Files
phos-neo/game/units/src/nav_data.rs
2024-10-12 12:48:14 -04:00

101 lines
2.4 KiB
Rust

use bevy::prelude::*;
use ordered_float::OrderedFloat;
use world_generation::{hex_utils::HexCoord, prelude::Map};
#[derive(Clone, Resource)]
pub struct NavData {
pub tiles: Vec<NavTile>,
pub map_height: usize,
pub map_width: usize,
}
impl NavData {
pub fn get_neighbors(&self, coord: &HexCoord) -> Vec<(HexCoord, OrderedFloat<f32>)> {
let mut neighbors = Vec::with_capacity(6);
let cur_height = self.get_height(coord);
for i in 0..6 {
let n = coord.get_neighbor(i);
if !self.is_in_bounds(&n) {
continue;
}
let n_height = self.get_height(&n);
neighbors.push((n, OrderedFloat((cur_height - n_height).abs().powi(2))));
}
return neighbors;
}
pub fn get(&self, coord: &HexCoord) -> &NavTile {
return &self.tiles[coord.to_index(self.map_width)];
}
pub fn get_height(&self, coord: &HexCoord) -> f32 {
return self.tiles[coord.to_index(self.map_width)].height;
}
pub fn is_in_bounds(&self, pos: &HexCoord) -> bool {
return pos.is_in_bounds(self.map_height, self.map_width);
}
pub fn build(map: &Map) -> NavData {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Build Nav Data").entered();
let mut tiles = Vec::with_capacity(map.get_tile_count());
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
tiles.push(tile);
}
}
return NavData {
tiles,
map_width: w,
map_height: h,
};
}
pub fn update(&mut self, map: &Map) {
#[cfg(feature = "tracing")]
let _path_span = info_span!("Update Nav Data").entered();
let h = map.get_tile_height();
let w = map.get_tile_width();
for y in 0..h {
for x in 0..w {
let coord = HexCoord::from_grid_pos(x, y);
let height = map.sample_height(&coord);
let tile = NavTile {
coord,
height,
move_cost: 1.0,
};
self.tiles[y * w + x] = tile;
}
}
}
pub fn update_tile(&mut self, coord: &HexCoord, height: f32, move_cost: f32) {
let tile = &mut self.tiles[coord.to_index(self.map_width)];
tile.move_cost = move_cost;
tile.height = height;
}
}
#[derive(Clone)]
pub struct NavTile {
pub height: f32,
pub move_cost: f32,
pub coord: HexCoord,
}
impl NavTile {
pub fn calculate_heuristic(&self, to: &HexCoord) -> OrderedFloat<f32> {
return (self.coord.distance(to) as f32).into();
}
}