Files
phos-neo/game/main/src/main.rs
2024-05-06 22:26:30 -04:00

44 lines
1.0 KiB
Rust

use bevy::pbr::wireframe::WireframePlugin;
use bevy::prelude::*;
use bevy::render::texture::{ImageAddressMode, ImageFilterMode, ImageSamplerDescriptor};
use bevy::window::PresentMode;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use phos::PhosGamePlugin;
mod camera_system;
mod map_rendering;
mod phos;
mod prelude;
mod shader_extensions;
mod utlis;
fn main() {
App::new()
.add_plugins((
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: "Phos".into(),
name: Some("phos".into()),
// resolution: (1920., 1080.).into(),
present_mode: PresentMode::AutoNoVsync,
mode: bevy::window::WindowMode::BorderlessFullscreen,
..default()
}),
..default()
})
.set(ImagePlugin {
default_sampler: ImageSamplerDescriptor {
address_mode_u: ImageAddressMode::Repeat,
address_mode_v: ImageAddressMode::Repeat,
mag_filter: ImageFilterMode::Nearest,
..default()
},
}),
WorldInspectorPlugin::new(),
WireframePlugin,
PhosGamePlugin,
))
.run();
}