Files
phos-neo/game/main/src/phos.rs
2024-04-24 21:18:47 -04:00

236 lines
6.2 KiB
Rust

use crate::prelude::*;
use crate::shader_extensions::chunk_material::ChunkMaterial;
use bevy::asset::LoadState;
use bevy::core_pipeline::experimental::taa::TemporalAntiAliasPlugin;
use bevy::pbr::ExtendedMaterial;
use bevy::{pbr::CascadeShadowConfig, prelude::*};
use bevy_rapier3d::plugin::{NoUserData, RapierPhysicsPlugin};
use bevy_rapier3d::render::RapierDebugRenderPlugin;
use camera_system::PhosCameraPlugin;
use iyes_perf_ui::prelude::*;
use world_generation::biome_painter::{
BiomePainterAsset, BiomePainterLoadState, BiomePainterPlugin,
};
use world_generation::hex_utils::offset_to_world;
use world_generation::tile_manager::{TileAsset, TileAssetLoadState, TileAssetPlugin, TileManager};
use world_generation::tile_mapper::{TileMapperAsset, TileMapperAssetPlugin, TileMapperLoadState};
use world_generation::{
heightmap::generate_heightmap, mesh_generator::generate_chunk_mesh, prelude::*,
};
pub struct PhosGamePlugin;
impl Plugin for PhosGamePlugin {
fn build(&self, app: &mut App) {
app.add_plugins(PhosCameraPlugin)
.add_plugins(MaterialPlugin::<
ExtendedMaterial<StandardMaterial, ChunkMaterial>,
>::default())
.add_plugins(TemporalAntiAliasPlugin);
//Systems - Startup
app.add_systems(Startup, init_game)
.add_systems(Startup, (load_textures, load_tiles, create_map).chain());
//Systems - Update
app.add_systems(Update, (finalize_texture, spawn_map));
//Perf UI
app.add_plugins(bevy::diagnostic::FrameTimeDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::EntityCountDiagnosticsPlugin)
.add_plugins(bevy::diagnostic::SystemInformationDiagnosticsPlugin)
.add_plugins(PerfUiPlugin);
//Assets
app.add_plugins(TileAssetPlugin);
app.add_plugins(TileMapperAssetPlugin);
app.add_plugins(BiomePainterPlugin);
//Physics
app.add_plugins(RapierPhysicsPlugin::<NoUserData>::default())
.add_plugins(RapierDebugRenderPlugin::default());
}
}
fn init_game(mut commands: Commands) {
commands.spawn((
PerfUiRoot::default(),
PerfUiEntryFPS::default(),
PerfUiEntryFPSWorst::default(),
PerfUiEntryFrameTime::default(),
PerfUiEntryFrameTimeWorst::default(),
));
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
shadows_enabled: true,
..default()
},
cascade_shadow_config: CascadeShadowConfig {
bounds: vec![500., 1000., 2000., 5000.],
..default()
},
transform: Transform::from_xyz(500., 260.0, 500.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.insert_resource(PhosMap::default());
commands.insert_resource(TileManager::default());
}
fn load_textures(mut commands: Commands, asset_server: Res<AssetServer>) {
let main_tex = asset_server.load("textures/world/stack.png");
commands.insert_resource(ChunkAtlas {
handle: main_tex.clone(),
is_loaded: false,
});
}
#[derive(Resource)]
struct Painter(Handle<BiomePainterAsset>);
fn load_tiles(mut commands: Commands, asset_server: Res<AssetServer>) {
let handle: Handle<BiomePainterAsset> = asset_server.load("biome_painters/terra.biomes.json");
commands.insert_resource(Painter(handle));
}
fn finalize_texture(
asset_server: Res<AssetServer>,
mut atlas: ResMut<ChunkAtlas>,
mut map: ResMut<PhosMap>,
mut images: ResMut<Assets<Image>>,
painter: Res<Painter>,
painter_load: Res<BiomePainterLoadState>,
tile_load: Res<TileAssetLoadState>,
mapper_load: Res<TileMapperLoadState>,
) {
if atlas.is_loaded {
return;
}
if !painter_load.is_all_loaded() || !tile_load.is_all_loaded() || !mapper_load.is_all_loaded() {
return;
}
if asset_server.load_state(atlas.handle.clone()) != LoadState::Loaded {
return;
}
if asset_server.load_state(painter.0.clone()) != LoadState::Loaded {
return;
}
let image = images.get_mut(&atlas.handle).unwrap();
let array_layers = 14;
image.reinterpret_stacked_2d_as_array(array_layers);
atlas.is_loaded = true;
map.ready = true;
map.regenerate = true;
}
fn create_map(mut commands: Commands) {
let heightmap = generate_heightmap(
&GenerationConfig {
layers: vec![
GeneratorLayer {
base_roughness: 2.14,
roughness: 0.87,
strength: 2.93,
min_value: -0.2,
persistence: 0.77,
is_rigid: false,
weight: 0.,
weight_multi: 0.,
layers: 4,
first_layer_mask: false,
},
GeneratorLayer {
base_roughness: 2.85,
roughness: 2.,
strength: -0.23,
min_value: -0.,
persistence: 1.,
is_rigid: false,
weight: 0.,
weight_multi: 0.,
layers: 4,
first_layer_mask: false,
},
GeneratorLayer {
base_roughness: 2.6,
roughness: 4.,
strength: 10.44,
min_value: 0.,
persistence: 1.57,
is_rigid: true,
weight: 1.,
weight_multi: 0.35,
layers: 4,
first_layer_mask: true,
},
GeneratorLayer {
base_roughness: 3.87,
roughness: 5.8,
strength: -1.,
min_value: 0.,
persistence: 0.,
is_rigid: true,
weight: 1.,
weight_multi: 4.57,
layers: 3,
first_layer_mask: true,
},
],
noise_scale: 350.,
sea_level: 4.,
border_size: 64.,
size: UVec2::splat(1024 / Chunk::SIZE as u32),
},
4,
);
commands.insert_resource(heightmap);
}
fn spawn_map(
heightmap: Res<Map>,
mut commands: Commands,
mut materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, ChunkMaterial>>>,
mut meshes: ResMut<Assets<Mesh>>,
atlas: Res<ChunkAtlas>,
mut map: ResMut<PhosMap>,
tile_assets: Res<Assets<TileAsset>>,
tile_mappers: Res<Assets<TileMapperAsset>>,
biome_painters: Res<Assets<BiomePainterAsset>>,
painter: Res<Painter>,
) {
if !map.ready || !map.regenerate {
return;
}
let b_painter = biome_painters.get(painter.0.clone());
map.regenerate = false;
let chunk_material = materials.add(ExtendedMaterial {
base: StandardMaterial::default(),
extension: ChunkMaterial {
array_texture: atlas.handle.clone(),
},
});
for chunk in &heightmap.chunks {
let mesh = generate_chunk_mesh(
&chunk,
&heightmap,
b_painter.unwrap(),
&tile_assets,
&tile_mappers,
);
let pos = offset_to_world(chunk.chunk_offset * Chunk::SIZE as i32, 0.);
commands.spawn((
MaterialMeshBundle {
mesh: meshes.add(mesh),
material: chunk_material.clone(),
transform: Transform::from_translation(pos),
..default()
},
PhosChunk,
));
}
}