 @@ fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
gizmos.sphere(orbit.target, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
gizmos.circle(cam_proxy, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {}

View File

@@ -14,11 +14,11 @@ impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(
Update,
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
);
// app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
// app.add_systems(
// Update,
// (render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
// );
}
}
@@ -69,7 +69,7 @@ fn asset_reloaded(
let mut rebuild = false;
for event in asset_events.read() {
match event {
AssetEvent::Modified {..}=> rebuild = true,
AssetEvent::Modified { .. } => rebuild = true,
_ => (),
}
}

View File

@@ -1,5 +1,8 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use bevy_rapier3d::{
plugin::{RapierContext, ReadDefaultRapierContext},
prelude::QueryFilter,
};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
@@ -20,7 +23,7 @@ impl Plugin for TileSelectionPlugin {
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
rapier_context: ReadDefaultRapierContext,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
@@ -35,7 +38,7 @@ fn update_tile_under_cursor(
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
let Ok(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};

View File

@@ -4,14 +4,14 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
bevy = "0.15.1"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.22.0", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
bevy = "0.15.1"
serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }

View File

@@ -0,0 +1,18 @@
use bevy::prelude::*;
use crate::prefab_defination::RotationAnimation;
pub struct SimpleAnimationPlugin;
impl Plugin for SimpleAnimationPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, rotate);
}
}
fn rotate(mut query: Query<(&mut Transform, &RotationAnimation)>, time: Res<Time>) {
for (mut transform, rot) in query.iter_mut() {
let cur_rot = transform.rotation;
transform.rotation = cur_rot * Quat::from_axis_angle(rot.axis, rot.speed.to_radians() * time.delta_secs());
}
}

View File

@@ -1,6 +1,7 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Default, Reflect, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier {

View File

@@ -0,0 +1,20 @@
use bevy::{
ecs::system::EntityCommands, math::{Quat, Vec3}, prelude::*
};
use serde::{Deserialize, Serialize};
use crate::prefab_defination::AnimationComponent;
#[derive(Serialize, Deserialize, Debug)]
pub struct ComponentDefination {
pub path: String,
pub animations: Vec<AnimationComponent>,
}
impl ComponentDefination {
pub fn apply(&self, commands: &mut EntityCommands){
for c in &self.animations {
c.apply(commands);
}
}
}

View File

@@ -24,7 +24,7 @@ impl Plugin for DespawnPuglin {
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_seconds();
let d = at.0 - time.elapsed_secs();
commands
.entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));

View File

@@ -1,9 +1,15 @@
use bevy::prelude::Resource;
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct ResourceIdentifier {
pub id: u32,
pub qty: u32,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct UnitIdentifier(u32);
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub struct TileIdentifier(u32);

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@@ -1,3 +1,4 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod building;
@@ -8,6 +9,9 @@ pub mod resources;
pub mod sets;
pub mod states;
pub mod tags;
pub mod prefab_defination;
pub mod component_defination;
pub mod animation_plugin;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier {
@@ -17,3 +21,17 @@ pub enum Tier {
Three,
Superior,
}
#[derive(Serialize, Deserialize, Debug, Reflect)]
pub enum StatusEffect {
UnitRange(f32),
UnitAttack(f32),
UnitHealth(f32),
StructureRange(f32),
StructureAttack(f32),
StructureHealth(f32),
BuildSpeedMulti(f32),
BuildCostMulti(f32),
ConsumptionMulti(f32),
ProductionMulti(f32),
}

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@@ -0,0 +1,79 @@
use bevy::{
ecs::system::{EntityCommand, EntityCommands},
gltf::{Gltf, GltfMesh},
math::{Quat, Vec3},
prelude::*,
};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
pub struct PrefabDefination {
pub path: String,
pub pos: Vec3,
pub rot: Vec3,
pub children: Option<Vec<PrefabDefination>>,
pub animations: Option<Vec<AnimationComponent>>,
}
impl PrefabDefination {
pub fn spawn_recursive(&self, gltf: &Gltf, commands: &mut ChildBuilder, meshes: &Assets<GltfMesh>) {
let mesh_handle = &gltf.named_meshes[&self.path.clone().into_boxed_str()];
if let Some(gltf_mesh) = meshes.get(mesh_handle.id()) {
let (m, mat) = gltf_mesh.unpack();
let mut entity = commands.spawn((
Mesh3d(m),
MeshMaterial3d(mat),
Transform::from_translation(self.pos).with_rotation(Quat::from_euler(
bevy::math::EulerRot::XYZ,
self.rot.x,
self.rot.y,
self.rot.z,
)),
));
if let Some(children) = &self.children {
entity.with_children(|b| {
for child in children {
child.spawn_recursive(gltf, b, meshes);
}
});
}
}
}
}
pub trait UnpackGltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>);
}
impl UnpackGltfMesh for GltfMesh {
fn unpack(&self) -> (Handle<Mesh>, Handle<StandardMaterial>) {
let p = &self.primitives[0];
let mut mat: Handle<StandardMaterial> = default();
if let Some(mesh_material) = &p.material {
mat = mesh_material.clone();
}
return (p.mesh.clone(), mat);
}
}
#[derive(Serialize, Deserialize, Debug)]
pub enum AnimationComponent {
Rotation(RotationAnimation),
Slider,
}
#[derive(Serialize, Deserialize, Debug, Component, Clone, Copy)]
pub struct RotationAnimation {
pub axis: Vec3,
pub speed: f32,
}
impl AnimationComponent {
pub fn apply(&self, commands: &mut EntityCommands) {
match self {
AnimationComponent::Rotation(comp) => {
commands.insert(comp.clone());
}
AnimationComponent::Slider => todo!(),
};
}
}

View File

@@ -4,15 +4,15 @@ version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
bevy = "0.15.1"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
bevy_rapier3d = "0.28.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
bevy_asset_loader = { version = "0.22.0", features = [
"standard_dynamic_assets",
"3d",
] }

View File

@@ -1,3 +1,5 @@
use bevy::reflect::Reflect;
use serde::{Deserialize, Serialize};
pub mod assets;
pub mod components;

View File

@@ -34,11 +34,7 @@ fn spawn_test_unit(
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
(Transform::from_translation(contact.surface), Mesh3d(unit.0.clone())),
Unit,
LandUnit,
));

View File

@@ -71,7 +71,7 @@ fn move_unit(
path.1 += 1;
continue;
}
let vel = d.normalize() * 10.0 * time.delta_seconds();
let vel = d.normalize() * 10.0 * time.delta_secs();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {