1 Commits

Author SHA1 Message Date
9a76bef2a4 Update map_init.rs 2024-05-09 18:56:47 -04:00
98 changed files with 2080 additions and 6416 deletions

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@@ -1,24 +0,0 @@
name: Rust
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
CARGO_TERM_COLOR: always
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install deps
run: sudo apt install libasound2-dev libudev-dev
- name: Build
run: cargo build
- name: Run tests
run: cargo test

8
.idea/.gitignore generated vendored Normal file
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

5
.idea/codeStyles/codeStyleConfig.xml generated Normal file
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@@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

8
.idea/modules.xml generated Normal file
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/phos-neo.iml" filepath="$PROJECT_DIR$/.idea/phos-neo.iml" />
</modules>
</component>
</project>

13
.idea/phos-neo.iml generated Normal file
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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="EMPTY_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/engine/world_generation/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/game/camera_system/src" isTestSource="false" />
<sourceFolder url="file://$MODULE_DIR$/game/main/src" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/target" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

21
.vscode/launch.json vendored
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@@ -12,19 +12,14 @@
"name": "Debug", "name": "Debug",
"program": "${workspaceRoot}/target/debug/phos.exe", "program": "${workspaceRoot}/target/debug/phos.exe",
"args": [], "args": [],
"cwd": "${workspaceRoot}/game/main", "cwd": "${workspaceRoot}/target/debug",
"preLaunchTask": "Build", "preLaunchTask": "Build",
"environment": [ // "environment": [
// { // {
// "name": "RUST_BACKTRACE", // "name": "RUST_BACKTRACE",
// "value": "1" // "value": "1"
// }, // }
{ // ]
//Set Asset Folder
"name": "CARGO_MANIFEST_DIR",
"value": "${workspaceRoot}\\game\\main"
}
]
} }
] ]
} }

2994
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -2,10 +2,8 @@
resolver = "2" resolver = "2"
members = [ members = [
"game/main", "game/main",
"game/buildings",
"game/shared",
"engine/world_generation", "engine/world_generation",
"engine/asset_loader", "game/buildings", "game/shared", "game/units", "engine/data", "game/resources", "engine/asset_loader_proc"] "engine/asset_loader"]
# Enable a small amount of optimization in debug mode # Enable a small amount of optimization in debug mode
[profile.dev] [profile.dev]
@@ -14,6 +12,3 @@ opt-level = 1
# Enable high optimizations for dependencies (incl. Bevy), but not for our code: # Enable high optimizations for dependencies (incl. Bevy), but not for our code:
[profile.dev.package."*"] [profile.dev.package."*"]
opt-level = 3 opt-level = 3
[profile.release]
codegen-units = 1

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@@ -3,11 +3,9 @@ name = "asset_loader"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
serde = "1.0.204" serde = "1.0.197"
serde_json = "1.0.120" serde_json = "1.0.115"
bevy = "0.14.2" bevy = "0.13.2"
ron = "0.8.1"

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@@ -1 +1,106 @@
pub mod macros; pub mod macros {
#[macro_export]
macro_rules! create_asset_loader {
(
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$asset_loadstate_name: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, LoadContext, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>()
.insert_resource($asset_loadstate_name::default())
.add_systems(Update, finalize);
}
}
fn finalize(
mut asset_events: EventReader<AssetEvent<$asset_type>>,
mut assets: ResMut<Assets<$asset_type>>,
mut load_state: ResMut<$asset_loadstate_name>,
asset_server: Res<AssetServer>
) {
for event in asset_events.read() {
match event {
AssetEvent::Added { id } => load_state.added += 1,
AssetEvent::LoadedWithDependencies { id } => {
let asset = assets.get_mut(id.clone()).unwrap();
$(
asset.$handle_name = asset_server.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(asset_server.load(&asset.$string_array_name[i]));
}
)?
load_state.loaded += 1;
},
_ => (),
}
}
}
#[derive(Resource, Debug, Default)]
pub struct $asset_loadstate_name{
pub loaded: u32,
pub added: u32,
}
impl $asset_loadstate_name{
pub fn is_all_loaded(&self) -> bool{
if self.added == 0{
return false;
}
return self.loaded >= self.added;
}
}
#[derive(Default)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
type Asset = $asset_type;
type Settings = ();
type Error = String;
fn load<'a>(
&'a self,
reader: &'a mut Reader,
_settings: &'a Self::Settings,
_load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
return Box::pin(async move {
let mut data: String = String::new();
let read_result = reader.read_to_string(&mut data).await;
if read_result.is_err() {
return Err(read_result.err().unwrap().to_string());
}
let serialized: Result<Self::Asset, serde_json::Error> =
serde_json::from_str(&data);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
return Ok(serialized.unwrap());
});
}
fn extensions(&self) -> &[&str] {
$extensions
}
}
};
}
}

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@@ -1,66 +0,0 @@
#[macro_export]
macro_rules! create_asset_loader {
(
$plugin_name: ident,
$loader_name: ident,
$asset_type: ident,
$extensions: expr,
$($string_name: ident -> $handle_name: ident)* ;
$($string_array_name: ident -> $handle_array_name: ident)* ?
) => {
use bevy::prelude::*;
use bevy::asset::{AssetLoader, AssetEvent, AssetEvents, LoadContext, LoadState, AsyncReadExt, io::Reader};
use bevy::utils::BoxedFuture;
pub struct $plugin_name;
impl Plugin for $plugin_name {
fn build(&self, app: &mut App) {
app.init_asset::<$asset_type>()
.init_asset_loader::<$loader_name>();
}
}
#[derive(Default)]
pub struct $loader_name;
impl AssetLoader for $loader_name {
type Asset = $asset_type;
type Settings = ();
type Error = String;
async fn load<'a>(
&'a self,
reader: &'a mut Reader<'_>,
_settings: &'a Self::Settings,
load_context: &'a mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
let read_result = reader.read_to_end(&mut bytes).await;
if read_result.is_err() {
return Err(read_result.err().unwrap().to_string());
}
let serialized: Result<Self::Asset, _> =
ron::de::from_bytes::<Self::Asset>(&bytes);
if serialized.is_err() {
return Err(serialized.err().unwrap().to_string());
}
let mut asset = serialized.unwrap();
$(
asset.$handle_name = load_context.load(&asset.$string_name);
)*
$(
for i in 0..asset.$string_array_name.len(){
asset.$handle_array_name.push(load_context.load(&asset.$string_array_name[i]));
}
)?
return Ok(asset);
}
fn extensions(&self) -> &[&str] {
$extensions
}
}
};
}

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@@ -1,13 +0,0 @@
[package]
name = "asset_loader_proc"
version = "0.1.0"
edition = "2021"
[lib]
proc-macro = true
[dependencies]
serde = "1.0.204"
serde_json = "1.0.120"
bevy = "0.14.2"
ron = "0.8.1"

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@@ -1 +0,0 @@

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@@ -1,6 +0,0 @@
[package]
name = "data"
version = "0.1.0"
edition = "2021"
[dependencies]

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@@ -1 +0,0 @@

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@@ -6,20 +6,13 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = "0.14.2" bevy = "0.13.2"
noise = "0.9.0" noise = "0.9.0"
serde = { version = "1.0.203", features = ["derive"] } serde = {version="1.0.197", features=["derive"]}
serde_json = "1.0.115" serde_json = "1.0.115"
asset_loader = { path = "../asset_loader" } asset_loader = {path = "../asset_loader"}
rayon = "1.10.0" rayon = "1.10.0"
bevy-inspector-egui = "0.25.0" bevy-inspector-egui = "0.24.0"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
num = "0.4.3"
[features] [features]
tracing = ["bevy/trace_tracy"] tracing = ["bevy/trace_tracy"]

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@@ -1,33 +0,0 @@
use asset_loader::create_asset_loader;
use serde::{Deserialize, Serialize};
use crate::{prelude::NoiseConfig, tile_mapper::TileMapperAsset};
#[derive(Serialize, Deserialize, Asset, TypePath, Debug, Clone)]
pub struct BiomeAsset {
pub moisture: f32,
pub temperature: f32,
pub continentality: f32,
pub name: String,
#[serde(skip)]
pub tile_mapper: Handle<TileMapperAsset>,
pub tile_mapper_path: String,
pub noise: NoiseConfig,
}
impl BiomeAsset {
pub fn distance(&self, data: Vec3) -> f32 {
let a = Vec3::new(self.moisture, self.temperature, self.continentality);
return (a - data).length();
}
}
create_asset_loader!(
BiomeAssetPlugin,
BiomeAssetLoader,
BiomeAsset,
&["biome", "biome.ron"],
tile_mapper_path -> tile_mapper
;
?
);

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@@ -1,89 +1,34 @@
use bevy::prelude::*; use asset_loader::create_asset_loader;
use bevy::render::render_resource::encase::rts_array::Length; use bevy::{
asset::{Asset, Handle},
reflect::TypePath,
};
use serde::{Deserialize, Serialize};
use crate::{biome_asset::BiomeAsset, map::biome_map::BiomeData}; use crate::tile_mapper::TileMapperAsset;
use bevy_asset_loader::prelude::*;
#[derive(AssetCollection, Debug, Clone, Resource)] #[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
pub struct BiomePainterAsset { pub struct BiomePainterAsset {
#[asset(key = "biomes", collection(typed))] #[serde(skip)]
pub biomes: Vec<Handle<BiomeAsset>>, pub biomes: Vec<Handle<TileMapperAsset>>,
pub biomes_path: [String; 16],
} }
impl BiomePainterAsset { impl BiomePainterAsset {
pub fn sample_biome(&self, assets: &Assets<BiomeAsset>, data: &BiomeData) -> AssetId<BiomeAsset> { pub fn sample_biome(&self, moisture: f32, temperature: f32) -> Handle<TileMapperAsset> {
assert!(self.biomes.length() != 0, "There are no biomes"); let x = (moisture.clamp(0., 1.) * 3.).ceil() as usize;
let mut biome = self.biomes.first().unwrap().id(); let y = (temperature.clamp(0., 1.) * 3.).ceil() as usize;
let mut dist = f32::INFINITY; return self.biomes[x + y * 4].clone();
for b in &self.biomes {
let asset = assets.get(b.id()).unwrap();
let d = asset.distance(data.into());
if d < dist {
biome = b.id();
dist = d;
}
}
return biome;
}
pub fn build(&self, assets: &Assets<BiomeAsset>) -> BiomePainter {
let mut biomes = Vec::with_capacity(self.biomes.len());
for b in &self.biomes {
let asset = assets.get(b.id()).unwrap();
biomes.push(asset.clone());
}
return BiomePainter { biomes };
} }
} }
#[derive(Resource, Clone)] create_asset_loader!(
pub struct BiomePainter { BiomePainterPlugin,
pub biomes: Vec<BiomeAsset>, BiomePainterLoader,
} BiomePainterAsset,
BiomePainterLoadState,
impl BiomePainter { &["bimoes.json"],
pub fn sample_biome(&self, data: &BiomeData) -> &BiomeAsset { ;
assert!(self.biomes.length() != 0, "There are no biomes"); biomes_path -> biomes
let mut biome = &self.biomes[0]; ?
let mut dist = f32::INFINITY; );
for b in &self.biomes {
let d = b.distance(data.into());
if d < dist {
biome = b;
dist = d;
}
}
return biome;
}
pub fn sample_biome_index(&self, data: &BiomeData) -> usize {
assert!(self.biomes.length() != 0, "There are no biomes");
let mut biome = 0;
let mut dist = f32::INFINITY;
for i in 0..self.biomes.len() {
let d = self.biomes[i].distance(data.into());
if d < dist {
biome = i;
dist = d;
}
}
return biome;
}
}
// create_asset_loader!(
// BiomePainterPlugin,
// BiomePainterLoader,
// BiomePainterAsset,
// BiomePainterLoadState,
// &["bimoes.json"],
// ;
// biomes_path -> biomes
// ?
// );

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@@ -5,7 +5,7 @@ use bevy::prelude::*;
const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE; const CHUNK_TOTAL: usize = Chunk::SIZE * Chunk::SIZE;
pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3]>) { pub fn generate_chunk_collider(chunk: &Chunk, map: &Map) -> (Vec<Vec3>, Vec<[u32; 3]>) {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_collider").entered(); let span = info_span!("generate_chunk_collider").entered();
let vertex_count: usize = CHUNK_TOTAL * 6; let vertex_count: usize = CHUNK_TOTAL * 6;
@@ -14,8 +14,9 @@ pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let coord = HexCoord::from_grid_pos(x, z); let coord =
let neighbors = chunk.get_neighbors(&coord); HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let neighbors = map.get_neighbors(&coord);
let off_pos = Vec3::new(x as f32, height, z as f32); let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos); let tile_pos = offset3d_to_world(off_pos);
create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors); create_tile_collider(tile_pos, &mut verts, &mut indices, &neighbors);
@@ -24,29 +25,34 @@ pub fn generate_chunk_collider(chunk: &MeshChunkData) -> (Vec<Vec3>, Vec<[u32; 3
return (verts, indices); return (verts, indices);
} }
fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[f32; 6]) { fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>, neighbors: &[Option<f32>; 6]) {
let idx = verts.len() as u32; let idx = verts.len() as u32;
for i in 0..6 { for i in 0..6 {
let p = pos + HEX_CORNERS[i]; let p = pos + HEX_CORNERS[i];
verts.push(p); verts.push(p);
} }
//Top Surface //Top Surfave
indices.push([idx, idx + 1, idx + 5]); indices.push([idx, idx + 1, idx + 5]);
indices.push([idx + 1, idx + 2, idx + 5]); indices.push([idx + 1, idx + 2, idx + 5]);
indices.push([idx + 2, idx + 4, idx + 5]); indices.push([idx + 2, idx + 4, idx + 5]);
indices.push([idx + 2, idx + 3, idx + 4]); indices.push([idx + 2, idx + 3, idx + 4]);
for i in 0..neighbors.len() { for i in 0..neighbors.len() {
let n_height = neighbors[i]; let cur_n = neighbors[i];
if n_height < pos.y { match cur_n {
create_tile_wall_collider( Some(n_height) => {
idx, if n_height < pos.y {
Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z), create_tile_wall_collider(
i, idx,
verts, Vec3::new(pos.x, n_height.min(pos.y - OUTER_RADIUS / 2.), pos.z),
indices, i,
); verts,
indices,
);
}
}
_ => {}
} }
} }
} }
@@ -54,7 +60,7 @@ fn create_tile_collider(pos: Vec3, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32
fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) { fn create_tile_wall_collider(idx: u32, pos: Vec3, dir: usize, verts: &mut Vec<Vec3>, indices: &mut Vec<[u32; 3]>) {
let idx2 = verts.len() as u32; let idx2 = verts.len() as u32;
verts.push(pos + HEX_CORNERS[(dir) % 6]); verts.push(pos + HEX_CORNERS[dir]);
verts.push(pos + HEX_CORNERS[(dir + 1) % 6]); verts.push(pos + HEX_CORNERS[(dir + 1) % 6]);
let off = dir as u32; let off = dir as u32;

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@@ -1,49 +0,0 @@
use bevy::{
prelude::*,
render::{mesh::MeshVertexAttribute, render_resource::VertexFormat},
};
use crate::hex_utils::{INNER_RADIUS, OUTER_RADIUS};
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const WATER_HEX_CORNERS: [Vec3; 12] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS / 2.0, 0., -0.75 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS / 2.0, 0., 0.75 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
Vec3::NEG_Z,
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
];
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);

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@@ -1,358 +0,0 @@
use crate::hex_utils::HexCoord;
use crate::{hex_utils::offset3d_to_world, prelude::*};
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
};
pub fn generate_chunk_mesh(chunk: &MeshChunkData) -> Mesh {
#[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_mesh").entered();
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut verts = Vec::with_capacity(vertex_count);
let mut uvs = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_grid_pos(x, z);
let n = chunk.get_neighbors(&coord);
create_tile(
tile_pos,
&n,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
// &mut tex,
chunk.textures[idx][0],
chunk.textures[idx][1],
chunk.overlay_textures[idx],
);
}
}
let mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
)
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
.with_inserted_indices(Indices::U32(indices));
return mesh;
}
fn create_tile(
pos: Vec3,
neighbors: &[f32; 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
texture_index: u32,
side_texture_index: u32,
side_overlay_texture_index: Option<u32>,
) {
let uv_offset = Vec2::splat(0.5);
let tex_off = Vec2::new(texture_index as f32, 0.);
let side_tex_off = Vec2::new(
pack_texture_data(side_texture_index, side_overlay_texture_index) as f32,
0.,
);
let idx = verts.len() as u32;
for i in 0..6 {
let p = pos + HEX_CORNERS[i];
verts.push(p);
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
uvs.push((uv / TEX_MULTI) + tex_off);
normals.push(Vec3::Y);
}
for i in 0..3 {
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
indices.push(((off + 2) % 6) + idx);
}
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 4);
for i in 0..neighbors.len() {
let n_height = neighbors[i];
if n_height < pos.y {
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
}
}
}
pub fn generate_chunk_water_mesh(chunk: &MeshChunkData, sealevel: f32, map_width: usize, map_height: usize) -> Mesh {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Water Surface Mesh").entered();
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 7;
let mut verts = Vec::with_capacity(vertex_count);
let mut uvs = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
if height > sealevel {
continue;
}
let off_pos = Vec3::new(x as f32, sealevel, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord = HexCoord::from_grid_pos(x, z);
let (n, neighbor_has_land) = chunk.get_neighbors_with_water_info(&coord);
create_tile_water_surface(
tile_pos,
chunk.distance_to_land[idx],
&n,
neighbor_has_land,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
);
}
}
let mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
)
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
.with_inserted_indices(Indices::U32(indices));
return mesh;
}
fn create_tile_water_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
neighbor_has_land: bool,
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
if !neighbor_has_land {
crate_tile_water_inner_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
return;
}
crate_tile_water_shore_surface(pos, dist_to_land, neighbors, verts, uvs, indices, normals);
}
fn crate_tile_water_inner_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
//todo: share verts
let idx = verts.len() as u32;
for i in 0..6 {
let p = pos + HEX_CORNERS[i];
verts.push(p);
let n1 = if let Some(v) = neighbors[i].1 { v } else { dist_to_land };
let n2 = if let Some(v) = neighbors[(i + 5) % 6].1 {
v
} else {
dist_to_land
};
let d = (n1 + n2 + dist_to_land) / 3.0;
uvs.push(Vec2::new(0.0, d.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
}
for i in 0..3 {
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
indices.push(((off + 2) % 6) + idx);
}
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 4);
}
fn crate_tile_water_shore_surface(
pos: Vec3,
dist_to_land: f32,
neighbors: &[(f32, Option<f32>); 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
) {
let idx = verts.len() as u32;
//todo: only use triangle fan when on shoreline
verts.push(pos);
uvs.push(Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0)));
normals.push(Vec3::Y);
for i in 0..12 {
let p = pos + WATER_HEX_CORNERS[i];
verts.push(p);
let ni = i / 2;
let n = neighbors[ni];
let nn = neighbors[(ni + 5) % 6];
let mut uv = Vec2::new(0.0, dist_to_land.remap(0., 4., 1.0, 0.0));
if nn.0 > pos.y || n.0 > pos.y {
uv.x = 1.0;
}
if ni * 2 != i {
if n.0 <= pos.y {
uv.x = 0.0;
}
let d = if let Some(v) = n.1 { v } else { dist_to_land };
uv.y = ((d + dist_to_land) / 2.0).remap(0., 4., 1.0, 0.0);
} else {
let d = if let Some(v) = n.1 { v } else { dist_to_land };
let d2 = if let Some(v) = nn.1 { v } else { dist_to_land };
uv.y = ((d + d2 + dist_to_land) / 3.0).remap(0., 4., 1.0, 0.0);
}
indices.push(idx);
indices.push(idx + 1 + i as u32);
indices.push(idx + 1 + ((i as u32 + 1) % 12));
uvs.push(uv);
normals.push(Vec3::Y);
}
}
fn create_tile_wall(
pos: Vec3,
dir: usize,
height: f32,
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
tex_off: Vec2,
) {
let p1 = HEX_CORNERS[(dir) % 6] + pos;
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
let p3 = Vec3::new(p1.x, height, p1.z);
let p4 = Vec3::new(p2.x, height, p2.z);
let idx = verts.len() as u32;
verts.push(p1);
verts.push(p2);
verts.push(p3);
verts.push(p4);
let n = HEX_NORMALS[dir];
normals.push(n);
normals.push(n);
normals.push(n);
normals.push(n);
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 1);
indices.push(idx + 1);
indices.push(idx + 2);
indices.push(idx + 3);
uvs.push(Vec2::ZERO + tex_off);
uvs.push((Vec2::new(1., 0.) / TEX_MULTI) + tex_off);
uvs.push((Vec2::new(0., pos.y - height) / TEX_MULTI) + tex_off);
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
}
fn pack_texture_data(texture: u32, overlay: Option<u32>) -> u32 {
if let Some(ovr) = overlay {
return texture + (ovr << 5);
}
return texture + (texture << 5);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn generate_tile_wall() {
let mut verts = Vec::new();
let mut uvs = Vec::new();
let mut normals = Vec::new();
let mut indices = Vec::new();
create_tile_wall(
Vec3::ZERO,
3,
5.0,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
Vec2::new(3.0, 0.0),
);
assert!(verts.len() == 4, "Number of verts don't match");
assert!(uvs.len() == 4, "Number of uvs don't match");
assert!(normals.len() == 4, "Number of normals don't match");
assert!(indices.len() == 6, "Number of normals don't match");
let index = uvs[0].x.floor();
assert!(index == 3.0, "Texture Index could not be decoded");
}
#[test]
fn generate_tile() {
let mut verts = Vec::new();
let mut uvs = Vec::new();
let mut normals = Vec::new();
let mut indices = Vec::new();
//4 side faces
let nbors = [2.0, 2.0, 0.0, 0.0, 0.0, 0.0];
create_tile(
Vec3::Y,
&nbors,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
3,
7,
None,
);
assert!(verts.len() == (6 + 4 * 4), "Number of verts don't match");
assert!(uvs.len() == (6 + 4 * 4), "Number of uvs don't match");
assert!(normals.len() == (6 + 4 * 4), "Number of normals don't match");
//12 tris for surface, 6 tris per side
assert!(indices.len() == (12 + 4 * 6), "Number of indicies don't match");
let top_index = uvs[0].x.floor();
assert!(top_index == 3.0, "Top Texture Index could not be decoded");
let side_index = uvs[6].x.floor();
assert!(side_index == 7.0, "Top Texture Index could not be decoded");
}
}

View File

@@ -1,3 +0,0 @@
pub mod chunk_colliders;
pub mod mesh_generator;
pub mod packed_mesh_generator;

View File

@@ -1,222 +1,73 @@
use core::f32; use bevy::math::IVec2;
use bevy::math::{IVec2, UVec2};
use bevy::prelude::{FloatExt, Vec2}; use bevy::prelude::{FloatExt, Vec2};
use bevy::utils::default; use noise::{NoiseFn, SuperSimplex};
use noise::{NoiseFn, Simplex, SuperSimplex};
use rayon::iter::{IntoParallelIterator, ParallelIterator}; use rayon::iter::{IntoParallelIterator, ParallelIterator};
use crate::biome_painter::BiomePainter;
use crate::map::biome_map::{BiomeChunk, BiomeData, BiomeMap};
use crate::prelude::*; use crate::prelude::*;
pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32, painter: &BiomePainter) -> (Map, BiomeMap) { pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
let biomes = generate_biomes(cfg, seed, painter);
let biomes_borrow = &biomes;
// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize); // let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
let chunks: Vec<Chunk> = (0..cfg.size.y) let chunks = (0..cfg.size.y)
.into_par_iter() .into_par_iter()
.flat_map(|z| { .flat_map(|z| {
(0..cfg.size.x).into_par_iter().map(move |x| { (0..cfg.size.x)
let biome_chunk = &biomes_borrow.chunks[x as usize + z as usize * cfg.size.x as usize]; .into_par_iter()
return generate_chunk(x, z, cfg, seed, &biome_chunk, painter); .map(move |x| generate_chunk(x as f64, z as f64, cfg, seed))
})
}) })
.collect(); .collect();
let mut min = f32::MAX; return Map {
let mut max = f32::MIN; chunks,
for chunk in &chunks { height: cfg.size.y as usize,
if chunk.min_level < min { width: cfg.size.x as usize,
min = chunk.min_level; sea_level: cfg.sea_level as f32,
}
if chunk.max_level > max {
max = chunk.max_level;
}
}
return (
Map {
chunks,
height: cfg.size.y as usize,
width: cfg.size.x as usize,
sealevel: cfg.sea_level as f32,
min_level: min,
max_level: max,
biome_count: painter.biomes.len(),
},
biomes,
);
}
pub fn generate_biomes(cfg: &GenerationConfig, seed: u32, biome_painter: &BiomePainter) -> BiomeMap {
let mut map = BiomeMap::new(cfg.size, biome_painter.biomes.len());
map.chunks = (0..cfg.size.y)
.into_par_iter()
.flat_map(|y| {
(0..cfg.size.x).into_par_iter().map(move |x| {
return generate_biome_chunk(x as usize, y as usize, cfg, seed, biome_painter);
})
})
.collect();
map.blend(cfg.biome_blend);
return map;
}
pub fn generate_biome_chunk(
chunk_x: usize,
chunk_y: usize,
cfg: &GenerationConfig,
seed: u32,
biome_painter: &BiomePainter,
) -> BiomeChunk {
let mut chunk = BiomeChunk {
offset: UVec2::new(chunk_x as u32, chunk_y as u32),
data: [BiomeData::default(); Chunk::AREA],
tiles: Vec::with_capacity(Chunk::AREA),
}; };
let noise_m = Simplex::new(seed + 1);
let noise_t = Simplex::new(seed + 2);
let noise_c = Simplex::new(seed + 3);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let moisture = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
&cfg.moisture_noise,
&noise_m,
cfg.size.as_vec2(),
cfg.border_size,
100.0,
);
let temperature = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
&cfg.temperature_noise,
&noise_t,
cfg.size.as_vec2(),
cfg.border_size,
50.0,
);
let continentality = sample_point(
x as f64 + chunk_x as f64 * Chunk::SIZE as f64,
z as f64 + chunk_y as f64 * Chunk::SIZE as f64,
&cfg.continent_noise,
&noise_c,
cfg.size.as_vec2(),
cfg.border_size,
0.0,
);
let data = BiomeData {
moisture: moisture.clamp(0., 100.),
temperature: temperature.clamp(0., 100.),
continentality: continentality.clamp(0., 100.),
};
let mut b = vec![0.; biome_painter.biomes.len()];
b[biome_painter.sample_biome_index(&data)] = 1.;
chunk.data[x + z * Chunk::SIZE] = data;
chunk.tiles.push(b);
}
}
return chunk;
} }
pub fn generate_noise_map(size: UVec2, seed: u32, cfg: &NoiseConfig, border_size: f32) -> Vec<f32> { pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed: u32) -> Chunk {
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::SIZE * Chunk::SIZE];
let mut moisture = [0.; Chunk::SIZE * Chunk::SIZE];
let mut temp = [0.; Chunk::SIZE * Chunk::SIZE];
let noise = SuperSimplex::new(seed); let noise = SuperSimplex::new(seed);
let data: Vec<_> = (0..(size.y as usize * Chunk::SIZE))
.into_par_iter()
.flat_map(|y| {
let mut row = Vec::with_capacity(size.x as usize * Chunk::SIZE);
for x in 0..row.capacity() {
row.push(sample_point(
x as f64,
y as f64,
cfg,
&noise,
size.as_vec2(),
border_size,
0.0,
));
}
return row;
})
.collect();
return data;
}
pub fn generate_chunk(
chunk_x: u32,
chunk_z: u32,
cfg: &GenerationConfig,
seed: u32,
biome_chunk: &BiomeChunk,
biome_painter: &BiomePainter,
) -> Chunk {
let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::AREA];
let mut data = [BiomeData::default(); Chunk::AREA];
let mut biome_ids = [0; Chunk::AREA];
let noise = Simplex::new(seed);
let mut min = f32::MAX;
let mut max = f32::MIN;
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let biome_data = biome_chunk.get_biome_data(x, z); let sample = sample_point(
let biome_blend = biome_chunk.get_biome(x, z); x as f64 + chunk_x * Chunk::SIZE as f64,
let mut sample = 0.; z as f64 + chunk_z * Chunk::SIZE as f64,
for i in 0..biome_blend.len() { &cfg,
let blend = biome_blend[i]; &noise,
if blend == 0. { );
continue; result[x + z * Chunk::SIZE] = sample;
} moisture[x + z * Chunk::SIZE] = noise.get([
let biome = &biome_painter.biomes[i]; (x as f64 + chunk_x * Chunk::SIZE as f64) / &cfg.noise_scale,
sample += sample_point( (z as f64 + chunk_z * Chunk::SIZE as f64) / &cfg.noise_scale,
x as f64 + chunk_x as f64 * Chunk::SIZE as f64, ]) as f32;
z as f64 + chunk_z as f64 * Chunk::SIZE as f64, temp[x + z * Chunk::SIZE] =
&biome.noise, sample_tempurature(z as f32 + chunk_z as f32 * Chunk::SIZE as f32, sample, &cfg, 100.);
&noise,
cfg.size.as_vec2(),
cfg.border_size,
0.0,
) * blend;
}
let idx = x + z * Chunk::SIZE;
biome_ids[idx] = biome_chunk.get_biome_id_dithered(x, z, &noise, cfg.biome_dither);
result[idx] = sample;
if sample > max {
max = sample;
}
if sample < min {
min = sample;
}
data[idx] = biome_data.clone();
} }
} }
return Chunk { return Chunk {
heights: result, heights: result,
biome_id: biome_ids, moisture: moisture,
temperature: temp,
chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32), chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
max_level: max,
min_level: min,
..default()
}; };
} }
fn sample_point( fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
x: f64, let d = (equator - z).abs();
z: f64, let max_d = equator.max(cfg.get_total_height() as f32 - equator);
cfg: &NoiseConfig, let t_mod = d.remap(0., max_d, 0., 1.).clamp(0., 1.);
noise: &impl NoiseFn<f64, 2>,
size: Vec2, // let max_d = d.max()
border_size: f32, return (height.remap(0., 50., 0., 1.).clamp(0., 1.) + t_mod) / 2.;
border_value: f32, }
) -> f32 {
let x_s = x / cfg.scale; fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
let z_s = z / cfg.scale; let x_s = x / cfg.noise_scale;
let z_s = z / cfg.noise_scale;
let mut elevation: f64 = 0.; let mut elevation: f64 = 0.;
let mut first_layer: f64 = 0.;
for i in 0..cfg.layers.len() { for i in 0..cfg.layers.len() {
let value: f64; let value: f64;
let layer = &cfg.layers[i]; let layer = &cfg.layers[i];
@@ -225,22 +76,30 @@ fn sample_point(
} else { } else {
value = sample_simple(x_s, z_s, layer, noise); value = sample_simple(x_s, z_s, layer, noise);
} }
elevation += value; if i == 0 {
first_layer = value;
}
if layer.first_layer_mask {
elevation += mask(first_layer, value, cfg.sea_level);
} else {
elevation += value;
}
} }
if border_size == 0.0 { let outer = cfg.size.as_vec2() * Chunk::SIZE as f32;
return elevation as f32;
}
let outer = size * Chunk::SIZE as f32;
let p = Vec2::new(x as f32, z as f32); let p = Vec2::new(x as f32, z as f32);
let d1 = p.x.min(p.y); let d1 = p.x.min(p.y);
let od = outer - p; let od = outer - p;
let d2 = od.x.min(od.y); let d2 = od.x.min(od.y);
let d = d1.min(d2).min(border_size).remap(0., border_size, 0., 1.); let d = d1.min(d2).min(cfg.border_size).remap(0., cfg.border_size, 0., 1.);
return border_value.lerp(elevation as f32, d); return (elevation as f32) * d;
}
fn mask(mask: f64, value: f64, sea_level: f64) -> f64 {
let m = (mask - sea_level).max(0.);
return value * m;
} }
fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 { fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {

View File

@@ -1,8 +1,5 @@
use std::fmt::Display;
use crate::prelude::Chunk; use crate::prelude::Chunk;
use bevy::prelude::*; use bevy::prelude::*;
use serde::{Deserialize, Serialize};
pub const OUTER_RADIUS: f32 = 1.; pub const OUTER_RADIUS: f32 = 1.;
pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.); pub const INNER_RADIUS: f32 = OUTER_RADIUS * (SQRT_3 / 2.);
@@ -55,21 +52,15 @@ pub fn tile_to_world_distance(dist: u32) -> f32 {
return dist as f32 * (2. * INNER_RADIUS); return dist as f32 * (2. * INNER_RADIUS);
} }
pub fn get_tile_count_in_range(radius: usize) -> usize { pub fn get_tile_count(radius: u32) -> u32 {
return 1 + 3 * (radius + 1) * radius; return 1 + 3 * (radius + 1) * radius;
} }
#[derive(Default, Debug, Clone, Copy, Eq, PartialEq, Serialize, Deserialize, Hash)] #[derive(Default, Debug, Clone, Copy, Eq, PartialEq)]
pub struct HexCoord { pub struct HexCoord {
pub hex: IVec3, pub hex: IVec3,
} }
impl Display for HexCoord {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_fmt(format_args!("HexCoord{}", self.hex))
}
}
impl HexCoord { impl HexCoord {
pub const DIRECTIONS: [IVec3; 6] = [ pub const DIRECTIONS: [IVec3; 6] = [
IVec3::new(0, 1, -1), IVec3::new(0, 1, -1),
@@ -144,7 +135,6 @@ impl HexCoord {
}; };
} }
/// Converts this coordinate to it's chunk local equivalent
pub fn to_chunk(&self) -> HexCoord { pub fn to_chunk(&self) -> HexCoord {
let c_pos = self.to_chunk_pos(); let c_pos = self.to_chunk_pos();
let off = self.to_offset(); let off = self.to_offset();
@@ -165,20 +155,14 @@ impl HexCoord {
return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y); return IVec2::new(self.hex.x + (self.hex.y / 2), self.hex.y);
} }
/// Convert the current coordiante to an index
pub fn to_index(&self, width: usize) -> usize { pub fn to_index(&self, width: usize) -> usize {
return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize; return ((self.hex.x + self.hex.y * width as i32) + (self.hex.y / 2)) as usize;
} }
/// Gets the index of this coord in the chunk array.
///
/// [`width`] is in number of chunks
pub fn to_chunk_index(&self, width: usize) -> usize { pub fn to_chunk_index(&self, width: usize) -> usize {
let pos = self.to_chunk_pos(); let pos = self.to_chunk_pos();
return (pos.x + pos.y * width as i32) as usize; return (pos.x + pos.y * width as i32) as usize;
} }
/// Gets the index of this tile in the chunk
pub fn to_chunk_local_index(&self) -> usize { pub fn to_chunk_local_index(&self) -> usize {
return self.to_chunk().to_index(Chunk::SIZE); return self.to_chunk().to_index(Chunk::SIZE);
} }
@@ -236,77 +220,4 @@ impl HexCoord {
self.get_neighbor(5), self.get_neighbor(5),
]; ];
} }
pub fn hex_select(&self, radius: usize, include_center: bool) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
if include_center {
result.push(*self);
}
for k in 0..(radius + 1) {
let mut p = self.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
result.push(p);
}
}
}
return result;
}
pub fn hex_select_bounded(
&self,
radius: usize,
include_center: bool,
height: usize,
width: usize,
) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(get_tile_count_in_range(radius));
if include_center {
if self.is_in_bounds(height, width) {
result.push(*self);
}
}
for k in 0..(radius + 1) {
let mut p = self.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if p.is_in_bounds(height, width) {
result.push(p);
}
}
}
}
return result;
}
pub fn select_ring(&self, radius: usize) -> Vec<HexCoord> {
assert!(radius != 0, "Radius cannot be zero");
let mut result = Vec::with_capacity(radius * 6);
let mut p = self.scale(4, radius);
// if radius == 1 {
// result.push(*self);
// return result;
// }
for i in 0..6 {
for _j in 0..radius {
result.push(p);
p = p.get_neighbor(i);
}
}
return result;
}
} }

View File

@@ -1,11 +1,159 @@
pub mod biome_painter; pub mod biome_painter;
pub mod consts; pub mod chunk_colliders;
pub mod generators;
pub mod heightmap; pub mod heightmap;
pub mod hex_utils; pub mod hex_utils;
pub mod map; pub mod mesh_generator;
pub mod prelude; pub mod packed_mesh_generator;
pub mod states;
pub mod tile_manager; pub mod tile_manager;
pub mod tile_mapper; pub mod tile_mapper;
pub mod biome_asset;
pub mod prelude {
use crate::hex_utils::{tile_to_world_distance, HexCoord, INNER_RADIUS, OUTER_RADIUS, SHORT_DIAGONAL};
use bevy::math::{IVec2, UVec2, Vec2, Vec3};
use bevy::prelude::Resource;
use bevy::prelude::*;
use bevy::render::mesh::MeshVertexAttribute;
use bevy::render::render_resource::VertexFormat;
use bevy_inspector_egui::InspectorOptions;
pub const TEX_MULTI: Vec2 = Vec2::new(1000., 1.);
pub const HEX_CORNERS: [Vec3; 6] = [
Vec3::new(0., 0., OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
Vec3::new(INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(0., 0., -OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., -0.5 * OUTER_RADIUS),
Vec3::new(-INNER_RADIUS, 0., 0.5 * OUTER_RADIUS),
];
pub const HEX_NORMALS: [Vec3; 6] = [
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::Z,
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / 2.),
Vec3::new(INNER_RADIUS / -2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
Vec3::NEG_Z,
Vec3::new(INNER_RADIUS / 2., 0., (OUTER_RADIUS + 0.5 * OUTER_RADIUS) / -2.),
];
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub noise_scale: f64,
pub sea_level: f64,
pub border_size: f32,
pub size: UVec2,
pub layers: Vec<GeneratorLayer>,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Reflect, InspectorOptions)]
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,
pub roughness: f64,
pub persistence: f64,
pub is_rigid: bool,
pub weight: f64,
pub weight_multi: f64,
pub layers: usize,
pub first_layer_mask: bool,
}
pub struct Chunk {
pub heights: [f32; Chunk::SIZE * Chunk::SIZE],
pub moisture: [f32; Chunk::SIZE * Chunk::SIZE],
pub temperature: [f32; Chunk::SIZE * Chunk::SIZE],
pub chunk_offset: IVec2,
}
impl Chunk {
pub const SIZE: usize = 64;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
}
#[derive(Resource)]
pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sea_level: f32,
}
impl Map {
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
let chunk = &self.chunks[c_idx];
let local = n_tile.to_chunk_local_index();
results[i] = Some(chunk.heights[local]);
}
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_moisture(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.moisture[pos.to_chunk_local_index()];
}
pub fn get_tempurature(&self, pos: &HexCoord) -> f32 {
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.temperature[pos.to_chunk_local_index()];
}
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sea_level, h / 2.);
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
}
pub const ATTRIBUTE_PACKED_VERTEX_DATA: MeshVertexAttribute =
MeshVertexAttribute::new("PackedVertexData", 988540817, VertexFormat::Uint32);
pub const ATTRIBUTE_VERTEX_HEIGHT: MeshVertexAttribute =
MeshVertexAttribute::new("VertexHeight", 988540717, VertexFormat::Float32);
pub const ATTRIBUTE_TEXTURE_INDEX: MeshVertexAttribute =
MeshVertexAttribute::new("TextureIndex", 988540917, VertexFormat::Uint32);
}

View File

@@ -1,239 +0,0 @@
use bevy::{
math::{UVec2, Vec3},
prelude::Resource,
};
use noise::NoiseFn;
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use super::chunk::Chunk;
#[derive(Clone, Resource)]
pub struct BiomeMap {
pub height: usize,
pub width: usize,
pub size: UVec2,
pub biome_count: usize,
pub chunks: Vec<BiomeChunk>,
}
#[derive(Default, Clone, Copy)]
pub struct BiomeData {
pub moisture: f32,
pub temperature: f32,
pub continentality: f32,
}
impl Into<Vec3> for &BiomeData {
fn into(self) -> Vec3 {
return Vec3::new(self.moisture, self.temperature, self.continentality);
}
}
impl Into<Vec3> for BiomeData {
fn into(self) -> Vec3 {
return Vec3::new(self.moisture, self.temperature, self.continentality);
}
}
impl BiomeMap {
pub fn new(size: UVec2, biome_count: usize) -> Self {
let len = size.x as usize * size.y as usize * Chunk::AREA;
return BiomeMap {
size,
height: size.y as usize * Chunk::SIZE,
width: size.x as usize * Chunk::SIZE,
biome_count,
chunks: Vec::with_capacity(len),
};
}
pub fn blend(&mut self, count: usize) {
assert!(count != 0, "Count cannot be 0");
for _ in 0..count {
self.blend_once();
}
}
fn blend_once(&mut self) {
let c: Vec<BiomeChunk> = (0..self.chunks.len())
.into_par_iter()
.map(|i| &self.chunks[i])
.map(|chunk| {
let tiles: Vec<_> = (0..Chunk::SIZE)
.into_par_iter()
.map(|y| {
let mut new_tiles = Vec::with_capacity(self.width);
for x in 0..Chunk::SIZE {
let tx = x as u32 + chunk.offset.x * Chunk::SIZE as u32;
let ty = y as u32 + chunk.offset.y * Chunk::SIZE as u32;
let kernel = self.get_kernel(tx as i32, ty as i32);
let r = kernel
.iter()
.filter_map(|f| *f)
.fold(vec![0.; self.biome_count], |a, b| {
return a.iter().zip(b).map(|v| v.0 + v.1).collect();
});
let sum: f32 = r.iter().sum();
if sum == 0. {
new_tiles.push(vec![0.; self.biome_count]);
continue;
}
new_tiles.push(r.iter().map(|f| f / sum).collect());
}
return new_tiles;
})
.flatten()
.collect();
return BiomeChunk {
offset: chunk.offset,
tiles,
data: chunk.data,
};
})
.collect();
self.chunks = c;
}
fn get_kernel(&self, x: i32, y: i32) -> [Option<&Vec<f32>>; 9] {
return [
self.get_biome(x - 1, y - 1),
self.get_biome(x, y - 1),
self.get_biome(x + 1, y - 1),
self.get_biome(x - 1, y),
self.get_biome(x, y),
self.get_biome(x + 1, y),
self.get_biome(x - 1, y + 1),
self.get_biome(x, y + 1),
self.get_biome(x + 1, y + 1),
];
}
pub fn get_biome(&self, x: i32, y: i32) -> Option<&Vec<f32>> {
if x < 0 || y < 0 {
return None;
}
if x >= self.width as i32 || y >= self.height as i32 {
return None;
}
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return Some(chunk.get_biome(x as usize - cx * Chunk::SIZE, y as usize - cy * Chunk::SIZE));
}
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return chunk.get_biome_id(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
}
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return chunk.get_biome_id_dithered(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE), noise, scale);
}
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
let cx = (x as f32 / Chunk::SIZE as f32).floor() as usize;
let cy = (y as f32 / Chunk::SIZE as f32).floor() as usize;
let chunk = &self.chunks[cx + cy * self.size.x as usize];
return chunk.get_biome_data(x - (cx * Chunk::SIZE), y - (cy * Chunk::SIZE));
}
}
#[derive(Clone)]
pub struct BiomeChunk {
pub tiles: Vec<Vec<f32>>,
pub offset: UVec2,
pub data: [BiomeData; Chunk::AREA],
}
impl BiomeChunk {
pub fn get_biome(&self, x: usize, y: usize) -> &Vec<f32> {
return &self.tiles[x + y * Chunk::SIZE];
}
pub fn get_biome_data(&self, x: usize, y: usize) -> &BiomeData {
return &self.data[x + y * Chunk::SIZE];
}
pub fn get_biome_id(&self, x: usize, y: usize) -> usize {
let b = self.get_biome(x, y);
let mut max = 0.;
let mut idx = 0;
for i in 0..b.len() {
let blend = b[i];
if blend > max {
max = blend;
idx = i;
}
}
return idx;
}
pub fn get_biome_id_dithered(&self, x: usize, y: usize, noise: &impl NoiseFn<f64, 2>, scale: f64) -> usize {
let mut cur_id = self.get_biome_id(x, y);
let b = self.get_biome(x, y);
let n = (noise.get([x as f64 / scale, y as f64 / scale]) as f32 - 0.5)/ 2.0;
let mut max = b[cur_id] + n;
for i in 0..b.len() {
let blend = b[i];
if blend == 0. {
continue;
}
if blend > max {
max = blend + n;
cur_id = i;
}
}
return cur_id;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn biome_blend() {
let mut biome = BiomeMap::new(UVec2::splat(4), 8);
let w = biome.size.x as usize;
let h = biome.size.y as usize;
for y in 0..h {
for x in 0..w {
let mut b = vec![0.; biome.biome_count];
let idx = (x + y) % biome.biome_count;
b[idx] = 1.;
biome.chunks.push(generate_chunk(x, y, b));
}
}
biome.blend(8);
assert!(biome.chunks.iter().all(|f| f.tiles.len() == Chunk::AREA), "Data Lost");
}
fn generate_chunk(x: usize, y: usize, biome: Vec<f32>) -> BiomeChunk {
let chunk = BiomeChunk {
offset: UVec2::new(x as u32, y as u32),
data: [BiomeData::default(); Chunk::AREA],
tiles: (0..Chunk::AREA).into_iter().map(|_| biome.clone()).collect(),
};
return chunk;
}
}

View File

@@ -1,80 +0,0 @@
use crate::hex_utils::SHORT_DIAGONAL;
use bevy::prelude::*;
#[derive(Clone)]
pub struct Chunk {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
// pub biome_data: [BiomeData; Chunk::AREA],
pub biome_id: [usize; Chunk::AREA],
pub chunk_offset: IVec2,
pub min_level: f32,
pub max_level: f32,
}
impl Default for Chunk {
fn default() -> Self {
Self {
heights: [0.; Chunk::AREA],
textures: [[0; 2]; Chunk::AREA],
overlay_textures: [None; Chunk::AREA],
// biome_data: [BiomeData::default(); Chunk::AREA],
biome_id: [0; Chunk::AREA],
chunk_offset: Default::default(),
min_level: 0.0,
max_level: 0.0,
}
}
}
impl Chunk {
pub const SIZE: usize = 64;
pub const AREA: usize = Chunk::SIZE * Chunk::SIZE;
pub const WORLD_WIDTH: f32 = Chunk::SIZE as f32 * SHORT_DIAGONAL;
pub const WORLD_HEIGHT: f32 = Chunk::SIZE as f32 * 1.5;
pub const WORLD_SIZE: Vec2 = Vec2::new(Chunk::WORLD_WIDTH, Chunk::WORLD_HEIGHT);
pub fn get_pos_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
let idx = x + (Chunk::SIZE - 1) * Chunk::SIZE;
data[x] = self.heights[idx];
}
return data;
}
pub fn get_neg_z_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for x in 0..Chunk::SIZE {
data[x] = self.heights[x];
}
return data;
}
pub fn get_pos_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = (Chunk::SIZE - 1) + z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
pub fn get_neg_x_edge(&self) -> [f32; Chunk::SIZE] {
let mut data = [0.; Chunk::SIZE];
for z in 0..Chunk::SIZE {
let idx = z * Chunk::SIZE;
data[z] = self.heights[idx];
}
return data;
}
}

View File

@@ -1,46 +0,0 @@
use bevy::prelude::*;
use bevy_inspector_egui::InspectorOptions;
use serde::{Deserialize, Serialize};
use super::chunk::Chunk;
#[derive(Resource, Reflect, Default, Clone)]
#[reflect(Resource)]
pub struct GenerationConfig {
pub sea_level: f64,
pub border_size: f32,
pub biome_blend: usize,
pub biome_dither: f64,
pub moisture_noise: NoiseConfig,
pub temperature_noise: NoiseConfig,
pub continent_noise: NoiseConfig,
pub size: UVec2,
}
impl GenerationConfig {
pub fn get_total_width(&self) -> usize {
return self.size.x as usize * Chunk::SIZE;
}
pub fn get_total_height(&self) -> usize {
return self.size.y as usize * Chunk::SIZE;
}
}
#[derive(Serialize, Deserialize, Default, Reflect, Clone, Debug)]
pub struct NoiseConfig {
pub scale: f64,
pub layers: Vec<GeneratorLayer>,
}
#[derive(Reflect, InspectorOptions, Serialize, Deserialize, Debug, Clone, Default)]
pub struct GeneratorLayer {
pub strength: f64,
pub min_value: f64,
pub base_roughness: f64,
pub roughness: f64,
pub persistence: f64,
pub is_rigid: bool,
pub weight: f64,
pub weight_multi: f64,
pub layers: usize,
}

View File

@@ -1,322 +0,0 @@
use bevy::prelude::*;
use crate::hex_utils::*;
use super::{chunk::Chunk, mesh_chunk::MeshChunkData};
#[derive(Resource, Clone)]
pub struct Map {
pub chunks: Vec<Chunk>,
pub height: usize,
pub width: usize,
pub sealevel: f32,
pub min_level: f32,
pub max_level: f32,
pub biome_count: usize,
}
impl Map {
pub fn get_tile_count(&self) -> usize {
return self.get_tile_width() * self.get_tile_height();
}
pub fn get_tile_width(&self) -> usize {
return self.width * Chunk::SIZE;
}
pub fn get_tile_height(&self) -> usize {
return self.height * Chunk::SIZE;
}
pub fn get_chunk_mesh_data(&self, chunk_index: usize) -> MeshChunkData {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Mesh Data").entered();
let chunk = &self.chunks[chunk_index];
return MeshChunkData {
min_height: self.min_level,
sealevel: self.sealevel,
heights: chunk.heights.clone(),
textures: chunk.textures.clone(),
overlay_textures: chunk.overlay_textures.clone(),
distance_to_land: self.get_distance_from_land(chunk.chunk_offset, 4),
};
}
fn get_distance_from_land(&self, chunk_offset: IVec2, range: usize) -> [f32; Chunk::AREA] {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Chunk Land Dist Data").entered();
let mut dists = [0.0; Chunk::AREA];
let cx = chunk_offset.x as usize * Chunk::SIZE;
let cz = chunk_offset.y as usize * Chunk::SIZE;
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let coord = HexCoord::from_grid_pos(x + cx, z + cz);
let index = coord.to_chunk_local_index();
if !self.is_in_bounds(&coord) {
warn!("Coord is not in bounds!?");
}
//Current tile is land tile
if self.sample_height(&coord) > self.sealevel {
dists[index] = 0.0;
continue;
}
//Find closest land tile
if let Some(d) = self.hex_select_first(&coord, range, false, |_t, h, r| {
if h > self.sealevel {
return Some(r as f32);
}
return None;
}) {
dists[index] = d;
} else {
dists[index] = range as f32;
}
}
}
return dists;
}
pub fn get_neighbors(&self, pos: &HexCoord) -> [Option<f32>; 6] {
let mut results: [Option<f32>; 6] = [None; 6];
let w = self.width * Chunk::SIZE;
let h = self.height * Chunk::SIZE;
let n_tiles = pos.get_neighbors();
for i in 0..6 {
let n_tile = n_tiles[i];
if !n_tile.is_in_bounds(h, w) {
continue;
}
let c_idx = n_tile.to_chunk_index(self.width);
let chunk = &self.chunks[c_idx];
let local = n_tile.to_chunk_local_index();
results[i] = Some(chunk.heights[local]);
}
return results;
}
pub fn sample_height(&self, pos: &HexCoord) -> f32 {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.heights[pos.to_chunk_local_index()];
}
pub fn sample_height_mut(&mut self, pos: &HexCoord) -> &mut f32 {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &mut self.chunks[pos.to_chunk_index(self.width)];
return &mut chunk.heights[pos.to_chunk_local_index()];
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.height * Chunk::SIZE, self.width * Chunk::SIZE);
}
pub fn get_biome_id(&self, pos: &HexCoord) -> usize {
assert!(
self.is_in_bounds(pos),
"The provided coordinate is not within the map bounds"
);
let chunk = &self.chunks[pos.to_chunk_index(self.width)];
return chunk.biome_id[pos.to_chunk_local_index()];
}
pub fn get_center(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
return Vec3::new(w / 2., self.sealevel, h / 2.);
}
pub fn get_center_with_height(&self) -> Vec3 {
let w = self.get_world_width();
let h = self.get_world_height();
let mut pos = Vec3::new(w / 2., self.sealevel, h / 2.);
pos.y = self.sample_height(&HexCoord::from_world_pos(pos));
return pos;
}
pub fn get_world_width(&self) -> f32 {
return (self.width * Chunk::SIZE) as f32 * SHORT_DIAGONAL;
}
pub fn get_world_height(&self) -> f32 {
return (self.height * Chunk::SIZE) as f32 * 1.5;
}
pub fn get_world_size(&self) -> Vec2 {
return Vec2::new(self.get_world_width(), self.get_world_height());
}
pub fn set_height(&mut self, pos: &HexCoord, height: f32) {
self.chunks[pos.to_chunk_index(self.width)].heights[pos.to_chunk_local_index()] = height;
}
pub fn create_crater(&mut self, pos: &HexCoord, radius: usize, depth: f32) -> Vec<(HexCoord, f32)> {
assert!(radius != 0, "Radius cannot be zero");
let tiles = self.hex_select_mut(pos, radius, true, |p, h, r| {
let d = (r as f32) / (radius as f32);
let cur = *h;
let h2 = cur - depth;
*h = h2.lerp(cur, d * d).max(0.);
return (*p, *h);
});
return tiles;
}
pub fn hex_select<OP, Ret>(&self, center: &HexCoord, radius: usize, include_center: bool, op: OP) -> Vec<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Ret) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center {
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
} else {
Vec::with_capacity(get_tile_count_in_range(radius))
};
if include_center {
let h = self.sample_height(&center);
result.push((op)(center, h, 0));
}
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
let h = self.sample_height(&p);
result.push((op)(&p, h, k));
}
}
}
}
return result;
}
pub fn hex_select_first<OP, Ret>(
&self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Option<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
if include_center {
let h = self.sample_height(&center);
let r = (op)(center, h, 0);
if r.is_some() {
return r;
}
}
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some() {
return r;
}
}
}
}
}
return None;
}
pub fn ring_select_first<OP, Ret>(
&self,
center: &HexCoord,
start_radius: usize,
end_radius: usize,
op: OP,
) -> Option<Ret>
where
OP: (Fn(&HexCoord, f32, usize) -> Option<Ret>) + Sync + Send,
{
assert!(start_radius != 0, "Start radius cannot be zero");
assert!(
start_radius > end_radius,
"Start radius cannot be lower than end radius"
);
for k in start_radius..(end_radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
let h = self.sample_height(&p);
let r = (op)(&p, h, k);
if r.is_some() {
return r;
}
}
}
}
}
return None;
}
pub fn hex_select_mut<OP, Ret>(
&mut self,
center: &HexCoord,
radius: usize,
include_center: bool,
op: OP,
) -> Vec<Ret>
where
OP: (Fn(&HexCoord, &mut f32, usize) -> Ret) + Sync + Send,
{
assert!(radius != 0, "Radius cannot be zero");
let mut result = if include_center {
Vec::with_capacity(get_tile_count_in_range(radius) + 1)
} else {
Vec::with_capacity(get_tile_count_in_range(radius))
};
if include_center {
let h = self.sample_height_mut(&center);
result.push((op)(center, h, 0));
}
for k in 0..(radius + 1) {
let mut p = center.scale(4, k);
for i in 0..6 {
for _j in 0..k {
p = p.get_neighbor(i);
if self.is_in_bounds(&p) {
let h = self.sample_height_mut(&p);
result.push((op)(&p, h, k));
}
}
}
}
return result;
}
}

View File

@@ -1,157 +0,0 @@
use std::ops::Add;
use bevy::{math::VectorSpace, prelude::*};
use image::ImageBuffer;
use rayon::prelude::*;
use crate::hex_utils::HexCoord;
use super::{
biome_map::BiomeMap,
chunk::Chunk,
map::Map,
};
pub fn render_image(
size: UVec2,
data: &Vec<f32>,
color1: LinearRgba,
color2: LinearRgba,
) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new(size.x * Chunk::SIZE as u32, size.y * Chunk::SIZE as u32);
update_image(size, data, color1, color2, &mut image);
return image;
}
pub fn update_image(
size: UVec2,
data: &Vec<f32>,
color1: LinearRgba,
color2: LinearRgba,
image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>,
) {
let min = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&0.0);
let max = *data.iter().min_by(|a, b| a.partial_cmp(b).unwrap()).unwrap_or(&1.0);
let w = size.x * Chunk::SIZE as u32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let idx = (y * w + x) as usize;
let v = data[idx];
let t = v.remap(min, max, 0.0, 1.0);
let col = LinearRgba::lerp(&color1, color2, t);
*pixel = to_pixel(&col);
});
}
fn to_pixel(col: &LinearRgba) -> image::Rgba<u8> {
return image::Rgba([
(col.red * 255.0) as u8,
(col.green * 255.0) as u8,
(col.blue * 255.0) as u8,
255,
]);
}
pub fn render_map(map: &Map, smooth: f32) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
);
update_map(map, smooth, &mut image);
return image;
}
pub fn update_map(map: &Map, smooth: f32, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let right = coord.get_neighbor(1);
let height = map.sample_height(&coord);
let mut color = Hsla::hsl(138.0, 1.0, 0.4);
if height < map.sealevel {
color.hue = 217.0;
}
if map.is_in_bounds(&right) {
let h2 = map.sample_height(&right);
color = get_height_color_blend(color, height, h2, smooth);
}
*pixel = to_pixel(&color.into());
});
}
fn get_height_color_blend(base_color: Hsla, height: f32, height2: f32, smooth: f32) -> Hsla {
let mut color = base_color;
let mut d = height2 - height;
if smooth == 0.0 || d.abs() > smooth {
if d > 0.0 {
color.lightness += 0.1;
} else if d < 0.0 {
color.lightness -= 0.1;
}
} else {
if d.abs() <= smooth {
d /= smooth;
if d > 0.0 {
let c2: LinearRgba = color.with_lightness(color.lightness + 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d).into();
} else {
let c2: LinearRgba = color.with_lightness(color.lightness - 0.1).into();
color = LinearRgba::lerp(&color.into(), c2, d.abs()).into();
}
}
}
return color;
}
pub fn render_biome_noise_map(map: &BiomeMap, multi: Vec3) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new(map.width as u32, map.height as u32);
update_biome_noise_map(map, multi, &mut image);
return image;
}
pub fn update_biome_noise_map(map: &BiomeMap, multi: Vec3, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let tile = map.get_biome_data(x as usize, y as usize);
let color = LinearRgba::rgb(
(tile.temperature / 100.0) * multi.x,
(tile.continentality / 100.0) * multi.y,
(tile.moisture / 100.0) * multi.z,
);
*pixel = to_pixel(&color);
});
}
pub fn render_biome_map(map: &Map, biome_map: &BiomeMap) -> ImageBuffer<image::Rgba<u8>, Vec<u8>> {
let mut image = ImageBuffer::new(
map.width as u32 * Chunk::SIZE as u32,
map.height as u32 * Chunk::SIZE as u32,
);
update_biome_map(map, biome_map, &mut image);
return image;
}
pub fn update_biome_map(map: &Map, biome_map: &BiomeMap, image: &mut ImageBuffer<image::Rgba<u8>, Vec<u8>>) {
let map_biome_count = map.biome_count as f32;
image.par_enumerate_pixels_mut().for_each(|(x, y, pixel)| {
let coord = HexCoord::from_grid_pos(x as usize, y as usize);
let biome_blend = biome_map.get_biome(x as i32, y as i32).unwrap();
let right = coord.get_neighbor(1);
let mut color = Oklaba::BLACK;
for i in 0..biome_blend.len() {
let mut c: Oklaba = Hsla::hsl((i as f32 / map_biome_count) * 360.0, 0.8, 0.7).into();
c *= biome_blend[i];
color = Oklaba::add(c, color.into()).into();
}
if map.is_in_bounds(&right) {
let h1 = map.sample_height(&coord);
let h2 = map.sample_height(&right);
color = get_height_color_blend(color.into(), h1, h2, 0.5).into();
}
*pixel = to_pixel(&color.into());
});
}

View File

@@ -1,86 +0,0 @@
use std::collections::VecDeque;
use bevy::math::IVec2;
use crate::hex_utils::HexCoord;
use super::chunk::Chunk;
pub struct MeshChunkData {
pub heights: [f32; Chunk::AREA],
pub textures: [[u32; 2]; Chunk::AREA],
pub overlay_textures: [Option<u32>; Chunk::AREA],
pub min_height: f32,
pub sealevel: f32,
pub distance_to_land: [f32; Chunk::AREA],
}
impl MeshChunkData {
pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] {
let mut data = [self.min_height; 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
continue;
}
data[i] = self.heights[n.to_index(Chunk::SIZE)];
}
return data;
}
pub fn get_neighbors_with_water_info(&self, coord: &HexCoord) -> ([(f32, Option<f32>); 6], bool) {
let mut has_land = false;
let mut data = [(self.min_height, None); 6];
let n_tiles = coord.get_neighbors();
for i in 0..6 {
let n = n_tiles[i];
if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) {
continue;
}
let idx = n.to_index(Chunk::SIZE);
data[i] = (self.heights[idx], Some(self.distance_to_land[idx]));
if data[i].0 > self.sealevel {
has_land = true;
}
}
return (data, has_land);
}
pub fn caluclate_water_distances(data: &mut Vec<MeshChunkData>, height: usize, width: usize, range: usize) {
let mut open: VecDeque<(HexCoord, f32, usize)> = VecDeque::new();
let mut closed: Vec<(HexCoord, f32)> = Vec::new();
for z in 0..height {
for x in 0..width {
let chunk = &mut data[z * height + x];
chunk.prepare_chunk_open(x * Chunk::SIZE, z * Chunk::SIZE, &mut open);
}
}
}
fn prepare_chunk_open(&mut self, offset_x: usize, offset_z: usize, open: &mut VecDeque<(HexCoord, f32, usize)>) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let coord = HexCoord::from_grid_pos(x + offset_x, z + offset_z);
let idx = coord.to_chunk_local_index();
let h = self.heights[idx];
self.distance_to_land[idx] = if h > self.sealevel { 0.0 } else { 4.0 };
if h > self.sealevel {
open.push_back((coord, h, 0));
}
}
}
}
fn fill_chunk_borders(
&mut self,
chunks: &Vec<MeshChunkData>,
offset: IVec2,
open: &mut VecDeque<(HexCoord, f32, usize)>,
closed: &mut Vec<(HexCoord, f32)>,
) {
self.prepare_chunk_open(offset.x as usize * Chunk::SIZE, offset.y as usize * Chunk::SIZE, open);
todo!("Fill closed list with bordering tiles")
}
}

View File

@@ -1,6 +0,0 @@
pub mod chunk;
pub mod mesh_chunk;
pub mod config;
pub mod map;
pub mod biome_map;
pub mod map_utils;

View File

@@ -0,0 +1,156 @@
use crate::biome_painter::BiomePainterAsset;
use crate::hex_utils::HexCoord;
use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset;
use crate::{hex_utils::offset3d_to_world, prelude::*};
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
prelude::*,
render::{
mesh::{Indices, PrimitiveTopology},
render_asset::RenderAssetUsages,
},
};
pub fn generate_chunk_mesh(
chunk: &Chunk,
map: &Map,
painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh {
#[cfg(feature = "tracing")]
let span = info_span!("generate_chunk_mesh").entered();
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
let mut verts = Vec::with_capacity(vertex_count);
let mut uvs = Vec::with_capacity(vertex_count);
let mut indices = Vec::with_capacity(vertex_count);
let mut normals = Vec::with_capacity(vertex_count);
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE];
let moisture = chunk.moisture[x + z * Chunk::SIZE];
let temperature = chunk.temperature[x + z * Chunk::SIZE];
let off_pos = Vec3::new(x as f32, height, z as f32);
let tile_pos = offset3d_to_world(off_pos);
let coord =
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord);
let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
create_tile(
tile_pos,
&n,
&mut verts,
&mut uvs,
&mut indices,
&mut normals,
// &mut tex,
tile.texture_id,
tile.side_texture_id,
);
}
}
let mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
)
.with_inserted_attribute(Mesh::ATTRIBUTE_POSITION, verts)
.with_inserted_attribute(Mesh::ATTRIBUTE_UV_0, uvs)
.with_inserted_attribute(Mesh::ATTRIBUTE_NORMAL, normals)
.with_inserted_indices(Indices::U32(indices));
return mesh;
}
fn create_tile(
pos: Vec3,
neighbors: &[Option<f32>; 6],
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
texture_index: u32,
side_texture_index: u32,
) {
let uv_offset = Vec2::splat(0.5);
let tex_off = Vec2::new(texture_index as f32, 0.);
let side_tex_off = Vec2::new(side_texture_index as f32, 0.);
let idx = verts.len() as u32;
for i in 0..6 {
let p = pos + HEX_CORNERS[i];
verts.push(p);
let uv = (HEX_CORNERS[i].xz() / 2.) + uv_offset;
uvs.push((uv / TEX_MULTI) + tex_off);
normals.push(Vec3::Y);
}
for i in 0..3 {
let off = i * 2;
indices.push(off + idx);
indices.push(((off + 1) % 6) + idx);
indices.push(((off + 2) % 6) + idx);
}
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 4);
for i in 0..neighbors.len() {
let cur_n = neighbors[i];
match cur_n {
Some(n_height) => {
if n_height < pos.y {
create_tile_wall(pos, i, n_height, verts, uvs, indices, normals, side_tex_off);
}
}
_ => {}
}
}
}
fn create_tile_wall(
pos: Vec3,
dir: usize,
height: f32,
verts: &mut Vec<Vec3>,
uvs: &mut Vec<Vec2>,
indices: &mut Vec<u32>,
normals: &mut Vec<Vec3>,
tex_off: Vec2,
) {
let p1 = HEX_CORNERS[(dir) % 6] + pos;
let p2 = HEX_CORNERS[(dir + 1) % 6] + pos;
let p3 = Vec3::new(p1.x, height, p1.z);
let p4 = Vec3::new(p2.x, height, p2.z);
let idx = verts.len() as u32;
verts.push(p1);
verts.push(p2);
verts.push(p3);
verts.push(p4);
let n = HEX_NORMALS[dir];
normals.push(n);
normals.push(n);
normals.push(n);
normals.push(n);
indices.push(idx);
indices.push(idx + 2);
indices.push(idx + 1);
indices.push(idx + 1);
indices.push(idx + 2);
indices.push(idx + 3);
uvs.push(Vec2::ZERO + tex_off);
uvs.push((Vec2::new(1., 0.) / TEX_MULTI) + tex_off);
uvs.push((Vec2::new(0., pos.y - height) / TEX_MULTI) + tex_off);
uvs.push((Vec2::new(1., pos.y - height) / TEX_MULTI) + tex_off);
}

View File

@@ -1,9 +1,8 @@
use crate::biome_painter::BiomePainterAsset;
use crate::hex_utils::HexCoord; use crate::hex_utils::HexCoord;
use crate::map::biome_map::BiomeChunk;
use crate::prelude::*; use crate::prelude::*;
use crate::tile_manager::TileAsset; use crate::tile_manager::TileAsset;
use crate::tile_mapper::TileMapperAsset; use crate::tile_mapper::TileMapperAsset;
use crate::{biome_asset::BiomeAsset, biome_painter::BiomePainterAsset};
use bevy::{ use bevy::{
prelude::*, prelude::*,
render::{ render::{
@@ -15,10 +14,8 @@ use bevy::{
pub fn generate_packed_chunk_mesh( pub fn generate_packed_chunk_mesh(
chunk: &Chunk, chunk: &Chunk,
map: &Map, map: &Map,
biome_chunk: &BiomeChunk,
painter: &BiomePainterAsset, painter: &BiomePainterAsset,
tiles: &Res<Assets<TileAsset>>, tiles: &Res<Assets<TileAsset>>,
biomes: &Res<Assets<BiomeAsset>>,
mappers: &Res<Assets<TileMapperAsset>>, mappers: &Res<Assets<TileMapperAsset>>,
) -> Mesh { ) -> Mesh {
let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6; let vertex_count: usize = Chunk::SIZE * Chunk::SIZE * 6;
@@ -29,14 +26,13 @@ pub fn generate_packed_chunk_mesh(
for z in 0..Chunk::SIZE { for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE { for x in 0..Chunk::SIZE {
let height = chunk.heights[x + z * Chunk::SIZE]; let height = chunk.heights[x + z * Chunk::SIZE];
let data = biome_chunk.data[x + z * Chunk::SIZE]; let moisture = chunk.moisture[x + z * Chunk::SIZE];
let temperature = chunk.temperature[x + z * Chunk::SIZE];
let coord = let coord =
HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32)); HexCoord::from_offset(IVec2::new(x as i32, z as i32) + (chunk.chunk_offset * Chunk::SIZE as i32));
let n = map.get_neighbors(&coord); let n = map.get_neighbors(&coord);
let biome = biomes.get(painter.sample_biome(biomes, &data)).unwrap(); let biome = mappers.get(painter.sample_biome(moisture, temperature));
let tile_handle = biome.unwrap().sample_tile(height);
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap(); let tile = tiles.get(tile_handle).unwrap();
create_packed_tile( create_packed_tile(

View File

@@ -1,6 +0,0 @@
pub use crate::consts::*;
pub use crate::map::chunk::*;
pub use crate::map::config::*;
pub use crate::map::map::*;
pub use crate::map::mesh_chunk::*;
pub use crate::states::*;

View File

@@ -1,11 +0,0 @@
use bevy::prelude::*;
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GeneratorState {
Startup,
GenerateHeightmap,
SpawnMap,
Idle,
Regenerate,
Cleanup,
}

View File

@@ -1,5 +1,9 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::{asset::Asset, ecs::system::Resource, reflect::TypePath}; use bevy::{
asset::{Asset, Handle},
ecs::system::Resource,
reflect::TypePath,
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Resource, Debug)] #[derive(Resource, Debug)]
pub struct TileManager { pub struct TileManager {
@@ -20,7 +24,7 @@ impl TileManager {
} }
} }
#[derive(Serialize, Deserialize, Debug, TypePath, Asset, Clone)] #[derive(Serialize, Deserialize, Debug, TypePath, Asset)]
pub struct TileAsset { pub struct TileAsset {
#[serde(skip)] #[serde(skip)]
pub id: usize, pub id: usize,
@@ -29,9 +33,8 @@ pub struct TileAsset {
#[serde(skip)] #[serde(skip)]
pub texture: String, pub texture: String,
pub side_texture_id: u32, pub side_texture_id: u32,
pub side_overlay_id: Option<u32>,
#[serde(skip)] #[serde(skip)]
pub side_texture: String, pub side_texture: String,
} }
create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, &["tile", "tile.ron"],;?); create_asset_loader!(TileAssetPlugin, TileAssetLoader, TileAsset, TileAssetLoadState, &["tile.json"],;?);

View File

@@ -1,6 +1,9 @@
use asset_loader::create_asset_loader; use asset_loader::create_asset_loader;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::{asset::Asset, reflect::TypePath}; use bevy::{
asset::{Asset, Handle},
reflect::TypePath,
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::tile_manager::TileAsset; use crate::tile_manager::TileAsset;
@@ -16,14 +19,14 @@ pub struct TileMapperAsset {
} }
impl TileMapperAsset { impl TileMapperAsset {
pub fn sample_tile(&self, height: f32) -> AssetId<TileAsset> { pub fn sample_tile(&self, height: f32) -> Handle<TileAsset> {
for i in 0..self.thresholds.len() { for i in 0..self.thresholds.len() {
let t = self.thresholds[i]; let t = self.thresholds[i];
if t >= height { if t >= height {
return self.tiles[i].id(); return self.tiles[i].clone();
} }
} }
return self.tiles.last().unwrap().id(); return self.tiles.last().unwrap().clone();
} }
} }
@@ -31,7 +34,8 @@ create_asset_loader!(
TileMapperAssetPlugin, TileMapperAssetPlugin,
TileMapperAssetLoader, TileMapperAssetLoader,
TileMapperAsset, TileMapperAsset,
&["mapper", "mapper.ron"],; TileMapperLoadState,
&["mapper.json"],;
tiles_path -> tiles tiles_path -> tiles
? ?
); );

View File

@@ -1,23 +0,0 @@
[package]
name = "buildings"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
[features]
tracing = []

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@@ -1,29 +0,0 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use shared::identifiers::ResourceIdentifier;
use crate::footprint::BuildingFootprint;
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct BuildingAsset {
pub name: String,
pub description: String,
pub footprint: BuildingFootprint,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub cost: Vec<ResourceIdentifier>,
pub consumption: Vec<ResourceIdentifier>,
pub production: Vec<ResourceIdentifier>,
}
create_asset_loader!(
BuildingAssetPlugin,
BuildingAssetLoader,
BuildingAsset,
&["building", "building.ron"],
prefab_path -> prefab
;?
);

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@@ -1,11 +0,0 @@
use bevy::{asset::Handle, prelude::Resource};
use super::building_asset::BuildingAsset;
use bevy::prelude::*;
use bevy_asset_loader::prelude::*;
#[derive(Resource, AssetCollection)]
pub struct BuildingDatabase {
#[asset(key = "buildings", collection(typed))]
pub buildings: Vec<Handle<BuildingAsset>>,
}

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@@ -1,2 +0,0 @@
pub mod building_asset;
pub mod building_database;

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@@ -1,23 +0,0 @@
use bevy::prelude::Resource;
use shared::building::BuildingIdentifier;
use world_generation::hex_utils::HexCoord;
#[derive(Resource)]
pub struct BuildQueue {
pub queue: Vec<QueueEntry>,
}
impl Default for BuildQueue {
fn default() -> Self {
Self {
queue: Default::default(),
}
}
}
#[derive(PartialEq, Eq)]
pub struct QueueEntry {
pub building: BuildingIdentifier,
pub pos: HexCoord,
}

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@@ -1,173 +0,0 @@
use std::f32::consts::E;
use bevy::{ecs::world::CommandQueue, prelude::*, window::PrimaryWindow};
use bevy_asset_loader::loading_state::{
config::{ConfigureLoadingState, LoadingStateConfig},
LoadingStateAppExt,
};
use bevy_rapier3d::{parry::transformation::utils::transform, pipeline::QueryFilter, plugin::RapierContext};
use shared::{
despawn::Despawn,
events::TileModifiedEvent,
resources::TileUnderCursor,
states::{AssetLoadState, GameplayState},
tags::MainCamera,
};
use world_generation::{
heightmap, hex_utils::HexCoord, map::map::Map, prelude::GenerationConfig, states::GeneratorState,
};
use crate::{
assets::{
building_asset::{BuildingAsset, BuildingAssetPlugin},
building_database::BuildingDatabase,
},
build_queue::{BuildQueue, QueueEntry},
buildings_map::{BuildingEntry, BuildingMap},
prelude::Building,
};
pub struct BuildingPugin;
impl Plugin for BuildingPugin {
fn build(&self, app: &mut App) {
app.insert_resource(BuildQueue::default());
app.add_plugins(BuildingAssetPlugin);
app.configure_loading_state(
LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<BuildingDatabase>(),
);
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(
Update,
hq_placement.run_if(in_state(GameplayState::PlaceHQ).and_then(in_state(GeneratorState::Idle))),
);
app.add_systems(
PreUpdate,
prepare_building_map.run_if(in_state(GeneratorState::SpawnMap)),
);
app.add_systems(Update, regernerate.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
PostUpdate,
update_building_heights.run_if(in_state(GeneratorState::Idle)),
);
app.add_systems(PreUpdate, process_build_queue.run_if(in_state(GameplayState::Playing)));
}
}
fn prepare_building_map(mut commands: Commands, cfg: Res<GenerationConfig>) {
commands.insert_resource(BuildingMap::new(cfg.size));
}
fn regernerate(mut commands: Commands, buildings: Query<Entity, With<Building>>, cfg: Res<GenerationConfig>) {
for e in buildings.iter() {
commands.entity(e).despawn();
}
commands.insert_resource(BuildingMap::new(cfg.size));
}
#[derive(Resource)]
struct IndicatorCube(Handle<Mesh>, Handle<StandardMaterial>);
fn init(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
let cube = Cuboid::from_size(Vec3::splat(1.));
let mesh_handle = meshes.add(cube);
let mat_handle = materials.add(Color::WHITE);
commands.insert_resource(IndicatorCube(mesh_handle, mat_handle));
}
fn hq_placement(
mut commands: Commands,
mouse: Res<ButtonInput<MouseButton>>,
tile_under_cursor: Res<TileUnderCursor>,
map: Res<Map>,
indicator: Res<IndicatorCube>,
mut build_queue: ResMut<BuildQueue>,
mut next_state: ResMut<NextState<GameplayState>>,
) {
if let Some(contact) = tile_under_cursor.0 {
let positions = map.hex_select(&contact.tile, 3, true, |pos, h, _| pos.to_world(h));
show_indicators(positions, &mut commands, &indicator);
if mouse.just_pressed(MouseButton::Left) {
build_queue.queue.push(QueueEntry {
building: 0.into(),
pos: contact.tile,
});
next_state.set(GameplayState::Playing);
}
}
}
fn show_indicators(positions: Vec<Vec3>, commands: &mut Commands, indicator: &IndicatorCube) {
for p in positions {
commands.spawn((
PbrBundle {
mesh: indicator.0.clone(),
material: indicator.1.clone(),
transform: Transform::from_translation(p),
..default()
},
Despawn,
));
}
}
fn process_build_queue(
mut queue: ResMut<BuildQueue>,
mut commands: Commands,
db: Res<BuildingDatabase>,
building_assets: Res<Assets<BuildingAsset>>,
mut building_map: ResMut<BuildingMap>,
heightmap: Res<Map>,
) {
for item in &queue.queue {
let handle = &db.buildings[item.building.0];
if let Some(building) = building_assets.get(handle.id()) {
let h = heightmap.sample_height(&item.pos);
println!("Spawning {} at {}", building.name, item.pos);
let e = commands.spawn((
SceneBundle {
scene: building.prefab.clone(),
transform: Transform::from_translation(item.pos.to_world(h)),
..Default::default()
},
Building,
));
building_map.add_building(BuildingEntry::new(item.pos, e.id()));
}
}
queue.queue.clear();
}
fn update_building_heights(
mut tile_updates: EventReader<TileModifiedEvent>,
building_map: Res<BuildingMap>,
mut commands: Commands,
) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
if let Some(building) = building_map.get_building(coord) {
let mut queue = CommandQueue::default();
let e = building.entity.clone();
let h = *new_height;
queue.push(move |world: &mut World| {
let mut emut = world.entity_mut(e);
if let Some(mut transform) = emut.get_mut::<Transform>() {
transform.translation.y = h;
}
});
commands.append(&mut queue);
}
}
_ => (),
}
}
}

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@@ -1,125 +0,0 @@
use bevy::prelude::*;
use world_generation::{hex_utils::HexCoord, prelude::Chunk};
#[derive(Resource)]
pub struct BuildingMap {
pub chunks: Vec<BuildingChunk>,
pub size: UVec2,
}
impl BuildingMap {
pub fn new(size: UVec2) -> Self {
let mut db = BuildingMap {
size,
chunks: Vec::with_capacity(size.length_squared() as usize),
};
for y in 0..size.y as i32 {
for x in 0..size.x as i32 {
let offset = IVec2::new(x, y);
let index = (x + y * size.x as i32) as usize;
db.chunks.push(BuildingChunk::new(offset, index));
}
}
return db;
}
pub fn get_buildings_in_range(&self, coord: &HexCoord, radius: usize) -> Vec<&BuildingEntry> {
assert!(radius != 0, "Radius cannot be zero");
let w = self.size.x as usize * Chunk::SIZE;
let h = self.size.y as usize * Chunk::SIZE;
let coords = coord.hex_select_bounded(radius, true, h, w);
return self.get_buildings_in_coords(coords);
}
pub fn get_buildings_in_coords(&self, coords: Vec<HexCoord>) -> Vec<&BuildingEntry> {
let mut result = Vec::new();
for coord in &coords {
if let Some(buidling) = self.get_building(coord) {
result.push(buidling);
}
}
return result;
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
let chunk = &self.chunks[coord.to_chunk_index(self.size.x as usize)];
return chunk.get_building(coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
let chunk = &mut self.chunks[entry.coord.to_chunk_index(self.size.x as usize)];
chunk.add_building(entry);
}
}
pub struct BuildingChunk {
pub entries: Vec<BuildingEntry>,
pub index: usize,
pub offset: IVec2,
}
impl BuildingChunk {
pub fn new(offset: IVec2, index: usize) -> Self {
return BuildingChunk {
entries: Vec::new(),
index,
offset,
};
}
pub fn get_building(&self, coord: &HexCoord) -> Option<&BuildingEntry> {
return self.entries.iter().find(|b| &b.coord == coord);
}
pub fn add_building(&mut self, entry: BuildingEntry) {
self.entries.push(entry);
}
}
pub struct BuildingEntry {
pub coord: HexCoord,
pub entity: Entity,
pub is_main: bool,
pub main_entity: Option<Entity>,
pub has_children: bool,
pub child_entities: Option<Vec<Entity>>,
}
impl BuildingEntry {
pub fn new(coord: HexCoord, entity: Entity) -> Self {
return BuildingEntry {
coord,
entity,
child_entities: None,
has_children: false,
main_entity: None,
is_main: true,
};
}
pub fn new_with_children(coord: HexCoord, entity: Entity, children: Vec<Entity>) -> BuildingEntry {
return BuildingEntry {
coord,
entity,
child_entities: Some(children),
has_children: true,
main_entity: None,
is_main: true,
};
}
pub fn new_with_parent(coord: HexCoord, entity: Entity, main: Entity) -> BuildingEntry {
return BuildingEntry {
coord,
entity,
child_entities: None,
has_children: false,
main_entity: Some(main),
is_main: false,
};
}
}

View File

@@ -1,32 +0,0 @@
use bevy::math::{IVec2, Vec3Swizzles};
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
pub struct BuildingFootprint {
pub footprint: Vec<IVec2>,
}
impl BuildingFootprint {
pub fn get_footprint(&self, center: &HexCoord) -> Vec<HexCoord> {
let c = center.hex.xy();
return self.footprint.iter().map(|p| HexCoord::from_hex(*p + c)).collect();
}
pub fn get_footprint_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
let c = center.hex.xy();
return self
.footprint
.iter()
.map(|p| HexCoord::from_hex(*p + c).rotate_around(center, rotation))
.collect();
}
pub fn get_neighbors(&self, center: &HexCoord) -> Vec<HexCoord> {
todo!()
}
pub fn get_neighbors_rotated(&self, center: &HexCoord, rotation: i32) -> Vec<HexCoord> {
todo!();
}
}

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@@ -1,7 +0,0 @@
pub mod assets;
pub mod build_queue;
pub mod building_plugin;
pub mod buildings_map;
pub mod footprint;
pub mod prelude;
pub use building_plugin::*;

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@@ -1,3 +0,0 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct Building;

View File

@@ -7,32 +7,14 @@ build = "build.rs"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
bevy = { version = "0.14.2", features = ["file_watcher"] } bevy = "0.13.2"
bevy-inspector-egui = "0.25.0" bevy-inspector-egui = "0.23.4"
iyes_perf_ui = "0.3.0" iyes_perf_ui = "0.2.3"
noise = "0.8.2" noise = "0.8.2"
world_generation = { path = "../../engine/world_generation" } world_generation ={path="../../engine/world_generation"}
bevy_rapier3d = { version = "0.27.0", features = [ bevy_rapier3d = { version = "0.25.0", features = [ "simd-stable", "debug-render-3d","parallel" ] }
"simd-stable",
"parallel",
"debug-render-3d",
] }
rayon = "1.10.0" rayon = "1.10.0"
buildings = { path = "../buildings" }
units = { path = "../units" }
shared = { path = "../shared" }
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
ron = "0.8.1"
image = "0.25.2"
[features] [features]
tracing = [ tracing = ["bevy/trace_tracy", "world_generation/tracing"]
"bevy/trace_tracy",
"world_generation/tracing",
"buildings/tracing",
"units/tracing",
"shared/tracing",
]

View File

@@ -1,13 +1,11 @@
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin}; use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
use bevy::core_pipeline::prepass::DepthPrepass;
use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel}; use bevy::input::mouse::{MouseMotion, MouseScrollUnit, MouseWheel};
use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::window::{CursorGrabMode, PrimaryWindow}; use bevy::window::CursorGrabMode;
use shared::sets::GameplaySet; use bevy_rapier3d::plugin::RapierContext;
use shared::tags::MainCamera;
use world_generation::hex_utils::HexCoord; use world_generation::hex_utils::HexCoord;
use world_generation::prelude::Map; use world_generation::prelude::Map;
use world_generation::states::GeneratorState;
use super::components::*; use super::components::*;
@@ -16,15 +14,11 @@ pub struct PhosCameraPlugin;
impl Plugin for PhosCameraPlugin { impl Plugin for PhosCameraPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.register_type::<PhosCamera>(); app.register_type::<PhosCamera>();
app.register_type::<PhosOrbitCamera>();
app.add_systems(PreStartup, setup); app.add_systems(PreStartup, setup);
// app.add_systems(Update, rts_camera_system.in_set(GameplaySet)); app.add_systems(Update, rts_camera_system);
// app.add_systems(PostUpdate, limit_camera_bounds.in_set(GameplaySet)); app.add_systems(PostUpdate, limit_camera_bounds);
app.add_systems(Update, orbit_camera_upate.in_set(GameplaySet));
app.add_systems(Update, init_bounds.run_if(in_state(GeneratorState::SpawnMap)));
//Free Cam //Free Cam
//app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain())); //app.add_systems(Update, (grab_mouse, (update_camera, update_camera_mouse).chain()));
@@ -32,86 +26,113 @@ impl Plugin for PhosCameraPlugin {
} }
} }
fn init_bounds(
mut commands: Commands,
mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>,
heightmap: Res<Map>,
) {
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();
commands
.entity(cam_entity)
.insert(CameraBounds::from_size(heightmap.get_world_size()))
.insert(PhosOrbitCamera {
target: heightmap.get_center_with_height(),
..Default::default()
});
}
fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) { fn setup(mut commands: Commands, mut msaa: ResMut<Msaa>) {
commands commands
.spawn(( .spawn((
Camera3dBundle { Camera3dBundle {
transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::NEG_Z, Vec3::Y), transform: Transform::from_xyz(0., 30., 0.).looking_to(Vec3::Z, Vec3::Y),
..default() ..default()
}, },
PhosCamera::default(), PhosCamera::default(),
MainCamera, PhosCameraTargets::default(),
DepthPrepass,
PhosOrbitCamera::default(),
)) ))
.insert(TemporalAntiAliasBundle::default()); .insert(TemporalAntiAliasBundle::default());
*msaa = Msaa::Off; *msaa = Msaa::Off;
} }
fn update_camera(
mut cam_query: Query<(&PhosCamera, &mut Transform)>,
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let (cam, mut transform) = cam_query.single_mut();
fn orbit_camera_upate( let mut move_vec = Vec3::ZERO;
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosOrbitCamera, &CameraBounds)>, if keyboard_input.pressed(KeyCode::KeyA) {
move_vec += Vec3::NEG_X;
}
if keyboard_input.pressed(KeyCode::KeyD) {
move_vec += Vec3::X;
}
if keyboard_input.pressed(KeyCode::KeyW) {
move_vec += Vec3::NEG_Z;
}
if keyboard_input.pressed(KeyCode::KeyS) {
move_vec += Vec3::Z;
}
let rot = transform.rotation;
move_vec = (rot * move_vec.normalize_or_zero()) * cam.speed * time.delta_seconds();
if keyboard_input.pressed(KeyCode::ShiftLeft) {
move_vec += Vec3::from(transform.down());
}
if keyboard_input.pressed(KeyCode::Space) {
move_vec += Vec3::from(transform.up());
}
transform.translation += move_vec.normalize_or_zero() * cam.speed * time.delta_seconds();
}
fn update_camera_mouse(
mut cam_query: Query<&mut Transform, With<PhosCamera>>,
mut mouse_move: EventReader<MouseMotion>,
time: Res<Time>,
windows: Query<&Window>,
) {
let window = windows.single();
if window.cursor.grab_mode != CursorGrabMode::Locked {
return;
}
let mut transform = cam_query.single_mut();
for ev in mouse_move.read() {
let (mut yaw, mut pitch, _) = transform.rotation.to_euler(EulerRot::YXZ);
match window.cursor.grab_mode {
CursorGrabMode::None => (),
_ => {
// Using smallest of height or width ensures equal vertical and horizontal sensitivity
pitch -= ev.delta.y.to_radians() * time.delta_seconds() * 5.;
yaw -= ev.delta.x.to_radians() * time.delta_seconds() * 5.;
}
}
pitch = pitch.clamp(-1.54, 1.54);
// Order is important to prevent unintended roll
transform.rotation = Quat::from_axis_angle(Vec3::Y, yaw) * Quat::from_axis_angle(Vec3::X, pitch);
}
}
fn grab_mouse(mut windows: Query<&mut Window>, mouse: Res<ButtonInput<MouseButton>>, key: Res<ButtonInput<KeyCode>>) {
let mut window = windows.single_mut();
if mouse.just_pressed(MouseButton::Middle) {
window.cursor.visible = false;
window.cursor.grab_mode = CursorGrabMode::Locked;
}
if key.just_pressed(KeyCode::Escape) {
window.cursor.visible = true;
window.cursor.grab_mode = CursorGrabMode::None;
}
}
fn rts_camera_system(
mut cam_query: Query<(&mut Transform, &PhosCamera, &mut PhosCameraTargets)>,
mut wheel: EventReader<MouseWheel>, mut wheel: EventReader<MouseWheel>,
mut mouse_motion: EventReader<MouseMotion>,
mouse: Res<ButtonInput<MouseButton>>,
mut window_query: Query<&mut Window, With<PrimaryWindow>>,
key: Res<ButtonInput<KeyCode>>, key: Res<ButtonInput<KeyCode>>,
time: Res<Time>, time: Res<Time>,
map: Res<Map>, heightmap: Res<Map>,
#[cfg(debug_assertions)] mut gizmos: Gizmos,
) { ) {
let (mut transform, config, mut orbit, bounds) = cam_query.single_mut(); let (mut cam, cam_cfg, mut cam_targets) = cam_query.single_mut();
let mut window = window_query.single_mut();
let target = orbit.target;
let mut cam_pos = target;
//Apply Camera Dist
cam_pos -= orbit.forward * orbit.distance;
if mouse.pressed(MouseButton::Middle) {
let mut orbit_move = Vec2::ZERO;
for e in mouse_motion.read() {
orbit_move += e.delta;
}
orbit_move *= config.pan_speed * time.delta_seconds() * -1.0;
let rot_y = Quat::from_axis_angle(Vec3::Y, orbit_move.x);
let right = orbit.forward.cross(Vec3::Y).normalize();
let rot_x = Quat::from_axis_angle(right, orbit_move.y);
orbit.forward = rot_x * rot_y * orbit.forward;
// orbit.forward.y = orbit.forward.y.clamp(-0.9, 0.0);
orbit.forward = orbit.forward.normalize();
window.cursor.grab_mode = CursorGrabMode::Locked;
window.cursor.visible = false;
} else {
window.cursor.grab_mode = CursorGrabMode::None;
window.cursor.visible = true;
}
if key.pressed(KeyCode::KeyE) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(config.speed) * time.delta_seconds());
orbit.forward = rot * orbit.forward;
} else if key.pressed(KeyCode::KeyQ) {
let rot = Quat::from_axis_angle(Vec3::Y, f32::to_radians(-config.speed) * time.delta_seconds());
orbit.forward = rot * orbit.forward;
}
let mut cam_move = Vec3::ZERO; let mut cam_move = Vec3::ZERO;
let mut cam_pos = cam.translation;
if key.pressed(KeyCode::KeyA) { if key.pressed(KeyCode::KeyA) {
cam_move.x = 1.; cam_move.x = 1.;
@@ -126,26 +147,13 @@ fn orbit_camera_upate(
} }
let move_speed = if key.pressed(KeyCode::ShiftLeft) { let move_speed = if key.pressed(KeyCode::ShiftLeft) {
config.speed * 2.0 cam_cfg.speed * 2.
} else { } else {
config.speed cam_cfg.speed
}; };
if cam_move != Vec3::ZERO { cam_move = cam_move.normalize_or_zero() * move_speed * time.delta_seconds();
cam_move = cam_move.normalize(); cam_pos -= cam_move;
let move_fwd = Vec3::new(orbit.forward.x, 0., orbit.forward.z).normalize();
let move_rot = Quat::from_rotation_arc(Vec3::NEG_Z, move_fwd);
#[cfg(debug_assertions)]
{
gizmos.arrow(orbit.target, orbit.target + move_fwd, LinearRgba::WHITE.with_alpha(0.5));
gizmos.arrow(orbit.target, orbit.target - (move_rot * cam_move), LinearRgba::BLUE);
}
orbit.target -= (move_rot * cam_move) * move_speed * time.delta_seconds();
orbit.target.y = sample_ground(orbit.target, &map);
orbit.target.x = orbit.target.x.clamp(bounds.min.x, bounds.max.x);
orbit.target.z = orbit.target.z.clamp(bounds.min.y, bounds.max.y);
}
let mut scroll = 0.0; let mut scroll = 0.0;
for e in wheel.read() { for e in wheel.read() {
@@ -155,20 +163,50 @@ fn orbit_camera_upate(
} }
} }
orbit.distance -= scroll * time.delta_seconds() * config.zoom_speed; let ground_height = sample_ground(cam.translation, &heightmap);
orbit.distance = orbit.distance.clamp(config.min_height, config.max_height);
// let ground_below_cam = sample_ground(cam_pos, &map) + config.min_height; cam_targets.height -= scroll;
// if cam_pos.y <= ground_below_cam { if cam_targets.height > cam_cfg.max_height {
// cam_pos.y = ground_below_cam; cam_targets.height = cam_cfg.max_height;
// } }
// if cam_pos.y < target.y { let min_height = ground_height + cam_cfg.min_height;
// cam_pos.y = target.y;
// }
transform.translation = cam_pos; if min_height != cam_targets.last_height {
transform.look_at(target, Vec3::Y); cam_targets.last_height = min_height;
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
}
if scroll != 0. {
cam_targets.anim_time = 0.;
cam_targets.rotate_time = 0.;
if cam_targets.height < min_height {
cam_targets.height = min_height;
}
}
let desired_height = if cam_targets.height < min_height {
min_height
} else {
cam_targets.height
};
if cam_targets.anim_time < 1. {
cam_targets.anim_time += time.delta_seconds() * cam_cfg.zoom_speed;
cam_targets.anim_time = cam_targets.anim_time.min(1.);
}
cam_pos.y = f32::lerp(cam_pos.y, desired_height, cam_targets.anim_time);
let t = cam_pos.y.remap(cam_cfg.min_height, cam_cfg.max_height, 0., 1.);
if cam_targets.rotate_time < 1. {
cam_targets.rotate_time += time.delta_seconds();
cam_targets.rotate_time = cam_targets.rotate_time.min(1.);
}
let angle = cam_cfg.min_angle.lerp(cam_cfg.max_angle, t);
let rot = Quat::from_axis_angle(Vec3::X, -angle);
cam.rotation = rot;
cam.translation = cam_pos;
} }
fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 { fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
@@ -177,7 +215,7 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
let mut ground_height = if heightmap.is_in_bounds(&tile_under) { let mut ground_height = if heightmap.is_in_bounds(&tile_under) {
heightmap.sample_height(&tile_under) heightmap.sample_height(&tile_under)
} else { } else {
heightmap.sealevel heightmap.sea_level
}; };
for n in neighbors { for n in neighbors {
@@ -187,8 +225,19 @@ fn sample_ground(pos: Vec3, heightmap: &Map) -> f32 {
} }
} }
} }
if ground_height < heightmap.sealevel { if ground_height < heightmap.sea_level {
ground_height = heightmap.sealevel; ground_height = heightmap.sea_level;
} }
return ground_height; return ground_height;
} }
fn limit_camera_bounds(mut cam_query: Query<(&mut Transform, &CameraBounds)>) {
let (mut tranform, bounds) = cam_query.single_mut();
let mut pos = tranform.translation;
pos.x = pos.x.clamp(bounds.min.x, bounds.max.x);
pos.z = pos.z.clamp(bounds.min.y, bounds.max.y);
tranform.translation = pos;
}

View File

@@ -1,6 +1,8 @@
use bevy::{math::Direction3d, prelude::*}; use bevy::prelude::*;
use rayon::str; use world_generation::{
use world_generation::{hex_utils::SHORT_DIAGONAL, prelude::Chunk}; hex_utils::{tile_to_world_distance, SHORT_DIAGONAL},
prelude::Chunk,
};
#[derive(Component, Reflect)] #[derive(Component, Reflect)]
#[reflect(Component)] #[reflect(Component)]
@@ -9,7 +11,6 @@ pub struct PhosCamera {
pub max_height: f32, pub max_height: f32,
pub speed: f32, pub speed: f32,
pub zoom_speed: f32, pub zoom_speed: f32,
pub pan_speed: Vec2,
pub min_angle: f32, pub min_angle: f32,
pub max_angle: f32, pub max_angle: f32,
} }
@@ -18,28 +19,32 @@ impl Default for PhosCamera {
fn default() -> Self { fn default() -> Self {
Self { Self {
min_height: 10., min_height: 10.,
max_height: 420., max_height: 120.,
speed: 100., speed: 30.,
pan_speed: Vec2::new(0.8, 0.5), zoom_speed: 0.3,
zoom_speed: 200.,
min_angle: (20. as f32).to_radians(), min_angle: (20. as f32).to_radians(),
max_angle: 1., max_angle: 1.,
} }
} }
} }
#[derive(Component, Reflect)]
pub struct PhosOrbitCamera { #[derive(Component)]
pub target: Vec3, pub struct PhosCameraTargets {
pub distance: f32, pub height: f32,
pub forward: Vec3, pub forward: Vec3,
pub last_height: f32,
pub anim_time: f32,
pub rotate_time: f32,
} }
impl Default for PhosOrbitCamera { impl Default for PhosCameraTargets {
fn default() -> Self { fn default() -> Self {
Self { Self {
target: Default::default(), height: Default::default(),
distance: 40.0, forward: Vec3::Z,
forward: Vec3::new(0.0, -0.5, 0.5).normalize(), last_height: Default::default(),
anim_time: Default::default(),
rotate_time: Default::default(),
} }
} }
} }
@@ -51,11 +56,14 @@ pub struct CameraBounds {
} }
impl CameraBounds { impl CameraBounds {
pub fn from_size(world_size: Vec2) -> Self { pub fn from_size(size: UVec2) -> Self {
let padding = Chunk::WORLD_SIZE; let padding = Chunk::WORLD_SIZE;
return Self { return Self {
min: Vec2::ZERO - padding, min: Vec2::ZERO - padding,
max: world_size + padding, max: Vec2::new(
(size.x as usize * Chunk::SIZE) as f32 * SHORT_DIAGONAL,
(size.y * Chunk::SIZE as u32) as f32 * 1.5,
) + padding,
}; };
} }
} }

View File

@@ -11,7 +11,6 @@ mod phos;
mod prelude; mod prelude;
mod shader_extensions; mod shader_extensions;
mod utlis; mod utlis;
mod ui;
fn main() { fn main() {
App::new() App::new()
@@ -21,10 +20,8 @@ fn main() {
primary_window: Some(Window { primary_window: Some(Window {
title: "Phos".into(), title: "Phos".into(),
name: Some("phos".into()), name: Some("phos".into()),
#[cfg(debug_assertions)] // resolution: (1920., 1080.).into(),
resolution: (1920., 1080.).into(),
present_mode: PresentMode::AutoNoVsync, present_mode: PresentMode::AutoNoVsync,
#[cfg(not(debug_assertions))]
mode: bevy::window::WindowMode::BorderlessFullscreen, mode: bevy::window::WindowMode::BorderlessFullscreen,
..default() ..default()
}), }),
@@ -37,11 +34,6 @@ fn main() {
mag_filter: ImageFilterMode::Nearest, mag_filter: ImageFilterMode::Nearest,
..default() ..default()
}, },
})
.set(AssetPlugin {
#[cfg(not(debug_assertions))]
watch_for_changes_override: Some(true),
..Default::default()
}), }),
WorldInspectorPlugin::new(), WorldInspectorPlugin::new(),
WireframePlugin, WireframePlugin,

View File

@@ -1,91 +1,98 @@
use bevy::ecs::world::CommandQueue;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::tasks::*; use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use bevy::utils::futures; use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use bevy_rapier3d::geometry::Collider; use world_generation::{
use bevy_rapier3d::geometry::TriMeshFlags; biome_painter::BiomePainterAsset,
use shared::events::ChunkModifiedEvent; chunk_colliders::generate_chunk_collider,
use shared::events::TileModifiedEvent; hex_utils::{self, offset_to_world, SHORT_DIAGONAL},
use world_generation::prelude::Map; mesh_generator::generate_chunk_mesh,
use world_generation::states::GeneratorState; prelude::{Chunk, Map},
tile_manager::TileAsset,
use crate::prelude::RebuildChunk; tile_mapper::TileMapperAsset,
use crate::{
prelude::{PhosChunk, PhosChunkRegistry},
utlis::chunk_utils::prepare_chunk_mesh,
}; };
use crate::{
prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry},
utlis::render_distance_system::RenderDistanceVisibility,
};
use super::prelude::CurrentBiomePainter;
pub struct ChunkRebuildPlugin; pub struct ChunkRebuildPlugin;
impl Plugin for ChunkRebuildPlugin { impl Plugin for ChunkRebuildPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_resource(ChunkRebuildQueue::default());
app.init_resource::<PhosChunkRegistry>(); app.init_resource::<PhosChunkRegistry>();
app.add_event::<ChunkModifiedEvent>(); app.add_systems(PreUpdate, chunk_rebuilder);
app.add_event::<TileModifiedEvent>();
app.add_systems(PreUpdate, chunk_rebuilder.run_if(in_state(GeneratorState::Idle)));
app.add_systems(PostUpdate, collider_task_resolver);
} }
} }
#[derive(Resource, Default)]
pub struct ChunkRebuildQueue {
pub queue: Vec<usize>,
}
fn chunk_rebuilder( fn chunk_rebuilder(
mut commands: Commands, mut commands: Commands,
chunk_query: Query<(Entity, &PhosChunk), (With<RebuildChunk>, Without<ChunkRebuildTask>)>, mut queue: ResMut<ChunkRebuildQueue>,
mut chunks: ResMut<PhosChunkRegistry>,
atlas: Res<ChunkAtlas>,
heightmap: Res<Map>, heightmap: Res<Map>,
) { tile_assets: Res<Assets<TileAsset>>,
let pool = AsyncComputeTaskPool::get(); tile_mappers: Res<Assets<TileMapperAsset>>,
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32);
for (chunk_entity, idx) in &chunk_query {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Chunk").entered();
info!("Rebuilding Chunk");
let chunk_index = idx.index;
let chunk_data = heightmap.get_chunk_mesh_data(chunk_index);
let chunk_offset = heightmap.chunks[chunk_index].chunk_offset;
let task = pool.spawn(async move {
#[cfg(feature = "tracing")]
let _spawn_span = info_span!("Rebuild Task").entered();
let mut queue = CommandQueue::default();
let (mesh, water_mesh, collider_data, _, _) =
prepare_chunk_mesh(&chunk_data, chunk_data.sealevel, chunk_offset, chunk_index, map_size);
#[cfg(feature = "tracing")]
let trimesh_span = info_span!("Chunk Trimesh").entered();
let c = Collider::trimesh_with_flags(
collider_data.0,
collider_data.1,
TriMeshFlags::DELETE_DUPLICATE_TRIANGLES,
);
#[cfg(feature = "tracing")]
drop(trimesh_span);
queue.push(move |world: &mut World| {
world.entity_mut(chunk_entity).insert(c).remove::<ChunkRebuildTask>();
});
return (queue, mesh);
});
commands
.entity(chunk_entity)
.insert(ChunkRebuildTask { task })
.remove::<RebuildChunk>();
}
}
fn collider_task_resolver(
mut chunks: Query<(&mut ChunkRebuildTask, &Handle<Mesh>), With<PhosChunk>>,
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<CurrentBiomePainter>,
) { ) {
for (mut task, mesh_handle) in &mut chunks { if queue.queue.len() == 0 {
if let Some((mut c, mesh)) = futures::check_ready(&mut task.task) { return;
commands.append(&mut c);
meshes.insert(mesh_handle, mesh);
}
} }
} queue.queue.dedup();
#[derive(Component)] for chunk_index in &queue.queue {
struct ChunkRebuildTask { let chunk = chunks.chunks[*chunk_index];
pub task: Task<(CommandQueue, Mesh)>, commands.entity(chunk).despawn();
}
let b_painter = biome_painters.get(painter.handle.clone());
let cur_painter = b_painter.unwrap();
let chunk_meshes: Vec<_> = queue
.queue
.par_iter()
.map(|idx| {
let chunk = &heightmap.chunks[*idx];
let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
let (col_verts, col_indicies) = generate_chunk_collider(chunk, &heightmap);
let collider =
Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::MERGE_DUPLICATE_VERTICES);
return (
mesh,
collider,
offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
);
})
.collect();
for (mesh, collider, pos, index) in chunk_meshes {
let chunk = commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: atlas.chunk_material_handle.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk::new(index),
RenderDistanceVisibility::default().with_offset(Vec3::new(
(Chunk::SIZE / 2) as f32 * SHORT_DIAGONAL,
0.,
(Chunk::SIZE / 2) as f32 * 1.5,
)),
collider,
));
chunks.chunks[index] = chunk.id();
}
queue.queue.clear();
} }

View File

@@ -1,135 +1,108 @@
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
use bevy::log::*; use bevy::log::*;
use bevy::{ use bevy::{asset::LoadState, pbr::ExtendedMaterial, prelude::*};
pbr::{ExtendedMaterial, NotShadowCaster},
prelude::*,
};
use bevy_asset_loader::prelude::*;
use bevy_inspector_egui::quick::ResourceInspectorPlugin; use bevy_inspector_egui::quick::ResourceInspectorPlugin;
use rayon::iter::{IntoParallelRefIterator, ParallelIterator}; use bevy_rapier3d::geometry::Collider;
use shared::states::{AssetLoadState, GameplayState, MenuState}; use rayon::iter::{IntoParallelIterator, IntoParallelRefIterator, ParallelIterator};
use world_generation::{ use world_generation::{
biome_asset::{BiomeAsset, BiomeAssetPlugin},
biome_painter::*, biome_painter::*,
chunk_colliders::generate_chunk_collider,
heightmap::generate_heightmap, heightmap::generate_heightmap,
hex_utils::{offset_to_index, SHORT_DIAGONAL}, hex_utils::{self, offset_to_world, OUTER_RADIUS, SHORT_DIAGONAL},
map::biome_map::BiomeMap, mesh_generator::generate_chunk_mesh,
prelude::*, prelude::*,
tile_manager::*, tile_manager::*,
tile_mapper::*, tile_mapper::*,
}; };
use crate::{ use crate::{
prelude::{PhosAssets, PhosChunk, PhosChunkRegistry}, camera_system::components::*,
shader_extensions::{ prelude::{ChunkAtlas, PhosChunk, PhosChunkRegistry, PhosMap},
chunk_material::ChunkMaterial, shader_extensions::chunk_material::ChunkMaterial,
water_material::{WaterMaterial, WaterSettings}, utlis::render_distance_system::RenderDistanceVisibility,
},
utlis::chunk_utils::{paint_map, prepare_chunk_mesh_with_collider},
}; };
use super::{chunk_rebuild::ChunkRebuildPlugin, render_distance_system::RenderDistanceVisibility}; use super::{
chunk_rebuild::ChunkRebuildPlugin, prelude::CurrentBiomePainter, terraforming_test::TerraFormingTestPlugin,
};
pub struct MapInitPlugin; pub struct MapInitPlugin;
impl Plugin for MapInitPlugin { impl Plugin for MapInitPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_state(GeneratorState::Startup);
app.insert_state(AssetLoadState::Loading);
//Assets
app.add_plugins(TileAssetPlugin);
app.add_plugins(TileMapperAssetPlugin);
app.add_plugins(BiomeAssetPlugin);
app.add_plugins(ResourceInspectorPlugin::<GenerationConfig>::default());
app.register_type::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.register_asset_reflect::<ExtendedMaterial<StandardMaterial, WaterMaterial>>();
app.add_plugins(( app.add_plugins((
ResourceInspectorPlugin::<PhosMap>::default(),
ResourceInspectorPlugin::<GenerationConfig>::default(),
ChunkRebuildPlugin, ChunkRebuildPlugin,
// TerraFormingTestPlugin, TerraFormingTestPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
MaterialPlugin::<ExtendedMaterial<StandardMaterial, WaterMaterial>> {
prepass_enabled: false,
..Default::default()
},
)); ));
app.configure_loading_state( app.add_systems(Startup, (load_textures, load_tiles));
LoadingStateConfig::new(AssetLoadState::Loading) app.add_systems(PostStartup, create_map);
.with_dynamic_assets_file::<StandardDynamicAssetCollection>("phos.assets.ron")
.load_collection::<PhosAssets>()
.load_collection::<BiomePainterAsset>(),
);
app.add_systems(
Update,
create_heightmap.run_if(in_state(GeneratorState::GenerateHeightmap)),
);
app.add_systems(
Update,
(finalize_texture, setup_materials, finalize_biome_painter)
.run_if(in_state(AssetLoadState::FinalizeAssets)),
);
app.add_systems(Update, despawn_map.run_if(in_state(GeneratorState::Regenerate)));
app.add_systems(
Update,
spawn_map.run_if(in_state(AssetLoadState::LoadComplete).and_then(in_state(GeneratorState::SpawnMap))),
);
app.add_systems(Update, finalize_texture);
app.add_systems(PostUpdate, (despawn_map, spawn_map).chain());
app.insert_resource(TileManager::default()); app.insert_resource(TileManager::default());
app.insert_resource(PhosMap::default());
} }
} }
fn setup_materials( fn load_textures(
mut phos_assets: ResMut<PhosAssets>, mut commands: Commands,
mut water_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, WaterMaterial>>>, asset_server: Res<AssetServer>,
mut standard_materials: ResMut<Assets<StandardMaterial>>,
) { ) {
let water_material = water_materials.add(ExtendedMaterial { let main_tex = asset_server.load("textures/world/stack.png");
base: StandardMaterial {
base_color: Color::srgb(0., 0.878, 1.), let water_material = standard_materials.add(StandardMaterial {
alpha_mode: AlphaMode::Blend, base_color: Color::AQUAMARINE.with_a(0.5),
metallic: 1.0, alpha_mode: AlphaMode::Blend,
..Default::default() ..default()
}, });
extension: WaterMaterial { commands.insert_resource(ChunkAtlas {
settings: WaterSettings { handle: main_tex.clone(),
offset: -4.97, is_loaded: false,
scale: 1., chunk_material_handle: Handle::default(),
deep_color: LinearRgba::rgb(0.0, 0.04, 0.085).into(), water_material: water_material,
..Default::default()
},
..default()
},
}); });
phos_assets.water_material = water_material;
} }
fn finalize_biome_painter( fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
mut commands: Commands, let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
mut next_generator_state: ResMut<NextState<GeneratorState>>, commands.insert_resource(CurrentBiomePainter { handle });
biome_painter: Res<BiomePainterAsset>,
biomes: Res<Assets<BiomeAsset>>,
) {
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
next_generator_state.set(GeneratorState::GenerateHeightmap);
} }
fn finalize_texture( fn finalize_texture(
mut atlas: ResMut<PhosAssets>, asset_server: Res<AssetServer>,
mut atlas: ResMut<ChunkAtlas>,
mut map: ResMut<PhosMap>,
mut images: ResMut<Assets<Image>>, mut images: ResMut<Assets<Image>>,
painter: Res<CurrentBiomePainter>,
painter_load: Res<BiomePainterLoadState>,
tile_load: Res<TileAssetLoadState>,
mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>, mut chunk_materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut next_load_state: ResMut<NextState<AssetLoadState>>, mapper_load: Res<TileMapperLoadState>,
) { ) {
let image = images.get_mut(atlas.handle.id()).unwrap(); if atlas.is_loaded {
return;
}
let array_layers = image.height() / image.width(); if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
return;
}
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
return;
}
if asset_server.load_state(painter.handle.clone()) != LoadState::Loaded {
return;
}
let image = images.get_mut(&atlas.handle).unwrap();
let array_layers = 14;
image.reinterpret_stacked_2d_as_array(array_layers); image.reinterpret_stacked_2d_as_array(array_layers);
atlas.is_loaded = true;
let chunk_material = chunk_materials.add(ExtendedMaterial { let chunk_material = chunk_materials.add(ExtendedMaterial {
base: StandardMaterial::default(), base: StandardMaterial::default(),
extension: ChunkMaterial { extension: ChunkMaterial {
@@ -137,105 +110,128 @@ fn finalize_texture(
}, },
}); });
atlas.chunk_material_handle = chunk_material; atlas.chunk_material_handle = chunk_material;
map.ready = true;
next_load_state.set(AssetLoadState::LoadComplete); map.regenerate = true;
} }
fn create_heightmap( fn create_map(mut commands: Commands, mut cam: Query<(&mut Transform, Entity), With<PhosCamera>>) {
mut commands: Commands,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) {
let config = GenerationConfig { let config = GenerationConfig {
biome_blend: 32, layers: vec![
biome_dither: 10., GeneratorLayer {
continent_noise: NoiseConfig {
scale: 800.,
layers: vec![GeneratorLayer {
base_roughness: 2.14, base_roughness: 2.14,
roughness: 0.87, roughness: 0.87,
strength: 100., strength: 8.3,
min_value: 0., min_value: -0.2,
persistence: 0.77, persistence: 0.77,
is_rigid: false, is_rigid: false,
weight: 0., weight: 0.,
weight_multi: 0., weight_multi: 0.,
layers: 1, layers: 4,
}], first_layer_mask: false,
}, },
moisture_noise: NoiseConfig { GeneratorLayer {
scale: 900., base_roughness: 2.85,
layers: vec![GeneratorLayer { roughness: 2.,
base_roughness: 2.14, strength: -0.23,
roughness: 0.87, min_value: -0.,
strength: 100., persistence: 1.,
min_value: 0.,
persistence: 0.77,
is_rigid: false, is_rigid: false,
weight: 0., weight: 0.,
weight_multi: 0., weight_multi: 0.,
layers: 1, layers: 4,
}], first_layer_mask: false,
}, },
temperature_noise: NoiseConfig { GeneratorLayer {
scale: 700., base_roughness: 2.6,
layers: vec![GeneratorLayer { roughness: 4.,
base_roughness: 2.14, strength: 3.1,
roughness: 0.87,
strength: 100.,
min_value: 0., min_value: 0.,
persistence: 0.77, persistence: 1.57,
is_rigid: false, is_rigid: true,
weight: 0., weight: 1.,
weight_multi: 0., weight_multi: 0.35,
layers: 1, layers: 4,
}], first_layer_mask: true,
}, },
GeneratorLayer {
base_roughness: 3.87,
roughness: 5.8,
strength: -1.,
min_value: 0.,
persistence: 0.,
is_rigid: true,
weight: 1.,
weight_multi: 4.57,
layers: 3,
first_layer_mask: true,
},
GeneratorLayer {
base_roughness: 3.87,
roughness: 5.8,
strength: -1.5,
min_value: 0.,
persistence: 0.3,
is_rigid: true,
weight: 1.,
weight_multi: 4.57,
layers: 3,
first_layer_mask: false,
},
],
noise_scale: 450.,
sea_level: 8.5, sea_level: 8.5,
border_size: 64., border_size: 64.,
size: UVec2::splat(16), size: UVec2::splat(1),
// size: UVec2::splat(1), // size: UVec2::splat(1),
}; };
let (heightmap, biome_map) = generate_heightmap(&config, 42069, &biome_painter); let heightmap = generate_heightmap(&config, 4);
let (mut cam_t, cam_entity) = cam.single_mut();
cam_t.translation = heightmap.get_center();
commands.entity(cam_entity).insert(CameraBounds::from_size(config.size));
commands.insert_resource(heightmap); commands.insert_resource(heightmap);
commands.insert_resource(biome_map);
commands.insert_resource(config); commands.insert_resource(config);
next_state.set(GeneratorState::SpawnMap);
} }
fn spawn_map( fn spawn_map(
mut heightmap: ResMut<Map>, heightmap: Res<Map>,
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
atlas: Res<PhosAssets>, atlas: Res<ChunkAtlas>,
mut map: ResMut<PhosMap>,
tile_assets: Res<Assets<TileAsset>>, tile_assets: Res<Assets<TileAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>, tile_mappers: Res<Assets<TileMapperAsset>>,
mut generator_state: ResMut<NextState<GeneratorState>>, biome_painters: Res<Assets<BiomePainterAsset>>,
cur_game_state: Res<State<MenuState>>, painter: Res<CurrentBiomePainter>,
mut game_state: ResMut<NextState<MenuState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
biome_painter: Res<BiomePainter>,
) { ) {
paint_map(&mut heightmap, &biome_painter, &tile_assets, &tile_mappers); if !map.ready || !map.regenerate {
return;
}
let b_painter = biome_painters.get(painter.handle.clone());
map.regenerate = false;
let map_size = UVec2::new(heightmap.width as u32, heightmap.height as u32); let cur_painter = b_painter.unwrap();
let tile_collider = Collider::cylinder(10., OUTER_RADIUS);
let chunk_meshes: Vec<_> = heightmap let chunk_meshes: Vec<_> = heightmap
.chunks .chunks
.par_iter() .par_iter()
.map(|chunk: &Chunk| { .map(|chunk: &Chunk| {
let index = offset_to_index(chunk.chunk_offset, heightmap.width); #[cfg(feature = "tracing")]
return prepare_chunk_mesh_with_collider( let _gen_mesh = info_span!("Generate Chunk").entered();
&heightmap.get_chunk_mesh_data(index), let mesh = generate_chunk_mesh(chunk, &heightmap, cur_painter, &tile_assets, &tile_mappers);
heightmap.sealevel,
chunk.chunk_offset, return (
index, mesh,
map_size, offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.),
hex_utils::offset_to_index(chunk.chunk_offset, heightmap.width),
); );
}) })
.collect(); .collect();
let mut registry = PhosChunkRegistry::new(chunk_meshes.len()); let mut registry = PhosChunkRegistry::new(chunk_meshes.len());
{ {
#[cfg(feature = "tracing")] #[cfg(feature = "tracing")]
let _spawn_span = info_span!("Spawn Chunks").entered(); let _spawn_span = info_span!("Spawn Chunks").entered();
@@ -244,74 +240,65 @@ fn spawn_map(
0., 0.,
(Chunk::SIZE / 2) as f32 * 1.5, (Chunk::SIZE / 2) as f32 * 1.5,
); );
for (chunk_mesh, water_mesh, collider, pos, index) in chunk_meshes { for (mesh, pos, index) in chunk_meshes {
// let mesh_handle = meshes.a // let mesh_handle = meshes.a
let chunk = commands let mut chunk = commands.spawn((
.spawn(( MaterialMeshBundle {
MaterialMeshBundle { mesh: meshes.add(mesh),
mesh: meshes.add(chunk_mesh), material: atlas.chunk_material_handle.clone(),
material: atlas.chunk_material_handle.clone(), transform: Transform::from_translation(pos),
transform: Transform::from_translation(pos), ..default()
..default() },
}, PhosChunk::new(index),
PhosChunk::new(index), RenderDistanceVisibility::default().with_offset(visibility_offset),
RenderDistanceVisibility::default().with_offset(visibility_offset), ));
collider, chunk.with_children(|b| {
)) let heights = &heightmap.chunks[index];
.id(); let mut colliders: Vec<_> = (0..(Chunk::SIZE * Chunk::SIZE))
let water = commands .into_par_iter()
.spawn(( .map(|_| Collider::capsule_y(10., OUTER_RADIUS))
MaterialMeshBundle { .collect();
mesh: meshes.add(water_mesh), for z in 0..Chunk::SIZE {
material: atlas.water_material.clone(), for x in 0..Chunk::SIZE {
transform: Transform::from_translation(pos), let h = heights.heights[x + z * Chunk::SIZE];
..default() b.spawn((
}, colliders.remove(0),
PhosChunk::new(index), Transform::from_translation(offset_to_world(IVec2::new(x as i32, z as i32), h)),
NotShadowCaster, ));
RenderDistanceVisibility::default().with_offset(visibility_offset), }
)) }
.id(); });
registry.chunks.push(chunk); registry.chunks.push(chunk.id());
registry.waters.push(water);
} }
} }
// commands.spawn(( commands.spawn((PbrBundle {
// MaterialMeshBundle { transform: Transform::from_translation(heightmap.get_center()),
// transform: Transform::from_translation(heightmap.get_center()), mesh: meshes.add(
// mesh: meshes.add( Plane3d::default()
// Plane3d::default() .mesh()
// .mesh() .size(heightmap.get_world_width(), heightmap.get_world_height()),
// .size(heightmap.get_world_width(), heightmap.get_world_height()), ),
// ), material: atlas.water_material.clone(),
// material: atlas.water_material.clone(), ..default()
// ..default() },));
// },
// NotShadowCaster,
// ));
commands.insert_resource(registry); commands.insert_resource(registry);
generator_state.set(GeneratorState::Idle);
if cur_game_state.get() != &MenuState::InGame {
game_state.set(MenuState::InGame);
gameplay_state.set(GameplayState::PlaceHQ);
}
} }
fn despawn_map( fn despawn_map(
mut commands: Commands, mut commands: Commands,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
mut biome_map: ResMut<BiomeMap>,
cfg: Res<GenerationConfig>, cfg: Res<GenerationConfig>,
map: Res<PhosMap>,
chunks: Query<Entity, With<PhosChunk>>, chunks: Query<Entity, With<PhosChunk>>,
mut next_state: ResMut<NextState<GeneratorState>>,
biome_painter: Res<BiomePainter>,
) { ) {
if !map.regenerate {
return;
}
for chunk in chunks.iter() { for chunk in chunks.iter() {
commands.entity(chunk).despawn(); commands.entity(chunk).despawn();
} }
(*heightmap, *biome_map) = generate_heightmap(&cfg, 4, &biome_painter); *heightmap = generate_heightmap(&cfg, 4);
next_state.set(GeneratorState::SpawnMap);
} }

View File

@@ -2,4 +2,3 @@ pub mod chunk_rebuild;
pub mod map_init; pub mod map_init;
pub mod prelude; pub mod prelude;
pub mod terraforming_test; pub mod terraforming_test;
pub mod render_distance_system;

View File

@@ -1,2 +1,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use world_generation::biome_painter::BiomePainterAsset; use world_generation::biome_painter::BiomePainterAsset;
#[derive(Resource)]
pub struct CurrentBiomePainter {
pub handle: Handle<BiomePainterAsset>,
}

View File

@@ -1,43 +1,32 @@
use bevy::{prelude::*, utils::hashbrown::HashSet, window::PrimaryWindow}; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext}; use bevy_rapier3d::{pipeline::QueryFilter, plugin::RapierContext};
use shared::{ use world_generation::{hex_utils::HexCoord, prelude::Map};
events::{ChunkModifiedEvent, TileModifiedEvent},
resources::TileUnderCursor,
states::GameplayState,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
use crate::{ use crate::{camera_system::components::PhosCamera, prelude::PhosChunkRegistry};
camera_system::components::PhosCamera,
prelude::{PhosChunkRegistry, RebuildChunk}, use super::chunk_rebuild::ChunkRebuildQueue;
};
pub struct TerraFormingTestPlugin; pub struct TerraFormingTestPlugin;
impl Plugin for TerraFormingTestPlugin { impl Plugin for TerraFormingTestPlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.add_systems( app.add_systems(Update, deform);
Update,
deform
.run_if(in_state(GeneratorState::Idle))
.run_if(in_state(GameplayState::Playing)),
);
} }
} }
fn deform( fn deform(
mut commands: Commands, cam_query: Query<(&GlobalTransform, &Camera), With<PhosCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
mouse: Res<ButtonInput<MouseButton>>, mouse: Res<ButtonInput<MouseButton>>,
rapier_context: Res<RapierContext>,
mut heightmap: ResMut<Map>, mut heightmap: ResMut<Map>,
chunks: Res<PhosChunkRegistry>, mut rebuild: ResMut<ChunkRebuildQueue>,
tile_under_cursor: Res<TileUnderCursor>, time: Res<Time>,
mut chunk_modified: EventWriter<ChunkModifiedEvent>,
mut tile_modified: EventWriter<TileModifiedEvent>,
) { ) {
let mut multi = 0.; let mut multi = 0.;
if mouse.just_pressed(MouseButton::Left) { if mouse.pressed(MouseButton::Left) {
multi = 1.; multi = 1.;
} else if mouse.just_pressed(MouseButton::Right) { } else if mouse.pressed(MouseButton::Right) {
multi = -1.; multi = -1.;
} }
@@ -45,20 +34,40 @@ fn deform(
return; return;
} }
if let Some(contact) = tile_under_cursor.0 { let win = window.single();
#[cfg(feature = "tracing")] let (cam_transform, camera) = cam_query.single();
let span = info_span!("Deform Mesh").entered(); let Some(cursor_pos) = win.cursor_position() else {
let modified_tiles = heightmap.create_crater(&contact.tile, 5, 5. * multi); return;
let mut chunk_set: HashSet<usize> = HashSet::new(); };
for (tile, height) in modified_tiles {
let chunk = tile.to_chunk_index(heightmap.width); let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
if !chunk_set.contains(&chunk) { return;
chunk_modified.send(ChunkModifiedEvent { index: chunk }); };
chunk_set.insert(chunk);
commands.entity(chunks.chunks[chunk]).insert(RebuildChunk); let collision = rapier_context.cast_ray(
} cam_ray.origin,
tile_modified.send(TileModifiedEvent::HeightChanged(tile, height)); cam_ray.direction.into(),
100.,
true,
QueryFilter::only_fixed(),
);
if let Some((_, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
let cur_height = heightmap.sample_height(&contact_coord);
heightmap.set_height(&contact_coord, cur_height + 1. * time.delta_seconds() * multi);
let cur_chunk = contact_coord.to_chunk_index(heightmap.width);
if contact_coord.is_on_chunk_edge() {
let neighbors = contact_coord.get_neighbors();
let mut other_chunks: Vec<_> = neighbors
.iter()
.map(|c| c.to_chunk_index(heightmap.width))
.filter(|c| c != &cur_chunk)
.collect();
rebuild.queue.append(&mut other_chunks);
} }
// commands.entity(e).insert(RebuildChunk); rebuild.queue.push(cur_chunk);
} }
} }

View File

@@ -1,53 +1,33 @@
use crate::camera_system::camera_plugin::PhosCameraPlugin;
use crate::camera_system::components::PhosCamera; use crate::camera_system::components::PhosCamera;
use crate::map_rendering::chunk_rebuild::ChunkRebuildPlugin;
use crate::map_rendering::map_init::MapInitPlugin; use crate::map_rendering::map_init::MapInitPlugin;
use crate::map_rendering::render_distance_system::RenderDistancePlugin; use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::utlis::editor_plugin::EditorPlugin; use crate::utlis::render_distance_system::RenderDistancePlugin;
use crate::utlis::tile_selection_plugin::TileSelectionPlugin; use bevy::pbr::ExtendedMaterial;
use crate::{camera_system::camera_plugin::PhosCameraPlugin, utlis::debug_plugin::DebugPlugin};
use bevy::{ use bevy::{
pbr::{wireframe::WireframeConfig, CascadeShadowConfig}, pbr::{wireframe::WireframeConfig, CascadeShadowConfig},
prelude::*, prelude::*,
}; };
use bevy_asset_loader::prelude::*;
use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity}; use bevy_rapier3d::dynamics::{Ccd, RigidBody, Velocity};
use bevy_rapier3d::geometry::Collider; use bevy_rapier3d::geometry::Collider;
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin}; use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use buildings::BuildingPugin;
use iyes_perf_ui::prelude::*; use iyes_perf_ui::prelude::*;
use shared::sets::GameplaySet; use world_generation::biome_painter::BiomePainterPlugin;
use shared::states::{GameplayState, MenuState}; use world_generation::tile_manager::TileAssetPlugin;
use shared::{despawn::DespawnPuglin, states::AssetLoadState}; use world_generation::tile_mapper::TileMapperAssetPlugin;
use units::units_plugin::UnitsPlugin;
use world_generation::states::GeneratorState;
pub struct PhosGamePlugin; pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin { impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) { fn build(&self, app: &mut App) {
app.insert_state(AssetLoadState::Loading);
app.insert_state(MenuState::Loading);
app.insert_state(GameplayState::Waiting);
app.add_loading_state(
LoadingState::new(AssetLoadState::Loading).continue_to_state(AssetLoadState::FinalizeAssets),
);
app.add_plugins(( app.add_plugins((
PhosCameraPlugin, PhosCameraPlugin,
MapInitPlugin, MapInitPlugin,
MaterialPlugin::<ExtendedMaterial<StandardMaterial, ChunkMaterial>>::default(),
RenderDistancePlugin, RenderDistancePlugin,
BuildingPugin,
UnitsPlugin,
DespawnPuglin,
TileSelectionPlugin,
#[cfg(debug_assertions)]
EditorPlugin,
#[cfg(debug_assertions)]
DebugPlugin,
)); ));
configure_gameplay_set(app);
//Systems - Startup //Systems - Startup
app.add_systems(Startup, init_game); app.add_systems(Startup, init_game);
@@ -60,45 +40,21 @@ impl Plugin for PhosGamePlugin {
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin) .add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin); .add_plugins(PerfUiPlugin);
//Assets
app.add_plugins(TileAssetPlugin);
app.add_plugins(TileMapperAssetPlugin);
app.add_plugins(BiomePainterPlugin);
//Physics //Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default()); app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default());
// app.add_plugins(RapierDebugRenderPlugin::default()); // app.add_plugins(RapierDebugRenderPlugin::default());
app.insert_resource(WireframeConfig { app.insert_resource(WireframeConfig {
global: false, global: false,
default_color: Srgba::hex("FF0064").unwrap().into(), default_color: Color::hex("FF0064").unwrap(),
}); });
} }
} }
fn configure_gameplay_set(app: &mut App) {
app.configure_sets(
Update,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
PostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPreUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
app.configure_sets(
FixedPostUpdate,
GameplaySet.run_if(in_state(GeneratorState::Idle).and_then(in_state(MenuState::InGame))),
);
}
fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) { fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMaterial>>) {
commands.spawn(( commands.spawn((
PerfUiRoot::default(), PerfUiRoot::default(),
@@ -122,7 +78,7 @@ fn init_game(mut commands: Commands, mut materials: ResMut<Assets<StandardMateri
}); });
let sphere_mat = StandardMaterial { let sphere_mat = StandardMaterial {
base_color: Color::srgb(1., 1., 0.), base_color: Color::CYAN,
..default() ..default()
}; };
let handle = materials.add(sphere_mat); let handle = materials.add(sphere_mat);

View File

@@ -2,18 +2,23 @@ use bevy::asset::Handle;
use bevy::pbr::ExtendedMaterial; use bevy::pbr::ExtendedMaterial;
use bevy::prelude::*; use bevy::prelude::*;
use bevy::prelude::{Component, Image, Resource}; use bevy::prelude::{Component, Image, Resource};
use bevy_asset_loader::asset_collection::AssetCollection; use bevy::reflect::Reflect;
use world_generation::biome_painter::BiomePainterAsset;
use crate::shader_extensions::chunk_material::ChunkMaterial; use crate::shader_extensions::chunk_material::ChunkMaterial;
use crate::shader_extensions::water_material::WaterMaterial;
#[derive(AssetCollection, Resource, Default)] #[derive(Resource)]
pub struct PhosAssets { pub struct ChunkAtlas {
#[asset(key = "chunk_atlas")]
pub handle: Handle<Image>, pub handle: Handle<Image>,
pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>, pub chunk_material_handle: Handle<ExtendedMaterial<StandardMaterial, ChunkMaterial>>,
pub water_material: Handle<ExtendedMaterial<StandardMaterial, WaterMaterial>>, pub water_material: Handle<StandardMaterial>,
pub is_loaded: bool,
}
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
pub struct PhosMap {
pub ready: bool,
pub regenerate: bool,
} }
#[derive(Component)] #[derive(Component)]
@@ -30,17 +35,12 @@ impl PhosChunk {
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub struct PhosChunkRegistry { pub struct PhosChunkRegistry {
pub chunks: Vec<Entity>, pub chunks: Vec<Entity>,
pub waters: Vec<Entity>,
} }
impl PhosChunkRegistry { impl PhosChunkRegistry {
pub fn new(size: usize) -> Self { pub fn new(size: usize) -> Self {
return Self { return Self {
chunks: Vec::with_capacity(size), chunks: Vec::with_capacity(size),
waters: Vec::with_capacity(size),
}; };
} }
} }
#[derive(Component)]
pub struct RebuildChunk;

View File

@@ -1,2 +1 @@
pub mod chunk_material; pub mod chunk_material;
pub mod water_material;

View File

@@ -1,54 +0,0 @@
use bevy::asset::Asset;
use bevy::math::VectorSpace;
use bevy::pbr::MaterialExtension;
use bevy::prelude::*;
use bevy::reflect::Reflect;
use bevy::render::render_resource::{AsBindGroup, ShaderRef, ShaderType};
#[derive(Asset, Reflect, AsBindGroup, Debug, Clone, Default)]
pub struct WaterMaterial {
#[uniform(100)]
pub settings: WaterSettings,
}
#[derive(Debug, Clone, ShaderType, Reflect)]
pub struct WaterSettings {
pub offset: f32,
pub scale: f32,
pub f_power: f32,
pub deep_color: LinearRgba,
}
impl Default for WaterSettings {
fn default() -> Self {
Self {
offset: 0.0,
scale: 1.0,
f_power: 2.0,
deep_color: default(),
}
}
}
impl MaterialExtension for WaterMaterial {
fn fragment_shader() -> ShaderRef {
"shaders/world/water.wgsl".into()
}
// fn specialize(
// _pipeline: &bevy::pbr::MaterialExtensionPipeline,
// descriptor: &mut bevy::render::render_resource::RenderPipelineDescriptor,
// layout: &bevy::render::mesh::MeshVertexBufferLayout,
// _key: bevy::pbr::MaterialExtensionKey<Self>,
// ) -> Result<(), bevy::render::render_resource::SpecializedMeshPipelineError> {
// let vertex_layout = layout.get_layout(&[
// // Mesh::ATTRIBUTE_POSITION.at_shader_location(0),
// // Mesh::ATTRIBUTE_UV_0.at_shader_location(1),
// // Mesh::ATTRIBUTE_NORMAL.at_shader_location(2),
// ATTRIBUTE_PACKED_VERTEX_DATA.at_shader_location(7),
// ATTRIBUTE_VERTEX_HEIGHT.at_shader_location(8),
// ])?;
// descriptor.vertex.buffers = vec![vertex_layout];
// Ok(())
// }
}

View File

@@ -1,11 +0,0 @@
use bevy::prelude::*;
pub struct BuildUiPlugin;
impl Plugin for BuildUiPlugin {
fn build(&self, app: &mut App) {
app.add_systems(PostStartup, setup);
}
}
fn setup(mut commands: Commands) {}

View File

@@ -1,2 +0,0 @@
pub mod build_ui;

View File

@@ -1,2 +0,0 @@
pub mod game;

View File

@@ -1,93 +0,0 @@
#[cfg(feature = "tracing")]
use bevy::log::*;
use bevy::{
asset::Assets,
ecs::system::Res,
math::{IVec2, UVec2, Vec3},
render::mesh::Mesh,
};
use bevy_rapier3d::geometry::{Collider, TriMeshFlags};
use rayon::iter::{IntoParallelRefMutIterator, ParallelIterator};
use world_generation::{
biome_painter::BiomePainter,
generators::{
chunk_colliders::generate_chunk_collider,
mesh_generator::{generate_chunk_mesh, generate_chunk_water_mesh},
},
hex_utils::offset_to_world,
prelude::{Chunk, Map, MeshChunkData},
tile_manager::TileAsset,
tile_mapper::TileMapperAsset,
};
pub fn paint_map(
map: &mut Map,
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
map.chunks.par_iter_mut().for_each(|chunk: &mut Chunk| {
paint_chunk(chunk, painter, tiles, mappers);
});
}
pub fn paint_chunk(
chunk: &mut Chunk,
painter: &BiomePainter,
tiles: &Res<Assets<TileAsset>>,
mappers: &Res<Assets<TileMapperAsset>>,
) {
for z in 0..Chunk::SIZE {
for x in 0..Chunk::SIZE {
let idx = x + z * Chunk::SIZE;
let height = chunk.heights[idx];
let biome_id = chunk.biome_id[idx];
let biome = &painter.biomes[biome_id];
let mapper = mappers.get(biome.tile_mapper.id());
let tile_handle = mapper.unwrap().sample_tile(height);
let tile = tiles.get(tile_handle).unwrap();
chunk.textures[idx] = [tile.texture_id, tile.side_texture_id];
chunk.overlay_textures[idx] = tile.side_overlay_id;
}
}
}
pub fn prepare_chunk_mesh(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
map_size: UVec2,
) -> (Mesh, Mesh, (Vec<Vec3>, Vec<[u32; 3]>), Vec3, usize) {
#[cfg(feature = "tracing")]
let _gen_mesh = info_span!("Generate Chunk").entered();
let chunk_mesh = generate_chunk_mesh(chunk);
let water_mesh = generate_chunk_water_mesh(chunk, sealevel, map_size.x as usize, map_size.y as usize);
let col_data = generate_chunk_collider(chunk);
return (
chunk_mesh,
water_mesh,
col_data,
offset_to_world(chunk_offset * Chunk::SIZE as i32, 0.),
chunk_index,
);
}
pub fn prepare_chunk_mesh_with_collider(
chunk: &MeshChunkData,
sealevel: f32,
chunk_offset: IVec2,
chunk_index: usize,
map_size: UVec2,
) -> (Mesh, Mesh, Collider, Vec3, usize) {
let (chunk_mesh, water_mesh, (col_verts, col_indicies), pos, index) =
prepare_chunk_mesh(chunk, sealevel, chunk_offset, chunk_index, map_size);
let collider: Collider;
{
#[cfg(feature = "tracing")]
let _collider_span = info_span!("Create Collider Trimesh").entered();
collider = Collider::trimesh_with_flags(col_verts, col_indicies, TriMeshFlags::DELETE_DUPLICATE_TRIANGLES);
}
return (chunk_mesh, water_mesh, collider, pos, index);
}

View File

@@ -1,105 +0,0 @@
use bevy::{gizmos::gizmos, prelude::*};
use shared::states::GameplayState;
use shared::{resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{
consts::{HEX_CORNERS, WATER_HEX_CORNERS},
prelude::Map,
states::GeneratorState,
};
use crate::camera_system::components::{PhosCamera, PhosOrbitCamera};
pub struct DebugPlugin;
impl Plugin for DebugPlugin {
fn build(&self, app: &mut App) {
app.insert_state(DebugState::Base);
app.add_systems(
Update,
show_tile_heights
.run_if(in_state(GeneratorState::Idle))
.run_if(not(in_state(DebugState::None))),
);
app.add_systems(
Update,
verbose_data
.run_if(in_state(GeneratorState::Idle))
.run_if(in_state(DebugState::Verbose)),
);
app.add_systems(Update, camera_debug.in_set(GameplaySet));
app.add_systems(Update, regenerate_map.run_if(in_state(GeneratorState::Idle)));
app.insert_resource(Shape(Polyline3d::new([
HEX_CORNERS[0],
HEX_CORNERS[1],
HEX_CORNERS[2],
HEX_CORNERS[3],
HEX_CORNERS[4],
HEX_CORNERS[5],
HEX_CORNERS[0],
])));
}
}
#[derive(Resource)]
struct Shape(pub Polyline3d<7>);
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum DebugState {
Base,
None,
Verbose,
}
fn regenerate_map(
mut generator_state: ResMut<NextState<GeneratorState>>,
mut gameplay_state: ResMut<NextState<GameplayState>>,
input: Res<ButtonInput<KeyCode>>,
) {
if input.just_pressed(KeyCode::KeyR) {
generator_state.set(GeneratorState::Regenerate);
gameplay_state.set(GameplayState::PlaceHQ);
}
}
fn show_tile_heights(map: Res<Map>, mut gizmos: Gizmos, shape: Res<Shape>, tile_under_cursor: Res<TileUnderCursor>) {
if let Some(contact) = tile_under_cursor.0 {
let height = map.sample_height(&contact.tile);
gizmos.primitive_3d(
&shape.0,
contact.tile.to_world(height + 0.01),
Quat::IDENTITY,
Color::WHITE,
);
gizmos.line(contact.point, contact.point + Vec3::X, LinearRgba::RED);
gizmos.line(contact.point, contact.point + Vec3::Y, LinearRgba::GREEN);
gizmos.line(contact.point, contact.point + Vec3::Z, LinearRgba::BLUE);
// show_water_corners(contact.tile.to_world(height + 1.0), &mut gizmos);
}
}
fn show_water_corners(pos: Vec3, gizmos: &mut Gizmos) {
for i in 0..WATER_HEX_CORNERS.len() {
let p = pos + WATER_HEX_CORNERS[i];
let p2 = pos + WATER_HEX_CORNERS[(i + 1) % WATER_HEX_CORNERS.len()];
gizmos.line(p, p2, LinearRgba::RED);
}
}
fn camera_debug(mut cam_query: Query<(&PhosCamera, &PhosOrbitCamera)>, mut gizmos: Gizmos) {
let (config, orbit) = cam_query.single();
gizmos.sphere(orbit.target, Quat::IDENTITY, 0.3, LinearRgba::RED);
let cam_proxy = orbit.target - (orbit.forward * 10.0);
gizmos.ray(orbit.target, orbit.forward * 10.0, LinearRgba::rgb(1.0, 0.0, 1.0));
gizmos.circle(cam_proxy, Dir3::Y, 0.3, LinearRgba::rgb(1.0, 1.0, 0.0));
}
fn verbose_data() {}

View File

@@ -1,161 +0,0 @@
use bevy::{prelude::*, render::render_asset::RenderAssetUsages};
use bevy_inspector_egui::bevy_egui::EguiContexts;
use bevy_inspector_egui::egui::{self};
use image::{ImageBuffer, Rgba};
use world_generation::biome_asset::BiomeAsset;
use world_generation::biome_painter::BiomePainterAsset;
use world_generation::map::biome_map::BiomeMap;
use world_generation::map::map_utils::{render_biome_map, render_biome_noise_map};
use world_generation::{map::map_utils::render_map, prelude::Map, states::GeneratorState};
pub struct EditorPlugin;
impl Plugin for EditorPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<UIState>();
app.add_systems(PostUpdate, prepare_image.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(
Update,
(render_map_ui, update_map_render, asset_reloaded).run_if(in_state(GeneratorState::Idle)),
);
}
}
#[derive(Resource)]
struct MapImage(pub Handle<Image>);
pub fn prepare_image(mut images: ResMut<Assets<Image>>, heightmap: Res<Map>, mut commands: Commands) {
let image = render_map(&heightmap, 0.1);
let handle = images.add(Image::from_dynamic(image.into(), true, RenderAssetUsages::RENDER_WORLD));
commands.insert_resource(MapImage(handle));
}
#[derive(Resource)]
struct UIState {
pub is_open: bool,
pub target_map_type: MapDisplayType,
pub cur_map_type: MapDisplayType,
}
impl Default for UIState {
fn default() -> Self {
Self {
is_open: true,
target_map_type: default(),
cur_map_type: default(),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
enum MapDisplayType {
#[default]
HeightMap,
Biomes,
BiomeNoise,
BiomeNoiseTemp,
BiomeNoiseContinent,
BiomeNoiseMoisture,
}
fn asset_reloaded(
mut asset_events: EventReader<AssetEvent<BiomeAsset>>,
mut biomes: ResMut<Assets<BiomeAsset>>,
biome_painter: Res<BiomePainterAsset>,
mut commands: Commands,
) {
let mut rebuild = false;
for event in asset_events.read() {
match event {
AssetEvent::Modified {..}=> rebuild = true,
_ => (),
}
}
if rebuild {
let painter = biome_painter.build(&biomes);
commands.insert_resource(painter);
}
}
fn render_map_ui(
image: Res<MapImage>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
mut contexts: EguiContexts,
mut state: ResMut<UIState>,
) {
let id = contexts.add_image(image.0.clone_weak());
let mut map_type = state.target_map_type;
let ctx = contexts.ctx_mut();
egui::Window::new("Map").open(&mut state.is_open).show(ctx, |ui| {
ui.label("Map Test");
egui::ComboBox::from_label("Display Type")
.selected_text(format!("{:?}", map_type))
.show_ui(ui, |ui| {
ui.selectable_value(&mut map_type, MapDisplayType::HeightMap, "Heightmap");
ui.selectable_value(&mut map_type, MapDisplayType::Biomes, "Biomes");
ui.selectable_value(&mut map_type, MapDisplayType::BiomeNoise, "Biome Noise");
ui.selectable_value(
&mut map_type,
MapDisplayType::BiomeNoiseTemp,
"Biome Noise: Tempurature",
);
ui.selectable_value(
&mut map_type,
MapDisplayType::BiomeNoiseContinent,
"Biome Noise: Continent",
);
ui.selectable_value(
&mut map_type,
MapDisplayType::BiomeNoiseMoisture,
"Biome Noise: Moisture",
);
});
ui.add(egui::widgets::Image::new(egui::load::SizedTexture::new(
id,
[512.0, 512.0],
)));
if ui.button("Save Image").clicked() {
let img = get_map_image(&heightmap, &biome_map, map_type);
_ = img.save(format!("{:?}.png", map_type));
}
});
state.target_map_type = map_type;
}
fn update_map_render(
mut state: ResMut<UIState>,
mut images: ResMut<Assets<Image>>,
heightmap: Res<Map>,
biome_map: Res<BiomeMap>,
image: Res<MapImage>,
) {
if state.cur_map_type == state.target_map_type {
return;
}
let result = get_map_image(&heightmap, &biome_map, state.target_map_type);
images.insert(
image.0.id(),
Image::from_dynamic(result.into(), true, RenderAssetUsages::RENDER_WORLD),
);
state.cur_map_type = state.target_map_type;
}
fn get_map_image(heightmap: &Map, biome_map: &BiomeMap, map_type: MapDisplayType) -> ImageBuffer<Rgba<u8>, Vec<u8>> {
return match map_type {
MapDisplayType::HeightMap => render_map(&heightmap, 0.1),
MapDisplayType::Biomes => render_biome_map(&heightmap, &biome_map),
MapDisplayType::BiomeNoise => render_biome_noise_map(&biome_map, Vec3::ONE),
MapDisplayType::BiomeNoiseTemp => render_biome_noise_map(&biome_map, Vec3::X),
MapDisplayType::BiomeNoiseContinent => render_biome_noise_map(&biome_map, Vec3::Y),
MapDisplayType::BiomeNoiseMoisture => render_biome_noise_map(&biome_map, Vec3::Z),
};
}

View File

@@ -1,4 +1 @@
pub mod chunk_utils; pub mod render_distance_system;
pub mod debug_plugin;
pub mod editor_plugin;
pub mod tile_selection_plugin;

View File

@@ -34,6 +34,7 @@ impl Default for RenderDistanceSettings {
#[derive(Component)] #[derive(Component)]
pub struct RenderDistanceVisibility { pub struct RenderDistanceVisibility {
pub distance_multiplier: f32,
pub offset: Vec3, pub offset: Vec3,
} }
@@ -42,11 +43,19 @@ impl RenderDistanceVisibility {
self.offset = offset; self.offset = offset;
return self; return self;
} }
pub fn with_multiplier(mut self, distance_multiplier: f32) -> Self {
self.distance_multiplier = distance_multiplier;
return self;
}
} }
impl Default for RenderDistanceVisibility { impl Default for RenderDistanceVisibility {
fn default() -> Self { fn default() -> Self {
Self { offset: Vec3::ZERO } Self {
distance_multiplier: 1.,
offset: Vec3::ZERO,
}
} }
} }
@@ -56,9 +65,8 @@ fn render_distance_system(
settings: Res<RenderDistanceSettings>, settings: Res<RenderDistanceSettings>,
) { ) {
let camera = camera_query.single(); let camera = camera_query.single();
let cam_pos = Vec3::new(camera.translation.x, 0.0, camera.translation.z);
for (t, mut vis, r) in objects.iter_mut() { for (t, mut vis, r) in objects.iter_mut() {
let dist = (cam_pos - (t.translation + r.offset)).length(); let dist = (camera.translation - (t.translation + r.offset)).length() * r.distance_multiplier;
if settings.render_distance < dist { if settings.render_distance < dist {
*vis = Visibility::Hidden; *vis = Visibility::Hidden;
} else { } else {

View File

@@ -1,67 +0,0 @@
use bevy::{prelude::*, window::PrimaryWindow};
use bevy_rapier3d::{plugin::RapierContext, prelude::QueryFilter};
use shared::{
resources::{TileContact, TileUnderCursor},
tags::MainCamera,
};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
pub struct TileSelectionPlugin;
impl Plugin for TileSelectionPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<TileUnderCursor>();
app.add_systems(
PreUpdate,
update_tile_under_cursor.run_if(in_state(GeneratorState::Idle)),
);
}
}
fn update_tile_under_cursor(
cam_query: Query<(&GlobalTransform, &Camera), With<MainCamera>>,
window: Query<&Window, With<PrimaryWindow>>,
rapier_context: Res<RapierContext>,
map: Res<Map>,
mut tile_under_cursor: ResMut<TileUnderCursor>,
) {
let win_r = window.get_single();
if win_r.is_err() {
return;
}
let win = win_r.unwrap();
let (cam_transform, camera) = cam_query.single();
let Some(cursor_pos) = win.cursor_position() else {
return;
};
let Some(cam_ray) = camera.viewport_to_world(cam_transform, cursor_pos) else {
return;
};
let collision = rapier_context.cast_ray(
cam_ray.origin,
cam_ray.direction.into(),
500.,
true,
QueryFilter::only_fixed(),
);
if let Some((_e, dist)) = collision {
let contact_point = cam_ray.get_point(dist);
let contact_coord = HexCoord::from_world_pos(contact_point);
//todo: handle correct tile detection when contacting a tile from the side
if !map.is_in_bounds(&contact_coord) {
tile_under_cursor.0 = None;
return;
}
let surface = map.sample_height(&contact_coord);
tile_under_cursor.0 = Some(TileContact::new(
contact_coord,
contact_point,
contact_coord.to_world(surface),
));
} else {
tile_under_cursor.0 = None;
}
}

View File

@@ -1,20 +0,0 @@
[package]
name = "resources"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
[features]
tracing = []

View File

@@ -1,16 +0,0 @@
pub mod resource_asset;
pub fn add(left: usize, right: usize) -> usize {
left + right
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn it_works() {
let result = add(2, 2);
assert_eq!(result, 4);
}
}

View File

@@ -1,49 +0,0 @@
use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use shared::Tier;
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct ResourceAsset {
pub identifier: String,
pub name: String,
pub description: String,
pub sprite_id: usize,
pub tier: Tier,
}
create_asset_loader!(
ResourceAssetPlugin,
ResourceAssetLoader,
ResourceAsset,
&["res", "res.ron"],
;?
);
#[derive(Resource, AssetCollection)]
pub struct ResourceDatabase {
#[asset(key = "resources", collection(typed))]
pub units: Vec<Handle<ResourceAsset>>,
}
impl ResourceDatabase {
pub fn create_lookup(&self, assets: &Assets<ResourceAsset>) -> ResourceLookup {
let mut identifiers = Vec::with_capacity(self.units.len());
for handle in &self.units {
if let Some(asset) = assets.get(handle.id()) {
identifiers.push(asset.identifier.clone());
}
}
return ResourceLookup {
handles: self.units.clone(),
identifiers,
};
}
}
#[derive(Resource)]
pub struct ResourceLookup {
pub handles: Vec<Handle<ResourceAsset>>,
pub identifiers: Vec<String>,
}

View File

@@ -1,15 +0,0 @@
[package]
name = "shared"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = "0.14.2"
serde = { version = "1.0.204", features = ["derive"] }
world_generation = { path = "../../engine/world_generation" }
[features]
tracing = []

View File

@@ -1,28 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct BuildingIdentifier(pub usize);
impl From<i32> for BuildingIdentifier {
fn from(value: i32) -> Self {
return BuildingIdentifier(value as usize);
}
}
impl From<u32> for BuildingIdentifier {
fn from(value: u32) -> Self {
return BuildingIdentifier(value as usize);
}
}
impl From<usize> for BuildingIdentifier {
fn from(value: usize) -> Self {
return BuildingIdentifier(value);
}
}
impl Into<usize> for BuildingIdentifier {
fn into(self) -> usize {
return self.0;
}
}

View File

@@ -1,47 +0,0 @@
use crate::states::MenuState;
use bevy::prelude::*;
pub struct DespawnPuglin;
#[derive(Component)]
pub struct DespawnAt(f32);
#[derive(Component)]
pub struct DespawnAfter(Timer);
#[derive(Component)]
pub struct Despawn;
impl Plugin for DespawnPuglin {
fn build(&self, app: &mut App) {
app.add_systems(PostUpdate, despawn_at);
app.add_systems(
PreUpdate,
(despawn, despawn_after).run_if(not(in_state(MenuState::Paused))),
);
}
}
fn despawn_at(mut commands: Commands, time: Res<Time>, entities: Query<(Entity, &DespawnAt), Without<DespawnAfter>>) {
for (entity, at) in entities.iter() {
let d = at.0 - time.elapsed_seconds();
commands
.entity(entity)
.insert(DespawnAfter(Timer::from_seconds(d, TimerMode::Once)));
}
}
fn despawn_after(mut commands: Commands, mut entities: Query<(&mut DespawnAfter, Entity)>, time: Res<Time>) {
for (mut after, entity) in &mut entities.iter_mut() {
after.0.tick(time.delta());
if after.0.finished() {
commands.entity(entity).despawn();
}
}
}
fn despawn(mut commands: Commands, entities: Query<Entity, With<Despawn>>) {
for entity in entities.iter() {
commands.entity(entity).despawn();
}
}

View File

@@ -1,13 +0,0 @@
use bevy::prelude::*;
use world_generation::hex_utils::*;
#[derive(Event)]
pub enum TileModifiedEvent {
HeightChanged(HexCoord, f32),
TypeChanged(HexCoord, usize),
}
#[derive(Event)]
pub struct ChunkModifiedEvent {
pub index: usize,
}

View File

@@ -1,9 +0,0 @@
use bevy::prelude::Resource;
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Serialize, Deserialize, Debug)]
pub struct ResourceIdentifier {
pub id: u32,
pub qty: u32,
}

View File

@@ -1,19 +0,0 @@
use serde::{Deserialize, Serialize};
pub mod building;
pub mod despawn;
pub mod events;
pub mod identifiers;
pub mod resources;
pub mod sets;
pub mod states;
pub mod tags;
#[derive(Debug, Serialize, Deserialize)]
pub enum Tier {
Zero,
One,
Two,
Three,
Superior,
}

View File

@@ -1,22 +0,0 @@
use bevy::prelude::*;
use world_generation::hex_utils::HexCoord;
#[derive(Resource, Default)]
pub struct TileUnderCursor(pub Option<TileContact>);
#[derive(Clone, Copy)]
pub struct TileContact {
pub tile: HexCoord,
pub point: Vec3,
pub surface: Vec3,
}
impl TileContact {
pub fn new(tile: HexCoord, contact: Vec3, surface: Vec3) -> Self {
return Self {
tile,
point: contact,
surface,
};
}
}

View File

@@ -1,4 +0,0 @@
use bevy::prelude::*;
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
pub struct GameplaySet;

View File

@@ -1,24 +0,0 @@
use bevy::prelude::*;
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum MenuState {
Loading,
Startup,
MainMenu,
InGame,
Paused,
}
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum GameplayState {
Waiting,
PlaceHQ,
Playing,
}
#[derive(States, Debug, Clone, PartialEq, Eq, Hash)]
pub enum AssetLoadState {
Loading,
FinalizeAssets,
LoadComplete,
}

View File

@@ -1,9 +0,0 @@
use bevy::prelude::*;
#[derive(Component)]
pub struct MainCamera;
#[derive(Component, Clone, Copy)]
pub enum Faction {
Player,
Phos,
}

View File

@@ -1,24 +0,0 @@
[package]
name = "units"
version = "0.1.0"
edition = "2021"
[dependencies]
bevy = "0.14.2"
world_generation = { path = "../../engine/world_generation" }
shared = { path = "../shared" }
bevy_rapier3d = "0.27.0"
serde = { version = "1.0.204", features = ["derive"] }
asset_loader = { path = "../../engine/asset_loader" }
serde_json = "1.0.120"
ron = "0.8.1"
bevy_asset_loader = { version = "0.21.0", features = [
"standard_dynamic_assets",
"3d",
] }
quadtree_rs = "0.1.3"
pathfinding = "4.11.0"
ordered-float = "4.3.0"
[features]
tracing = ["bevy/trace_tracy"]

View File

@@ -1,3 +0,0 @@
pub mod unit_asset;
pub mod unit_database;

View File

@@ -1,57 +0,0 @@
use asset_loader::create_asset_loader;
use bevy::{ecs::world::CommandQueue, prelude::*};
use serde::{Deserialize, Serialize};
use crate::components::{AirUnit, LandUnit, NavalUnit, Unit, UnitDomain};
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct UnitAsset {
pub name: String,
pub description: String,
pub size: u32,
pub prefab_path: String,
#[serde(skip)]
pub prefab: Handle<Scene>,
pub unit_type: UnitType,
pub domain: UnitDomain,
}
impl UnitAsset {
pub fn spawn(&self, transform: Transform) -> CommandQueue {
let mut commands = CommandQueue::default();
let bundle = (
PbrBundle {
transform: transform,
..default()
},
Unit,
);
let domain = self.domain.clone();
commands.push(move |world: &mut World| {
let mut e = world.spawn(bundle);
match domain {
UnitDomain::Land => e.insert(LandUnit),
UnitDomain::Air => e.insert(AirUnit),
UnitDomain::Naval => e.insert(NavalUnit),
};
});
todo!();
}
}
create_asset_loader!(
UnitAssetPlugin,
UnitAssetLoader,
UnitAsset,
&["unit", "unit.ron"],
prefab_path -> prefab
;?
);
#[derive(Debug, Serialize, Deserialize)]
pub enum UnitType {
Basic,
Turret,
}

View File

@@ -1,10 +0,0 @@
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use super::unit_asset::UnitAsset;
#[derive(Resource, AssetCollection)]
pub struct UnitDatabase {
#[asset(key = "units", collection(typed))]
pub units: Vec<Handle<UnitAsset>>,
}

View File

@@ -1,31 +0,0 @@
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::Task};
use serde::{Deserialize, Serialize};
use world_generation::hex_utils::HexCoord;
#[derive(Component, Debug)]
pub struct Unit;
#[derive(Component, Debug)]
pub struct AirUnit;
#[derive(Component, Debug)]
pub struct LandUnit;
#[derive(Component, Debug)]
pub struct NavalUnit;
#[derive(Serialize, Deserialize, Debug, Clone, Copy)]
pub enum UnitDomain {
Land,
Air,
Naval,
}
#[derive(Component, Debug)]
pub struct Target(pub HexCoord);
#[derive(Component, Debug)]
pub struct Path(pub Vec<Vec3>, pub usize);
#[derive(Component, Debug)]
pub struct PathTask(pub Task<Option<CommandQueue>>);
#[derive(Component, Debug)]
pub struct PathTaskPending(pub usize);

View File

@@ -1,14 +0,0 @@
pub mod assets;
pub mod components;
pub mod nav_data;
pub mod resources;
#[cfg(debug_assertions)]
pub mod units_debug_plugin;
pub mod units_plugin;
pub mod units_spacial_set;
#[derive(Clone, Copy)]
pub enum UnitType {
Basic,
}

View File

@@ -1,100 +0,0 @@
use bevy::prelude::*;
use ordered_float::OrderedFloat;
use world_generation::{hex_utils::HexCoord, prelude::Map};
#[derive(Clone, Resource)]
pub struct NavData {
pub tiles: Vec<NavTile>,
pub map_height: usize,
pub map_width: usize,
}
impl NavData {
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)> {
let mut neighbors = Vec::with_capacity(6);
let cur_height = self.get_height(coord);
for i in 0..6 {
let n = coord.get_neighbor(i);
if !self.is_in_bounds(&n) {
continue;
}
let n_height = self.get_height(&n);
neighbors.push((n, OrderedFloat((cur_height - n_height).abs().powi(2))));
}
return neighbors;
}
pub fn get(&self, coord: &HexCoord) -> &NavTile {
return &self.tiles[coord.to_index(self.map_width)];
}
pub fn get_height(&self, coord: &HexCoord) -> f32 {
return self.tiles[coord.to_index(self.map_width)].height;
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.map_height, self.map_width);
}
pub fn build(map: &Map) -> NavData {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Build Nav Data").entered();
let mut tiles = Vec::with_capacity(map.get_tile_count());
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
tiles.push(tile);
}
}
return NavData {
tiles,
map_width: w,
map_height: h,
};
}
pub fn update(&mut self, map: &Map) {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Update Nav Data").entered();
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
self.tiles[y * w + x] = tile;
}
}
}
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32) {
let tile = &mut self.tiles[coord.to_index(self.map_width)];
tile.move_cost = move_cost;
tile.height = height;
}
}
#[derive(Clone)]
pub struct NavTile {
pub height: f32,
pub move_cost: f32,
pub coord: HexCoord,
}
impl NavTile {
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32> {
return (self.coord.distance(to) as f32).into();
}
}

View File

@@ -1,4 +0,0 @@
use bevy::prelude::*;
#[derive(Resource, Debug, Default)]
pub struct PathBatchId(pub usize);

View File

@@ -1,82 +0,0 @@
use bevy::prelude::*;
use shared::{resources::TileUnderCursor, sets::GameplaySet, states::AssetLoadState};
use crate::components::{LandUnit, Path, Target, Unit};
pub struct UnitsDebugPlugin;
impl Plugin for UnitsDebugPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Update, init.run_if(in_state(AssetLoadState::Loading)));
app.add_systems(Update, (spawn_test_unit, set_unit_target).in_set(GameplaySet));
app.add_systems(FixedUpdate, (visualize_paths).in_set(GameplaySet));
}
}
#[derive(Resource)]
struct TestUnit(pub Handle<Mesh>);
fn init(mut meshes: ResMut<Assets<Mesh>>, mut commands: Commands) {
let mesh_handle = meshes.add(Cuboid::from_length(1.0));
commands.insert_resource(TestUnit(mesh_handle));
}
fn spawn_test_unit(
mut commands: Commands,
input: Res<ButtonInput<KeyCode>>,
tile_under_cursor: Res<TileUnderCursor>,
unit: Res<TestUnit>,
) {
if !input.just_pressed(KeyCode::KeyT) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
info!("Spawning Test Unit");
commands.spawn((
PbrBundle {
transform: Transform::from_translation(contact.surface),
mesh: unit.0.clone(),
..default()
},
Unit,
LandUnit,
));
}
}
fn set_unit_target(
mut commands: Commands,
units: Query<Entity, With<Unit>>,
input: Res<ButtonInput<MouseButton>>,
tile_under_cursor: Res<TileUnderCursor>,
) {
if !input.just_pressed(MouseButton::Right) {
return;
}
if let Some(contact) = tile_under_cursor.0 {
for e in units.iter() {
info!("Setting Target");
let mut e = commands.entity(e);
e.insert(Target(contact.tile));
}
}
}
fn visualize_paths(units: Query<&Path, With<Unit>>, mut gizmos: Gizmos) {
for path in units.iter() {
if path.1 > path.0.len() {
continue;
}
for node in 1..path.0.len() {
let from = path.0[node];
let to = path.0[node - 1];
let color = if node > path.1 {
LinearRgba::rgb(1.0, 0.5, 0.0)
} else {
LinearRgba::rgb(1.0, 0.5, 1.5)
};
gizmos.line(from + Vec3::Y * 0.1, to + Vec3::Y * 0.1, color);
}
}
}

View File

@@ -1,234 +0,0 @@
use std::collections::HashMap;
use bevy::{ecs::world::CommandQueue, prelude::*, tasks::AsyncComputeTaskPool, utils::futures};
use pathfinding::prelude::astar;
use shared::{events::TileModifiedEvent, resources::TileUnderCursor, sets::GameplaySet};
use world_generation::{hex_utils::HexCoord, prelude::Map, states::GeneratorState};
#[cfg(debug_assertions)]
use crate::units_debug_plugin::UnitsDebugPlugin;
use crate::{
assets::unit_asset::UnitAssetPlugin,
components::{Path, PathTask, PathTaskPending, Target, Unit},
nav_data::NavData,
resources::PathBatchId,
};
pub struct UnitsPlugin;
impl Plugin for UnitsPlugin {
fn build(&self, app: &mut App) {
app.init_resource::<PathBatchId>();
app.add_plugins(UnitAssetPlugin);
#[cfg(debug_assertions)]
app.add_plugins(UnitsDebugPlugin);
// app.configure_loading_state(LoadingStateConfig::new(AssetLoadState::Loading).load_collection::<UnitDatabase>());
app.add_systems(PostUpdate, build_navdata.run_if(in_state(GeneratorState::SpawnMap)));
app.add_systems(Update, units_control.in_set(GameplaySet));
app.add_systems(Update, (move_unit, update_navdata).in_set(GameplaySet));
app.add_systems(
FixedPreUpdate,
(dispatch_path_requests, resolve_path_task).in_set(GameplaySet),
);
}
}
fn build_navdata(mut commands: Commands, map: Res<Map>) {
let nav_data = NavData::build(&map);
commands.insert_resource(nav_data);
}
fn update_navdata(mut tile_updates: EventReader<TileModifiedEvent>, mut nav_data: ResMut<NavData>) {
for event in tile_updates.read() {
match event {
TileModifiedEvent::HeightChanged(coord, new_height) => {
nav_data.update_tile(coord, *new_height, 1.0);
}
_ => (),
}
}
}
fn units_control(tile_under_cursor: Res<TileUnderCursor>) {}
fn move_unit(
mut units: Query<(&mut Transform, &mut Path, Entity), With<Unit>>,
time: Res<Time>,
map: Res<Map>,
mut commands: Commands,
) {
for (mut t, mut path, entity) in units.iter_mut() {
if path.1 >= path.0.len() {
commands.entity(entity).remove::<Path>();
continue;
}
let p = path.0[path.1];
let d = p - t.translation;
if d.length() < 0.1 {
path.1 += 1;
continue;
}
let vel = d.normalize() * 10.0 * time.delta_seconds();
t.translation += vel;
let coord = HexCoord::from_world_pos(t.translation);
if map.is_in_bounds(&coord) {
t.translation.y = map.sample_height(&coord);
}
}
}
fn dispatch_path_requests(
units: Query<(&Transform, &Target, Entity), With<Unit>>,
map: Res<Map>,
nav_data: Res<NavData>,
mut batch_id: ResMut<PathBatchId>,
mut commands: Commands,
) {
if units.is_empty() {
return;
}
let mut groups: HashMap<HexCoord, Vec<PathRequest>> = HashMap::new();
#[cfg(feature = "tracing")]
let _group_span = info_span!("Grouping").entered();
for (transform, target, entity) in units.iter() {
let req = PathRequest {
entity,
from: HexCoord::from_world_pos(transform.translation),
};
if let Some(group) = groups.get_mut(&target.0) {
group.push(req);
} else {
groups.insert(target.0, vec![req]);
}
}
#[cfg(feature = "tracing")]
drop(_group_span);
let pool = AsyncComputeTaskPool::get();
for (target, units) in groups {
let id = batch_id.0;
batch_id.0 += 1;
for req in &units {
commands
.entity(req.entity)
.insert(PathTaskPending(id))
.remove::<Target>();
}
let destinations = get_end_points(&target, units.len(), &map);
let req = BatchPathRequest::new(units, destinations);
#[cfg(feature = "tracing")]
let _clone_span = info_span!("Nav Data Clone").entered();
let local_nav_data = nav_data.clone();
#[cfg(feature = "tracing")]
drop(_clone_span);
let batch_task = pool.spawn(async move {
let mut i = 0;
let mut queue = CommandQueue::default();
for entitiy_req in req.entities {
let dst = req.destination[i];
i += 1;
#[cfg(feature = "tracing")]
let _path_span = info_span!("Path Finding").entered();
if let Some(path) = calculate_path(&entitiy_req.from, &dst, &local_nav_data) {
queue.push(move |world: &mut World| {
let mut unit_e = world.entity_mut(entitiy_req.entity);
if let Some(pending_task) = unit_e.get::<PathTaskPending>() {
if pending_task.0 == id {
unit_e.insert(path);
unit_e.remove::<PathTaskPending>();
}
}
});
}
}
if queue.is_empty() {
return None;
}
return Some(queue);
});
commands.spawn(PathTask(batch_task));
}
}
fn get_end_points(coord: &HexCoord, count: usize, map: &Map) -> Vec<HexCoord> {
let mut result = Vec::with_capacity(count);
if count == 1 {
return vec![*coord];
}
result.push(*coord);
let mut r = 1;
while result.len() < count {
let tiles = HexCoord::select_ring(coord, r);
let needed = count - result.len();
if needed >= tiles.len() {
for t in tiles {
if map.is_in_bounds(&t) {
result.push(t);
}
}
} else {
for i in 0..needed {
let t = tiles[i];
if map.is_in_bounds(&t) {
result.push(t);
}
}
}
r += 1;
}
return result;
}
fn resolve_path_task(mut tasks: Query<(&mut PathTask, Entity)>, mut commands: Commands) {
for (mut task, entity) in tasks.iter_mut() {
if let Some(c) = futures::check_ready(&mut task.0) {
if let Some(mut queue) = c {
commands.append(&mut queue);
}
commands.entity(entity).despawn();
}
}
}
fn calculate_path(from: &HexCoord, to: &HexCoord, nav: &NavData) -> Option<Path> {
let path = astar(
from,
|n| nav.get_neighbors(n),
|n| nav.get(n).calculate_heuristic(to),
|n| n == to,
);
if let Some((nodes, _cost)) = path {
let result: Vec<_> = nodes.iter().map(|f| f.to_world(nav.get_height(f))).collect();
return Some(Path(result, 1));
}
return None;
}
struct PathRequest {
pub entity: Entity,
pub from: HexCoord,
}
struct BatchPathRequest {
pub entities: Vec<PathRequest>,
pub destination: Vec<HexCoord>,
}
impl BatchPathRequest {
pub fn new(entities: Vec<PathRequest>, dst: Vec<HexCoord>) -> Self {
return Self {
destination: dst,
entities,
};
}
}

View File

@@ -1,82 +0,0 @@
use bevy::prelude::*;
use quadtree_rs::{area::AreaBuilder, point::Point, Quadtree};
use shared::tags::Faction;
use crate::{components::UnitDomain, UnitType};
#[derive(Clone, Copy)]
pub struct UnitEntity {
pub entity: Entity,
pub domain: UnitDomain,
pub unit_type: UnitType,
pub faction: Faction,
pub position: Vec3,
}
pub struct UnitSpacialSet {
tree: Quadtree<usize, UnitEntity>,
}
impl UnitSpacialSet {
pub fn new(map_size: f32) -> Self {
let n = f32::log2(map_size) / f32::log2(2.0);
return Self {
tree: Quadtree::new(n.ceil() as usize),
};
}
pub fn add_unit(&mut self, unit: UnitEntity, pos: Vec3) -> Option<u64> {
return self.tree.insert_pt(convert_to_point(pos.xz()), unit);
}
pub fn move_unit(&mut self, handle: u64, pos: Vec3) -> Option<u64> {
if let Some(existing) = self.tree.get(handle) {
if existing.anchor() == convert_to_point(pos.xz()) {
return None;
}
} else {
return None;
}
if let Some(entry) = self.tree.delete_by_handle(handle) {
let p = convert_to_point(pos.xz());
let mut entry = *entry.value_ref();
entry.position = pos;
return self.tree.insert_pt(p, entry);
}
return None;
}
pub fn get_units_in_circle(self, center: Vec3, radius: f32) -> Vec<Entity> {
let anchor = center.xz() - Vec2::new(radius, radius);
let d = (radius * 2.0) as usize;
let area = AreaBuilder::default()
.anchor(convert_to_point(anchor))
.dimensions((d, d))
.build()
.unwrap();
let query = self.tree.query(area);
return query
.filter(|e| e.value_ref().position.distance(center) <= radius)
.map(|e| e.value_ref().entity)
.collect();
}
pub fn get_units_in_rect(self, anchor: Vec2, size: Vec2) -> Vec<Entity> {
let area = AreaBuilder::default()
.anchor(convert_to_point(anchor))
.dimensions((size.x as usize, size.y as usize))
.build()
.unwrap();
let query = self.tree.query(area);
return query.map(|e| e.value_ref().entity).collect();
}
}
fn convert_to_point(pos: Vec2) -> Point<usize> {
let p = pos.as_uvec2();
return Point {
x: p.x as usize,
y: p.y as usize,
};
}

View File

@@ -1,4 +1,2 @@
hard_tabs = true hard_tabs=true
max_width = 120 max_width=120
brace_style = "AlwaysNextLine"
control_brace_style = "AlwaysNextLine"