143 lines
3.8 KiB
Rust
143 lines
3.8 KiB
Rust
use bevy::math::IVec2;
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use bevy::prelude::{FloatExt, Vec2};
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use noise::{NoiseFn, SuperSimplex};
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use crate::prelude::*;
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pub fn generate_heightmap(cfg: &GenerationConfig, seed: u32) -> Map {
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// let mut chunks: Vec<Chunk> = Vec::with_capacity(cfg.size.length_squared() as usize);
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let chunks = (0..cfg.size.y)
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.into_par_iter()
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.flat_map(|z| {
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(0..cfg.size.x)
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.into_par_iter()
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.map(move |x| generate_chunk(x as f64, z as f64, cfg, seed))
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})
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.collect();
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return Map {
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chunks,
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height: cfg.size.y as usize,
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width: cfg.size.x as usize,
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};
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}
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pub fn generate_chunk(chunk_x: f64, chunk_z: f64, cfg: &GenerationConfig, seed: u32) -> Chunk {
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let mut result: [f32; Chunk::SIZE * Chunk::SIZE] = [0.; Chunk::SIZE * Chunk::SIZE];
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let mut moisture = [0.; Chunk::SIZE * Chunk::SIZE];
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let mut temp = [0.; Chunk::SIZE * Chunk::SIZE];
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let noise = SuperSimplex::new(seed);
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for z in 0..Chunk::SIZE {
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for x in 0..Chunk::SIZE {
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let sample = sample_point(
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x as f64 + chunk_x * Chunk::SIZE as f64,
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z as f64 + chunk_z * Chunk::SIZE as f64,
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&cfg,
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&noise,
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);
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result[x + z * Chunk::SIZE] = sample;
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moisture[x + z * Chunk::SIZE] = noise.get([
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(x as f64 + chunk_x * Chunk::SIZE as f64) / &cfg.noise_scale,
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(z as f64 + chunk_z * Chunk::SIZE as f64) / &cfg.noise_scale,
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]) as f32;
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temp[x + z * Chunk::SIZE] = sample_tempurature(
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z as f32 + chunk_z as f32 * Chunk::SIZE as f32,
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sample,
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&cfg,
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100.,
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);
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}
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}
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return Chunk {
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heights: result,
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moisture: moisture,
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temperature: temp,
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chunk_offset: IVec2::new(chunk_x as i32, chunk_z as i32),
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};
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}
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fn sample_tempurature(z: f32, height: f32, cfg: &GenerationConfig, equator: f32) -> f32 {
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let d = (equator - z).abs();
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let max_d = equator.max(cfg.get_total_height() as f32 - equator);
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let t_mod = d.remap(0., max_d, 0., 1.).clamp(0., 1.);
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// let max_d = d.max()
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return (height.remap(0., 50., 0., 1.).clamp(0., 1.) + t_mod) / 2.;
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}
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fn sample_point(x: f64, z: f64, cfg: &GenerationConfig, noise: &impl NoiseFn<f64, 2>) -> f32 {
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let x_s = x / cfg.noise_scale;
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let z_s = z / cfg.noise_scale;
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let mut elevation: f64 = 0.;
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let mut first_layer: f64 = 0.;
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for i in 0..cfg.layers.len() {
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let value: f64;
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let layer = &cfg.layers[i];
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if layer.is_rigid {
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value = sample_rigid(x_s, z_s, layer, noise);
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} else {
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value = sample_simple(x_s, z_s, layer, noise);
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}
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if i == 0 {
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first_layer = value;
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}
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if layer.first_layer_mask {
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elevation += mask(first_layer, value, cfg.sea_level);
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} else {
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elevation += value;
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}
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}
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let outer = cfg.size.as_vec2() * Chunk::SIZE as f32;
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let p = Vec2::new(x as f32, z as f32);
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let d1 = p.x.min(p.y);
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let od = outer - p;
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let d2 = od.x.min(od.y);
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let d = d1
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.min(d2)
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.min(cfg.border_size)
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.remap(0., cfg.border_size, 0., 1.);
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return (elevation as f32) * d;
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}
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fn mask(mask: f64, value: f64, sea_level: f64) -> f64 {
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let m = (mask - sea_level).max(0.);
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return value * m;
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}
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fn sample_simple(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
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let mut freq: f64 = cfg.base_roughness;
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let mut amp: f64 = 1.;
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let mut value = 0.;
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for _ in 0..cfg.layers {
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let v = noise.get([x * freq, z * freq]);
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value += (v + 1.) * 0.5 * amp;
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freq *= cfg.roughness;
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amp *= cfg.persistence;
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}
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value -= cfg.min_value;
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return value * cfg.strength;
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}
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fn sample_rigid(x: f64, z: f64, cfg: &GeneratorLayer, noise: &impl NoiseFn<f64, 2>) -> f64 {
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let mut freq: f64 = cfg.base_roughness;
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let mut amp: f64 = 1.;
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let mut value = 0.;
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let mut weight = 1.;
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for _ in 0..cfg.layers {
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let mut v = 1. - noise.get([x * freq, z * freq]).abs();
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v *= v;
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v *= weight;
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weight = v * cfg.weight_multi;
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weight = weight.clamp(0., 1.);
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value += v * amp;
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freq *= cfg.roughness;
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amp *= cfg.persistence;
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}
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value -= cfg.min_value;
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return value * cfg.strength;
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}
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