Files
phos-neo/game/units/src/units_debug_plugin.rs
2024-08-27 23:04:03 -04:00

19 lines
429 B
Rust

use bevy::prelude::*;
use shared::states::GameplayState;
use world_generation::states::GeneratorState;
pub struct UnitsDebugPlugin;
impl Plugin for UnitsDebugPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
spawn_test_unit.run_if(in_state(GeneratorState::Idle).and_then(in_state(GameplayState::Playing))),
);
}
}
fn spawn_test_unit(mut commands: Commands, input: Res<ButtonInput<KeyCode>>) {
}