use crate::hex_utils::HexCoord; use super::chunk::Chunk; pub struct MeshChunkData { pub heights: [f32; Chunk::AREA], pub textures: [[u32; 2]; Chunk::AREA], } impl MeshChunkData { pub fn get_neighbors(&self, coord: &HexCoord) -> [f32; 6] { let mut data = [0.; 6]; let n_tiles = coord.get_neighbors(); for i in 0..6 { let n = n_tiles[i]; if !n.is_in_bounds(Chunk::SIZE, Chunk::SIZE) { continue; } data[i] = self.heights[n.to_index(Chunk::SIZE)]; } return data; } }