Files
phos-neo/game/resources/src/resource_asset.rs
2024-10-16 13:26:32 -04:00

50 lines
1.1 KiB
Rust

use asset_loader::create_asset_loader;
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use shared::Tier;
#[derive(Asset, TypePath, Debug, Serialize, Deserialize)]
pub struct ResourceAsset {
pub identifier: String,
pub name: String,
pub description: String,
pub sprite_id: usize,
pub tier: Tier,
}
create_asset_loader!(
ResourceAssetPlugin,
ResourceAssetLoader,
ResourceAsset,
&["res", "res.ron"],
;?
);
#[derive(Resource, AssetCollection)]
pub struct ResourceDatabase {
#[asset(key = "resources", collection(typed))]
pub units: Vec<Handle<ResourceAsset>>,
}
impl ResourceDatabase {
pub fn create_lookup(&self, assets: &Assets<ResourceAsset>) -> ResourceLookup {
let mut identifiers = Vec::with_capacity(self.units.len());
for handle in &self.units {
if let Some(asset) = assets.get(handle.id()) {
identifiers.push(asset.identifier.clone());
}
}
return ResourceLookup {
handles: self.units.clone(),
identifiers,
};
}
}
#[derive(Resource)]
pub struct ResourceLookup {
pub handles: Vec<Handle<ResourceAsset>>,
pub identifiers: Vec<String>,
}